Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Finnair’s VR holiday flights point to future of travel
Published:
Read more: Finnair’s VR holiday flights point to future of travel[As reported by Finnair’s Blue Wings magazine, the airline’s virtual flights to visit Santa are not only an entertaining holiday experience for children and families during a pandemic but suggest future widespread applications of the presence-evoking technology. See the original story for a second image; a 15 second trailer is available on YouTube, as is a 2:30 minute promotional video from Visit Rovaniemi titled “Santa Claus presents: Welcome to Rovaniemi, my official hometown in Lapland, Finland”; for more on the Finnish VR studio Zoan, see the company’s website. –Matthew] FINNAIR’S PIONEERING VR HOLIDAY FLIGHTS POINT TO THE FUTURE OF TRAVEL…
-
‘Her’ in 2020: The AI girlfriend seducing China’s lonely men
Published:
Read more: ‘Her’ in 2020: The AI girlfriend seducing China’s lonely men[This is a fascinating and disturbing story about the intense presence responses evoked by an AI designed not to serve humans but develop an emotional connection with them. The original version from Sixth Tone includes four more images and a 4:05 minute video. See also a 2016 ISPR Presence News post. –Matthew] [Image: Left to right: The fourth, fifth, and sixth generations of Xiaoice, released in 2016, 2017, and 2018, respectively. From @小冰 on Weibo] The AI Girlfriend Seducing China’s Lonely Men In China, a sassy chat bot is stealing millions of men’s hearts. It’s also recording their most intimate…
-
Baobab Studios’ VR stories: Empathy of film, agency of games, motivated by real-life emotions
Published:
Read more: Baobab Studios’ VR stories: Empathy of film, agency of games, motivated by real-life emotions[In addition to the impressive production values, big names and now important messages in the virtual reality productions of Baobab Studios, two stories in Variety (here and here) highlight the ways the studio is designing increasingly rich presence experiences; note the description of the company’s vision in the last two paragraphs below. For more information see the Baobab Studios website. –Matthew] Virtual Reality Studio Baobab’s Message of Climate Change Leads to U.N. Partnership By Carole Horst December 10, 2020 For Baobab Studios, partnering with the United Nations on VR short “Baba Yaga” was a natural step. The company, which has…
-
New app Arthur: VR meetings are weird, but they beat our current reality
Published:
Read more: New app Arthur: VR meetings are weird, but they beat our current reality[Here’s a first-person report on a new virtual reality meeting app, along with some perspective on the potential of VR meetings during and after the pandemic. See the original version in Wired for three more images, and for more perspective see the Computerworld story “Cisco’s Webex vs. Arthur Digital and the future of collaboration and communication: Cisco looks to be moving toward video phones; Arthur is focusing on mixed reality. Somewhere in the mix is the future of communication.” –Matthew] VR Meetings Are Weird, but They Beat Our Current Reality A new VR app called Arthur allows you and your…
-
Presence after death: Deepak Chopra made a digital clone of himself, and other celebs could soon follow
Published:
Read more: Presence after death: Deepak Chopra made a digital clone of himself, and other celebs could soon follow[The prospect of creating a digital replica of ourselves for people to interact with in even the distant future so that we are remembered and even continue to learn and evolve after we die epitomizes many of the things I find fascinating about presence, including the many complex ethical issues it raises. This CNET story describes some of the latest efforts and issues related to presence after death; see the original for a 1:07 minute video (also available via Vimeo). –Matthew] [Image: This isn’t Deepak Chopra. It’s Digital Baby Deepak. Credit: Deepak Chopra] Deepak Chopra made a digital clone of…
-
Living in “third person view” with VR and a backpack-mounted camera
Published:
Read more: Living in “third person view” with VR and a backpack-mounted camera[This story from Futurism is about what it’s like to view and interact with the world in the third-person, as if you’re playing a video game, which logically involves multiple types of presence (including self and inverse presence). The original story features a different image; for a related 10 minute video see “Real GTA Simulator!“ on YouTube. –Matthew] [Image: Source: liam on Twitter] Living in “Third Person View” With VR and a Backpack-Mounted Camera With a VR rig and a backpack-mounted camera, you can experience life from a third person view — like a video game character. By Dan Robitzski…
-
Bring down the Berlin Wall using augmented reality app Minecraft Earth
Published:
