Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Constellations of the Sensible: Aiesthesis, Encounters and Frictions in Visual Cultures – issue of Vista
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Read more: Call: Constellations of the Sensible: Aiesthesis, Encounters and Frictions in Visual Cultures – issue of VistaCall for Papers: Constellations of the Sensible: Aiesthesis, Encounters and Frictions in Visual CulturesFor the journal Vistahttps://revistavista.pt/index.php/vista/announcement/view/106 Thematic Editors: Patricia Posch (University of Minho, Portugal/State University of Rio de Janeiro, Brazil), Alessandra Simões Paiva (Federal University of Southern Bahia, Brazil/Brazilian Association of Art Critics, Brazil) and Rosa Cabecinhas (University of Minho, Portugal) Deadline for submissions: December 5, 2025 We live in a time when the production and circulation of images intertwine with multiple forms of perception, sensory experience, and social relations. Based on Walter Mignolo’s concept of aiesthesis, we understand that sensitivity is not limited to visual experience, but is…
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Call: Drama Manager in Motion: Balancing AI-Generated Content with Narrative Structure and Factual Integrity – ICIDS 2025 Workshop
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Read more: Call: Drama Manager in Motion: Balancing AI-Generated Content with Narrative Structure and Factual Integrity – ICIDS 2025 Workshop[NOTES:Co-organizer Angeliki Chrysanthi added this in a post to the Gamesnetwork e-list:“Whether you’re a researcher, narrative designer, game creator, or simply curious about how AI can support storytelling in areas like cultural heritage, education, or journalism, we’d love to see you there (online and in person), and feel free to forward this to anyone interested in this topic!” Calls for several other ICIDS 2025 workshops are available at https://icids2025.ardin.online/workshops, including: From Awareness to Actions: IDNs for Transformative Change Seeking Interactive Moments in IDN Research and Evaluation Disruptive Lineages: Myth, Memory, and Machine in Feminist Interactive Storytelling Flowery Fictions: Co-creative Narrative…
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Call: GamiFIN 2026: 10th Annual International Conference on Gamification
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Read more: Call: GamiFIN 2026: 10th Annual International Conference on GamificationCall for Papers: GamiFIN 2026: 10th Annual International Conference on GamificationMarch 23-27, 2026Saariselkä, Lapland, Finlandhttps://gamifinconference.com/call-for-papers-2026/ Deadline for submissions for ACM-published entries, including Research articles, Posters, Work-In-Progress (WIP) papers, and Demonstrations: October 27, 2025 Deadline for submissions of presentation-only entries, including Posters, WIP papers, Demonstrations, and Doctoral consortium notes: January 5, 2026 We are celebrating our 10th Anniversary, and as part of our celebratory year, we are introducing a new publisher of the proceedings: ACM-ICPS. GamiFIN 2026 conference welcomes submissions of the following types: Research articles, Posters, Work-In-Progress (WIP) papers, Demonstrations, and Doctoral consortium notes, as well as extended abstracts for special…
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Call: Games and Nostalgia for the Future (book chapter abstracts)
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Read more: Call: Games and Nostalgia for the Future (book chapter abstracts)Call for Chapter Abstracts: Games and Nostalgia for the Futurehttps://digra.org/call-for-book-chapters-games-and-nostalgia-for-the-future/ Edited by Richy Srirachanikorn Deadline for submission of abstracts (750 words): November 3, 2025 Scholars and artists, whose works touch on nostalgia, memory, ‘old’ technology, and video games are invited to submit abstracts for an edited volume. The editor is currently finalizing with Play Story Press and Psychgeist to be the publisher. Note: Authors do not have to pay to submit the abstracts, and if accepted, have their chapters published. WHY VIDEO GAMES, NOSTALGIA, AND “FOR THE FUTURE”? Video games and nostalgia share an interesting overlap. They are culturally recognizable…
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Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative Cinema
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Read more: Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative CinemaCall For Papers: Touch Screen. Imaginaries of Hapticity in Audiovisual MediaComparative Cinema Nº 26 (Summer 2026)https://raco.cat/index.php/Comparativecinema/announcement/view/240 Deadline for submissions: January 30, 2026 In the preface of The Address of the Eye (1992), Vivian Sobchack demands an opening towards phenomenology, a need to transcend the psychoanalytic and Marxist perspectives that had dominated film theory until then, and that had “obscured the dynamic, synoptic, and lived-body situation of both the spectator and the film” (1992, xvi). Through the work of Maurice Merleau-Ponty, Sobchack led a cinematographic way of thinking focused on affect—and in consonance with the “affective turn” that has been bolstered…
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Call: Participants for research study of users’ relationships with social AI chatbots
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Read more: Call: Participants for research study of users’ relationships with social AI chatbotsCall for Participants: Recruiting Participants for a Research Study of Users’ Relationships with Social AI ChatbotsFrom air-l, the e-list of the Association of Internet Researchers (AoIR)http://listserv.aoir.org/pipermail/air-l-aoir.org/2025-September/194951.html From Peter RoyalSeptember 22, 2025 Dear colleagues, I’m a PhD candidate in communication at the University of Illinois Chicago (UIC) working on my dissertation on human-AI communication and relationships, advised by Dr. Steve Jones. I’m seeking to interview current or former users of social AI chatbots. Please see the attached flyer or the description below for key details about the study. I would be very grateful if you would share this with your networks.…
