Category: Calls


  • Call: IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011)

    Call for Participation The 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011) 26-29 October 2011 Basel, Switzerland Full Call: CFP_ISMAR_2011.pdf More information: http://www.ismar11.org/ Mixed Reality (MR) and Augmented Reality (AR) allow the creation of fascinating new types of user interfaces, and are beginning to show significant impact on industry and society. The field is highly interdisciplinary, bringing together signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, sensors, to name just some of the most important influences. MR/AR concepts are applicable to a wide range of applications. Since 1998,…

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  • Call: 1st International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2011)

    CALL FOR PAPERS PETMEI 2011 – 1st International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction September 18, 2011 in Beijing, China http://www.petmei.org/ in conjunction with the 13th International Conference on Ubiquitous Computing (UbiComp 2011) Recent developments in mobile eye tracking equipment and automated eye movement analysis point the way toward unobtrusive eye-based human-computer interfaces that are pervasively usable in everyday life. We call this new paradigm pervasive eye tracking – continuous eye monitoring and analysis 24/7. The potential applications for the ability to track and analyse eye movements anywhere and any time call for new research to further…

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  • Call: Visualisations and Simulations Symposium

    Visualisations and Simulations Symposium Date: 16-17 June 2011 Duration: 2 days Venue: Anatomy Theatre & Museum, King’s College London http://www.pocos.org/index.php/pocos-symposia/simulations-and-visualisations The popular use of three dimensional models for visually representing information in archaeology, historic buildings, cultural heritage organisations, and academic research has created new challenges for managing and preserving such material. The two-day symposium on Visualisations and Simulations will provide a forum for participants to review and discuss the latest developments in the field, witness real-life case studies, and engage in networking activities. The symposium will promote discussion of the following key topics: Intellectual “Transparency” In 3D Cultural Heritage Models…

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  • Call: Grand Challenge at ACM Multimedia 2011 on “Realistic Interaction in Online Virtual Environments”

    Grand Challenge at ACM Multimedia 2011 on “Realistic Interaction in Online Virtual Environments” EMC2 have teamed up with Huawai to present a Grand Challenge at ACM Multimedia 2011 on “Realistic Interaction in Online Virtual Environments”, which we believe may be of interest to you and your colleagues. The challenge provides a captured dataset that provides scope for research into a variety of areas, including the challenges main focus “real-time realistic interaction between humans in online virtual environments”. The provided dataset consists of recordings of a number of Salsa dancers, of differing expertise, from a variety of modalities, including microphones, cameras,…

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  • Call: “Collaborative usage and development of models and visualizations” – Workshop at ECSCW 2011

    Workshop: “Collaborative usage and development of models and visualizations” at ECSCW 2011 (European Conference on Computer Supported Cooperative Work) Date: 24 or 25 September, 2011 (still pending) Venue: Aarhus University, Denmark http://www.imtm-iaw.rub.de/events/ecscw/index.html.en Download the workshop description here. The usage of graphical representations of work and business process such as process models can be considered a common practice in modern organizations. As their development can become a complex task it is reasonable to draft them collaboratively. Also they become increasingly useful when used by larger groups throughout an organization. However despite modeling being a popular approach in practice, models are hardly…

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  • Call: Telepresence Options Magazine

    Telepresence Options Magazine – Your Guide to Visual Collaboration Telepresence Options is pleased to announce the launch of Telepresence Options Magazine. The new magazine which is available in hard copy and a digital edition covers the latest in telepresence and effective visual collaboration technologies. Readers can reserve a free hard copy and access the digital edition immediately at:  www.TelepresenceOptions.com/magazine The Spring 2011 issue includes: What is Telepresence? The ROI of Telepresence in a World of Economic and Geopolitical Uncertainty Robotic Telepresence: A Primer & Tale of the Tape Understanding the Telepresence Marketplace Creating Telepresence Environments – A Design Guide …

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  • Call: Virtual worlds in tertiary education: An Australasian perspective

    Australasian Journal of Educational Technology Special issue 2012, Volume 28: Call for articles Virtual worlds in tertiary education: An Australasian perspective Submissions are invited for a forthcoming special issue of AJET to be published in early 2012, entitled Virtual worlds in tertiary education: An Australasian perspective, edited by Mark J.W. Lee (Charles Sturt University and University of New England), Dr Barney Dalgarno (Charles Sturt University) and Dr Helen Farley (University of Southern Queensland) for the DEHub Virtual Worlds Working Group. As announced in AJET Editorial 27(1) and to be publicised through various listservs and society news bulletins, Virtual worlds in…

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  • Call: GAMEON-NA’2011 – 6th Annual International North-American Conference on AI and Simulation in Games

    GAME-ON North America 2011 6th Annual International North-American Conference on AI and Simulation in Games September 28-30, 2011 Rensselaer Polytechnic Institute Troy, New York, USA Organized by The European Technology Institute Co-Sponsored by EUROSIS Conference web site: http://www.eurosis.org/cms/?q=taxonomy/term/294 FIRST CALL FOR PAPERS Aim Games have become an important part of our everyday life, not only as a means of entertainment, but also by providing a unique venue for recreation, training, health intervention and artistic creation. The aim of the 6th annual North American Game-On Conference (GameOn’NA 2011) is to bring together academics, researchers and commercial game developers from North America…

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  • Call: Journal of Robotics issue on Cognitive and Neural Aspects in Robotics with Applications

    Journal of Robotics: Cognitive and Neural Aspects in Robotics with Applications 2011 Call for Papers http://www.hindawi.com/journals/jr/si/cnar11/ It is our pleasure to announce a new call for papers for the second special issue of Journal of Robotics in year 2011. The call for publications on cognitive and neural sciences related to robotic systems appeared to be a successful challenge. Robotics has been widely applied for various fields such as automation and other control and engineering systems. Recent developments of humanoid and human-like robots are a milestone in the field of robotics, and they can be a platform for breaking new ground…

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  • Call: ISPR 2011 conference (deadline: June 5)

    CALL FOR PAPERS International Society for Presence Research Annual Conference – ISPR 2011 Edinburgh, Scotland October 26 – 28, 2011 Submission deadline: June 5, 2011 Introduction Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields. Presence exists in two overlapping flavours – social presence and spatial presence. Social presence is the sense, the feeling and the experience of being with other people…

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  • Call: Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2)

    Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2) In conjunction with CogSci 2011 Boston, USA, 20-23 July Submission Deadline:  13 May 2011 WORKSHOP DESCRIPTION Competence in spatial language modeling is a cardinal issue in disciplines including Cognitive Psychology, Computational Linguistics, and Computer Science. Within Cognitive Psychology, the relation of spatial language to models of spatial representation and reasoning is considered essential to the development of more complete models of psycholinguistic and cognitive linguistic theories. Meanwhile, within Computer Science and Computational Linguistics, the development of a wide class of so-called situated systems such as robotics, virtual characters, and…

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  • Call: International Games Innovation Conference (IGIC 2011)

    INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC 2011) November 2-4, 2011 at Chapman University, California, USA (Near Disneyland Resort and Newport Beach) The IEEE Consumer Electronics Society cordially invites you to submit papers to IGIC 2011, a joint industry-academia conference. IGIC 2011 is a platform for disseminating peer-reviewed papers that describe innovative research and development of game technologies and related areas. Participation from academia, industry and government are welcome. CALL FOR PAPERS Abstract Deadline: May 31 Final Two-page Paper: August 31 http://ice-gic.ieee-cesoc.org/2011/cfp.htm Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to the…

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