Read more: Bring down the Berlin Wall using augmented reality app Minecraft Earth[This story about a very positive application of augmented reality and gaming technologies to evoke presence and learning is from Adweek. The original version includes two more pictures and a 2:04 minute video (also available via YouTube); I added the three links in the second paragraph. –Matthew] Bring Down the Berlin Wall Using Augmented Reality in Minecraft Earth Created by a German museum, simulation puts users in the shoes of those who took part in the historic moment By Patrick Kulp December 5, 2020 A Berlin museum focused on life in former East Germany is transporting virtual visitors back to…
-
Future of intimacy: Sex bots, virtual reality, and smart sex toys
Published:
Read more: Future of intimacy: Sex bots, virtual reality, and smart sex toys[This link-filled Forbes story reviews both the promise and peril of presence-evoking technologies in the area of human sexuality. For more on this topic see –Matthew] Future Of Intimacy: Sex Bots, Virtual Reality, And Smart Sex Toys By Bernard Marr, Contributor November 30, 2020 Now that we have intelligent lightbulbs, doorbells, refrigerators, and more, it was only a matter of time before our most primal and intimate lives became smarter through artificial intelligence. Since sextech was allowed to exhibit at CES 2020 among the health and wellness vendors instead of denied entry or tucked away in the back as in…
-
Virtual Santa: Magi-Sphere lets children visit with holographic Santa during pandemic
Published:
Read more: Virtual Santa: Magi-Sphere lets children visit with holographic Santa during pandemic[The technology described in this press-release-based story from the Fort Bend (Texas) Independent allows children to talk to Santa Claus safely during the pandemic. See the technology in action in a 2:13 minute news report from KPRC via Click2Houston. For more on how Santas are staying safe while entertaining children this year, including via video conferencing, see coverage in The Washington Post. –Matthew] Real Santa, Virtual Santa Or Magic Santa? By Seshadri Kumar November 13, 2020 The holiday tradition of meeting Santa is not lost this year though social distancing is the norm of the day during the pandemic.…
-
Presence effects and ethics: The virtual influencer who aged and died
Published:
Read more: Presence effects and ethics: The virtual influencer who aged and died[An intriguing project by Ziv Schneider explores responses to, and ethical choices concerning, one category of virtual beings by having an Instagram virtual influencer age and die. The original version of this Variety story and interview includes two different images; for more details and images see an earlier interview in Next Avenue, which includes this quote: “[Sylvia’s computer-generated] language actually has been pretty convincing for a lot of people to read. I think a lot of them didn’t know that it’s been automated. [snip] Most respond very positively to her, and a lot of people think that she is a…
-
“Digital re-embodiment” as therapy for gender dysphoria
Published:
Read more: “Digital re-embodiment” as therapy for gender dysphoria[This story about the use of presence-evoking technologies to explore one’s gender identity comes from Dezeen, where the original includes three more images and the two short videos described in the story. More information is available on Marcel/a Baltarete’s RCA website. See also the February 2020 ISPR Presence News post “Using VR and presence to question and explore gender.” –Matthew] [Image: Baltarete’s animation shows their avatar with a translucent body.] Marcel/a Baltarete uses 3D animation as therapy for gender dysphoria By Jennifer Hahn 12 November 2020 Royal College of Art graduate Marcel/a Baltarete has created a series of short animations…
-
Why first virtual reality art prize is perfect for 2020
Published:
Read more: Why first virtual reality art prize is perfect for 2020[Both the creative and financial potential of virtual reality art are explored in this link-filled story from Forbes, where the original includes two more images and three videos; note especially the link to the Radiance VR website, where you can review “documentations of more than 160 VR art experiences by 150 artists from 30 countries.” –Matthew] [Image: Bangkok, Thailand – 2020/11/05: People enjoying with VR headset in front of the Marina Abramovic’s artwork during the exhibition at The Parq Klong Toey. Bangkok Art Biennale (BAB) is a biannual art festival set in the capital of Thailand throughout the heart of…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (21)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “AI and Communication Management” issue of Journal of Communication Management
- ‘Thanks dawg’: How University of Hawaii’s AI chatbots are transforming student support
- Call: IEEE ISMAR 2026: The 25th IEEE International Symposium on Mixed and Augmented Reality
- A filmmaker on the vanguard of virtual reality designs an up-close refugee experience
- Job: Asst. Prof. – Information Science Technology at U. of Houston, Sugar Land campus