Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Science MashUp 2021: XR – Society – Utopias” Symposium
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Read more: Call: “Science MashUp 2021: XR – Society – Utopias” SymposiumCall for Abstracts “Science MashUp 2021: XR – Society – Utopias” Symposium 15th “Long Night of Video Games” Leipzig University of Applied Sciences (HTWK Leipzig) Leipzig, Germany – “Probably as a virtual conference” April 24, 2021 Submission deadline: February 20, 2021 In the context of the 15th “Long Night of Video Games” at Leipzig University of Applied Sciences (HTWK Leipzig), we call for submissions for the scientific symposium “Science MashUp 2021”. The “Science MashUp 2021: XR – Society – Utopias” will take place on Saturday, April 24, 2021, from 4 to 7 p.m. at HTWK Leipzig, probably as a virtual…
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Call: Designing Technologies to Support Workplace Learning issue of IEEE TLT
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Read more: Call: Designing Technologies to Support Workplace Learning issue of IEEE TLTCall for Papers for a Special Issue of the IEEE Transactions on Learning Technologies on “DESIGNING TECHNOLOGIES TO SUPPORT PROFESSIONAL AND WORKPLACE LEARNING FOR SITUATED PRACTICE” Guest Editors: Viktoria Pammer-Schindler, Graz University of Technology, Austria Allison Littlejohn, University College London, U.K. Tobias Ley, Tallinn University, Estonia Joachim Kimmerle, IWM-KMRC Tuebingen, Germany Mark J. W. Lee, Charles Sturt University, Australia Email: tlt-workplacelearning@ieee.org (PDF version of this CFP available at https://bit.ly/3iS8I1h) Deadline for abstract submission (optional): April 15, 2021; full manuscripts due June 15 In an era of global, organizational, and technological change, all of which are transforming the world of work,…
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Preview and Call: The International Journal of Telepresence (IJT)
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Read more: Preview and Call: The International Journal of Telepresence (IJT)As many ISPR members and ISPR Presence News readers know, we’ve been working for a long time toward the creation of a new journal focused on presence, an open access journal with no publication charges that is open to a wide variety of interdisciplinary presence-related topics, research methods, and presentation formats. We’re not quite ready for an official roll-out but you can now visit the website of ISPR’s International Journal of Telepresence (IJT) at https://ijtelepresence.org. There you’ll find not only the detailed Call for Submissions (excerpted below) but two excellent initial published articles by our colleagues (direct links below). The…
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Call: British Human-Computer Interaction Conference 2021
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Read more: Call: British Human-Computer Interaction Conference 2021Call for Papers 33rd British Human Computer Interaction Conference 19-21 July (Online) – London, UK – University of West London https://hci2021.bcs.org/ Submission deadlines: Full and Position Papers: April 30, 2021 Doctoral Consortium Papers and Workshop Proposals: April 1, 2021 One behalf of the BCS Interaction Specialist group and the Organising committee we are very pleased to announce the general call for papers for this year’s British HCI Conference. The 2021 conference theme is “Post-pandemic HCI – Living Digitally” highlighting current and future efforts for digital innovations in socio-technical systems and related challenges and opportunities. The theme invites to think beyond…
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Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented RealityCall for Journal and Conference Papers ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality October 4-8, 2021 Bari, Italy http://www.ismar20.org ISMAR 2021 Call for Journal Papers ISMAR 2021 Call for Conference Papers (coming soon) As in the past, Call for Posters, Panels, Tutorials, Workshops, etc. will be issued separately. Journal Paper abstracts due: March 7, 2021 Journal Paper submissions due: March 15, 2021 Conference Paper abstracts due: May 24, 2021 Conference Paper submissions due: May 28, 2021 OVERVIEW ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in…
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Call: PRESENCE 2020 (Free) Bonus Session: Exploring Visual Collaboration Platforms
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Read more: Call: PRESENCE 2020 (Free) Bonus Session: Exploring Visual Collaboration PlatformsCall for Participants PRESENCE 2020 Bonus Session: Exploring Visual Collaboration Platforms February 2021 (date TBD) Free and online Deadline for expressions of interest: February 4, 2021 Whether or not you attended the PRESENCE 2020 conference last October, the organizing committee invites you to participate in a free bonus session in which we’ll gather online to explore a handful visual collaboration platforms (including Zoom, Mozilla Hubs and others to be selected) and discuss the strengths and weaknesses of each for evoking spatial and social presence. Aside from the (social) experience itself the goal will be to write a conference or journal…
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Call: Building Bridges and Not Walls: Expanding Human-Machine Communication Connections Within HRI – HRI 2021 workshop
