Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Child-Robot Interaction Workshop at Interaction Design and Children Conference (IDC 2014)
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Read more: Call: Child-Robot Interaction Workshop at Interaction Design and Children Conference (IDC 2014)CALL FOR PAPERS Child-Robot Interaction @ Interaction Design and Children Conference, 2014 Workshop on Child-Robot Interaction: Social bonding, Learning, and Ethics http://www.childrobotinteraction.emote-project.eu/ In Cooperation with FP7 EU-project EMOTE Aarhus, Denmark 17 June, 2014 SCOPE Children are an especially interesting target group for Human-Robot Interaction research since they are often more willing than adults to interact and engage with robots. Therefore, children are likely to easily form a bond with a robot. Since research has suggested that when empathy or support is provided (from a human or artificial source) learning is improved, it is a logical step to use robots as…
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Call: SICSA Speech Technology and Human Computer Interaction Workshop
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Read more: Call: SICSA Speech Technology and Human Computer Interaction WorkshopSpeech Technology and Human Computer Interaction Workshop Scottish Informatics and Computer Science Alliance (SICSA) March 27th 2014 Edinburgh, Scotland http://homepages.inf.ed.ac.uk/matthewa/speechHCIwshop Speech is becoming more common as an interaction modality, through its use as the principal means of interaction for Siri, Google Now and Google Glass and other commercially available devices. Over the years significant effort has been expended developing systems and solving issues in speech recognition, synthesis, and natural language processing leading to robust solutions in these areas. Yet there is currently a lack of attention on this modality from an HCI perspective. This SICSA workshop aims to harness the…
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Call: Chapters for ‘Handbook on 3D3C Virtual Worlds’
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Read more: Call: Chapters for ‘Handbook on 3D3C Virtual Worlds’Call for Book Chapters: Handbook on 3D3C Virtual Worlds Applications, Technologies and Policies for Three Dimensional Systems for Community, Creation and Commerce Editor: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd. Publisher: Springer-Verlag, Germany Introduction: The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect, “3D3C Worlds” is defined as a combination of four factors: 3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like; Community as in a collection of people work, play and act together. Consider…
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Call: ACM Interactive Tabletops and Surfaces 2014
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Read more: Call: ACM Interactive Tabletops and Surfaces 2014Call for Participation: Papers & Notes ACM Interactive Tabletops and Surfaces 2014 Dresden, Germany, November 16-19 http://www.its2014.org Sponsored by the ACM’s special interest group on computer-human interaction (SIGCHI), ITS has been established as a premier venue for research in the design, development and use of new and emerging interactive surface technologies. This year’s conference will be held at the Hilton Hotel right in the heart of beautiful Dresden, Germany from Nov. 16-19, 2014. ITS 2014 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices).…
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Call: ET4S 2014 – 2nd International Workshop on Eye Tracking for Spatial Research
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Read more: Call: ET4S 2014 – 2nd International Workshop on Eye Tracking for Spatial ResearchFirst Call for Papers ET4S 2014 – 2nd International Workshop on Eye Tracking for Spatial Research September 23, 2014 in Vienna, Austria in conjunction with the Eighth International Conference on Geographic Information Science (GIScience 2014) http://www.spatialeyetracking.org/ et4s@spatialeyetracking.org Eye tracking has become a popular method for investigating research questions related to geographic information science. This includes studies on how people interact with geographic information systems and studies on how space is perceived in decision situations. Knowledge of how people perceive spatial information can help us, for instance, to design better maps and other spatial representations or to decide on the optimal…
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Call: 4th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2014)
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Read more: Call: 4th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2014)Call for Papers Fourth International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems ( CCGIDIS 2014 ) Venice, Italy May 22 – 23, 2014 http://www.ainci.com/CCGIDIS%202014/symposium_CCGIDIS_2014.html ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.com AInCI :: International Association of Interactive Communication :: www.ainci.com Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual…
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ISPR 2014 Presence Conference coming soon!
