Studies sought for meta-analysis on presence
We are currently gathering candidate studies for a meta-analysis examining the effect of immersive virtual reality technology on self-reported presence. We are investigating the effect of relative high vs. low immersive levels as operationalized across various hardware and software variables.
The studies we are including either manipulate overall levels of immersion (e.g., head-mounted display vs. mental simulation, CAVE environment vs. desktop monitor, etc.) or the levels of a particular immersive system component (e.g., different fields of view, stereoscopic vs. monoscopic visuals, stereo vs. mono audio, different update rates, etc..). A list of most of the studies already gathered can be found here:
http://vhil.stanford.edu/pubs/2012/cummings-ispr-how-immersive.pdf
To be as encompassing as possible, we would very much value any additional studies you could point us towards, whether published or not. Candidate studies would include:
- At least one manipulation of system immersiveness. This can include manipulating overall levels of immersion (e.g., head-mounted display vs. mental simulation, CAVE environment vs. desktop monitor, etc.) or the levels of a particular system component (e.g., different fields of view, stereoscopic vs. monoscopic visuals, stereo vs. mono audio, different update rates, etc..).
- At least one measure of self-reported user presence (general, spatial, self, social, or other)
Thank you for any help with our ongoing search. And please do let us know if you have any follow-up questions or comments for us.
Most appreciative,
Jim Cummings
Department of Communication
Stanford University
cummingj@stanford.edu
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