Category: Calls


  • Call: AAAI 2017 Workshop on What’s next for AI in games

    AAAI 2017 Workshop on What’s next for AI in games At the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) San Francisco, California, USA Workshop Date: February 4 or 5, 2017 (TBD) http://movingai.com/aigames17/ Deadline for paper submissions: October 31, 2016 (extended deadline) Submissions: https://easychair.org/conferences/?conf=wnaig2017 ABSTRACT: With the recent success of AlphaGo, computers now dominate the field of classic board games. While many researchers have already broadened their games-related research beyond the goal of achieving high performance in traditional games, the recent achievement of this milestone result makes it an appropriate time to reflect as a field on what is next in…

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  • Call: 3DUI 2017 – IEEE 12th Symposium on 3D User Interfaces

    Call for Papers 3DUI 2017, IEEE 12th Symposium on 3D User Interfaces 18th & 19th March Los Angeles, California, USA http://3dui.org Abstract submissions due: November 22, 2016 (midnight PST) Since IEEE 3DUI 2016, there has been an explosion of new technology that requires 3D user interface solutions. There are therefore many open 3D user interface research questions and more new technologies required. The IEEE 3DUI 2017 Symposium is the conference to showcase your results to the community. For that purpose, IEEE 3DUI 2017 solicits high-quality Papers and Technotes within the scope of 3D User Interfaces. The symposium will last for…

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  • Call: MuseumNext Europe 2017

    MuseumNext Europe Rotterdam, The Netherlands 26-28 June, 2017 https://www.museumnext.com/get-involved/call-for-papers/ Deadline Friday 6 January (5pm GMT) MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. The conference is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 900 individuals from 32 countries joining us in 2016. Each MuseumNext conference has a theme, around which our community comes together to discuss the future of museums. For our European Museum Conference this theme is inspired by the wish to celebrate those people, ideas and technologies…

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  • Call: International Conference on Movement and Computing (MOCO17)

    Call for Papers – MOCO 2017 International Conference on Movement and Computing (MOCO17) Intersecting Art, Meaning, Cognition, Technology 28-30th June, London UK Goldsmiths University of London http://moco 17.movementcomputing.org Submission deadline:  23 January 2017 We would like to invite submissions for paper presentations, performances, workshops and more to the 4th International Conference on Movement and Computing (MOCO) which is to be held in London. MOCO is an interdisciplinary conference that explores the use of computational technology to support and understand human movement practice (e.g. computational analysis) as well as movement as a means of interacting with computers (e.g. movement interfaces). This…

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  • Call: VGVE 2017 – Video Games and Virtual Ethics

    Call for Papers VGVE 2017 Video Games and Virtual Ethics Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 http://www.open.ac.uk/Arts/vgve2017/ Essay submissions are due by 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Invited speakers: Christopher…

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  • Call: CSCL 2017: 12th International Conference on Computer Supported Collaborative Learning

    Call for Papers CSCL 2017: The 12th International Conference on Computer Supported Collaborative Learning June 18-21, 2017 Drexel University & The University of Pennsylvania Philadelphia, Pennsylvania USA Conference theme: Making a Difference – Prioritizing Equity and Access in CSCL Deadline approaching. Papers due November 4th Computer Supported Collaborative Learning is a premier conference of the International Society of the Learning Sciences that focuses on the study of social learning processes with and without technology as well as the development and evaluation of tools to enhance or improve collective thinking and learning. The conference is a major international event bringing together…

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  • Call: Med-e-Tel 2017

    CALL FOR ABSTRACTS Med-e-Tel 2017 5-7 April 2017 Luxembourg https://www.medetel.eu/?rub=educational_program&page=call_for_abstracts Abstract Deadline: December 4, 2016 Join us at Med-e-Tel 2017 (5-7 April 2017) – 15th edition – and actively participate in the educational and information program of seminars, workshops, demonstrations and interactive panel discussions on eHealth, Telemedicine and ICT applications in medicine, health and social care. Med-e-Tel is the official event of the International Society for Telemedicine & eHealth (www.isfteh.org), the international federation of national associations who represent their country’s Telemedicine and eHealth stakeholders. Supported by a wide range of other national and international associations and institutions as well, this…

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  • Call: 2nd Joint UAE Symposium on Social Robotics (JSSR 2016)

    Invitation and International Call for Presentations 2nd JOINT UAE SYMPOSIUM ON SOCIAL ROBOTICS (JSSR2016) 20-23 November 2016 United Arab Emirates University New York University Abu Dhabi http://conferences.uaeu.ac.ae/jssr2016/en/ To register or submit an abstract: SocialRoboticsUAE@uaeu.ac.ae Extended abstract deadline: October 17, 2016 THE FUTURE IS HERE A future in which robots will be our social companions and will assist us in many of our activities is quickly approaching. To get ready for tomorrow, a new kind of integrated research is gaining unprecedented traction: the study of interactions between humans inspires the development of more sophisticated autonomous agents, scaffolding the creation of the…

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  • Call: Chapters for “Personal Assistants: Emerging Technologies”

    Call for Chapters Personal Assistants: Emerging Technologies Intelligent Systems Reference Library Springer http://www.springer.com/series/8578 Deadline: December 15th, 2016 INTRODUCTION It has been shown that the quality of life for people remaining in their own homes is generally better than for those who are institutionalized. Moreover, the cost for institutional care can be much higher than the cost of care for a patient at home. To balance this situation, efforts must be made to move the services and care available in institutions to the home environment. Thus, society poses new challenges, demanding systems that overcome this issue. Personal Assistants (PA) are a…

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  • Call: ACM DIS 2017 – Designing Interactive Systems conference

    ACM DIS 2017: Call for Papers and Notes DIS2017 Space, Place and Interface: Bridging knowledge, connecting people ACM SIGCHI Designing Interactive Systems conference 10-14 June 2017, Edinburgh, UK www.dis2017.org Papers, Notes, Pictorials notice of intent due: January 9, 2017 The theme of DIS 2017 is bridging and connecting – across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems. As advancements in interactive technology continue to blur the demarcations between people and data,…

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  • Call: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016)

    CALL FOR PAPERS International Symposium on Evaluating Digital Cultural Resources (EDCR 2016) Glasgow, Kelvin Hall, 12-13 December 2016 Organized by the Scottish Network on Digital Cultural Resources Evaluation Submission deadline: Friday, 7 October 2016 SCOPE AND CONTEXT Digital technologies are affecting all aspects of our lives, reshaping the way we communicate, learn, and approach the world around us. In the case of cultural institutions, digital applications are used in all key areas of operation, from documenting, interpreting and exhibiting the collections to communicating with diverse audience groups. The communication of collections information in digital form, whether an online catalogue, mobile…

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  • Call: BEA2017 Research Symposium ‘Video Games: A Medium That Demands Our Attention’

    Call for Papers: Broadcast Education Association (BEA) Research Symposium “Video Games: A Medium That Demands Our Attention” In Las Vegas, Nevada during BEA2017 on Sunday, April 23, 2017 Research Symposium Chair: Nicholas David Bowman (Nicholas.Bowman@mail.wvu.edu) Paper Deadline: December 1, 2016 From the first “interactive computer demonstrations” at MIT in the 1950s to the blockbuster Grand Theft Auto V in 2013 (the highest-selling packaged media product of all-time), video games have continually captured the public’s imagination and interest. Video games are credited with improving the skills of pilots and surgeons and encouraging murder and mayhem. The gaming industry’s revenues have continually…

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