Call: GameDays 2012 in conjunction with Edutainment 2012

Call for Papers: GameDays 2012 in conjunction with Edutainment 2012

GameDays 2012, 3rd International Conference and 8th Science meets Business Workshop on Serious Games for Training, Education, Health and Sports
Edutainment 2012, 7th International Conference on E-Learning and Games

September 18-20, 2012, Darmstadt, Germany
http://www.gamedays2012.de, http://www.edutainment2012.de

Deadline for submissions: April 1, 2012

The Conference Proceedings will be published as a volume in Lecture Notes in Computer Science, Springer (EI). Further, selected papers will be recommended to submit their extended full version for possible publication in Transactions on Edutainment, the International Journal of Game-based Learning (IJGBL) or the International Journal for Computer Science and Sports (IJCSS).

The GameDays have been established in 2005 as “Science meets Business” event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int’l Conference on Serious Games for Sports and Health with conference proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport. 2011, the GameDays spectrum of topics has been broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well.

Similar, the Edutainment conference provides an international forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area combining Education and Entertainment. Edutainment 2012 keeps its tradition as an international major conference, which facilitates the international exchange of the-state-of-the-art in academic research and practice. The conference covers all aspects of pedagogical principles, designs and technological issues for Education and Entertainment.

The organizers of the GameDays series highly appreciated the request by the Edutainment initiators to bring the Edutainment 2012 to Europe and to combine it with the GameDays 2012.

Scientists and practitioners from both, closely related communities – Serious Games and Edutainment – are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes), poster presentations (new ideas, research approaches, etc.) or proposals for workshops (2 hours, half day or full day).

Topics include, but are not limited to:

Theory & Technology:

Scientific methods and concepts for

  • cost-effective production (authoring tools, support for non-programmers; e-learning platform and tools, animation techniques; game engines, middleware)
  • game design and development (game engines, game physics, game rendering and animation, virtual characters)
  • game technology (browser games, (Massive) Multiplyer Online Games, mobile games, console games)
  • personalization and adaptation (player, gamer, context models, presentation and gameplay, planning and AI)
  • collaborative learning and training environments (multiplayer serious games, game mastering, games and social networks, collaboration, competition)
  • narration and (interactive, digital) storytelling
  • interfaces and sensor technology (game consoles and interfaces, vital sensors and parameters; augmented reality, mixed reality in mobile education/training scenarios, location-based and ubiquitous technology; non-visual senses: smelling, touching, hearing)
  • evaluation studies (evaluation methodologies, models and metrics, evaluation tools, effectiveness, efficiency)

Business:

  • business models and market studies for/of Serious Games and Edutainment applications
  • grand challenges and obstacles for game developers and publishers

Best-Practice & Application Domains:

  • field reports, demonstrations and evaluation studies of Serious Games for prevention, rehabilitation and therapy as well as any form of learning and knowledge transfer ranging from games for the kindergarten to games at school and university or professional training and learning environments for individuals or groups
  • research prototypes and commercial games ‘more than fun’ as well as edutainment applications in the fields of education and remote classrooms, educational robots and toys, digital museum and cultural heritage, simulation and training

Important Dates:

  • Paper submission due: April 1, 2012
  • Notification of acceptance: June 1, 2011
  • Camera ready version: July 1, 2012
  • Conference: September 18-20, 2012

Paper Submission

Conference Co-Chairs

  • Stefan Göbel, TU Darmstadt, Germany
  • Josef Wiemeyer, TU Darmstadt, Germany
  • Wolfgang Müller, PH Weingarten , Germany
  • Bodo Urban, Fraunhofer Institute for Computer Graphics, Rostock, Germany
  • Zhigeng Pan, Zhejiang University, Hangzhou, China

Program Committee

  • Thomas Baranowski, Baylor College of Medicine, Houston, TX, United States
  • Linda Breitlauch, Mediadesign Hochschule, Düsseldorf, Germany
  • Maiga Chang, Athabasca University, Canada
  • Owen Conlan, Trinity College, Dublin, Ireland
  • Karin Coninx, Hasselt University, Belgium
  • Holger Diener, Fraunhofer Institute for Computer Graphics, Rostock, Germany
  • Ralf Dörner, RheinMain University of Applied Sciences, Wiesbaden, Germany
  • Abdulmotaleb El Saddik, University of Ottawa, Canada
  • Patrick Felicia, Waterford Institute of Technology, Ireland
  • Paul Grimm, University for Applied Sciences Fulda, Germany
  • Peter A. Henning, Karlsruhe University of Applied Sciences, Germany
  • Markus Herkersdorf, TriCAT GmbH, Germany
  • M. Shamim Hossain, King Saud University, Kingdom of Saudi Arabia
  • Jun Hu, Eindhoven University of Technology, The Netherlands
  • Ido Iurgel, Center for Computer Graphics, Minho, Portugal
  • Pamela Kato, University Medical Center Utrecht, The Netherlands
  • Michael Kickmeier-Rust, TU Graz, Austria
  • Christoph Klimmt, Hochschule für Musik, Theater und Medien Hannover, Germany
  • Kristof van Laerhoven, TU Darmstadt, Germany
  • Effie Law, ETH Zürich, Switzerland
  • Jimmy H.M. Lee, The Chinese University of Hong Kong, Hong Kong
  • Maic Masuch, Uni Duisburg-Essen, Germany
  • Jörg Müller-Lietzkow, Uni Paderborn, Germany
  • Wolfgang Mueller-Wittig, Nanyang Technological University, Singapore
  • Alke Martens, PH Schwäbisch Gmünd, University of Education, Germany
  • Robin Mellecker, University of Hong Kong, Hong Kong
  • Frank Nack, University of Amsterdam, The Netherlands
  • Lennart Nacke, University of Ontario Institute of Technology (UOIT), Canada
  • Paolo Petta, Austrian Research Inst. for Artificial Intelligence, Vienna, Austria
  • Roman Schönsee, Ranj, Rotterdam, The Netherlands
  • Ulrike Spierling, Hochschule Rhein-Main, Wiesbaden, Germany
  • Florian Stadlbauer, DECK13 Interactive, Frankfurt, Germany
  • Ralf Steinmetz, Technische Univerität Darmstadt, Germany
  • Janine Sturm, Eindhoven University of Technology, The Netherlands
  • Katarzyna Wac, University of Geneva, Switzerland
  • Mary E. Webb, King’s College London, UK
  • Kevin Wong, Murdoch University, Australia
  • Jim Whitehead, University of California, Santa Cruz, CA, Unitied States
  • Georgios Yannakakis, IT University of Copenhagen, Denmark

Sponsors & Cooperation Partners

  • TU Darmstadt, Multimedia Communications Lab
  • TU Darmstadt, Institute for Sport Science
  • Fraunhofer Institute for Computer Graphics
  • Hessen-IT
  • GK Topologie der Technik (TUD graduate school topology of technology)
  • TU Darmstadt Forum interdisziplinäre Forschung (forum for interdisciplinary research)
  • German Association of Computer Science
  • German Chapter of the ACM
  • G.A.M.E. (german game developers association)
  • BIU (German association for interactive entertainment industry)
  • VDE/ITG Association for Electrical, Electronic & Information Technologies
  • Darmstadt Marketing
  • KTX Software Development

.. and further partners from academia and industry.

Contact & Further Info


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