Category: Calls


  • Call: mLearn 2017 – 16th World Conference on Mobile and Contextual Learning

    Call for papers (long and short papers), posters, workshops mLearn 2017 16th World Conference on Mobile and Contextual Learning 30 October – 1 November Larnaca Cyprus http://iamlearn.org/mlearn The International Association for Mobile Learning (IAmLearn) (www.iamlearn.org) is the custodian of the mLearn conference series. mLearn is the leading annual international conference for researchers, policy makers, educators, developers and solutions providers in the fields of mobile, ubiquitous and contextual learning, as well as learning with emerging ambient and wearable technologies. mLearn attracts a large number of participants from more than 60 countries representing all continents, and is, therefore, the world’s largest international…

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  • Call: Purposeful 2: VR with Purpose

    Purposeful 2: VR with Purpose Thursday 30th March at 6pm @ Century Club Soho, London More info and RSVP here: http://preloaded.com/purposeful2/ Spaces are limited, but hope to see as many of you as possible. Last year Preloaded (preloaded.com) launched an event series called Purposeful with the aim of bringing together like-minded creators, content experts and curators (amongst others!) to explore pertinent topics relating to purposeful play. Join us for Purposeful 2 when we will explore the potential for VR to deliver transformational experiences for audiences and organisations through a set of ‘micro talks’ followed by a showcase of emerging technology…

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  • Call: Workshop on Serious Moral Games at ISAGA 2017

    Call for Papers Workshop on Serious Moral Games at the 48th International Simulation and Gaming Association conference (ISAGA 2017) Delft, the Netherlands, 10-14 July 2017 Extended deadline for submission – papers:  20 March 2017 Deadline for submission – game demo:  31 March 2017 Dear All, If you are interested in the use of video games for purposes of ethics training / moral education, we’d like to make you aware of a thematic workshop on Serious Moral Games, which we are organizing at the ISAGA Conference in Delft (10.-14.07.2017). The purpose of this thematic session is to bring together experts from…

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  • Call: Game studies and the Humanities (La valle dell’Eden special issue)

    [NOTE: I wasn’t able to find this journal via Google searches. –Matthew]   CALL FOR PAPERS FOR La valle dell’Eden/East of Eden, 31/2017 Game studies and the humanities History, critique, and perspectives on a dialogue Edited by Ricardo Fassone, Ph.D Dipartimento di Studi Umanistici Università degli Studi di Torino http://unito.academia.edu/RiccardoFassone Deadline for abstracts: April 17, 2017 The study of video games has historically been at the centre of an interdisciplinary dialogue aimed at addressing the technological nature of the medium, its social and discoursive practices, and its stylistic, asethetic, and visual traits. Disciplines such as design studies, HCI, and computer…

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  • Call: Digital Transformation & Global Society (DTGS ’17)

    Call for Papers Second International Conference “DIGITAL TRANSFORMATION & GLOBAL SOCIETY” (DTGS’17) June 21-23, 2017, St. Petersburg, Russia Website: http://dtgs.ifmo.ru Paper Submission Deadline: 20 March 2017 DTGS’17 is co-organized by the by ITMO University and Higher School of Economics (HSE), St. Petersburg, held during the Information Society Week. The mission of the DTGS is to serve as a common platform for scholars and practitioners to discuss the transformative impact of digital technology on the way we work and live, with special emphasis on socio-technical aspects of cyberspace. DTGS’17 is focused on the ICT-enabled and ICT-transformed behavior in different spheres of…

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  • Call: SIMUTools 2017 – 10th EAI International Conference on Simulation Tools and Techniques

    Call for Papers and Proposals SIMUTools 2017 – 10th EAI International Conference on Simulation Tools and Techniques September 11–13, 2017 | Shenzhen, People’s Republic pf China http://simutools.org/2017/show/home Deadlines: Workshops Proposal Submission:  March 15, 2017 Full Paper Submission:  May 1, 2017 Short Paper, Poster and Demo:  May 19, 2017 SIMUTools 2017 is the 10th edition of the annual International Conference on Simulation Tools and Techniques. The conference focuses on a broad range of research challenges in the field of simulation, modeling and analysis, addressing current and future trends in simulation techniques, models, practices and software. The conference is dedicated to fostering…

