Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Fourth International Joint Conference on Ambient Intelligence (AmI 2013)
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Read more: Call: Fourth International Joint Conference on Ambient Intelligence (AmI 2013)Call for Papers Fourth International Joint Conference on Ambient Intelligence AmI 2013 Dublin, Ireland December 3rd-5th 2013 http://www.ami-13.org/ Deadline extended: June, 24th (Final) The AmI-13 conference brings together researchers and practitioners from industry and academia working in the field of technologies and applications of Ambient Intelligence. Ambient Intelligence represents a vision of the future where we shall be surrounded by invisible technological means, sensitive and responsive to people and their behaviors, deliver advanced functions, services and experiences. Ambient intelligence combines concepts of ubiquitous technology, intelligent systems and advanced user interfaces putting the humans in the center of technological developments.…
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Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’13)
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Read more: Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’13)Call for Papers 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications http://www.auto-ui.org/13 Submissions due: June 25th 2013 (extended) Based on a multitude of requests from the Automotive UI Community we have decided to extend the deadline for submissions of Full and Short papers to JUNE 25, PST 23:59 There are just two weeks left to submit your paper to AutomotiveUI, the premier forum for UI research in the automotive domain. The conference is in cooperation with ACM SIGCHI and held on October 28-30, 2013 in Eindhoven, The Netherlands. Check out the details at: http://www.auto-ui.org/13 AutomotiveUI brings together…
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Call: PhD scholarship in user experience and shape-changing interfaces at University of Copenhagen
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Read more: Call: PhD scholarship in user experience and shape-changing interfaces at University of CopenhagenFully funded PhD Scholarship in User Experience and Shape-changing Interfaces @ Uni Copenhagen Come work with us on the user experience of shape-changing and tangible user interfaces! The Department of Computer Science at the University of Copenhagen (DIKU) invites applications for a fully funded PhD Scholarship in user experience and shape-changing interfaces. Deadline for applications is August 1st 2013. The study is part of the GHOST project (generic, highly-organic shape-changing interfaces), a collaboration between University of Copenhagen, University of Bristol, University of Lancaster, and University of Eindhoven. GHOSTs are display surfaces made of malleable materials that can change into and…
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Call: The Mediated City (two multidisciplinary conferences)
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Read more: Call: The Mediated City (two multidisciplinary conferences)Dear all. Below is information on a multidisciplinary conference event. The aim is to bring people from diverse backgrounds together around the issue of “the city”. Please pass on the call and get in touch with any queries. In addition to standard papers we are asking for proposals for a range of activities: workshops, panel discussions, book launches etc. So feel free to propose something of interest. http://architecturemps.com THE MEDIATED CITY – two multidisciplinary conferences examining “the city”…… a virtual, filmic, social, political and physical construct. CONFERENCE 1. Place: London Dates: 01-03 April 2014 Host: Ravensbourne (University) CONFERENCE 2. Place:…
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Call: International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013)
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Read more: Call: International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013)International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013) Workshop Objectives Virtual worlds refer to shared persistent massive online spaces where hundreds of thousands and even millions of people can interact with one another. Examples of such spaces include massive multiplayer online games like World of Warcraft, Eve Online etc and structured environments like SecondLife. There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how…
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Call: 6th International Conference for Interactive Digital Storytelling (ICIDS)
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Read more: Call: 6th International Conference for Interactive Digital Storytelling (ICIDS)Call for Papers 6th International Conference for Interactive Digital Storytelling (ICIDS) “Connecting Narrative Worlds” Istanbul, 6-9 November 2013 Bahçeşehir University ICIDS is the premier international conference on research and practice covering interactive narrative experiences such as video game narratives, interactive storytelling, interactive drama, and interactive installation art concerned with storytelling. Bringing together researchers, practitioners and theorists presenting cutting-edge works, qualitative and quantitative research, advanced computational narrative techniques and innovative theoretical perspectives, ICIDS serves as the main event for exchanging ideas and perspectives on combining narrative and interactivity for an exciting new form of human expression that redefines the relationship between…
