Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: International Conference on Virtual Learning (ICVL) 2012
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Read more: Call: International Conference on Virtual Learning (ICVL) 2012International Conference on Virtual Learning (ICVL) 2012 Virtual Learning – Virtual Reality Models and Methodologies Technologies and Software Solutions C3VIP: “Consistency-Competence-Clarity-Vision-Innovation-Performance” http://c3.icvl.eu/2012 ICVL Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. The International Conference on Virtual Learning has the following objectives: creating a framework for a large scale introduction of the eLearning approaches in teaching and training activities; assisting the teachers, professors and trainers in the use of innovative teaching technologies both in formal education and life-long learning; stimulating the development of eLearning projects and software for education process and systems; promoting…
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Call: AMGAM’12: Second International Workshop on Ambient Gaming
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Read more: Call: AMGAM’12: Second International Workshop on Ambient GamingCall for participation AMGAM’12: SECOND INTERNATIONAL WORKSHOP ON AMBIENT GAMING November 13, 2012, Pisa, Italy Hosted by the AmI-12 conference http://www.playfitproject.nl/ambientgamingworkshop Submission deadline: September 17, 2012 DESCRIPTION New media, social networks, modern technology and (social) interaction enable us to design for playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur; we call this ambient games and play. They incorporate ambient intelligence characteristics, e.g. they sense who is present, where they are, what they are doing, and when and why they are doing it. Ambient…
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Call: Special issue of Cognitive Technology on Designing Educational Games
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Read more: Call: Special issue of Cognitive Technology on Designing Educational GamesCALL FOR PAPERS Special Issue of Cognitive Technology Journal on Designing Educational Games Paper submission deadline: August 24, 2012 BACKGROUND The use of computer games as common vehicles for impacting cognition, as opposed to pure entertainment, has recently gained immense popularity. Games may be developed to educate children about their health condition or to improve their understanding of math or history, examine economic policies, encourage the discussion of public health policy for individuals, or to encourage change in user’s lifestyle. The proliferation of games has profound implications not only for the entertainment industry, but also for the research community interested…
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Call: American Telemedicine Association (ATA) Telemedicine Video Contest
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Read more: Call: American Telemedicine Association (ATA) Telemedicine Video ContestAmerican Telemedicine Association (ATA) Telemedicine Video Contest: Expect Telemedicine because Telemedicine Works! ATA is pleased to announce an open video contest on the theme “Expect Telemedicine Because Telemedicine Works,” with over 16 thousand dollars in total cash prizes. This contest is designed to promote the value and importance of telemedicine, mHealth and remote monitoring to patients, the public and healthcare administrators. Submitted videos must be 30 seconds OR 60 seconds in length and should focus on one of the following objectives: Evoking consumer awareness, interest and demand for telemedicine services so that they will help promote its growth and use…
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Call: Foundations of Digital Games (FDG) 2013
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Read more: Call: Foundations of Digital Games (FDG) 2013Foundations of Digital Games 2013 Call for papers and participation 14-17 May 2013 Chania, Crete, Greece http://www.fdg2013.org/ We invite researchers and educators to submit to FDG 2013 and share insights and cutting-edge research related to game technologies and their use. FDG 2013 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host a technical demo session, a Research and Experimental Games Festival, and a Doctoral Consortium. The technical demo session will include novel tools, techniques, and systems created for games. The Research and Experimental Games Festival will showcase…
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CALL: ISPR 2012 – DEADLINE EXTENDED TO JULY 15
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Read more: CALL: ISPR 2012 – DEADLINE EXTENDED TO JULY 15Question: “We have a great paper to submit for the ISPR 2012 conference but we can’t make the submission deadline; is there any way we can get an extension??” Answer: “YES!” The ISPR 2012 submission deadline has been extended until JULY 15. Full details on the conference, which will be better with you than without you, are below! CALL FOR PAPERS ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 24 – 26, 2012 https://ispr.info EXTENDED SUBMISSION DEADLINE: JULY 15, 2012 Online submission is open at: http://www.easychair.org/conferences/?conf=ispr2012 …
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Call: Special issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT)
