Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
-
Call: Cognitive Futures in the Humanities conference
Published:
Read more: Call: Cognitive Futures in the Humanities conferenceCOGNITIVE FUTURES IN THE HUMANITIES 2ND INTERNATIONAL CONFERENCE, DURHAM UNIVERSITY, UK, 24-26 APRIL 2014 CALL FOR PAPERS We invite proposals for 20 minute papers and preformed panels for the second international conference associated with the research network, Cognitive Futures in the Humanities, funded by the UK’s Arts and Humanities Research Council. The conference will be hosted by Durham University, on 24-26 April 2014. The purpose is to explore, and critically evaluate, new ways of working in the arts and humanities that respond to concepts developed in the sciences of mind and brain. It will be an interdisciplinary conference for researchers…
-
Call: The Culture of the Artificial – Symposium at AISB- 50
Published:
Read more: Call: The Culture of the Artificial – Symposium at AISB- 50Call for Papers: The Culture of the Artificial symposium, at AISB- 50 Goldsmiths, London, 1-‐4 April 2014 As part of the AISB-‐50 Annual Convention 2014 to be held at Goldsmiths, University of London, on April 1st-4th 2014 [http://aisb50.org/] The convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) [http://www.aisb.org.uk/] Overview In 1964, when AISB was founded, computing was largely associated with the repetitive operations of the large mainframe machines employed by the military, by industry and by space programmes. Alan Turing, who had died prematurely just a decade before, had formalised the…
-
Call: Emotions and Technology: Communication of Feelings for, with, and through Digital Media
Published:
Read more: Call: Emotions and Technology: Communication of Feelings for, with, and through Digital MediaCall for Chapters for: EMOTIONS AND TECHNOLOGY: COMMUNICATION OF FEELINGS FOR, WITH, AND THROUGH DIGITAL MEDIA Editors: Sharon Tettegah (University of Illinois, Urbana-Champaign) & Richard E. Ferdig (Kent State University, USA) Technology, learning, cognition and the social-emotional life focus on emotions and affective interactions with and through technology. In some cases, these interactions are user to user supported by the technology. In other situations, these interactions are between the user and the technology. Emotions and social interactions here refer to such things as anger, love, lust, jealousy, hatred demonstrated by either the human or the technology. These interactions might happen…
-
Call: S-CUBE 2014, 5th International Conference on Sensor Systems and Software
Published:
Read more: Call: S-CUBE 2014, 5th International Conference on Sensor Systems and SoftwareCALL FOR PAPERS 5th International Conference on Sensor Systems and Software October 5-7, 2014 Warwick, Great Britain SCOPE: S-CUBE 2014, the 5th International Conference on Sensor Systems and Software, provides an ideal venue to disseminate state-of-the-art work in the areas of system development and software support for wireless sensor network-based systems. This year conference theme centred on Mobile Sensing. This theme reflects recent proliferation of mobile devices equipped with an increasing number of sensors based mobile applications. Mobile sensing applications have penetrated into many application domains such as health, gaming and entertainment, security and privacy, navigation, mobile search and advertising,…
-
Call: First Person Scholar seeks submissions on games scholarship
Published:
Read more: Call: First Person Scholar seeks submissions on games scholarshipFirst Person Scholar (firstpersonscholar.com) is seeking submissions for our weekly games studies periodical. As a publication, it is our aim to occupy the niche between academic blogs and scholarly journals in establishing an informed, sustained conversation. Our articles, read by thousands a month, are relatively short, thought-provoking pieces that are intended to stimulate debate on games and games scholarship. In that respect, our contributors are encouraged to take calculated risks with their submissions; we want to hear scholars think out loud about gaming in a way that challenges accepted definitions and practices. If journals document where games studies has gone,…
-
Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special session
Published:
