Category: Calls


  • Call: ICMI 2022 Workshop on Social Affective Multimodal Interaction for Health (SAMIH)

    CALL FOR PAPERS 3rd Workshop on Social Affective Multimodal Interaction for Health (SAMIH) A workshop in conjunction with the 24th ACM International Conference on Multimodal Interaction (ICMI 2022) 7 or 11 November, 2022 Bengaluru (Bangalore), India SAMIH Workshop: https://ahcweb01.naist.jp/samih2022/ ICMI Conference: https://icmi.acm.org/2022/ Workshop papers due: July 26, 2022 WORKSHOP DESCRIPTION This workshop is looking for works describing how interactive, multimodal technology such as virtual agents can be used in social skills training for measuring and training social-affective interactions. Sensing technology now enables analyzing user’s behaviors and physiological signals (heart-rate, EEG, etc.). Various signal processing and machine learning methods can be…

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  • Call: Tangible, Embedded, and Embodied Interaction (TEI) 2023

    Call for Papers 17th International ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI) February 26 – March 1, 2023 Warsaw, Poland https://tei.acm.org/2023/ Abstract deadline: July 29, 2022 Full submission deadline: August 5, 2022 TEI 2023 is the 17th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students from various disciplines, including engineering, interaction design, computer science, product design, media studies and the arts. Topics and application areas are diverse, including:…

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  • Call: Computational Cognitive Models for Human-Automated Vehicle Interaction – IJHCS special issue

    Call for Papers Special issue: Computational Cognitive Models for Human-Automated Vehicle Interaction International Journal of Human-Computer Studies http://www.cpjanssen.nl/IJHCS22/ Submission deadlines: September 30, 2022: 1-page letter of intent (optional) December 31, 2022: Complete submissions This special issue is focused on the development, evaluation, and discussion of computational cognitive models of human-automated vehicle interaction. The capabilities of automated vehicles are rapidly increasing and change human interaction with the vehicle. Yet, at the same time, fully automated vehicles that do not require human interaction are not available. Therefore, systems are needed in which the human and the vehicle interact together. Computational cognitive models…

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  • Call: MUM 2022, 21st International Conference on Mobile and Ubiquitous Multimedia

    Call for Submissions 21st International Conference on Mobile and Ubiquitous Multimedia November 27-30, 2022 Lisbon, Portugal https://mum-conf.org/2022/ Submission deadlines: Short and full papers: August 16, 2022 Workshops and tutorials: September 2, 2022 Other tracks: September 29, 2022 The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges, in a comfortable and effective single-track conference format. The 21st International Conference…

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  • Call: Virtual keynotes – ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022)

    Call for Virtual Experience The 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022) 21-24 June, 2022 Sophia Antipolis, France EICS 2022 YouTube channel: https://www.youtube.com/channel/UCo6zSFKPS3EMx8t6KUDXZog More information about the keynotes: https://eics.acm.org/2022/ As part of the Virtual Experience of ACM EICS 2022, the opening and closing keynotes will be streamed live from YouTube: 22 June 2022: OPENING KEYNOTE: Engineering Interactive Geospatial Visualizations for Cluster-Driven Ultra-high-resolution Wall Displays Emmanuel Pietriga, INRIA, France https://pages.saclay.inria.fr/emmanuel.pietriga Ultra-high-resolution wall-sized displays feature a very high pixel density over a large physical surface, typically several square meters. They provide effective support for collaborative work sessions that…

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  • Call: “Fictional Persons and Characters” – Free online workshop

    CALL FOR ABSTRACTS Fictional Persons and Characters International Online Workshop October 12, 2022 Submission deadline: June 20, 2022 It is tempting to think of fictional characters as if they were fictional persons. The inhabitants of a fictional world, where they live and engage in meaningful interactions as we do in the real world. However, this conception is problematic. First, because the concept of “person” is far from being clear. Are persons to be defined in physical or mental terms? And even if we restrict ourselves to a Lockean framework where persons are defined in mental terms, regardless of their physical…

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  • Call: “Affecting Game Time: Theory and Practice” Conference

