Category: Calls


  • Call: “Revisiting teaching and games: Mapping out ecosystems of learning” Gamevironments issue

    CALL FOR PAPERS Special Issue of the online journal Gamvironments: Revisiting Teaching and Games: mapping out ecosystems of learning edited by Björn Berg Marklund, Jordan Brady Loewen and Maria Saridaki Deadline for 300-word abstracts 1. April 2021 Games educate us, challenge us, and generate novelty in how we relate to ourselves and each other. They help us learn that failure can be fun and encourage us to explore. Yet, it is worth asking ourselves: when we think about the potential of gameplay for teaching, how can we better consider the ecosystem of unique relationships between players, creators, and those who…

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  • Call: 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments (HAAPIE 2021)

    In memory of Prof. George Samaras Call for Papers HAAPIE 2021: 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments In conjunction with ACM UMAP 2021 21-25 June 2021 ONLINE from Utrecht, the Netherlands http://haapie.cs.ucy.ac.cy/ Paper submission deadline: 26 March 2021 HAAPIE 2021 is the 6th International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments that will be held ONLINE in conjunction with ACM UMAP 2021, 21-25 June 2021 from Utrecht, the Netherlands. SCOPE AND OBJECTIVES State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics…

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  • Call: AI-2021 – BCS SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence

    CALL FOR CONTRIBUTIONS AI-2021: 41st BCS SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence Cambridge, UK [see note below] December 14th-16th 2021 http://www.bcs-sgai.org/ai2021/ NOTE: The SGAI annual conference series returns to Cambridge. Subject to COVID-related problems our annual conference will return to its usual venue, Peterhouse College, Cambridge, this year. In the event of serious COVID issues still remaining in the UK as the date approaches, or significant international travel restrictions, special arrangements will be made. Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (a EurAi Member Society). The leading series of…

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  • Call: 14th and 15th International Conferences on e-Learning and Innovative Pedagogies

    Call for Abstracts/Proposals Fourteenth International Conference on e-Learning & Innovative Pedagogies Online Only University of the Aegean – Rhodes Campus Rhodes, Greece 5–6 May 2021 https://ubi-learn.com/2021-conference Late proposal deadline: 5 April 2021 Fifteenth International Conference on e-Learning & Innovative Pedagogies Blended (In-Person & Online; see note below) Changhua City, Taiwan 15-16 April 2022 https://ubi-learn.com/2022-conference Deadline for abstracts/proposals: 15th March 2022 NOTE: Reimagining the Scholarly Conference To support the range of options, and flexibility needed in our current climate, we will offer a blended conference experience. You do not need to commit either to a place-based or virtual presentation at the…

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  • Call: DesAIn – International Conference on the impact of AI on Contemporary Design

    CALL FOR PAPERS DesAIn – International Conference on the impact of Artificial Intelligence (AI) on Contemporary Design 25 May, 2021 Online https://design.hit.ac.il/desaign/ Deadline for abstracts: 25 March 2021 In the new and complex techno-human reality in which designers function today, the clear distinction between humans and machines that has characterized modern Western thought in the past is becoming increasingly blurred: Computer systems and code logic are embedded in the most essential characteristics of human existence, while automated machines are acquiring traits typical of living systems. Thanks to new developments in the field of artificial intelligence (AI), these new algorithm-based machines…

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  • Call: Research toolkits for Immersive Promotion Design Ltd.

    IMMERSIVE PROMOTION DESIGN LTD.: CALL FOR RESEARCH TOOLKITS Immersive Promotion Design Ltd. is a new marketing consultancy for the world of XR, supporting Virtual, Augmented & Mixed Reality creatives and businesses to better communicate with their audiences about the magic of immersive content. It builds on sector-development research funded by StoryFutures Academy and Bristol+Bath Creative R+D, and brings together expertise from the BBC VR Hub, Limina Immersive, StoryCentral, Raucous, Bath Spa University and beyond. Central to our approach to working with industry is that it is underpinned by research, and so we are now looking to further build our network…

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  • Call: “Designing Interactions for the Ageing Populations” issue of Gerontechnology

    Call for Papers: Special Issue of the Gerontechnology Journal: Designing Interactions for the Ageing Populations Special issue editors: Sayan Sarcar (University of Tsukuba), Cosmin Munteanu (University of Toronto Mississauga) We are open to receive submissions. However, papers submitted before mid-March will be considered for the first round of the review process. First-round notification to authors: Middle of April Revised and resubmitted version due (for the first round): End of May 2021 Special issue publication timeline: August-September 2021 This special issue advances the study and design of digital software interfaces, particularly mobile, wearable, IoT, or conversational for the aging population. The…

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  • Call: “The Phenomenon of Interaction in Human-Machine Interaction” Online Workshop

    Call for Participation ON HUMANS AND MACHINES HUMAN-MACHINE INTERACTIONS IN DIGITAL_CULTURES Annual conference of the research cluster digitale_kultur at the University of Hagen and the Emmy Noether Research Group (DFG): “The Phenomenon of Interaction in Human-Machine Interaction (MMI)” March 3-5, 2021 The conference will take place as an interactive online event https://on-humans-and-machines.fernuni-hagen.de/en/home/ Registrations accepted until March 1, 2021 The workshop looks at qualitative innovations of current human-machine interactions from an interdisciplinary perspective. Philosophical, cultural-, social- and educational approaches as well as perspectives of the technology developers are being discussed. The focus lies on the social and cultural implications of new…

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  • Call: StoryBits Conference

    Call for Submissions StoryBits Conference An online event from Covilhã, Portugal April 21-22-23, 2021 http://labcom.ubi.pt/storybits/indexEN.php Submission deadlines: Communication for paper: March 07, 2021 Project, Thematic Table and Workshop: March 21, 2021 INTRODUCTION Digital media have fostered the emergence of multiple narrative formats and modes of representation, that mirror the new processes of mediation and remediation. The StoryBits conference, with a focus on this reality, is a natural continuum to former events, dedicated to the area of digital and interactive expressions of documentary, organized by the University of Beira Interior between 2016 and 2018, but broadens this thematic focus to include…

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  • Call: Spatial Cognition 2020/1

    Call for Papers Spatial Cognition 2020/1 (SC 2020/1) University of Latvia, Riga, Latvia [or hybrid or all-online; see note below] August 2- 4, 2021 http://sc2020.lu.lv/ Submission deadline: March 15, 2021 NOTE: This conference was originally scheduled for August 2020. We now aim to hold it in August 2021. It will be a hybrid conference (with some talks in physical co-presence and some virtual), or entirely virtual if necessary. Renewed Call for Papers Spatial Cognition is concerned with the acquisition, development, representation, organization, and use of knowledge about spatial objects in real, virtual or hybrid environments and processed by human or…

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  • Call: CoG 2021 – 3rd IEEE Conference on Games

    Call for Papers CoG 2021 – 3rd IEEE Conference on Games 17–20 August It University of Copenhagen https://ieee-cog.org Deadline for full papers: April 9th 2021 Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social, and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational…

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  • Call: ACM AutomotiveUI 2021

    Call for Papers ACM AutomotiveUI 2021 September 9, 10, 13, and 14 Online https://www.auto-ui.org/21 Papers can be submitted until May 14th (abstracts due May 7th) AutomotiveUI is the ACM’s premier international forum for user interface research in the automotive domain. The conference brings together researchers and practitioners interested in both the technical and the human aspects of vehicle user interfaces and applications. The 2021 conference will be held as a virtual conference. At this time, we are recruiting submissions to our full-papers track. This track is peer-reviewed. This track seeks full papers making significant contributions to the AutomotiveUI community. Accepted papers…

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