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Read more: Call: Special issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT)Call for Papers for a Special Issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT) The vision of the Internet of Things portrays a world where physical objects are connected to the Internet, through technologies such as radio frequency identification (RFID), sensors and smartphones. Internet-enabled objects can share sensor data with web services and applications. As the physical and virtual worlds begin to interact with one another, boundaries between these worlds begin to erode. Our interaction with computers moves away from the desktop and into the environment, and becomes increasingly intertwined with our everyday lives. As…
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Call: Fifth Workshop on Intelligent Narrative Technologies
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Read more: Call: Fifth Workshop on Intelligent Narrative TechnologiesThe Fifth Workshop on Intelligent Narrative Technologies Colocated with 8th AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment October 8th and 9th at Stanford University in Palo Alto, California http://dgrc.ncsu.edu/int5/ Call for Papers DESCRIPTION Narrative is a pervasive aspect of human culture; it is one of the fundamental frameworks by which people view the world and comprehend their experiences. The processes of understanding and manipulating a narrative comes naturally to people, but this task poses significant challenges to computational systems. As computers play an ever-increasing role in social interaction, education, and entertainment, they introduce novel opportunities for leveraging narrative…
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Call: BCS HCI Workshop on “People, Computers, and Psychotherapy”
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Read more: Call: BCS HCI Workshop on “People, Computers, and Psychotherapy”Call For Papers: BCS HCI Workshop on “People, Computers, and Psychotherapy” Submission deadline: Friday 29th June, 2012 Submissions are invited for the workshop on, “People, Computers, and Psychotherapy,” which will be run in conjunction with BCS HCI 2012 (http://hci2012.bcs.org/index.html) in Birmingham, UK in September 2012. There is an urgent and identified need for technology-led interventions for common mental health problems. The successful delivery of such technology has huge potential to impact the health and wellbeing of millions of people in the UK alone. However, the design of technology to facilitate and deliver psychotherapy is a complex multidisciplinary challenge, requiring expertise…
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Call: VIDA 14.0 Art and Artificial Life International Awards
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Read more: Call: VIDA 14.0 Art and Artificial Life International AwardsVIDA Art and Artificial Life International Awards begun in 1999 by Fundación Telefónica, was created with the mission of supporting creative endeavours in this singular field by rewarding the pioneering efforts of artists. We are now pleased to announce the launch of the VIDA 14.0, which for the last 14 years have been rewarding artistic projects developed with technological media that offer innovative insights into the study of artificial life. At a time when the concept of life finds itself once again in uncharted territory, a wide range of artistic initiatives attempt to illustrate and explore this phenomenon, examining its…
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Call: First conference on ‘Impacts and Risks of Artificial General Intelligence’ (AGI-Impacts)
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Read more: Call: First conference on ‘Impacts and Risks of Artificial General Intelligence’ (AGI-Impacts)‘IMPACTS AND RISKS OF ARTIFICIAL GENERAL INTELLIGENCE’ AGI Impacts, 10-11.12.2012, OXFORD URL: http://www.winterintelligence.org/oxford2012/agi-impacts/cfp/ The first conference on the Impacts and Risks of Artificial General Intelligence will take place at the University of Oxford, St. Anne’s College, on December 10th and 11th, 2012 – immediately following the fifth annual conference on Artificial General Intelligence AGI-12. AGI-Impacts is organized by the “Future of Humanity Institute” (FHI) at Oxford University through its “Programme on the Impacts of Future Technology”. The two events form the Winter Intelligence Multi-Conference 2012, hosted by FHI. The conference will explore questions such as: How can we best predict…
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Call: Workshop on Real-time Conversations with Virtual Agents (RCVA)
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Read more: Call: Workshop on Real-time Conversations with Virtual Agents (RCVA)First Call for Papers: Workshop on Real-time Conversations with Virtual Agents (RCVA) Santa Cruz, CA, September 15, 2012 http://wwwhome.ewi.utwente.nl/~koki/rcva/ (in conjunction with IVA 2012) Organizers: Jens Edlund – KTH Iwan de Kok – University of Twente Ronald Poppe – University of Twente David Traum – USC Institute for Creative Technologies Outline: Engaging in face-to-face conversations with virtual agents requires real-time behavior interpretation, modeling and generation. Advances in sensor technology, dialog management and animation bring within reach the goal of talking with virtual agents. And still, challenges remain in each of these areas, and in their combination into fully responsive, real-time…
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