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Call: Early Digital Multimedia in Motion – Thematic section for Studies in Communication Sciences
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Read more: Call: Early Digital Multimedia in Motion – Thematic section for Studies in Communication SciencesCall for Papers: Early Digital Multimedia in MotionThematic section of Studies in Communication Sciences (SComS)https://www.hope.uzh.ch/scoms/libraryFiles/downloadPublic/313 Guest editors:Fred Pailler (fred.pailler@uni.lu)Valérie Schafer (valerie.schafer@uni.lu)Alina Volynskaya (alina.volynskaya@uni.lu) Deadline for submission of abstracts: October 5, 2025; full papers due March 1, 2026 This thematic section aims to examine the convergence and migration of technologies, standards, content, and practices that underpinned the digital transition and the emergence of/multimedia/in the 1980s and 1990s. The term became a 1990s buzzword, referring at once to the convergence of different media formats (audio, video, text, graphics), a broad category of “new media” applications (digital encyclopedias, virtual museums, interactive games, and…
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Call: SocialBRIDGES Symposium Series: Presence
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Read more: Call: SocialBRIDGES Symposium Series: PresenceCall for Participation: SocialBRIDGES Symposium Series: PresenceSeptember 22-23, 2025TU Dresden, Germany and onlinehttps://tu-dresden.de/ing/elektrotechnik/ias/socialtouch/socialbridges/socialbridges-presence TU Dresden hosts the ninth edition of the socialBRIDGES symposium series, this year devoted to the topic of Presence. With keynotes from Olaf Blanke, Kristine Nowak and Mel Slater and presentations from experts in philosophy, neuroscience, psychology, performance studies, human–computer interaction, art and theatre, we examine the concept of presence from a wide range of perspectives. Goodall writes in her book Stage Presence: “If presence is quite literally about the here and now, technologies of representation may be seen as its enemies”. But as we will explore in this conference, technological…
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Call: The Philosophy of Generative AI: Perspectives from East and West – Special issue of Synthese
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Read more: Call: The Philosophy of Generative AI: Perspectives from East and West – Special issue of Synthese[See also the Call for another special issue of Synthese about “Epistemic Agency in the Age of AI.” -Matthew] Call for Papers: The Philosophy of Generative AI: Perspectives from East and WestSpecial issue of Synthese, an International Journal for Epistemology, Methodology and Philosophy of ScienceHybrid publishing model (Traditional and optional Open Access with Article Processing Charge)https://link.springer.com/collections/hbhigbabhd Deadline for submissions: June 1, 2026 Generative AI, a rapidly advancing field of artificial intelligence, has the capacity to create original and often remarkably convincing content across a wide range of domains. Built on sophisticated machine learning models, generative AI systems simulate aspects of…
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Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong Learning
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Read more: Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong LearningCall for Papers: Lifelong Learning and Game StudiesSpecial issue of the Journal of Lifelong Learning[From a post to the mailing lists Gamesnetwork, Games Research Network, and Game Studies Hungary] Deadline for submissions: September 30, 2025 Dear colleagues, We are pleased to announce a special issue of the Journal of Lifelong Learning focusing on the intersection of lifelong learning and game studies. We invite submissions for our upcoming themed issue, which will explore the use of games and gamification in educational contexts. The submission deadline for this special issue is September 30, 2025. The goal of this issue is to provide…
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Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of Advertising
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Read more: Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of AdvertisingCall for Papers: Generative AI and Advertising: Building New Theoretical FrontiersSpecial issue of the Journal of Advertisinghttps://think.taylorandfrancis.com/special_issues/generative-ai-and-advertising-building-new-theoretical-frontiers/ Special Issue Editors:Colin Campbell, University of San Diego, colincampbell@SanDiego.eduJisu Huh (Editor in Chief, JA), University of Minnesota – Twin Cities, jaeditor@umn.edu Deadline for submissions: January 6, 2026 Fittingly for a call on Generative AI, we asked ChatGPT to help envision a future where AI-generated ads are pervasive. Here’s an edited version of its response: It’s several years from now. You receive a campaign brief, but not from a creative team. It comes from a system trained on billions of consumer signals, cultural shifts,…
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Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series
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Read more: Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar seriesCall for Participation: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and StoriesA new collaborative webinar series this autumn, open to all to joinSeptember 30, October 28, and November 25, 2025Online via Zoomhttps://www.dcu.ie/vr-he This lunchtime webinar series – led by Dublin City University and supported by the National Forum for Teaching and Learning – seeks to share practical educational insights into the application of virtual reality (VR), augmented reality (AR), mixed reality (MR) and other forms of immersive learning (IL) in higher education. Speakers from different disciplines in different institutions will share their experiences of immersive learning technologies, discussing their affordances, highlighting…
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Recent Posts
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