Read more: Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special sessionCALL FOR PAPERS SIMULTECH 2014 Special Session on Agent-Directed Simulation (ADS’14) Vienna, Austria August 28-30, 2014 http://www.simultech.org/ADS_specialsession.aspx Manuscript Submission: June 23, 2014. In conjunction with the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications – SIMULTECH 2014, the special session on Agent-Directed Simulation (ADS’14) is a premier platform to explore all three aspects of the synergy of simulation and agent technologies. Hence, it has a special place within simulation and agent conferences, including agent-based (social) simulation conferences. Therefore ADS fills a gap in the agent community as well as the simulation community. The purpose of the ADS…
-
Call: EICS 2014 – 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
Published:
Read more: Call: EICS 2014 – 6th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCall for Papers EICS 2014 – The 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 17-20 June 2014 Rome, Italy http://www.eics2014.org/ EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming). EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering,…
-
Call: Foundations of Digital Games (FDG) 2014
Published:
Read more: Call: Foundations of Digital Games (FDG) 2014FDG 2014, the 9th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving game studies, game technologies, gameplay, and game design.The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. Since its founding 9 years ago, FDG has become a premier venue for the discussion and dissemination of games research. FDG grew out of a series of games research gatherings organized by Microsoft on cruise ships, which were excellent…
-
Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)
Published:
Read more: Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014) February 15, 2014, Baltimore, Maryland (USA) http://cccic2014.wordpress.com CCCiC 2014 is a workshop at the ACM Conference on Computer Supported Cooperative Work and Social Computing. It seeks contributions on issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals, such as:…
-
Call: Electronic Visualisation and the Arts (EVA) London 2014
Published:
Read more: Call: Electronic Visualisation and the Arts (EVA) London 2014ELECTRONIC VISUALISATION AND THE ARTS (EVA) LONDON 2014 Tuesday 8th July – Thursday 10th July 2014 Venue: British Computer Society, Covent Garden, London WC2E 7HA www.eva-london.org CALL FOR PROPOSALS Deadline: 10th January 2014 ELECTRONIC VISUALISATION TECHNOLOGIES IN ART, MUSIC, DANCE, THEATRE, THE SCIENCES AND MORE Offers of papers, demonstrations, panel sessions and workshops by 10th January 2014 We are looking for varied session types. We invite proposals for papers, demonstrations, short performances, workshops or panel discussions. We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications for the 2014 conference themes. Demonstrations are as…
-
Call: LUDO 2014 – Game Audio Conference
Published:
Read more: Call: LUDO 2014 – Game Audio ConferenceLUDO 2014 – Game Audio Conference April 10th – 12th 2014 University of Chichester, UK http://www.ludomusicology.org/ludo-2014/ The Ludomusicology research group is pleased to announce the third annual conference on video game sound and music, featuring: Keynote address by Kevin J. Donnelly (Southampton University) Industry sessions with game audio professionals More speakers and events to be confirmed We are currently accepting proposals for 20-minute research papers. While we will consider papers on any topic related to video game audio, the conference themes this year are: Canons and curating game music Simulation, immersion and “the real” in sound and audio Game audio…
-
Call: 2nd Global Conference: Transmedia: Storytelling and Beyond
Published:
Read more: Call: 2nd Global Conference: Transmedia: Storytelling and Beyond2nd Global Conference: Transmedia: Storytelling and Beyond Wednesday 14th May – Friday 16th May 2014 Lisbon, Portugal Call for Presentations: The Global Research Project on Transmedia was launched in Sydney, Australia in January 2013 with a programme that brought together researchers, educators, industry practitioners and other stakeholders across the professional and disciplinary spectrum. (The programme is available online at http://tinyurl.com/bnysnt4.) Discussions highlighted critical issues concerning techniques for user engagement; research, pedagogy and curriculum design; and evaluative techniques for complex and dynamic user engagement. The conversations highlighted the diversity of transmedia projects and fostered a greater appreciation of the ways in…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- September 2025 (22)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong Learning
- Study: MSU Kinesiology researchers explore mental health benefits of virtual sports
- Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of Advertising
- UNIST’s DogRecon AI turns a single photo into a lifelike moving 3D dog
- Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series