Category: Calls


  • Call: “Embodied Agents for Wellbeing” issue of International Journal of Social Robotics

    Call for Papers SPECIAL ISSUE: EMBODIED AGENTS FOR WELLBEING International Journal of Social Robotics (IJSR) – Impact Factor 5.126 (2020) Journal: https://www.springer.com/journal/12369 Special issue: https://www.springer.com/journal/12369/updates/20296154 Submission deadline: November 30, 2022 The current COVID-19 pandemic has led to societal changes (such as social isolation and work-from-home arrangements) that have severely impacted the mental wellbeing of the worldwide population, causing depressive and anxiety symptoms. This need has resulted in a greater interest in technology-based interventions to support people and promote their mental wellbeing. Embodied agents (e.g., virtual agents, robots) are finding their way into helping to improve their wellbeing and are currently…

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  • Call: International Conference on Graphics and Interaction – ICGI’2022

    CALL FOR CONFERENCE PAPERS International Conference on Graphics and Interaction – ICGI’2022 November 3 and 4, 2022 At the University of Aveiro (UA), Portugal [the organizers are prepared for remote participation if necessary; see below] https://gpcg.pt/icgi2022/call-for-papers/ Deadline for paper submission: July 18, 2022 Deadline for poster submission: October 3, 2022 [See below for related Call for submissions for Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction.] The 2022 edition of the International Conference on Graphics and Interaction – ICGI’2022 – will be held on November 3 and 4, 2022 at the University of Aveiro (UA),…

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  • Call: The Ethics of Digital Healthcare issue of Digital Society

    Call for Papers The Ethics of Digital Healthcare Special issue of Digital Society Submission deadline: January 2, 2023 The digitalization of healthcare already has a long history. Today, digitized medical images and patient records are integrated parts of routine healthcare all over the world. What is new, however, is the pace at which new uses of digital information technology are entering healthcare. Video meetings are used both to complement and replace traditional visits to the doctor’s office. Patients undergoing training such as gait rehabilitation are assisted by a robot that partly replaces the physiotherapist. Routine microscopic evaluations of tissues are…

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  • Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)

    Call for Papers The 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022) November 1 – 3, 2022 Bremen, Germany [see NOTE below] http://www.icec2022.eu Submission deadline: May 10 NOTE – COVID-19 Information: We are fully aware that the situation regarding Covid-19 is a cause for concern. We aim to have the conference onsite, and are confident that this will be possible. However, we will of course carefully monitor the situation and take the necessary action in case of lockdowns or travel restrictions, in order to provide a hybrid or online conference. The 21st International Federation for Information Processing – International…

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  • Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book Series

    CALL FOR PAPERS Gaming and Gamers in Times of Pandemic Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories Deadline for initial proposals (extended abstracts): May 1, 2022 The Covid-19 pandemic is a historical moment with social, cultural, and economic repercussions and unprecedented government responses. The pandemic has impacted virtually every aspect of our lives regardless of where we live. This volume seeks to examine the impact of this epochal…

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  • Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training

    CALL FOR PAPERS JCSG 2022 Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training Bauhaus-Universität Weimar Weimar, Germany Sept. 22nd/23rd 2022 Conference website: https://www.uni-weimar.de/jcsg2022 See also JCSG portal: https://jointconference-on-seriousgames.org/ Paper submission deadline (extended): May 3rd, 2022 Keynotes: Alexander Kulik, Samuli Laato, Anton Nijholt, TBA CONFERENCE AIM The Joint Conference Serious Games (JCSG) is dedicated to serious games and its multifaceted characteristics combining game design and game technology with further concepts as well as concepts required in the different serious games application domains. Over the last two decades, the use of serious games in several fields…

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  • Call: Virtual Reality as a Research Tool – Free online April 28

    Call for Participation Virtual Reality as a Research Tool By Yale Blended Reality Applied Research Project Thursday April 28, 2022 1:00 PM – 2:30 PM EDT Online Free – Register at EventBrite: https://www.eventbrite.com/e/virtual-reality-as-a-research-tool-tickets-317166612877 Learn how researchers are using virtual reality (VR) technologies to build test environments that immerse subjects into a research scenario. ABOUT THIS EVENT Virtual Reality (VR) technology provides researchers with tools to rapidly prototype test environments that immerse subjects into an experience, while providing data on eye gaze, pupil dilation and other reactive measures. The ability to rapidly iterate scenarios without the limitations of managing a physical…

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  • Call: Transformative Teaching Conference 2022

    Call for Abstracts Transformative Teaching Conference 2022 15-17 November 2022 Virtual Organised by Florida State University, University of Dundee, Zayed University, Routledge and AMPS https://amps-research.com/conference/teaching/ Submission deadlines: Abstracts: 30 June 2022 (Round 1) Nb. 05 October 2022 (Round 2 – abstracts) THEMES INCLUDE: Technologies, virtualities and distance – the new norms of teaching and learning? Art, Design and Media Explorations – fostering creativity and learning Community embeddedness for reflexive practitioners and learners Design & Media economies – connecting the academy to the creative industries Modes of teaching and learning – case studies and experiments in pedagogical practice Creativity, uncertainty and…

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  • Call: Computer Human Interaction and Music nEtwork (CHIME) online launch and more

    Call for Participation Computer Human Interaction and Music nEtwork (CHIME) online launch Online and free Wednesday April 27th, 2022 at 4pm GMT https://www.eventbrite.co.uk/e/317493370217/ The CHIME Network — a UK-based EPSRC network focussed on Music and HCI — is launching on 27 April. We’re very keen to have the involvement of the wider HCI community, particularly those that have an interest in music/sonic applications. The launch event on 27 April will be online and open to all, with very special guest speakers Steinunn Arnardottir (Lottie, Native Instruments) and Wendy MacKay (INRIA, formerly MIT and former CHI chair). The network aims to…

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  • Call: Appropriate Trust in Human-AI Interactions – ECSCW 2022 Workshop

    Call for Papers Appropriate Trust in Human-AI Interactions Workshop held in conjunction with ECSCW 2022, The 20th European Conference on Computer-Supported Cooperative Work Coimbra, Portugal June 27, 2022 Workshop: https://websites.fraunhofer.de/trust-in-human-ai-interaction/ ECSCW 2022: https://ecscw.eusset.eu/2022/ Submission deadline: April 22, 2022 AI (artificial intelligence) systems are increasingly being used in all aspects of our lives, from mundane routines to sensitive decision-making and even creative tasks. Therefore, an appropriate level of trust is required so that users know when to rely on the system and when to override it. While research has extensively addressed fostering trust in human-AI interactions, the lack of standardized procedures…

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  • Call: ‘AI, Augmentation and Art’ issue of Journal of Pervasive Media

    Call for Papers Journal of Pervasive Media Special Issue: ‘AI, Augmentation and Art’ Full call: https://www.intellectbooks.com/asset/65641/1/JPM_CfP_AI_Augmentation_and_Art.pdf Abstract submission deadline: 1 July 2022 Integration of art and technology has proven to be both a help and a hindrance to both artists/creatives and consumers alike. For example, the internet has permitted an increase in collaborative artistic practice, opportunities to share works of art with fans and friends, and has sometimes offset the financial burden of having to operate in a marketplace where it is ‘unknown’ how creativity will be received before its consumption. Some technological interventions have produced backlash and questions about…

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  • Call: CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and Applications

    Call for Papers CHIRA 2022 – 6th International Conference on Computer-Human Interaction Research and Applications October 27 – 28, 2022 Valletta, Malta https://chira.scitevents.org Submission Deadline: May 19, 2022 CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors,…

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