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Call: Interacting with Presence: HCI and the sense of presence in computer-mediated environments
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Read more: Call: Interacting with Presence: HCI and the sense of presence in computer-mediated environmentsInteracting with Presence: HCI and the sense of presence in computer-mediated environments www.presence-research.com Editors: Giuseppe Riva, John Waterworth, Dianne Murray Introduction Our experience of using and interacting with the newest computer information technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in the computer-mediated world that the technology makes available to us. This feeling, which is described as ‘Presence’, is the “feeling of being inside the mediated world”. It is a crucial and increasingly necessary element in both design and usage of many recent and developing interactive technologies. In the same way that…
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Call: Sex and Sexuality in Video Games (book chapters)
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Read more: Call: Sex and Sexuality in Video Games (book chapters)Call for Chapter Proposals, Book Project on Video Games “Rated M for Mature: Sex and Sexuality in Video Games” (tentative title) The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experienced. Players must participate in processes of play to move the game forward. You must contribute to keep the game moving forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. This project seeks to further develop our understanding of the practices and activities of video games,…
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Call: IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR)
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Read more: Call: IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR)IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR) October 1, 2013 Adelaide, SA, Australia Paper submission deadline: June 17, 2013 http://cimer13.participatorysystems.org/ Our world is becoming more complex every day, and so problem solving often requires people to form teams and work remotely. To support this a variety of teleconferencing and telepresence technologies have been developed. However, most of them have involved some variation of traditional video conferencing with known limitations. In this workshop we will focus on how Augmented Reality (AR) and Mediated Reality (MR) technology can be used to enhance the remote collaboration experience and developed radically…
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Call: International Conference on Physiological Computing Systems – PhyCS 2014
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Read more: Call: International Conference on Physiological Computing Systems – PhyCS 2014CALL FOR PAPERS International Conference on Physiological Computing Systems – PhyCS 2014 January 7-9, 2014 Lisbon, Portugal Website: http://www.phycs.org Regular Papers Paper Submission: July 30, 2013 Authors Notification: October 9, 2013 Camera Ready and Registration: October 22, 2013 Sponsored by: INSTICC-Institute for Systems and Technologies of Information, Control and Communication Logistics Partner: SCITEVENTS – Science and Technology Events Exhibitors: Anditec – Tecnologias de Reabilitação, lda PT – Fundação Portugal Telecom Plux Wireless Biosignals S.A. Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is…
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Call: 3rd Annual Symposium on Communicating Complex Information (SCCI)
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Read more: Call: 3rd Annual Symposium on Communicating Complex Information (SCCI)Call For Papers / Call For Participation 3rd Annual Symposium on Communicating Complex Information (SCCI) February 24-25, 2014 East Carolina University Greenville NC For the full call for papers: http://workshop.design4complexity.com/home.php SYMPOSIUM GOALS Building on the success of the previous two conferences, the Symposium on Communicating Complex Information (SCCI) explores the relationships between and within the contexts that affect complex information, information design, information architecture, user experience, and usability. It seeks to examine how design choices influence people’s behavior when interacting with complex information, and how the knowledge of situation contexts improves the design of complex information systems. The intention of…
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Call: ICMI Grand Challenge Workshop on Multimodal Learning Analytics (at ICMI 2013)
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Read more: Call: ICMI Grand Challenge Workshop on Multimodal Learning Analytics (at ICMI 2013)Call for Participation ICMI Grand Challenge Workshop on Multimodal Learning Analytics ICMI Multimodal Learning Analytics Workshop 2013 The workshop will take place in Sidney (Australia) as part of the 2013 International Conference on Multimodal Interaction. http://tltl.stanford.edu/mla2013 Important Dates: June 15, 2013: MMLA database available for grand challenge participants August 21, 2013: Paper submission deadline Sept. 15, 2013: Notification of acceptance Oct. 8, 2013: Camera-ready papers due December 9, 2013: ICMI Workshop Multimodal learning analytics, learning analytics, and educational data mining are emerging disciplines concerned with developing techniques to more deeply explore unique data in learning settings. They also use the…
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