Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football
Published:
Read more: Call: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual FootballCall for Contributions: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual FootballA Workshop at DIGRA 2026, the 17th Annual Digital Games Research AssociationJune 14-18, 2026Maynooth, Irelandhttp://commlist.org/archive/all/2026-all/msg00450.html Deadline for submissions: April 10, 2026 OVERVIEW With the FIFA World Cup 2026 overlapping with DiGRA 2026 this workshop invites researchers, designers, and critics to explore intersectional pleasures and despair within real and virtual football. Football videogames are forms of play that exist between performance and simulation, fandom and labour, identity and escapism. This can take the form of photorealistic simulation sports games such as EA FC, eFootball, and Football…
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Call: Future of Human-Computer Interaction Conference
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Read more: Call: Future of Human-Computer Interaction ConferenceCall for Papers: FHCI: Future of Human-Computer Interaction ConferenceAffiliated with the 11th Future Technologies Conference (FTC)October 15-16, 2026Berlin, Germanyhttps://saiconference.com/FHCI Deadline for submissions: April 1, 2026 The Future of Human–Computer Interaction Conference (FHCI) serves as a dedicated venue for rigorously peer-reviewed research that examines the evolving relationship between humans and computational systems. As digital technologies increasingly shape how people work, learn, and interact, sustained research in the HCI domain is essential to ensure that these systems remain usable, inclusive, and aligned with human needs and capabilities. FHCI fosters scholarly exchange across the HCI community, enabling researchers to situate their work within…
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Call: Operationalising the Audiovisual Turn in Digital Journalism
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Read more: Call: Operationalising the Audiovisual Turn in Digital JournalismCall for Papers: Operationalising the Audiovisual Turn in Digital JournalismSpecial issue of the journal Digital Journalismhttps://think.taylorandfrancis.com/special_issues/operationalising-the-audiovisual-turn/ Special Issue Editors: Jonathan Hendrickx, University of Copenhagen, Department of Communicationjohe@hum.ku.dk María-Cruz Negreira-Rey, University of Santiago de Compostela, Department of Communicationcruz.negreira@usc.es Jorge Vázquez-Herrero, University of Santiago de Compostela, Department of Communicationjorge.vazquez@usc.es Sherwin Chua, Hong Kong Baptist University, Department of Journalismsherwinchua@hkbu.edu.hk Deadline for submission of abstracts and bio statements: April 17, 2026 This special issue of Digital Journalism focuses on the ongoing audiovisual turn in journalism, which reinforces the central role of video content in shaping news production, distribution, and the audience experience.…
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Call: Video Game Cultures 2026: Ludic Literacies – Learning Across Playful Contexts
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Read more: Call: Video Game Cultures 2026: Ludic Literacies – Learning Across Playful ContextsCall for Papers: Video Game Cultures 2026: Ludic Literacies – Learning Across Playful ContextsSeptember 3- 5, 2026University of KlagenfurtKlagenfurt, Austriahttps://videogamecultures.org/call-for-papers/ Deadline for submissions of abstracts and bio statements: May 4, 2026 As digital games increasingly shape how we learn, relate, deliberate, and imagine the future, questions of what it means to be literate in and through ludic systems have become both urgent and expansive. Games are no longer marginal cultural artifacts; they are complex aesthetic, ethical, and political environments in which knowledge, values, and identities are negotiated across multiple contexts. Responding to shared interests and themes emerging from our recent…
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Call: Algorithmic Images and Informational Urgencies: Challenges and Transformations in Contemporary Photojournalism
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Read more: Call: Algorithmic Images and Informational Urgencies: Challenges and Transformations in Contemporary PhotojournalismCall for Papers: Algorithmic Images and Informational Urgencies: Challenges and Transformations in Contemporary PhotojournalismSpecial Issue of Estudios sobre el Mensaje Periodístico (Studies of Journalistic Messages)https://revistas.ucm.es/index.php/ESMP/monograficos/periodismografico Guest Editors:Nieves Limón-Serrano (University of Castilla-La Mancha)Marta Martín-Núñez (Jaume I University)Mathias-Felipe-de-Lima-Santos (University of New South Wales, Universidade Federal de São Paulo y Universitat Pompeu Fabra) Deadline for submissions: June 30, 2026 PRESENTATION AND OBJECTIVES Digital technologies have revolutionized photographic imagery and photojournalism. Although the potential to transform representations of reality has been inherent to photography since its invention—and used since its inception—the ease of use, widespread accessibility, and cost reduction brought by these technological developments…
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Call: “The Agency and Politics of LLM-Based Chatbots” and other open panels at 4S 2026
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Read more: Call: “The Agency and Politics of LLM-Based Chatbots” and other open panels at 4S 2026Call for Abstracts: Open panels at 4S 2026 TorontoThe Annual Meeting of the Society for Social Studies of Science (4S)Conference Theme: TechnoPower – Technoscientific FuturesOctober 7-10, 2026Toronto, Canada [and online]https://www.4sonline.org/accepted_open_panels_toronto.php Deadline for submissions: April 30, 2026 4S 2026 TORONTO The 50th Anniversary for the Annual Meeting of the Society for Social Studies of Science (4S): calls for presentations, panels, and adjacent gatherings that engage our theme of TechnoPower. Science, technology, and innovation are not neutral; as STS scholars, we understand them as socially, culturally, and economically constructed and deeply entangled with a specific form of technoscientific power.…
