Call: Collaboration with Interactive Surfaces and Devices – Theory and Practice (book chapters)

Call for Book Chapters


Collaboration with Interactive Surfaces and Devices – Theory and Practice


Craig Anslow, Department of Computer Science, Middlesex University, UK
Pedro Campos, University of Madeira, Madeira Interactive Technologies Institute, Portugal
Joaquim Jorge, University of Lisbon, INESC-ID Lisbon, Portugal


Springer International Publishing AG


The vast screen real estate – which is provided in large-scale interaction environments – presents novel ways to visualize and interact with data-rich models, in the context of many different work domains. In parallel to this technological revolution, interactive surfaces, spaces and devices have also become widespread in different sizes and shapes, ranging from large-scale walls or touch surfaces to wearable computing mobile devices. The HCI and CSCW communities have witnessed, throughout the last decade, an exponentially increased usage of interactive large-scale walls, touch displays, tabletops, mobiles (e.g. tablets and smart phones), and wearable devices (e.g. watches, glasses). In this context, this book aims at becoming an important reference for theoretical and applied research about collaboration with interactive surfaces and devices.


  • Design and evaluation of collaborative environments with interactive surfaces and devices, remotely or co-located;
  • Communication, cooperation and coordination as well as social protocols;
  • Collaborative surfaces and spaces for retail management, emergency handling and other domains;
  • Interactive surfaces and devices to enhance spatial perception of content and/or support navigation during collaboration activities;
  • Issues when moving from desktop-based collaboration to large-scale walls, tabletops, touch-based mobile devices, and wearable computing devices;
  • Integration of different devices and surfaces (Walls, Tables, Mobiles, Wearables) for collaboration;
  • Physical navigation and interaction between different devices;
  • Collaboration with large, pervasive, ubiquitous displays;
  • Collaboration paradigms and user interface designs that address enhancement of collaborative activities using interactive surfaces, walls, tabletops, mobiles, and wearables;
  • Collaborative sense making and visual analytics with different interactive surfaces and devices;
  • Theories and applications of social science for interactive surfaces and devices;
  • Proxemics using multiple interactive surfaces and spaces;
  • Collaborative process modeling using interactive surfaces and spaces;
  • Coordination vs. collaboration, horizontal large surfaces vs. vertical;
  • Understanding device input interaction with walls/tabletops;
  • Collaboration patterns with different sized groups;
  • Tabletop collaboration evaluation methods and techniques;
  • Interacting with multi-device ecologies in the wild;
  • Visual data exploration on interactive surfaces;
  • Architecting collaborative learning places.


There will be a double-blind review process, and each submission will be evaluated by at least two experts in the field, plus a meta-review. Our editorial board comprises more than 20 top researchers actively working in the fields of CSCW, HCI, and related sub-areas.


January 21st, 2016: Submission of abstracts (max 500 words)
January 29th: Notification of book chapters
March 11th, 2016: Submission of full chapters
April 29th, 2016: Review notification
May 31st, 2016: Submission of revised chapters


Chapters should be submitted by e-mail to containing:

  1. Title of the proposed chapter
  2. Author(s) of the chapter (including affiliation)
  3. Abstract of 500 words describing contents of the book chapter
  4. Keywords (at least 2 and no more than 5)
  5. Manuscript (maximum of 8000 words, each figure or table counting as 200 words)

Full book chapters need to be formatted according the Springer instructions and submitted in Word (2010 or higher) or PDF format:


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