Category: Calls


  • Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)

    Call for Papers SEGAH 2017 5TH IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH April 2 – 4, 2017 Perth, Western Australia co-located with 26th International World Wide Web Conference, 2017 (http://www.www2017.com.au/) View this call online at: http://www.segah.org/2017/ Supported by: Polytechnic Institute of Cavado and Ave, IPCA, Barcelos, Portugal Murdoch University, Perth, Western Australia SUBMISSION DEADLINE: OCTOBER 30th, 2016 Dear Colleagues, The 5th IEEE International Conference on Serious Games and Applications for Health, SEGAH 2017, will be held in Perth, Western Australia, from 2-4 April, 2017. The overall objectives of the conference are the discussion and sharing of…

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  • Call: Game Criticism – Chapter proposals for edited collection

    Call for Chapter Proposals: Game Criticism Editor: Gaines S. Hubbell Proposals (500 words) due July 21, 2016 As attention to the study and criticism of games grows, attention to how games are studied and criticized must keep pace. For some time, game studies has relied on methods of criticism appropriate to previous media and developed by prior disciplines. These methods have treated games as objects for anthropological studies, textual analysis, literary analysis, user experience studies, and technology studies, among many others; however, games often require that they be treated differently because of the medial, technological, or textual constraints they place…

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  • Call: Machine Ethics and Machine Law 2016

    Call for Papers Machine Ethics and Machine Law Interdisciplinary perspectives on moral and legal issues in artificial agents November 18, 2016 – November 19, 2016 Jagiellonian University Cracow, Poland WEBSITE: http://machinelaw.philosophyinscience.com/ Abstract submission: 9 September 23:59 CEST Abstract guidelines: 1000 words, prepared for blind review via website AI systems have become an important part of our everyday lives. What used to be a subject of science fiction novels and movies has trespassed into the realm of facts. Our machines are tasked with ever more autonomous decisions that directly impact on the well-being of humans. This leads directly to the question:…

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  • Call: Fringe 30 at Australasian Simulation Congress (ASC 2016)

    Call for Presentations Fringe 30 at Australasian Simulation Congress (ASC 2016) Monday 26 September – Thursday 29 September 2016 Melbourne Convention and Exhibition Centre, Victoria, Australia http://www.simulationcongress.com/ Expressions of interest due by Wednesday 20 July 2016 Simulation Australasia, the national body for those working in simulation in Australasia, will once again bring together the SimHealth and SimTecT conferences under the name of the Australasian Simulation Congress (ASC) with opportunities for a number of joint sessions of mutual interest. In 2016, it will also incorporate the International Simulation and Gaming Association (ISAGA). WHAT IS FRINGE 30? Leading for the future with…

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  • Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)

    Call for Papers IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe) September 22, 2016 Merida, Mexico https://comire16.wordpress.com Submission deadline: July 1, 2016 As the world becomes more complex, problem solving increasingly requires teams of experts to work together at the same location or at different ones. To support this, we need collaborative tools, and a variety of teleconferencing and telepresence technologies have been developed to address this need. However, most of them involve some variation of traditional video conferencing, which has limitations, such as not being able to effectively convey spatial cues or share the user’s task…

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  • Call: IVA Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems (GREATS16)

    Call for Papers Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems – GREATS16 Workshop at IVA 2016, 20th September 2016, Institute for Creative Technologies, USC, Los Angeles http://iva2016.ict.usc.edu Submission deadline: 7th July 2016 OVERVIEW Social robots and intelligent graphical agents have both been applied to a growing number of health applications. While looking at health applications in general, this workshop seeks to focus on those aimed at diagnosis and treatment of specific conditions, i.e therapeutic applications, and training for doctors in these fields. Topics include the application of specific psychotherapies, work on treating disorders such as autism or ADHD,…

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  • Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016

    CALL FOR PAPERS The 3rd Experimental AI in Games Workshop October 8-9, 2016 Located at AIIDE 2016 in San Francisco, California http://www.exag.org DEADLINES Paper Submission deadline: EXTENDED TO JULY 8! Acceptance notification: July 20 Camera-ready deadline: July 29 Demos and Tutorials Submission Deadline: September 1 Demos and Tutorials Notification: September 14 EXAG 2016: October 8-9 ABOUT THE WORKSHOP The Experimental AI in Games (EXAG) workshop aims to foster experimentation at the interface of AI (broadly construed) and all aspects of games and game development. EXAG solicits submissions in three tracks: Papers arguing for new roles of AI in games and…

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  • Call: ICAT-EGVE 2016 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on VEs

    Call for Papers/Poster/Demos ICAT-EGVE 2016 26th International Conference on Artificial Reality and Telexistence 21st Eurographics Symposium on Virtual Environments Sept 30, 2016: Paper submission deadline Oct 12, 2016: Poster Submission Deadline Oct 19, 2016: Demo Submission Deadline http://icat-egve-2016.org/ ICAT-EGVE 2016 is the merger of the 26th International Conference on Artificial Reality and Telexistence (ICAT 2016) and the 21st Eurographics Symposium on Virtual Environments (EGVE 2016). ICAT-EGVE 2016 will be held in Little Rock, Arkansas, USA, from December 7th to 9th 2016. We are fortunate to have been able to secure an exceptional venue for this event: the conference will be…

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  • Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of Presence

    Call for Papers “Arts, Aesthetics, and Performance in VR and Telepresence” Special Issue of Presence: Teleoperators and Virtual Environments Guest Editors: Myounghoon “Philart” Jeon (Michigan Tech) Paul Fishwick (University of Texas at Dallas) Submission deadline: November 1, 2016 SCOPE Art and technology have a similar origin, and until the 17th century were not differentiated from each other (the Latin word “ars” – art – included crafts and sciences). Since then, they have diverged, but with the rapid technological advancement of the current era, art and technology have begun to be reintegrated. Recently, the application of computing to aesthetics (or “art…

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  • Call: Philosophy of Computer Games Conference 2016

    Call for Papers Philosophy of Computer Games Conference 2016 Malta, November 1 – 4, 2016 http://pocg2016.institutedigitalgames.com/ Submission deadline: June 10, 2016 We invite scholars in any field of studies who take a professional interest in the relation between philosophy and computer games to submit papers to the 10th International Conference on the Philosophy of Computer Games, to be held in Malta, November 1 – 4, 2016. This year’s edition focuses on the theme of Knowledge. Games inspire curiosity – as we explore and experiment with a game, our engagement is to a great degree shaped by epistemic processes of inquiry…

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  • Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal Health

    Workshop Call for Participation “Designing, Developing, and Evaluating the Internet of Personal Health” At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ http://www.iophealth.org/ DEADLINE: June 7, 2016 We are seeing the growth of wearable systems supporting people with the management of chronic health conditions. With the merger of mobile health, internet of things (IoT) technologies, and patient centric design, we are seeing the development of a new area we are calling the Internet of personal health (IoPH). These wearable networks of connected devices have the potential to offer contextually aware…

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  • Call: Academic Mindtrek Conference 2016

    Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek Conference 17th to 19th October 2016 Tampere, Finland In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. http://www.mindtrek.org/2016/ DEADLINE: 27th June, 2016 We are pleased to invite you to the Academic Mindtrek conference, 17th to 19th October 2016. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings…

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