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Call: Advances in Map-based Interfaces and Interactions (MAPII 2026)
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Read more: Call: Advances in Map-based Interfaces and Interactions (MAPII 2026)Call for Papers: Advances in Map-based Interfaces and Interactions (MAPII 2026)A Workshop at the 18th International Conference on Advanced Visual Interfaces (AVI 2026)June 8 or 9, 2025Venice, Italyhttps://avcd.aalto.fi/mapii2026/ Deadline for submissions of short papers and extended abstracts: March 16, 2026 ABOUT THE WORKSHOP Tools, applications and services relying on map-based interfaces are so ubiquitous in our modern digital world that often the important roles which maps play in supporting users’ interactions with them go unnoticed. Yet, without further advances in the design and development of map-based interfaces and interactions it is highly unlikely that future such systems will meet the…
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Call: 14th International Conference on Human-Agent Interaction (HAI 2026)
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Read more: Call: 14th International Conference on Human-Agent Interaction (HAI 2026)Call for Papers: The 14th International Conference on Human-Agent Interaction (HAI 2026)November 16-19, 2026Osaka, Japanhttps://hai-conference.net/hai2026/ Deadlines for submissions: Full papers: May 29, 2026 Poster papers: August 7, 2026 Workshops and Tutorials: June 5, 2026 The Fourteenth International Conference on Human-Agent Interaction (HAI 2026) is the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results on the design and building of agents and the study of how humans interact with them. We welcome research that makes contributions and has implications across conventional interaction boundaries including robots, virtual agents, conversational agents, multi-modal agents, and digitally-mediated human-human communication. HAI will gather…
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Call: AI, Youth and Communication in Digital Cultures: Ethics, Play, Imagination and Social Effects
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Read more: Call: AI, Youth and Communication in Digital Cultures: Ethics, Play, Imagination and Social EffectsCall for Chapters: AI, Youth and Communication in Digital Cultures: Ethics, Play, Imagination and Social EffectsSeville University Press (Editorial Universidad de Sevilla)http://commlist.org/archive/all/2026-03/msg00026.html Deadline for submission of abstracts and bio statements: April 6, 2026 In a world where artificial intelligence (AI) is more present than ever, young digital citizens are increasingly immersed in ongoing technological transformations. Regulatory frameworks for AI, together with issues of transparency and ethics, remain among the main concerns today for young people: “the lack of control over personal data, fears of misuse, and frequent security breaches” (Shrestha et al., 2024). However, beyond policy concerns, AI is also…
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Call: Symposium on AI and Cognitive Sciences in Education at AISB 2026
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Read more: Call: Symposium on AI and Cognitive Sciences in Education at AISB 2026Call for Papers: Symposium on AI and Cognitive Sciences in EducationPart of the 2026 convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB)July 1, 2026University of Sussex, Brighton, United KingdomSymposium: https://aicsed.github.io/2026/index.htmlAISB 2026: https://aisb.org.uk/aisb-convention-2026/ Deadline for submission of extended abstracts: March 16, 2026 This symposium will form part of the Convention of The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) 2026, which takes place at the University of Sussex in England, UK, on 1-2 July 2026. For details of the convention visit the AISB website.…
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Call: Joint Conference on Serious Games 2026: Games as Epistemic Tools
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Read more: Call: Joint Conference on Serious Games 2026: Games as Epistemic ToolsCall for Papers: Joint Conference on Serious Games (JCSG) 2026: Games as Epistemic ToolsDecember 3-4, 2026University of MaltaValletta, Maltahttps://jointconference-on-seriousgames.org/2026/call-for-papersSee also JCSG portal: https://jointconference-on-seriousgames.org/ Deadline for submissions: May 13, 2026 The Joint Conference on Serious Games (JCSG) is dedicated to Serious Games and their multifaceted characteristics. The conference is concerned with all aspects related to the theory and practice of Serious Games, including (but not limited to) design, development and evaluation; assessment and efficacy; immersion and engagement; technology and platform considerations; and last but not least the wide range of application domains within which Serious Games can be applied.…
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Call: “SHIFT: Shaping Human centered Interaction for Future Technologies” at IEEE MetroXRAINE 2026
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Read more: Call: “SHIFT: Shaping Human centered Interaction for Future Technologies” at IEEE MetroXRAINE 2026Call for Papers: “SHIFT: Shaping Human centered Interaction for Future Technologies”A Workshop at the 2026 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2026)October 20-23, 2026Chemnitz, GermanyWorkshop: https://metroxraine.org/shiftConference: https://metroxraine.org/ Deadline for submission of short abstracts: March 13, 2026 Nowadays, the integration of Artificial Intelligence (AI) with modern Human-Computer Interaction (HCI) technologies and eXtended Reality (XR) offers unprecedented opportunities for innovation. This thematic session aims to explore how AI while acting as a catalyst, interacts with broader HCI methods to enhance user experiences, foster engagement, and address critical Human Factors.…
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