Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Thirteenth International Conference on The Image: Here Comes the Metaverse…
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Read more: Call: Thirteenth International Conference on The Image: Here Comes the Metaverse…CALL FOR PAPERS The Thirteenth International Conference on The Image – A conference organized by the Image Research Network at The University of Texas at Austin, Austin, United States Special Focus: Here Comes the Metaverse: Designing the Virtual and the Real Place: Online and The University of Texas at Austin, Austin, Texas, United States Format: A mix of live, pre-recorded, and in-person (at a scale that’s allowed) presentations and social interaction spaces. Dates: 28-29 September 2022 https://ontheimage.com/2022-conference https://ontheimage.com/2022-conference/call-for-papers Early Proposal deadline: 28 February 2022 Regular Proposal deadline: 28 June 2022 Late Proposal deadline: 28 August 2022 Founded in 2010, The…
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Call: HCI Postdoc: Enhancing Remote Collaboration – Luxembourg Institute of Science and Technology
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Read more: Call: HCI Postdoc: Enhancing Remote Collaboration – Luxembourg Institute of Science and TechnologyCall for Applications Postdoctoral Position in HCI Project: ReSurf – Enhancing REmote collaboration across interactive SURFaces with awareness cues Luxembourg Institute of Science and Technology (LIST.lu) https://app.skeeled.com/offer/61f9297d5e4674312e99acc9?language=en&show_description=true Application deadline: March 31, 2022 Dear all, I am looking for a motivated PostDoc to work with us on the FNR CORE project ReSurf (Enhancing REmote collaboration across interactive SURFaces with awareness cues) funded by the Luxembourgish National Research Fund, running 2022-2025. The main objective of ReSurf is to explore and study how mutual awareness can be enhanced for collaborative decision-making in a distributed wall-display setup. We work with the interactive wall displays…
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Call: Workshop on Human-Robot Interaction in Public Spaces at HRI 2022
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Read more: Call: Workshop on Human-Robot Interaction in Public Spaces at HRI 2022Call for Papers Workshop on Human-Robot Interaction in Public Spaces At the 2022 International Conference on Human-Robot Interaction (HRI 2022) Virtual Event [see HRI 2022 website for details] March 11, 2022 Workshop: https://sites.google.com/view/hripublicspaces2022 HRI 2022: https://humanrobotinteraction.org/2022/ Submission deadline: February 14, 2022 There has been an increasing number of examples where robots and intelligent agents are being deployed in public domains. Commercial solutions such as Pepper or Cruzr and more specialized robots serving as guards or providing delivery services are increasingly being tested in applications in everyday public environments. At the same time, customer value and business models for social robots…
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Call: Experiential Learning in Communication – National Communication Association 2022 Convention
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Read more: Call: Experiential Learning in Communication – National Communication Association 2022 ConventionCall for Proposals National Communication Association (NCA) 2022: Experiential Learning in Communication Division November 17-20, 2022 New Orleans, Louisiana, USA Division Call: https://ww4.aievolution.com/nca2201/index.cfm?do=pln.viewPlanner&plannerID=1376 Division Info: https://www.natcom.org/experiential-learning-communication-division Other division Calls: https://ww4.aievolution.com/nca2201/index.cfm?do=pln.pubListPlanners&hasDescription=1&hasTypesDefined=1 Submission Deadline: March 31, 2022 Experiential Learning in Communication welcomes your submissions for our sessions in New Orleans, Louisiana. Experiential learning is an engaged learning process whereby students “learn by doing” and by reflecting on the experience. This division focuses on the practice of Experiential Learning toward understanding the process and impacts of the communication process in our world. Forms of Experiential Learning include: Community-Based Learning Internships and Practicum Study…
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Call: GenAIHCI – Generative AI and HCI – CHI 2022 workshop
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Read more: Call: GenAIHCI – Generative AI and HCI – CHI 2022 workshopCall for Participation GenAIHCI – Generative AI and HCI – CHI 2022 workshop 10 May 2022 (start/end times will depend on the number of submissions and the geographical distribution of participants) ONLINE ONLY Workshop: https://generativeaiandhci.github.io/ CHI 2022: https://chi2022.acm.org/ Submission deadline: 24 February 2022 Generative AI can be defined as an AI system that uses existing media to create new, plausible media. This scope is broad, and the generative potential of AI systems varies greatly. Over the last decade, we have seen a shift in methodology, moving from expert systems based on patterns and heavy human curating towards stochastic and generative…
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Call: Pedagogical Forms in Times of Pandemic – International Network of Philosophers of Education 2022 Conference
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Read more: Call: Pedagogical Forms in Times of Pandemic – International Network of Philosophers of Education 2022 ConferenceCall for Papers INPE Conference 2022 18th International Network of Philosophers of Education Conference ‘Pedagogical Forms in Times of Pandemic’ August 17-20, 2022 Aarhus University, Danish School of Education, Copenhagen (Denmark) [and online; see NOTE below] https://conferences.au.dk/inpe2022/ Submission deadline: 1st of March 2022 NOTE: The conference is planned to take place on-site, in Copenhagen. However, due to the limited travel possibilities that the pandemic might still be causing, an option for online presentation will be available. The recent pandemic seems to have brought to particular attention the value and meaning of pedagogical forms. The reduction of teaching to a uniform activity…
