Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: ACM SIGGRAPH VRCAI 2012: Virtual Reality Continuum and Its Applications in Industry
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Read more: Call: ACM SIGGRAPH VRCAI 2012: Virtual Reality Continuum and Its Applications in IndustryCALL FOR PAPERS: ACM SIGGRAPH VRCAI 2012: The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry December 2-4, 2012, Singapore http://conference.ntu.edu.sg/vrcai2012/ We invite submissions of: Industrial Workshops and Special Session Proposals Full Papers (up to 10 pages) Short Papers (up to 4 pages) Poster Papers (1 page) All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for possible publication in a special issue of the Journal of Computer Animation and…
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Call: Philosophy & Technology special issue on Philosophy of Computer Games
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Read more: Call: Philosophy & Technology special issue on Philosophy of Computer GamesCall for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games GUEST EDITORS Patrick Coppock, Olli Leino, Anita Leirfall INTRODUCTION Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy…
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Call: International Conference on Consumer Electronics 2013 – Theme: Human-Device Interaction
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Read more: Call: International Conference on Consumer Electronics 2013 – Theme: Human-Device InteractionCall for Papers ICCE 2013, 11-14 January 2013 Theme: Human-Device Interaction ICCE 2013 addresses the paradox at the heart of 21st century consumer device design: delivering increasingly rich functionality to the user while masking the corresponding complexity. Devices such as smartphones, tablets and gaming consoles are demonstrating fresh perspectives on modes of human-device interaction, which are evolving to enable users to engage with electronics and information in more intuitive ways. This shift of emphasis goes beyond usability design towards smart devices that evoke a positive user experience by means of personalization, interaction, form, adaptive and natural (e.g. gestural and haptic)…
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Call: ISPR 2012 – UPDATED
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Read more: Call: ISPR 2012 – UPDATEDA personal preface: As president of the International Society for Presence Research (ISPR) and editor of ISPR Presence News, I see a ton of calls for conference submissions. There are a lot of interesting events in interesting places out there. But the presence conferences (I’ve been at all but the first of the 13 held since 1998) have consistently provided the most useful and enjoyable conference experiences of my career. It’s the only conference I go to where I want to attend every session. If you’re interested in any aspect of (tele)presence, the combination of single-track format, social events and…
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Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12)
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Read more: Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12)4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12) October 17-19, 2012, Portsmouth, New Hampshire, USA NEW: in-cooperation with ACM SIGCHI approved! Paper submission deadline: June 11, 23:59 PST (extended) Conference website: http://www.auto-ui.org AutomotiveUI, the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings together researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications. AutomotiveUI’12 will investigate novel in-vehicle services, issues related to driver distraction, approaches to improving driver performance, and the varying needs…
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Call: Place-non-Place Augmented Reality exhibition at Holon Institute of Technology, Israel
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Read more: Call: Place-non-Place Augmented Reality exhibition at Holon Institute of Technology, IsraelThe Glass Cabinet – Research Gallery Holon Institute of Technology (HIT) Calling artists to propose works for the exhibition Place-non-Place Augmented Reality Exhibition Digital technologies are nowadays changing the ways we conceive space. By means of their instrumental power, they pierce “the woven fabric of reality” on one hand, and construct Virtual Reality, expanding it towards infinity, on the other hand. Virtual Space breaks through Real Space, making it fluid, flexible, collapsible and mobile. It blurs the difference between inside and outside, joins sites distant from each other in space and time and hybridizes a diversity of planes, from formative…
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Call: Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare (book chapters)
