Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “Designing for Peripheral Interaction: Seamlessly integrating interactive technology in everyday life” (Special issue of IxD&A)
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Read more: Call: “Designing for Peripheral Interaction: Seamlessly integrating interactive technology in everyday life” (Special issue of IxD&A)CALL FOR PAPERS “Designing for Peripheral Interaction: seamlessly integrating interactive technology in everyday life” SPECIAL ISSUE in the Interaction Design and Architecture(s) journal (IxD&A) SUBMISSION DEADLINE: 1st July, 2015 http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call26 GUEST EDITORS Saskia Bakker (1), Doris Hausen (2), Elise van den Hoven (3, 1), Ted Selker (4) (1) Industrial Design Department, Eindhoven University of Technology, the Netherlands (2) Human-Computer-Interaction Group, University of Munich (LMU), Germany (3) Faculty of Design, Architecture & Building, University of Technology, Sydney, Australia (4) Carnegie Mellon University, Silicon Valley, USA IMPORTANT DATES Submission deadline: 1st July, 2015 Reviews available: 1st August, 2015 Revisions due: 1st September,…
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Call: “The Significance of Simulation” (TRANSOR workshop)
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Read more: Call: “The Significance of Simulation” (TRANSOR workshop)Call for Papers: TRANSOR workshop, “The Significance of Simulation” University of Southern Denmark, Kolding Campus. June 18-19, 2015. Sponsored by the Research Network TRANSOR (Transdisciplinary Studies in Social Robotics – http://www.transor.org). Keynote Address: John Sullins (Sonoma State University, California), “Building Artificial Phronesis: A New Approach?” (provisional title) BACKGROUND / RATIONALE As social robots continue their rapid development and deployment, “simulation” has emerged as a key focus in a number of ways. For example, robots are currently incapable of experiencing emotions as conscious and embodied beings: in many examples, however, “artificial emotions” can be emulated and expressed by social robots in…
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Call: IMMERSION 2015
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Read more: Call: IMMERSION 2015IMMERSION 2015 Immersive Education Initiative Conference September 7-10 Paris-Sorbonne University (“the Sorbonne”) Paris, France http://immersiveeducation.org/i2015 Call for Participation As a special event that is open to the public, the first two days of IMMERSION 2015 features general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a special 2-day technical conference specifically for researchers, academics, teachers and corporate trainers. SPEAKERS AND EXHIBITORS: Prospective IMMERSION 2015 speakers and exhibitors are encouraged to review last year’s IMMERSION 2014 event. RESEARCHERS, TEACHERS AND TRAINERS: In addition to reviewing last year’s IMMERSION 2014 event, prospective IMMERSION 2015 corporate and…
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Call: Virtual Reality, Real Impact! (Event at Teeside University)
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Read more: Call: Virtual Reality, Real Impact! (Event at Teeside University)Virtual Reality, Real Impact! An event at Teeside University TS One 200 Linthorpe Road, Middlesbrough, TS1 3RF Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm Price £3.00 Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/ “Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!” Virtual Reality, Real Impact! – Can virtual reality actually be fun? Dr Fred Charles (Principal Lecturer in Visualisation) We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different…
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Call: Tangible, Embedded and Embodied Interaction (TEI) 2016
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Read more: Call: Tangible, Embedded and Embodied Interaction (TEI) 2016TEI’16: OUR BODY IS OUR MANUAL CALL FOR PARTICIPATION: TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2016 February 14-17, 2016 in Eindhoven, The Netherlands http://tei-conf.org/ SUBMISSION DEADLINES Papers: 02 August 2015 Studio/Workshops: 16 August 2015 Arts Track: 25 October 2015 Student Design Challenge: 25 October 2015 Graduate Student Consortium: 25 October 2015 Work in Progress: 25 October 2015 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over…
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Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)
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Read more: Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)Call for Papers for a Special Issue of IEEE Transactions on Learning Technologies on Wearable Technologies and the Internet of Things in Education and Training Guest Editor: Mark J. W. Lee, Senior Member IEEE http://csusap.csu.edu.au/~malee/cfp/TLT_Wearables&IoT_SpecialIssueCFP.pdf The Internet of Things (IoT) is being touted as “the next technological revolution” and one that will be “the most potentially disruptive ” we will see in our lifetime, surpassed only by the World Wide Web and universal mobile connectivity [1, p. 24]. It involves real – world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing…
