Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Graphics Interface 2014
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Read more: Call: Graphics Interface 2014Call for Papers Graphics Interface 2014 May 7th to 9th, Montreal, Quebec, Canada Graphics Interface (GI), May 7-9, 2014, will be held in Montreal, Quebec. This will be the 40th Graphics Interface conference. GI is the oldest continuously-scheduled conference in the field, and attracts high-quality papers on recent advances in interactive systems, human-computer interaction, and graphics, from around the world. GI 2014 will be held in conjunction with the Computer and Robot Vision 2014 and Artificial Intelligence 2014 conferences. Registration will permit attendees to attend any keynote or talk in the three conferences, which will be scheduled in parallel tracks.…
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Call: IEEE VR 2014
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Read more: Call: IEEE VR 2014IEEE VR 2014 Call for Papers Abstracts due- Sept 5, 2013 Long & Short Paper submissions due: September 12, 2013 http://ieeevr.org/2014/ IEEE VR 2014 seeks original, high-quality papers in all areas related to virtual reality, including augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors. Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a…
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Call: 11th annual International Digital Media and Arts Association Conference
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Read more: Call: 11th annual International Digital Media and Arts Association ConferenceThe iDMAa Call for Papers deadline is approaching. Please consider submitting a paper and share this call with faculty or graduate students who would be interested in participating. The eleventh annual International Digital Media and Arts Association Conference will be held November 6-8, 2013 in Laguna Beach, California. iDMAa invites you to share your thoughts and work in digital media and arts. The deadline for accepting submissions for panel proposals and presentations is midnight, Sunday, September 1, 2013. To ensure rich dialog and exchange, we ask that presentations conform to 20 slides, 20 seconds per slide format. (See the link…
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Call: ISPR 2014 – Deadline extended to September 25
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Read more: Call: ISPR 2014 – Deadline extended to September 25[By popular demand, the deadline for submitting our work for presentation at ISPR 2014 in Vienna next March has been extended until September 25. If you’ve already submitted or are about to, congratulations – you can move on to other things and wait for your reviews. If not, now you have a little more time. All kinds of important information, including the registration fees, can be found on the conference web site and via the conference Facebook group. If you haven’t already, please take a minute right now and help spread the word by distributing this post to your social…
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Call: “Exploring the User Experience of Autonomous Driving” (Automotive’UI 13 Workshop)
Published:
Read more: Call: “Exploring the User Experience of Autonomous Driving” (Automotive’UI 13 Workshop)Workshop on “Exploring the User Experience of Autonomous Driving” October 27th, 2013, Eindhoven, The Netherlands Held in conjunction with 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (Automotive’UI 13) http://workshops.icts.sbg.ac.at/autoui2013 Call for Papers Position Paper Submission Deadline: Wed, Sep 18th, 2013 Notification on Position Papers: Mon, Sep 23th, 2013 Workshop Date: Sunday, October 27th, 2013 This workshop will explore the emerging themes of autonomous driving, social driving and novel user interface approaches. The aim being to define the future landscape for research within and across each these areas. It aims to collect different, radical, innovative, versatile and…
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Call: Physical and Digital in Games and Play – Special issue of ToDIGRA
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Read more: Call: Physical and Digital in Games and Play – Special issue of ToDIGRATransactions of the Digital Games Research Association (ToDIGRA) Special Issue CFP: Physical and Digital in Games and Play Following the successful “Physical and Digital in Games and Play” seminar (May 29-31, 2013, University of Tampere), the Transactions of Digital Games Research Association (ToDiGRA) journal invites paper submissions for a special issue on the role of physicality and materiality in digital games, hybrid media, and mixed reality play experiences. The research carried out in such areas holds potential for providing interesting comparative work in theoretical and empirical game studies as well as inspiring new design experiments of hybrid games, playful media…
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Call: 2nd Workshop on Games and Natural Language Processing (GAMNLP-13)
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Read more: Call: 2nd Workshop on Games and Natural Language Processing (GAMNLP-13)CFP: 2nd Workshop on Games and NLP (GAMNLP-13) at ICIDS 2013 9, November, 2013 Istanbul, Turkey Natural language processing (NLP) investigates computational aspects of natural language which humans produce and understand. While the applications of NLP range from information retrieval to machine translation, this workshop aims at promoting and exploring the possibilities for research and practical applications of NLP in games. With the advances in video games in recent years, areas in which games and NLP can help each other have greatly expanded. For example, games could benefit from NLP’s sophisticated human language technologies in designing and developing novel game…
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Call: GameDays 2014, 4th International Conference on Serious Games
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Read more: Call: GameDays 2014, 4th International Conference on Serious GamesGameDays 2014, 4th International Conference on Serious Games Technische Universität Darmstadt, Germany April 1-4, 2014 http://www.gamedays2014.de The GameDays are fully dedicated to Serious Games and technologies, research concepts and methods for the creation, control/management and evaluation of Serious Games in a broad spectrum of application domains beyond pure entertainment. Scientists and practitioners are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, reports of new research approaches that cover related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily…
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Call: ISPR 2014 in Vienna – August 30 deadline approaching
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Read more: Call: ISPR 2014 in Vienna – August 30 deadline approaching[The August 30 deadline for submitting work for our next exciting and fulfilling conference adventure, ISPR 2014 in Vienna next March, is near. For the latest information see the conference web site and Facebook group. And please help spread the word by distributing this post to your social networks… –Matthew Lombard] Call for Papers ISPR 2014: The 15th International Conference on Presence International Society for Presence Research Vienna, AUSTRIA March 17th – 19th 2014 Web site: http://presence2014.univie.ac.at Facebook group:
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Call: Learning Analytics in Massively Multiuser Virtual Environments and Courses – Special issue of JCAL
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Read more: Call: Learning Analytics in Massively Multiuser Virtual Environments and Courses – Special issue of JCALCALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and Courses There has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be ‘ mined ’ in a variety of ways to reveal relationships, patterns and insights not easily discoverable through standard database management tools and data processing applications. In…
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Call: Interact with virtual human agent online to help refine SimCoach
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Read more: Call: Interact with virtual human agent online to help refine SimCoachDear Colleagues and Friends, I am sure you have heard me talk about or have heard about our work on the SimCoach project over the last couple of years and some of you have been a part of the project or have used some of the software. In a nutshell, the SimCoach project aims to help break down barriers to care in Service Members, Veterans and their families by providing the option for folks to interact with an online virtual human agent in an anonymous and confidential fashion. SimCoach is NOT a “doc-in-a-box” that would replace clinical care with a…
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Call: Models and Simulations 6
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Read more: Call: Models and Simulations 6Models and Simulations 6 9-11 May 2014 University of Notre Dame The Graduate Program in History and Philosophy of Science, Department of Philosophy, and Reilly Center for Science, Technology, and Values, are delighted to host the sixth Models and Simulations conference (MS6) at Notre Dame. Plenary speakers William Bechtel, University of California, San Diego Philip Mirowski, University of Notre Dame Andrea Woody, University of Washington Call for abstracts MS6 is the latest in a series of international conferences to explore philosophical issues arising from the construction and use of models and computer simulations in the natural and social sciences, after…
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