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Read more: Call: Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare (book chapters)We have the possibility to add some more chapters to our edited book. If you think you can contribute a chapter, or at least an abstract / a rough draft, for quick review by the 13rd of June, please send your proposals to: bredl@phil.uni-augsburg.de, boesche@ph-karlsruhe.de Best wishes Klaus Bredl and Wolfgang Bösche Call for Chapters (quick delivery required): Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare A book edited by Klaus Bredl (Augsburg University) and Wolfgang Bösche (University of Education Karlsruhe) The book is scheduled to be published by IGI Global (formerly Idea Group Inc.) Overview: The…
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Call: Designing and Integrating Independent and Assisted Living Technologies – Workshop at BCS HCI 2012
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Read more: Call: Designing and Integrating Independent and Assisted Living Technologies – Workshop at BCS HCI 2012Call for Papers DILT’12 @ BCS HCI 2012 Workshop on Designing and Integrating Independent and Assisted Living Technologies September 2012, Birmingham, UK Submission deadline: 25th June The goal of this workshop is to bring together researchers, practitioners, technologists and policy makers to share best practices in the design and integration of independent and assisted living technologies at scale. We will also introduce the ‘dallas’ programme evaluation and the challenges of large complex evaluations of telecare and telehealth. The aim is to share lessons learned and to document steps for continuing to move the independent and assisted living technology from research…
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Call: Virulent Experience Exhibition (London)
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Read more: Call: Virulent Experience Exhibition (London)OPEN CALL FOR SUBMISSIONS – Virulent Experience Exhibition – Conway Hall Deadline: 30th of June 2012 Application fee: none FoolishPeople are currently inviting submissions from artists working in all mediums to create artworks and installations for our forthcoming exhibition, Virulent Experience, a unique collaboration between Conway Hall and FoolishPeople. This is a fantastic opportunity to showcase your work to a wide audience in an historic Central London venue throughout August 2012. Virulent Experience explores the evolution and devolution of ethics, morals and the impact to the mind, imagination and free will of humans via a fictional future version of London…
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Call: First International Workshop on ‘Understanding Delight in Design: User Experience, Technologies and Tools’ (BCS HCI 2012)
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Read more: Call: First International Workshop on ‘Understanding Delight in Design: User Experience, Technologies and Tools’ (BCS HCI 2012)Dear Colleagues We would like to invite paper submissions to the First International Workshop on “Understanding Delight in Design: User Experience, Technologies and Tools” BCS HCI People and Computers XXVI, 12-14th September 2012 University of Birmingham on 10th September 2012. Paper Submission Deadline: June 18th 2012 Website: http://www.serena.ac.uk/delight-in-design-workshop/ Aim of the workshop: Drawing on the established fields of usability, user experience and interaction design, this workshop aims to bring together people to discuss the concept of ‘delight’ in interface, product and interaction design. ‘Delight’ or ‘delightful’ design is, we argue, an aspirational quality that the HCI community would do well…
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Call: Alt-HCI at BCS HCI 2012
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Read more: Call: Alt-HCI at BCS HCI 2012Alt-HCI BCS HCI 2012 Birmingham, UK. September 12th-14th Deadline for Submissions: 15th June 2012 Does your work push the bounds of HCI? Do you find mentioning it amongst your colleagues sparks endless debate? Are you working with a group of users that are in some way extreme or exploring conceptions of technology that do not fit or standard models? Do you have a weird finding or observation you would like to share, but that does not seem to fit into traditional ways of talking about HCI? Are you simply revisiting and area that was once mainstream and is now out…
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Call: Ludic Simulations – Special issue of International Journal of Gaming and Computer-Mediated Simulations
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Read more: Call: Ludic Simulations – Special issue of International Journal of Gaming and Computer-Mediated SimulationsThe International Journal of Gaming and Computer-Mediated Simulations (http://www.igi-global.com/ijgcms) announces a call for papers for a special issue dedicated to the topic of Ludic Simulations, co-guest edited by Patrick Coppock (University of Modena & Reggio Emilia, Italy) and IJGCMS Editor-in-Chief Rick Ferdig (Kent State University, USA). Ludic here refers to Latin definitions of ludus, referring to fun, play or playfulness. It might also widened to include the notion of entertaining facilitation, ease or pleasure of use. Simulations are computer-mediated environments that provide opportunities for users to explore a world, an occupation, a task, etc.. We are making a broad assumption…
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