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Read more: ISPR 2014 Presence Conference coming soon!Join us at the ISPR 2014 Presence Conference in Vienna, Austria from 17th to 19th of March 2014! Following a series of 14 successful Presence conferences, this year’s conference will retain the single-track format and pleasant social environment of previous conferences while featuring expanded oral presentations, poster presentations, panels, keynote presentations and hands-on demonstrations of presence applications, services and projects. We expect a wide range of international experts with both academic and practical backgrounds. All the important details are on the conference web site (and on Facebook). Registration fees for the ISPR 2014 Presence Conference at Vienna University are a…
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Call: Workshop on Advanced Visual Interfaces for Video-Mediated Communication (at AVI 2014)
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Read more: Call: Workshop on Advanced Visual Interfaces for Video-Mediated Communication (at AVI 2014)Call for Participation: Workshop on Advanced Visual Interfaces for Video-Mediated Communication At International Working Conference on Advanced Visual Interfaces – AVI 2014 Como, Italy, 27 May 2014 http://cml.hci.uni-bamberg.de/events/avi14vmc Overview This workshop on 27 May 2014 at AVI 2014 aims at bringing together participants from academia and industry and diverse communities such as graphical user interface design, advanced visual interfaces, computer-mediated communication and computer-supported cooperative work. Humans are social beings and want and need to connect with other humans. In recent years several technical solutions and empirical studies have explicitly addressed connectedness by supporting mutual awareness of remote users, through video…
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Call: 7th International Conference on Developments in eSystems Engineering (DeSE ‘2014)
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Read more: Call: 7th International Conference on Developments in eSystems Engineering (DeSE ‘2014)Seventh International Conference on Developments in eSystems Engineering (DeSE ‘2014) 25th – 27th August 2014 Azia Hotel and Spa 5*, Paphos, Cyprus www.dese.org.uk Recent years have witnessed increasing interest and development in computerised systems and procedures, which exploit the electronic media in order to offer effective and sophisticated solutions to a wide range of real-world applications. Innovation and research development in this rapidly evolving area of eSystems has typically been reported on as part of cognate fields such as, for example: Information and Communications Technology, Computer Science, Systems Science, Social Science and engineering. This conference, on the developments in eSystems…
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Call: ‘As Above, So Below’: A Colloquium on Drone Culture
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Read more: Call: ‘As Above, So Below’: A Colloquium on Drone CultureAS ABOVE, SO BELOW A Colloquium on Drone Culture Saturday 24th May, 2014: University of Lincoln FEATURING KEYNOTE SPEAKERS: Benjamin Noys (author of The Culture of Death, The Persistence of the Negative, and Malign Velocities) and Derek Gregory (author of The Colonial Present, Geographical Imaginations, and The Everywhere War). AND: MYTH-DRONE a performance by Plastique Fantastique (featuring David Burrows and Simon O’Sullivan) The military use of aerial drones, or Unmanned Aerial Vehicles, has in recent years instigated huge controversy, dispute and protest. There continues to be much debate over the social and political implications of drone warfare, not least here…
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Call: ‘HCI: Human Computer Improvisation’ Workshop at DIS 2014
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Read more: Call: ‘HCI: Human Computer Improvisation’ Workshop at DIS 2014Call for Papers Designing Interactive Systems (DIS) 2014 Workshop on HCI: Human Computer Improvisation Workshop Date: 21st or 22nd June 2014 (one-day workshop, date TBC) Location: Vancouver, Canada Submission deadline: 2nd March 2014 During improvised activities, things are made in the moment, in response to the contingencies of the situation, in settings that are often uncontrolled and with the reactions or participation of the public or other perfrmers acting as a continual provocation. Therefore, improvisation coalesces many of the concerns that arise when the study of human-computer interaction (HCI) is taken ‘into the wild’. During this one-day workshop, we aim…
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Call: North American Simulation and Gaming Association (NASAGA) 2014 Conference
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Read more: Call: North American Simulation and Gaming Association (NASAGA) 2014 ConferenceNASAGA 2014 Conference Baltimore, MD October 8-12 2014.NASAGA.ORG CALL FOR PARTICIPATION The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, and other experiential activities. For decades, NASAGA has been promoting professional networking, providing training and education, and advocating the use of experiential activities to industry and academia through its annual conference. The North American Simulation and Gaming Association invites proposals for our 2014 conference in Baltimore, MD. NASAGA is a games and learning conference with particular interest in work…
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