Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016)
Published:
Read more: Call: The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016)CALL FOR PAPERS The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – VISIGRAPP 2016 February 27 – 29, 2016 Rome, Italy WEBSITE: http://www.visigrapp.org/ REGULAR PAPERS Paper Submission: September 17, 2015 Authors Notification: November 12, 2015 Camera Ready and Registration: November 27, 2015 POSITION PAPERS Paper Submission: October 29, 2015 Authors Notification: December 4, 2015 Camera Ready and Registration: December 18, 2015 WORKSHOPS Workshop Proposal: September 7, 2015 SPECIAL SESSIONS Special Session Proposal: September 17, 2015 TUTORIALS, DEMOS AND PANELS PROPOSALS October 12, 2015 SPONSORED BY: INSTICC – Institute for Systems and Technologies of…
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Call: AutomotiveUI 2015 Workshop on Practical Experiences in Measuring and Modeling Drivers and Driver-Vehicle Interactions
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Read more: Call: AutomotiveUI 2015 Workshop on Practical Experiences in Measuring and Modeling Drivers and Driver-Vehicle InteractionsAutomotiveUI 2015 Workshop on PRACTICAL EXPERIENCES in Measuring and Modeling Drivers and Driver-Vehicle Interactions Nottingham, UK; September 1st, 2015 Colocated with the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2015) (http://www.auto-ui.org/15) Workshop website: http://www.pervasive.jku.at/AutoUI15WS/ Submission deadline: July 13th, 2015 OBJECTIVES: MODELING AND MEASURING INTERACTIONS The goal of the workshop is to bring together both young and experienced researchers in the field of automotive UI research and discuss settings, experiences, best practices, etc. for conducting lab or field experiments. This includes discussions about how to improve user studies (setting), what types of sensors and recording platforms…
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Call: Big Personal Data in Interactive Intelligent Systems (TiiS special issue)
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Read more: Call: Big Personal Data in Interactive Intelligent Systems (TiiS special issue)Call for Submissions Special Issue of the ACM Transactions on Interactive Intelligent Systems on BIG PERSONAL DATA IN INTERACTIVE INTELLIGENT SYSTEMS Main submission deadline: July 14th, 2015 http://tiis.acm.org/special-issues.html AIMS AND SCOPE Increasingly vast amounts of data about people’s interaction with the social and physical world are generated when people use social media, personal tracking devices, and the internet of things. How can big personal data be collected, analyzed, and exploited so as to provide new or improved forms of interaction with intelligent systems; and what new issues have to be taken into account? The question of how to process big…
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Call: 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference (IEEE GEM 2015)
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Read more: Call: 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference (IEEE GEM 2015)Call for Papers – IEEE GEM 2015 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference 14 – 16 October 2015, Toronto http://www.ieee-gem.org/ The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of the ways in which games and game technologies are transforming the educational and cultural landscape. The exhibition area will allow researchers, developers, industry professionals, and artists to demonstrate how they are using these technologies in…
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Call: 4th Workshop on Games and Natural Language Processing (NLP) and Games (at AIIDE 2015)
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Read more: Call: 4th Workshop on Games and Natural Language Processing (NLP) and Games (at AIIDE 2015)Call For Papers 4th Workshop on Games and NLP Located at AIIDE 2015 in Santa Cruz, California, USA November 14, 2015 http://gamnlp15.soe.ucsc.edu/ DEADLINES Deadline for submissions: July 3, 2015 (Fri) Notification of acceptance: July 24, 2015 (Fri) AIIDE early registration: August 7 Camera-ready versions: August 12, 2015 (Wed) Workshop date: November 14, 2015 (Sat) OVERVIEW This workshop aims at promoting and exploring the possibilities for research and practical applications involving Natural Language Processing (NLP) and Games. The main objective is to provide a forum for researchers and practitioners to discuss and share ideas regarding how the NLP research community can…
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Call: Augmented Reality: From Visual Assistants to Always-on Multimodal Knowledge Access – Special Track at i-Know 2015
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Read more: Call: Augmented Reality: From Visual Assistants to Always-on Multimodal Knowledge Access – Special Track at i-Know 2015Special Track @i-Know on Augmented Reality: From visual assistants to always-on multimodal knowledge access 15th International Conference on Knowledge Technologies and Data-driven Business 21-23 October 2015, Graz, Austria http://i-know.tugraz.at/call-for-papers SUBMISSIONS DUE: ABSTRACT June 8, 2015 PAPER June 22, 2015 I-KNOW proceedings will be published by ACM ICPS AIM AND SCOPE Technological innovations continuously transform the way we reach for and use knowledge. With augmented reality (AR), interfaces are associated with physical objects and the physical world turns into a user interface, which results in extended possibilities to naturally interact with complex systems. This workshop concentrates on how novel presentation metaphors…
