Category: Calls


  • Call: 3rd Workshop on Games and NLP (GAMNLP-14)

    Call For Papers The 3rd Workshop on Games and NLP (GAMNLP-14) http://sites.google.com/site/gamnlp14/ to be held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14). OBJECTIVE: This workshop aims at promoting and exploring the possibilities for research and practical applications involving Natural Language Processing (NLP) and Games. The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can contribute to games research and vice versa. For example, games could benefit from NLP’s sophisticated human language technologies in designing natural and engaging dialogues to bring…

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  • Call: The 21st Multimedia Modelling Conference (MMM 2015)

    The 21st Multimedia Modelling Conference (MMM 2015) Jan 5-7, 2015, Sydney, Australia http://www.mmm2015.org/ MMM 2015 is a leading international conference for researchers and industry practitioners for sharing new ideas, original research results and practical development experiences from all MMM related areas. The conference calls for research papers reporting original research and investigation results as well as demonstrations in all areas related to multimedia modelling technologies and applications. The conference also calls for proposals of special sessions. The conference proceedings will be published as series of Lecture Notes in Computer Science (LNCS) by Springer. There will be best submission awards. Authors…

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  • Call: Game Studies, Culture, Play, and Practice at Southwest Popular/American Culture Association conference

    Call for Papers: Game Studies, Culture, Play, and Practice Area 36th Annual Southwest Popular / American Culture Association Conference February 11-14, 2015 Hyatt Regency Hotel and Conference Center Albuquerque, NM http://www.southwestpca.org The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Empathy Game Design: A Quick Introduction” on the first day of the conference. PROPOSAL SUBMISSION Possible topics include (but are in no way limited to): Advertising (both in-game and out) Alternative reality games Archiving and…

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  • Call: Human Work Interaction Design for Pervasive and Smart Workplaces – NordiCHI’14 workshop

    Call For Papers Human Work Interaction Design for Pervasive and Smart Workplaces http://sites.google.com/site/hwid2014 At NordiCHI’14 (Helsinki, Finland; October 26-30) http://nordichi2014.org/ Pervasive and smart technologies have pushed workplace configuration beyond linear logic and physical boundaries. As a result, workers¹ experience of and access to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g., technology mediation and decision support in air traffic control), more recent developments in other domains such as healthcare (e.g., Augmented Reality in Computer Aided Surgery) have raised challenging issues for HCI researchers and practitioners. The question now…

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  • Call: Help with facial expression detection study

    Dear virtual agent enthusiast, Automatic facial expression detection is becoming increasingly robust and accurate. We envision the reproduction of a user’s facial expressions, captured with a webcam, on the user’s avatar in a computer game. Currently, we are conducting a series of studies to investigate the feasibility of this scenario. In particular, we are interested in the factors that affect the perceived quality of the facial animations. To this end, we’d like to invite you to participate in a brief (10 minutes) online study:  www.zkshao.com/survey.php We thank you for your participation! Should you have any questions about the study, please…

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  • Call: “Social Simulation in Environmental Psychology” – Special issue of JEP

    Call for a special issue of the Journal of Environmental Psychology (JEP) “Social Simulation in Environmental Psychology” Social simulation has been one of the most interesting methodological developments of the last decades for the behavioral sciences. Social simulation models deal with behavioral and cognitive dynamics, with differentiated social influence, with feedback to (simulated) natural environments, or space. Specifically in environmental psychology, these models can also stimulate collaborations between environmental psychologists and researchers from other disciplines to deal with complex environmental problems. The goal of this special issue is to provide successful examples of social simulation from the domain of environmental…

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  • Call: Press Start (interdisciplinary journal of game studies)

    Press Start (http://press-start.gla.ac.uk) is a new peer-reviewed, open access journal of game studies, run by the Humanities Advanced Technology and Information Institute (HATII) at the University of Glasgow and due for launch in October this year. Reviewers and editorial board members are comprised entirely of students and recent graduates. Call for papers The editorial board invites submissions from undergraduate and postgraduate students (and from those who have graduated within the last year), from any discipline and from any higher education institution. This policy acknowledges the interdisciplinary and multidisciplinary nature of game studies, and the growing international interest in this area.…

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  • Call: Chapters for “Alternate Reality Games and the Cusp of Digital Gameplay”

    Call for Chapters: Alternate Reality Games and the Cusp of Digital Gameplay Series: Approaches to Digital Game Studies, Bloomsbury Editors: Antero Garcia, Colorado State University & Greg Niemeyer, University of California, Berkeley Alternate Reality Games (ARGs) challenge what players understand as “real.” Though prominent examples of ARGs have persisted over the past two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between the “real” and the “virtual.” We seek chapter proposals for a proposed collection that…

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  • Call: NordiCHI’14 Workshop – “The Fuzzy Front End of Experience Design”

    Call for participation NordiCHI’14 Workshop “The Fuzzy Front End of Experience Design” Sunday, October 26th, 2014: Helsinki, Finland In conjunction with NordiCHI’14 – http://www.nordichi2014.org/ Workshop web site:  www.vtt.fi/uxgoals Deadline for submissions (2-6 page position papers in ACM Extended Abstract format): August 14th, 2014. To start an experience design process, the designers should determine what experience to aim for. How should this decision be made?  In the fuzzy front end of experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and…

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  • Call: IUI 2015 – ACM International Conference on Intelligent User Interfaces

    IUI 2015: ACM International Conference on Intelligent User Interfaces Atlanta, GA, USA – March 29-April 1, 2015 http://iui.acm.org/ IUI 2015 is the 20th annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. IUI is where Human-Computer Interaction (HCI) meets the Artificial Intelligence (AI) community. We’re also very interested in contributions from related fields, such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, etc. WHY SUBMIT TO IUI? At IUI our focus is to improve the interaction between machine intelligence and human intelligence…

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  • Call: Culture and Space – 14th International Cultural Studies Symposium

    Call for Papers 14th International Cultural Studies Symposium Theme: Culture and Space Faculty of Letters, Ege University Izmir (Turkey) 6.-8.5.2015 Deadline:  30.12.2014 Edward Soja in his book Postmodern Geographies, says that “We must be insistently aware of how space can be made to hide consequences from us, how relations of power and discipline are inscribed into the apparently innocent spatiality of social life, how human geographies become filled with politics and ideology.”. It is assumed that the spatiality of social life is under the threat and disguise of authoritarian ideologies and practices which may hide the realities of power relations…

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  • Call: Models of Culture for Intelligent Virtual Agents (MoCIVA)

    Call for Papers: Models of Culture for Intelligent Virtual Agents (MoCIVA) Call for short and long papers for first MoCIVA workshop co-located with Intelligent Virtual Agents (IVA) in Boston, MA – August 27th – 29th. Submissions due June 24th. General page:  http://gaips.inesc-id.pt/mociva/ Link to submission details:  http://gaips.inesc-id.pt:8081/mociva/index.php/submission Position papers: 2 pages Short papers: 4-6 pages Long papers: 10-12 pages MoCIVA topics MoCIVA aims to provide a forum for continued discussion and dissemination of results on several topics related to culture and virtual agents including: Culture-specific virtual agents and robots Agents for teaching cultures, or cross-cultural interaction Models of culture that…

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