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Read more: Call: Building Bridges and Not Walls: Expanding Human-Machine Communication Connections Within HRI – HRI 2021 workshopCall for Papers Building Bridges and Not Walls: Expanding Human-Machine Communication Connections Within HRI A Virtual Workshop at the 2021 International Conference on Human-Robot Interaction (HRI 2021) March 12, 2021 (Afternoon Session) https://www.combotlabs.org/hmchri2021.html Submission deadline: February 1, 2021 OVERVIEW Sitting at the nexus between HRI and communication studies/science, human-machine communication (HMC) scholarship seeks to blend these perspectives by “building bridges and not walls” (a reference to one of the first communication textbooks that sought to bring similar frameworks together in the 1970s. HMC researchers, often located in media and communication sciences departments, are examining processes of message production and reception,…
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Call: “Covid-19: Theatre goes Digital – Provocations” issue of Intl. Journal of Performance Art and Digital Media
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Read more: Call: “Covid-19: Theatre goes Digital – Provocations” issue of Intl. Journal of Performance Art and Digital MediaCall for Papers International Journal of Performance Art and Digital Media IJPADM 2022 Special Issue 18.1: Covid-19: Theatre goes Digital – Provocations. Journal website: https://www.tandfonline.com/toc/rpdm20/current Submission deadline: 31st May 2021 One day, it happened; we were advised to stay at home. To not go out; not go to school; not travel to work; not attend theatres; not visit restaurants and bars; not see friends. Our lives became enclosed in small intimate spaces; and our social exchanges became mediated. Life on the Screen (Turkle 1997) as we have never experienced it before. The impact of Covid-19 on live theatre and performance…
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Call: Emergent Interaction: Complexity, Dynamics and Enaction in HCI (CHI 2021 Workshop)
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Read more: Call: Emergent Interaction: Complexity, Dynamics and Enaction in HCI (CHI 2021 Workshop)Call for Participation Emergent Interaction: Complexity, Dynamics and Enaction in HCI A CHI 2021 Workshop 15th May, 2021 Online https://emergentinteraction.github.io/ IMPORTANT DATES: 31st January 2021 (19:00 GMT): Deadline for workshop position papers (see Call for Participation, above. Submission details coming soon) 21st February 2021: Final workshop acceptances released 15th May 2021: Workshop ORGANISERS: Dan Bennett, Alan Dix, Parisa Eslambolchilar, Feng Feng, Tom Froese, Vassilis Kostakos, Sebastien Lerique, Niels van Berkel ABOUT: Join us to investigate the contribution that approaches from complexity theory, dynamical systems theory, and enactivist cognitive science can make to our understanding of human interaction with technology. There is a…
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Call: 2021 International Simulation Theory eConference
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Read more: Call: 2021 International Simulation Theory eConferenceCALL FOR PRESENTERS! 2021 INTERNATIONAL SIMULATION THEORY eCONFERENCE March 20-21, 2021 https://www.gcrr.org/simulationtheoryconference Abstract Proposal Deadline: February 21st, 2021 The Global Center for Religious Research (GCRR) is hosting the 2021 International Simulation Theory eConference, which will bring together scholars, specialists, and philosophers from all over the world to discuss the different problems, proofs, and solutions in current simulation theory. The purpose of this multidisciplinary virtual conference is to advance the scientific and philosophical understanding of how the simulation hypothesis may or may not answer important cosmological, metaphysical, and even theological questions plaguing humanity. This two-day academic eConference will provide an interdisciplinary…
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Call: 6th Narrative, Media and Cognition Conference: “New narrative challenges in moving images”
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Read more: Call: 6th Narrative, Media and Cognition Conference: “New narrative challenges in moving images”Call for Presentation Proposals Narrative, Media and Cognition Conference “RECONFIGURATIONS: New narrative challenges in moving images” 15th and 16th of October 2021 Via Zoom; Free registration Submission deadline: April 12, 2021 The 6th edition of the conference Narrative, Media and Cognition aims to combine narrative, as an artistic and social phenomenon, with the artistic and technical media that convey it and with the cognition that produces it and gives it meaning. The 2021 edition of the conference is hosted by the Theatre and Film School of the Lisbon Polytechnic Institute, in Portugal, in association with the WG of the Audiovisual…
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Call: User Experience of AI in Games – IEEE Transactions on Games special issue
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Read more: Call: User Experience of AI in Games – IEEE Transactions on Games special issueCall for Papers IEEE Transactions on Games Special Issue on User Experience of AI in Games http://transactions.games/CFP_UserExperienceofAIinGames.pdf Guest editors: Henrik Warpefelt, Christoph Salge, Magy Seif El-Nasr, Jichen Zhu and Mirjam Palosaari Eladhari Submission deadline: 28 February 2021 A commonly quoted aim of AI in Games research is the idea that we are not building AIs to beat a game, but to create a better user experience – but how do we do this, and maybe even more importantly, how do we know when we are successful? How do players experience Artificial Intelligence (AI) in games? How do they feel about…
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