Call: Tangible, Embedded and Embodied Interaction (TEI) 2015


January 16-19, 2015 in Palo Alto, California, USA


  • Papers:  01 August 2014, 11:59 pm PST
  • Studios & Workshops:  22 August 2014, 11:59 pm PST

The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces, interaction, and technical development. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, demonstrations, posters, art installations and performances, and participating in hands-on studios and workshops.

With the rise of DIY and maker culture and the acceptance of research in tangible, embodied and embedded interaction, the TEI conference has gained substantial visibility and activity over the past decade. It brings together research disciplines, including tangible computing, physical computing, speculative design, IT product design, appliance design, whole body interaction, gestural interaction, embodied interaction, responsive architecture, and responsive and interactive environments and spaces. Application areas are diverse, including: public art and performance; games; learning; planning; automotive, fashion, furniture, and architectural design; music and sound creation; as well as productivity and creativity tools in domains ranging from scientific exploration to non-linear narrative. TEI brings together researchers, practitioners, businesses, artists, designers and students in this emerging field, providing a meeting ground for diverse communities of research and practice including computing software, hardware, mechatronics, camera vision and sensor technology; human computer interaction; interaction, interface and experience design; computer supported collaborative work and learning; product, industrial and architectural design; and interactive art and performance. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions. Accepted submissions of all types will be included in the ACM digital library proceedings.

Suggested Topics

Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:

  • Conceptual explorations
  • Case studies and evaluations of field deployments
  • Analysis of key challenges and proposals of research agendas
  • Programming paradigms and tools, toolkits, software architectures
  • Design guidelines, methods, and processes
  • Novel interfaces, applications, or innovative systems
  • Theoretical foundations, frameworks, and concepts
  • Philosophical, ethical & social implications
  • Learning from the role of physicality in everyday environments
  • Embodied interaction, movement, and choreography of interaction
  • Organic user interfaces: flexible, non-flat or actuated display interfaces
  • Role of physicality in human perception, cognition and experience
  • Teaching experiences, lessons learned, and best practices
  • Standardization, production, and business applications


Papers may be 2, 4 or 8 pages long in the two-column ACM SIGCHI format. They must be in PDF file format. Regardless of length, a paper may be presented as a poster, talk or demo. Length must match the contribution, and the same general criteria hold for all papers. All papers will undergo the same review process and be published in the same way.

All work – both papers and optional video illustrations – must be submitted electronically via the TEI Precision Conference site. During submission, authors may propose the presentation format that they feel best suits their contribution, which may include multiple presentation forms. The available formats include:

  • Poster
  • Demo
  • Talk

Please do consider the most appropriate presentation format for your work. TEI particularly encourages demonstrations and installations by publishing their descriptions in the full conference proceedings.

There will be a second submission opportunity for work in progress. Selected works will be presented during dedicated poster sessions at TEI.

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings. Papers will be published in the ACM digital library. If you have further questions about Papers for TEI, contact the Program Chairs at


All work must be submitted electronically via the TEI Precision Conference site at:

Guidelines regarding paper formats and submission are at:


TEI 2015 also invites proposals for half-day, one-day OR two-day studios, workshops, or combined ‘studio-workshops’. These will be held in multiple tracks on Thursday and Friday, January 15th and 16th, 2015, preceding the main conference program.

Successful studios offer hands-on experiences for conference attendees that merge design, art, and technology. Successful workshops offer the opportunity for conference attendees to exchange insights, research, and discussion of topics that merge design, art, and technology. Studio-workshop events will combine hands-on experiences with academic discussion and debate.

Studios, Workshops, and Studio-Workshops might accommodate around 15 participants each (a minimum number participants will be required, and for events with more than 15 participants exceptions can likely be made). Studios are open to anyone to register to. Workshops and Studio-workshops will require selection criteria to be met, as defined by the event organizers. No conference registration is required to sign up for these pre-conference events, but Studio, Workshop, and Studio-Workshop registrations that accompany a conference registration will be available at a discounted price.

Each Studio, Workshop, or Studio-Workshop will be represented by a 4-page extended abstract that will be included in the Proceedings and published in the ACM Digital Library. Organizers are also encouraged to arrange for later publications of a studio’s or workshop’s intellectual and creative output.

Studios, Workshops, and Studio-Workshops should encourage new and enriching perspectives on the field of tangible, embedded, and embodied interaction.

Studios are an excellent opportunity for organizers to share their work with other professionals, engage in co-creation, and gain feedback to broaden the limits of their research experience. Studio topics can include (but are not limited to) the exploration of new tools, prototype design techniques, creative approaches to emerging and traditional trades, and research-oriented topics. We look forward to creative and original studios that will open attendees’ minds to fresh and innovative experiences in the field!

Workshops are an excellent opportunity for organizers to engage in discourse with other experts in the field (academic or professional), explore topics in-depth, and gain feedback to broaden their research experience.

Studio-Workshops combine the practical, hands-on experience with academic debate and discussion around the chosen topic.

Appropriate topics include but are not limited to:

  • Intelligent fabrics, wearables and tailoring
  • Connections between computing and art craft
  • Smart tangibles
  • Digital music and circuit bending
  • Unexpected design with chemical and basic elements
  • Innovative Sketching techniques
  • Toy design
  • Prototyping – from cardboard to 3D printing
  • New architecture design and models
  • Open (hardware & software) Design
  • or any other unexpected experience or relevant topics you are willing to share with us…

At least one author of each accepted submission must register for the studio, workshop, or studio-workshop before the early registration deadline. Non-registered authors can take part in the studio, workshop, or studio-workshop but won’t be able to access the conference. All participants will be recruited by the authors themselves. A minimum number of registered participants will be required for a Studio, Workshop, or Studio-Workshop to take place. All participants will need to register for the studio, workshop, or studio-workshop they are attending (if they also register for the conference, the studio/workshop registration will come at a discounted price).


Please submit your proposals via e-mail to:

Guidelines regarding formats and submission are at:


For information about all other forms of participation, including Arts Exhibition, Graduate Student Consortium, and Works-in-Progress, please visit


Conference Chairs:
Bill Verplank, Stanford University, USA
Wendy Ju, Stanford University, USA

Program Chairs:
Alissa Antle, Simon Fraser University, Canada
Ali Mazalek, Ryerson University & Georgia Tech, Canada & USA
Florian “Floyd” Mueller, RMIT University, Australia

Publication Chair:
Haakon Faste, California College of the Arts, USA

Venue Chairs:
Larry Leifer, Stanford University, USA
Charlotte Burgess Auburn, Stanford University, USA

Studio & Workshops Chairs:
Daniela Busse, Citi Ventures, USA
Jason Alexander, Lancaster University, UK

Demonstration Chairs:
Jonathan Edelman, Stanford University, USA
Yasuto Nakanishi, Keio University, Japan

Arts Exhibition Chairs:
Elizabeth Goodman, UC Berkeley, USA
Younghui Kim, Cornell University, USA

Sponsorship Chair:
Alicia Gibb, Open Source Hardware Association, USA

Graduate Student Consortium Chairs:
Kimiko Ryokai, UC Berkeley, USA
Brygg Ullmer, Louisiana State University, USA

Student Volunteer Chairs:
Andy Wu, GE Global Research, USA
Nik Martelaro, Stanford University, USA

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