Category: Calls


  • Call: Cognitive Futures in the Humanities conference

    COGNITIVE FUTURES IN THE HUMANITIES 2ND INTERNATIONAL CONFERENCE, DURHAM UNIVERSITY, UK, 24-26 APRIL 2014 CALL FOR PAPERS We invite proposals for 20 minute papers and preformed panels for the second international conference associated with the research network, Cognitive Futures in the Humanities, funded by the UK’s Arts and Humanities Research Council. The conference will be hosted by Durham University, on 24-26 April 2014. The purpose is to explore, and critically evaluate, new ways of working in the arts and humanities that respond to concepts developed in the sciences of mind and brain. It will be an interdisciplinary conference for researchers…

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  • Call: The Culture of the Artificial – Symposium at AISB- 50

    Call for Papers: The Culture of the Artificial symposium, at AISB- 50 Goldsmiths, London, 1-­‐4 April 2014 As part of the AISB-‐50 Annual Convention 2014 to be held at Goldsmiths, University of London, on April 1st-4th 2014 [http://aisb50.org/] The convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) [http://www.aisb.org.uk/] Overview In 1964, when AISB was founded, computing was largely associated with the repetitive operations of the large mainframe machines employed by the military, by industry and by space programmes. Alan Turing, who had died prematurely just a decade before, had formalised the…

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  • Call: Emotions and Technology: Communication of Feelings for, with, and through Digital Media

    Call for Chapters for: EMOTIONS AND TECHNOLOGY: COMMUNICATION OF FEELINGS FOR, WITH, AND THROUGH DIGITAL MEDIA Editors: Sharon Tettegah (University of Illinois, Urbana-Champaign) & Richard E. Ferdig (Kent State University, USA) Technology, learning, cognition and the social-emotional life focus on emotions and affective interactions with and through technology.  In some cases, these interactions are user to user supported by the technology.  In other situations, these interactions are between the user and the technology.  Emotions and social interactions here refer to such things as anger, love, lust, jealousy, hatred demonstrated by either the human or the technology.  These interactions might happen…

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  • Call: S-CUBE 2014, 5th International Conference on Sensor Systems and Software

    CALL FOR PAPERS 5th International Conference on Sensor Systems and Software October 5-7, 2014 Warwick, Great Britain SCOPE: S-CUBE 2014, the 5th International Conference on Sensor Systems and Software, provides an ideal venue to disseminate state-of-the-art work in the areas of system development and software support for wireless sensor network-based systems. This year conference theme centred on Mobile Sensing. This theme reflects recent proliferation of mobile devices equipped with an increasing number of sensors based mobile applications. Mobile sensing applications have penetrated into many application domains such as health, gaming and entertainment, security and privacy, navigation, mobile search and advertising,…

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  • Call: First Person Scholar seeks submissions on games scholarship

    First Person Scholar (firstpersonscholar.com) is seeking submissions for our weekly games studies periodical. As a publication, it is our aim to occupy the niche between academic blogs and scholarly journals in establishing an informed, sustained conversation. Our articles, read by thousands a month, are relatively short, thought-provoking pieces that are intended to stimulate debate on games and games scholarship. In that respect, our contributors are encouraged to take calculated risks with their submissions; we want to hear scholars think out loud about gaming in a way that challenges accepted definitions and practices. If journals document where games studies has gone,…

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  • Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special session

    CALL FOR PAPERS SIMULTECH 2014 Special Session on Agent-Directed Simulation (ADS’14) Vienna, Austria August 28-30, 2014 http://www.simultech.org/ADS_specialsession.aspx Manuscript Submission: June 23, 2014. In conjunction with the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications – SIMULTECH 2014, the special session on Agent-Directed Simulation (ADS’14) is a premier platform to explore all three aspects of the synergy of simulation and agent technologies. Hence, it has a special place within simulation and agent conferences, including agent-based (social) simulation conferences. Therefore ADS fills a gap in the agent community as well as the simulation community. The purpose of the ADS…

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  • Call: EICS 2014 – 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers EICS 2014 – The 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 17-20 June 2014 Rome, Italy http://www.eics2014.org/ EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming). EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering,…

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  • Call: Foundations of Digital Games (FDG) 2014

    FDG 2014, the 9th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving game studies, game technologies, gameplay, and game design.The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. Since its founding 9 years ago, FDG has become a premier venue for the discussion and dissemination of games research. FDG grew out of a series of games research gatherings organized by Microsoft on cruise ships, which were excellent…

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  • Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)

    ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014) February 15, 2014, Baltimore, Maryland (USA) http://cccic2014.wordpress.com CCCiC 2014 is a workshop at the ACM Conference on Computer Supported Cooperative Work and Social Computing. It seeks contributions on issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals, such as:…

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  • Call: Electronic Visualisation and the Arts (EVA) London 2014

    ELECTRONIC VISUALISATION AND THE ARTS (EVA) LONDON 2014 Tuesday 8th July – Thursday 10th July 2014 Venue: British Computer Society, Covent Garden, London WC2E 7HA www.eva-london.org CALL FOR PROPOSALS Deadline: 10th January 2014 ELECTRONIC VISUALISATION TECHNOLOGIES IN ART, MUSIC, DANCE, THEATRE, THE SCIENCES AND MORE Offers of papers, demonstrations, panel sessions and workshops by 10th January 2014 We are looking for varied session types. We invite proposals for papers, demonstrations, short performances, workshops or panel discussions. We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications for the 2014 conference themes. Demonstrations are as…

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  • Call: LUDO 2014 – Game Audio Conference

    LUDO 2014 – Game Audio Conference April 10th – 12th 2014 University of Chichester, UK http://www.ludomusicology.org/ludo-2014/ The Ludomusicology research group is pleased to announce the third annual conference on video game sound and music, featuring: Keynote address by Kevin J. Donnelly (Southampton University) Industry sessions with game audio professionals More speakers and events to be confirmed We are currently accepting proposals for 20-minute research papers. While we will consider papers on any topic related to video game audio, the conference themes this year are: Canons and curating game music Simulation, immersion and “the real” in sound and audio Game audio…

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  • Call: 2nd Global Conference: Transmedia: Storytelling and Beyond

    2nd Global Conference: Transmedia: Storytelling and Beyond Wednesday 14th May – Friday 16th May 2014 Lisbon, Portugal Call for Presentations: The Global Research Project on Transmedia was launched in Sydney, Australia in January 2013 with a programme that brought together researchers, educators, industry practitioners and other stakeholders across the professional and disciplinary spectrum. (The programme is available online at http://tinyurl.com/bnysnt4.) Discussions highlighted critical issues concerning techniques for user engagement; research, pedagogy and curriculum design; and evaluative techniques for complex and dynamic user engagement. The conversations highlighted the diversity of transmedia projects and fostered a greater appreciation of the ways in…

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