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Call: The First Creative Gaming Conference (CG2015)
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Read more: Call: The First Creative Gaming Conference (CG2015)The First Creative Gaming Conference (CG2015) IMPORTANT DATES Abstract Submission: 12 May 2015 Notification: 15 June 2015 Conference: 8 September 2015 Full papers submitted for peer review: 14 September 2015 Notification: 10 October 2015 Submission of revised papers: 30 October 2015 Publication: 30 November 2015 Creative Gaming (CG2015) is an academic conference exploring creative gaming, playful interactivity and serious games which will be held at the Auckland University of Technology on 8 September 2015. CG2015 is being hosted by The School of Art and Design, PIGsty (The Play, Interaction and Games Lab) and Colab Creative Technologies Research Institute at AUT.…
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Call: Second International Congress on Love and Sex with Robots
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Read more: Call: Second International Congress on Love and Sex with RobotsCALL FOR PAPERS Second International Congress on Love and Sex with Robots Iskandar, Malaysia 16 November, 2015 loveandsexwithrobots.org/ Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. The Second International Congress on Love and Sex with Robots is inviting the submission of full…
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Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)
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Read more: Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)Call for Papers 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015) September 7, 2015 in Osaka, Japan, in conjunction with the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015) http://2015.petmei.org/ petmei2015@gmail.com Submission Deadline: June 5, 2015 Eye tracking technology is becoming increasingly available for mobile and pervasive settings. The availability of eye tracking beyond the desktop calls for new interaction concepts, novel applications, and an understanding of the broader implications of pervasive eye tracking on humans. PETMEI 2015 focuses on pervasive eye tracking as a trailblazer for mobile eye-based interaction. The…
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Call: Audio Mostly 2015 – Sound, Semantics and Social Interaction
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Read more: Call: Audio Mostly 2015 – Sound, Semantics and Social InteractionAudio Mostly 2015 7 – 9 October 2015, Thessaloniki, Greece http://audiomostly.com Call for Papers Sound prevails in most aspects of contemporary human communication, interaction, experience and expressiveness. Nowadays, audio is a basic ingredient of multimodal content that is massively interchanged through interacting producers and users within the Web2.0 environment and beyond. This explosion in the use of audio has been mainly motivated and fueled by the exponential growth of the social media, the vast expansion of user-generated content, and the domination of smartphones, tablets and other mobile and wearable technologies. Sound can engage, inform, narrate, dramatize, shape the atmosphere, stimulate…
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Call: “Making Places: Visualization, Interaction and Experience in Urban Space” in Interaction Design and Architecture(s) Journal (IxD&A)
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Read more: Call: “Making Places: Visualization, Interaction and Experience in Urban Space” in Interaction Design and Architecture(s) Journal (IxD&A)Focus Section, N.25, on “Making Places: Visualization, Interaction and Experience in Urban Space” to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) GUEST EDITORS: Paula Trigueiros, Universidade do Minho, Portugal Michael Smyth, School of Computing, Edinburgh Napier University, Edinburgh, United Kingdom Ingi Helgason, School of Computing, Edinburgh Napier University, Edinburgh, United Kingdom Sarah Gallacher, Intel Collaborative Research Institute on Sustainable and Connected Cities (ICRI-Cities) University College London, London, United Kingdom Important dates: Deadline: 15 May, 2015 Other important dates: Notification to the authors: 20 June, 2015 Deadline for submission of the final camera ready…
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Call: 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)
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Read more: Call: 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)CALL FOR PAPERS The 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG) November 16-18, 2015, Paris, France Submission Deadline: July 7, 2015 http://mig2015.inria.fr/ The 8th International Conference on Motion in Games will take place in Paris, France from November 16-18, 2015 and be hosted by Telecom ParisTech. Discussions regarding ACM SIGGRAPH and Eurographics sponsorship are underway. Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through…
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