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Call: Online ScienceMashup: Ecology and Sustainability of Video Games and VR/XR or Related Technologies
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Read more: Call: Online ScienceMashup: Ecology and Sustainability of Video Games and VR/XR or Related TechnologiesCall for Presentations & Call for Papers Ecology and Sustainability of Video Games and VR/XR or Related Technologies ScienceMashup Scientific Symposium 16th Long Night of Computer Games (LNC) May 7, 2022, from 4 to 7 p.m. Online from HTWK Leipzig https://computerspielenacht.htwk-leipzig.de/science-mashup/ Abstract submission deadline: February 28, 2022 In context of the “16th Long Night of Computer Games” (LNC) at the Leipzig University of Applied Sciences (HTWK), we call for contributions for the accompanying scientific symposium “ScienceMashup” till February, 28 (extended deadline). This year’s topic “Green Games” addresses ecology and sustainability of video games and VR/XR or related technologies that deal…
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Call: ACM Interactive Surfaces and Spaces (ACM ISS) 2022
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Read more: Call: ACM Interactive Surfaces and Spaces (ACM ISS) 2022Call for Papers ACM Interactive Surfaces and Spaces (ACM ISS) 2022 November 20-23, 2022 Wellington Aotearoa, New Zealand [and online; see “ISS 2022 WILL BE A HYBRID EVENT“ below] http://iss.acm.org/2022/ ACM ISS 2022, November 20-23 2022 in Wellington Aotearoa, New Zealand (http://iss.acm.org/2022/), has two separate submission rounds (February and July) with separate deadlines. This is the call for the February round of ISS 2022. ISS 2022 Papers February Round: Important Dates AoE (Anywhere on Earth): Submission due: February 28th, 2022 Notifications to authors: April 25th, 2022 Revisions due: May 23rd, 2022 Final decisions to authors: June 9th, 2022 Camera-ready due:…
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Call: Hybrid Human-Artificial Intelligence (HHAI) conference
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Read more: Call: Hybrid Human-Artificial Intelligence (HHAI) conferenceCall for Papers Hybrid Human Artificial Intelligence (HHAI2022), a new conference on what is now a key area in AI 13-17 June, 2022 Amsterdam, The Netherlands https://www.hhai-conference.org/ Paper submission deadline: 25 February, 2022 Hybrid Human Artificial Intelligence (HHAI2022) is the first international conference focusing on the study of Artificial Intelligent systems that cooperate synergistically, proactively and purposefully with humans, amplifying instead of replacing human intelligence. HHAI2022 is organised by the Dutch Hybrid Intelligence Center and the European HumaneAI Network, as the first conference in what we intend to become a series of conferences about Hybrid Human Artificial Intelligence. HHAI2022 will…
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Call: Extended Reality (XR) as a Communication Medium – PRESENCE special issue
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Read more: Call: Extended Reality (XR) as a Communication Medium – PRESENCE special issueCALL FOR PAPERS PRESENCE: Virtual and Augmented Reality (MIT Press) Special Issue on Extended Reality (XR) as a Communication Medium https://www.mitpressjournals.org/journals/pres/sub https://direct.mit.edu/DocumentLibrary/CallForPapers/PresenceSpecialIssue-v8.pdf Guest Editors: Spyros Vosinakis, Vlasios Kasapakis and Damianos Gavalas Submission deadline: April 15, 2022 Call and Scope: The explosive growth of Extended Reality (XR) technologies during the Covid-19 pandemic, the recent rise of high-quality Virtual and Augmented Reality platforms that afford collaboration in shared hybrid spaces, and the increased interest of both commercial and research institutions towards the design and development of the Metaverse highlight the potential of XR to serve as a fundamental communication medium in the…
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Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media Technologies
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Read more: Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media TechnologiesCall for Papers “Immersive Storytelling” A special issue of Convergence: The International Journal Of Research Into New Media Technologies https://journals.sagepub.com/home/con Deadline for Abstract Submissions: 15 February 2022 Deadline for Full Papers: 15 June 2022 We invite submissions for a special issue of Convergence: The International Journal of Research into New Media Technologies on the topic of Immersive Storytelling. Storytelling is central to the immersive entertainment industry in all its astonishing variety: Alternative Reality Games (ARGs); escape rooms; experiential art; immersive audio; Live Action Role Play (LARP); live experiences incorporating Virtual Reality (VR) or Augmented Reality (AR); scare and other themed…
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Call: Robo-Identity 2: Exploring Artificial Identity and Emotion via Speech Interactions – HRI 2022 workshop
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Read more: Call: Robo-Identity 2: Exploring Artificial Identity and Emotion via Speech Interactions – HRI 2022 workshopCall for Papers Robo-Identity: Exploring Artificial Identity and Emotion via Speech Interactions Co-located with the 2022 International Conference on Human-Robot Interaction (HRI 2022) Sapporo, Japan – Virtual Event March 6, 2022 Workshop: https://sites.google.com/view/robo-identity2 HRI 2022: https://humanrobotinteraction.org/2022/ Submission deadline: 11 February 2022 Following the success of the first edition of Robo-Identity, the second edition will provide an opportunity to expand the discussion about artificial identity. This year, we are focusing on emotions that are expressed through speech and voice. Synthetic voices of robots can resemble and are becoming indistinguishable from expressive human voices. This can be an opportunity and a constraint…
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