Call: EICS 2023: 15th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Call for Papers

EICS 2023: The 15th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
June 27–30, 2023
Computational Foundry, Swansea, Wales, UK
https://eics.acm.org/2023/

Submission deadline (for the second round): October 24, 2022

OVERVIEW

EICS 2023 is the fifteenth international conference devoted to engineering usable and effective interactive computing systems.

Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-user, multi-device/screen, multi-environment interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes for improving the development of interactive systems.

The EICS series focuses on models, languages, notations, methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, Conceptual Modelling, CSCW, [and] Ubiquitous / Pervasive Systems.

The conference proceedings are published by the ACM and appear in the ACM Digital Library. The full papers are published in the journal PACM EICS series. Further information at https://eics.acm.org/pacm/.

SUBMISSIONS AND TOPICS

Submissions can be done through http://new.precisionconference.com.

More information about the new PACM-HCI (EICS series) review and publication process can be found at http://eics.acm.org/pacm.

A newcomer’s guide to EICS is available at https://dl.acm.org/doi/10.1145/3300960.

Topics

EICS 2022 focuses on models, languages, notations, methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, Conceptual Modelling, CSCW, [and] Ubiquitous / Pervasive Systems. Submissions are invited that advance the state of the art of the engineering of interactive systems.

Topics include but are not limited to:

  • Modelling and analysis of interaction and interactive systems
  • Processes for engineering interactive systems (e.g., design, implementation, prototyping, evaluation, verification and validation, testing)
  • Integrating interaction design into the software development process
  • Requirements engineering for interactive systems
  • Specification of interactive systems (methods, principles and tools)
  • Software architectures for interactive systems
  • Frameworks, toolkits, and APIs for interactive systems (e.g., API usability, interaction-driven API design)
  • Domain-specific languages for interactive systems
  • Formal methods within interactive systems engineering
  • Modelling and analysis of users’ activities
  • Engineering innovative interactive applications (e.g., adaptive, tangible, touch and multitouch input, voice, gesture, EEG, multimodal input, mobile and wearable systems)
  • Engineering hardware/software integration in interactive systems (e.g., fabrication and maker processes, physical computing, etc.)
  • Engineering user experience (e.g., fun, affective)
  • Engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems, collaborative systems)
  • Engineering interactive systems for various user categories (e.g., children, elderly, people with disabilities)
  • Certification issues of interactive systems
  • New datasets and evaluation data relevant for engineering interactive systems

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FULL PAPERS and TECHNICAL NOTES SUBMISSIONS

EICS full papers and technical notes are published as articles in the journal Proceedings of the ACM on Human-Computer Interaction (PACM – EICS series). There are three submission deadlines per year, and authors can choose when to submit. Papers follow the traditional journal model of reviewing: papers may be accepted after submission and review, or may be recommended for revisions and re-submission to the next round to enable authors to refine papers based on reviewer recommendations.

Submissions for the journal of this venue should present original and mature research work within the scope of the conference. New from this year: accepted journal papers can be either regular research papers, or technical notes. Technical Notes are shorter, more focused contributions, that focus specifically on system contributions and technical work. Elucidating technical details of complex interactive systems, preferably ensuring the work can be reproduced or put to practice, is a primary objective of a Technical Note. Tech Notes require an illustrative example of the system, and they can, but do not need to, be validated by formal user evaluations or user studies. Validation can also be done through e.g. simulation, feasibility, or comparisons. Tech Notes will be judged on their technical merits and relevance to interactive systems concerns.

There are no length restrictions on Full Papers and Technical Notes, nor any limit to the number of references that may be included. We advise authors to ensure the length of their papers is in function of the contributions. Concise and clear is often to be preferred above lengthy and verbose.

Full Papers should be written in the ACM format, see https://www.acm.org/publications/authors/submissions

The PACM-EICS submission deadline for the Second round of submissions is 24 October 2022. Papers are submitted using https://new.precisionconference.com.

MORE INFORMATION

https://eics.acm.org/2023/

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