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  • Call: Robots for Learning – Special issue of International Journal of Social Robotics

    Call for Papers International Journal of Social Robotics (SORO), Springer Special Issue on Robots for Learning Guest Editors: Wafa Johal, École Polytechnique Fédérale de Lausanne, Switzerland Ginevra Castellano, Uppsala University, Sweden Sandra Okita, Teachers College, Columbia University, United States Fumihide Tanaka, University of Tsukuba Contact: wafa.johal<at>atepfl.ch, ginevra.castellano<at>it.uu.se, okita<at>tc.columbia.edu and tanaka<at>iit.tsukuba.ac.jp You can download the CfP at: http://r4l.epfl.ch/IJSORO IMPORTANT DATES Submission of Manuscripts (deadline): 15-March-17 (extended deadline) Notification of Acceptance: 15-July-17 Submission of Final Paper: 15-October-17 Final Acceptance: 15-November-17 Publication: 01-January-18 OVERVIEW Research in Human-Robot interaction is being vastly applied to assist humans in their everyday lives. Pertaining to this context…

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  • Call: ISMAR 2017 – 16th IEEE International Symposium on Mixed and Augmented Reality

    Call for Participation The 16th IEEE International Symposium on Mixed and Augmented Reality 9 – 13 October 2017, Nantes, France http://www.ismar17.org Deadline: 15 March 2017 ISMAR 2017, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held in beautiful Nantes, France. ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR by continuing the expansion of its scope over the past several years. ISMAR 2017 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range…

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  • Call for Papers: Real Virtual Relationships – Special issue of Journal of Virtual Worlds Research

    Call for Papers Real Virtual Relationships A special issue of the Journal of Virtual Worlds Research to be published 2017 Q2 Guest Editors: Richard E. Ferdig (Kent State University, USA) Kristine E. Pytash (Kent State University, USA) Elyse Graham (SUNY Stony Brook, USA) Glenn W. Muschert (Miami University, USA) Deadline for abstracts: March 15, 2017 MOTIVATION AND SCOPE: We live in an era of digitally-mediated relationships. From finding a spouse online to daily interactions facilitated through social media, it is difficult for many people to imagine building and sustaining both platonic and romantic relationships without technology. Virtual worlds are no…

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  • Call: Usage of Simulations, Educational Games and Gamification in Education – 2017 Americas Conference on Info Systems

    Call for Papers Minitrack: Usage of Simulations, Educational Games and Gamification in Education Track: IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) 2017 Americas Conference on Information Systems (AMCIS) Boston, MA, August 10-12, 2017, http://amcis2017.aisnet.org/ Deadline for paper submission: March 1, 2017 The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites…

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  • Call: Joint Conference on Serious Games 2017 (JCSG 2017)

    Call for Papers Joint Conference on Serious Games 2017 (JCSG 2017) 23-24th November 2017, Valencia, Spain http://jointconference-on-seriousgames.org/ Paper submission deadline: April 1st, 2017 FUSION OF NEW TECHNOLOGIES TO ENHANCE SERIOUS GAMES OUTCOME Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in…

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  • Call: Human Aspects in Adaptive and Personalized Interactive Environments (UMAP 2017 Workshop)

    ACM UMAP Workshop – HAAPIE 2017 – FIRST CALL FOR PAPERS The 2nd International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments, in conjunction with the 25th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2017), Bratislava, Slovakia, 9-12 July 2017 Full details are available online: http://haapie.cs.ucy.ac.cy IMPORTANT DATES Submission deadline: 20 April 2017 Notification: 20 May 2017 Camera-ready: 28 May 2017 MOTIVATION & GOALS State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e.,…

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