    CALL FOR PAPERS ‘AFFECTING GAME TIME: THEORY & PRACTICE’ 2nd September 2022 Online https://www.cdcs.ed.ac.uk/files/2022-06/Game%20Worlds%20CFP%202022%20-%20AGT.pdf Submission deadline: July 7, 2022 All games are felt in time. Whether they are live service or archived emulations, interruptible mobile play or unrepeatable roguelikes, quick situational happenings or laborious games of death and resurrection, play is an investment through, in and with time. Last year was a year of looping games that confronted us with both the medium’s core unit of design and the temporal affects of lockdown (Deathloop, 2021; Returnal, 2021; Loop Hero, 2021; Twelve Minutes, 2021; Overboard!, 2021). However, the temporal affects games…

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  • Call: “Impossible experiences in extended reality” NordiCHI 2022 Workshop

    Call for Papers “Impossible experiences in extended reality” Workshop NordiCHI 2022 workshop October 8th OR 9th, 2022 Aarhus University, Aarhus, Denmark Workshop: https://impossibleexperiences.wordpress.com/ NordiCHI 2022: https://conferences.au.dk/nordichi2022 Submission deadline: July 20, 2022 Previous research has suggested a typology of VR research that involves the dimensions of realism-fantasy and immersion, which are instrumental to flow (e.g., Velasco, Barbosa Escobar, Petit, & Wang, 2021). However, the term “impossible”, as defined “incapable of being or of occurring”. In that sense, the first part refers to real-fantasy objects, and the second to laws governing the objects. In our view, then, a more encompassing “Impossible experiences”…

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  • Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2022)

    Call for Papers/Posters/Demos VRST 2022 ACM Symposium on Virtual Reality Software and Technology Tsukuba, Japan and online November 29 – December 1, 2022 https://vrst.acm.org/vrst2022/ Submission deadlines: Abstracts: July 18, 2022 Papers: July 22, 2022 Posters and demos: August 22, 2022 The ACM Symposium on Virtual Reality Software and Technology (VRST) is a premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers on augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the main international research groups working on XR, along with many of the world’s leading…

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  • Call: Workshop on Symbiotic Society with Avatars: Social Acceptance, Ethics, and Technologies (SSA) at RO-MAN 2022

    Call for Papers Workshop on Symbiotic Society with Avatars: Social Acceptance, Ethics, and Technologies (SSA) In conjunction with the 31st IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2022) Naples, Italy and Online September 2, 2022 (Half day morning session) Workshop: https://www.asedc.org/RO-MAN2022_SSA_workshop RO-MAN 2022: http://www.ro-man2022.org/ Paper submission deadline: July 17, 2022 1. Statement of objectives Although COVID-19 pandemic caused many problems in the society, new technologies emerged to overcome the difficulties. One aspect is communication. Using a telepresence robot, people can exist in a distant physical space and meet other people there. In a metaverse environment, the user…

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  • Call: 4th Zip-Scene Conference on Immersive Storytelling

    Call for Proposals 4th Zip-Scene Conference on Immersive Storytelling Innovation Center of Moholy-Nagy University of Art and Design Budapest, Hungary 10-12 November, 2022 https://zip-scene.mome.hu/ Deadline for submitting proposals: June 30, 2022 Dear All, This year we again organize the 4th Zip-Scene Conference of Immersive Storytelling (in-person). Yuhuu! I’m sending below the information about the #cfp (call for proposals): Details (short): The 4th Zip-Scene Conference on Immersive Storytelling (10-12 November, 2022) will be organized in Budapest, at the Innovation Center of Moholy-Nagy University of Art and Design in partnership with ARDIN & INDCOR COST Action. This year – beside the general…

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  • Call: Workshop on Participatory Design in Human-Robot Interaction at RO-MAN 2022

    Call for Submissions Workshop on Participatory Design in Human-Robot Interaction At 31st IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2022) Naples, Italy and Online [NOTE: This is for RO-MAN 2022; the Workshop website doesn’t specify location –Matthew] August 29, 2022 Workshop: https://romanpd.notion.site/romanpd/workshop-on-participatory-design-in-human-robot-interaction-0599c39e0c9248518349c7509d203483 RO-MAN 2022: http://www.ro-man2022.org/ Important Dates: Submission Deadline: July 15th, 2022 Notification of Acceptance: August 14th, 2022 Camera-ready Deadline: August 20th, 2022 Workshop Date: August 29th, 2022 As robots are engaging with more users in a variety of contexts, it is critical to ask who are robots being designed for, who are designing these systems, and…

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