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Call: Discovery, Exploration and Understanding of Urban Context (Workshop with AmI 2015)
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Read more: Call: Discovery, Exploration and Understanding of Urban Context (Workshop with AmI 2015)Discovery, Exploration and Understanding of Urban Context Workshop in conjunction with the European Conference on Ambient Intelligence (Aml) 2015 November 11th Athens, Greece Submission Deadline 31st July 2015 http://www.urban-context.eu organisers@urban-context.eu AmI 2015: http://daissy.eap.gr/AmI2015/index.php Call for Papers Mobile technology offers significant potential to connect users to their immediate geographic environment. Yet existing approaches to doing so are largely visual, which can isolate users from that environment, and utilitarian, such as directing a user to a destination or showing nearby coffee shops as a list. The recent rise of geo-social media (images, text updates and check-ins) has offered new ways to support…
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Call: 4th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2016)
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Read more: Call: 4th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2016)Call for Papers – SEGAH 2016 4TH IEEE International Conference on Serious Games and Applications for Health May 11 – May 13, 2016. Center for Emerging Media, Orlando, Florida – USA View this call online at: http://www.ipca.pt/segah2016/ SUBMISSION DEADLINE: OCTOBER 15th, 2015 Dear Colleagues, This year the 2016 IEEE International Conference on Serious Games and Applications for Health will be held in Orlando, Florida – US, from 11-13 May, 2016. The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications…
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Call: GAMEON’2015, the 16th annual Simulation and AI in Games Conference
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Read more: Call: GAMEON’2015, the 16th annual Simulation and AI in Games ConferenceFIRST CALL FOR PAPERS GAMEON’2015 The 16th annual Simulation and AI in Games Conference University of Amsterdam UvA Amsterdam, The Netherlands December 2-4, 2015 Games Development Methodology Game Theory/Multi-Agent Systems Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s Serious gaming Wargaming…
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Call: Social Believability in Games Workshop (SBG 2015) at AIIDE 2015
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Read more: Call: Social Believability in Games Workshop (SBG 2015) at AIIDE 2015[See also the Call for Papers for AIIDE 2015, with fast approaching deadlines. –Matthew] 1st Call for Papers to the Social Believability in Games Workshop 2015 @ AIIDE Paper and demo submission: July 3, 2015 The Social Believability in Games Workshop of 2015 (SBG2015) is organised in cooperation with the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’15). The workshop will be held on the 15th of November 2015 at the University of California Santa Cruz, California. The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different…
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Call: International Journal of Human-Computer Studies: Special Issue on Animal-Computer Interaction
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Read more: Call: International Journal of Human-Computer Studies: Special Issue on Animal-Computer Interaction[Members of the presence community have often commented on the ability of animals to experience spatial and social presence; note especially the second bullet point below… -Matthew] Call for Contributions: International Journal of Human-Computer Studies: Special Issue on Animal-Computer Interaction SUBMISSION: Manuscript should be prepared according to the IJHCS Guide for authors. Please select SI: ACI when you reach the “Article Type” step in the submission process at http://ees.elsevier.com/ijhcs/. TIMELINES: Submission Deadline: 30 June 2015 Final Paper Due: 31 December 2015 GUEST EDITORS: Clara Mancini, The Open University, c.mancini@open.ac.uk Oskar Juhlin, Stockholm University, oskarj@dsv.su.se Adrian David Cheock, City University London,…
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Call: Virtual Environments and Advanced Interfaces (VEAI’2015)
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Read more: Call: Virtual Environments and Advanced Interfaces (VEAI’2015)Call for Papers “Virtual Environments and Advanced Interfaces” (VEAI’2015) http://sites.google.com/a/my.westminster.ac.uk/veai2015/ Workshop within the 14th IEEE International Conference on Ubiquitous Computing and Communications (IUCC-2015) Liverpool, 26-28 October 2015 http://cse.stfx.ca/~iucc2015/index.html OVERVIEW The workshop on “Virtual Environments and Advanced Interfaces” within the 14th IEEE International Conference on Ubiquitous Computing and Communications (IUCC-2015) that will be held on 26-28 October 2015 in Liverpool, UK aims to promote the discussion about ways of enhancing human computer interaction and communication in Immersive Virtual Environments. To address relevant challenges, VR software and hardware need to be adopted in embedded environments to allow intuitive interaction between users and/or…
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