Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: International Conference Series in Games and Literary Theory – Fifth Annual Conference
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Read more: Call: International Conference Series in Games and Literary Theory – Fifth Annual ConferenceCall for papers International conference series in games and literary studies Lost in a game / Lost in a book Université de Montréal, Canada, 20-22 October 2017 http://gameslit17.digitaltextualities.ca/en/Call-for-paper Conference chairs: Carl Therrien and Marcello Vitali-Rosati Abstracts due: March 31st 2017 In August 2015, Time magazine declared that virtual reality is about to change the world. Its infamous cover featured Palmer Luckey floating on a beach wearing the Oculus Rift headset. In March 2016, the respected Kill Screen magazine launched a side project dedicated entirely to VR coverage: Versions. In a lengthy article entitled “The Purpose of Pokémon Go”, Gareth Damian…
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Call: 11th International Conference on Interfaces and Human Computer Interaction (IHCI 2017)
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Read more: Call: 11th International Conference on Interfaces and Human Computer Interaction (IHCI 2017)CALL FOR PAPERS IHCI 2017 11th International Conference on Interfaces and Human Computer Interaction Lisbon, Portugal, 21 – 23 July 2017 (http://www.ihci-conf.org/) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2017) Lisbon, Portugal, 20 – 23 July 2017 (http://www.mccsis.org) Deadline for submissions (1st call – new date): 6 March 2017 KEYNOTE SPEAKER (CONFIRMED): Dr. Dr. Norbert Streitz, Scientific Director, Smart Future Initiative, Germany CONFERENCE SCOPE: The Interfaces and Human Computer Interaction (IHCI) 2017 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design,…
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Call: 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017)
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Read more: Call: 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017)Call for Papers 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017) Heraklion, Crete, Greece — July 3, 2017 http://www.math.unipd.it/~cpalazzi/DENVECT17/ Co-Located with IEEE Symposium on Computers and Communications (ISCC 2017) http://www.ics.forth.gr/iscc2017/ Technically co-sponsored by the IEEE Computer Society and the IEEE Communications Society Paper submission due: March 27, 2017 THEME AND SCOPE Digital entertainment become increasingly important; not only as a source of fun but also in serious applications. For instance, games are being used in education, training, decisions support, communication, marketing and even as art forms, enabling people to experience environments and situations that…
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Call: UBI Summer School 2017 – Ubiquitous computing, HCI and cities
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Read more: Call: UBI Summer School 2017 – Ubiquitous computing, HCI and citiesUBISS 2017 – 8th International UBI Summer School 2017 Oulu, Finland, June 12-17, 2017 Hosted by the Center for Ubiquitous Computing at the University of Oulu Registration fee: 250 EUR Accommodation: 30 EUR/day Credits: 5 ECTS http://ubicomp.oulu.fi/UBISS Application deadline: March 13, 2017 UBISS 2017 invites researchers, students, and industry and public sector professionals to gain theoretical insights and personal hands on experience on selected topics under the tutelage of distinguished experts. UBISS 2017 builds on the legacy of the previous seven successful UBI Summer Schools hosted by us in Oulu in 2010-2016. UBISS 2017 comprises of four parallel 6-day “hands…
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Call: Video Games and Virtual Ethics Conference
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Read more: Call: Video Games and Virtual Ethics ConferenceCall for Papers: Video Games and Virtual Ethics Conference Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 Essay submissions due: 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Papers are invited that deal with issues…
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Call: Language Game[s], a symposium on language, consciousness and technology
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Read more: Call: Language Game[s], a symposium on language, consciousness and technologyCall for Proposals Language Game[s] Chelsea College of Arts London, UK Friday 5 May 2017 http://www.arts.ac.uk/chelsea/research/events/language-games-call-out/ Deadline: 6 March 2017 Call for proposals for Language Game[s], a one-day symposium that will look at the association between language and human consciousness, and how developments in technology might affect this relationship. At present, artificial language systems such as Siri and Amazon Echo mimic forms of human speech, but cannot replicate the cognitive processes which lie behind language. As technology develops and artificial language systems become ever more autonomous, how will this affect us? What is language, when it is no longer made…
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Call: Special Issue on Cognitive Assistants – International Journal of Human-Computer Studies
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Read more: Call: Special Issue on Cognitive Assistants – International Journal of Human-Computer StudiesCall for Papers Special Issue on Cognitive Assistants International Journal of Human-Computer Studies ELSEVIER JCR Impact Factor: 1.476 SCImago Journal Rank (SJR): 0.815 https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/cognitive-assistants Manuscript submissions due: April 30, 2017 INTRODUCTION Cognitive Assistants (CA) are a relatively new concept, advancing the Cognitive Orthotics concept that is only focused on direct assistance, to people with cognitive or physical disabilities, and expanding the area to include complex platforms that include sensors, actuators, monitoring abilities and decision processes. CA is an area containing technologies such as cognitive assistants, multi-agent systems, robotics and applications (such as e-health and e-learning), among others. Essentially, CA is…
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Call: Wearable Robotics for Assistance and Rehabilitation (WRAR) at CLAWAR 2017
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Read more: Call: Wearable Robotics for Assistance and Rehabilitation (WRAR) at CLAWAR 2017Call for Papers Wearable Robotics for Assistance and Rehabilitation (WRAR) A Special Session within the coming CLAWAR 2017 – 20th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines Oporto, Portugal, September 11-13, 2017 https://clawar.org/clawar2017/ Theme: Rehabilitation and assistive robotics Submission deadline: 01 February 2017 ABOUT THE SPECIAL SESSION: The adoption of novel active wearable devices, either for daily assistance or clinical rehabilitation, requires new approaches to ultimately enable efficient treatments and better facilitation of movement for individuals who present loss of motor abilities. In particular, since these devices interact directly with humans there are…
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Call: VISion Understanding and Machine intelligence – visum 2017 Summer School
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Read more: Call: VISion Understanding and Machine intelligence – visum 2017 Summer SchoolVISion Understanding and Machine intelligence – visum 2017 7 – 14, July 2017 Porto, Portugal visum.inesctec.pt Application deadline: 06 March 2017 VISion Understanding and Machine intelligence – visum 2017 is the fifth edition of the Summer School that aims to gather Ph.D. candidates, Post-Doctoral scholars and researchers from academia and industry with research interests in computer vision and machine intelligence. visum is organized by INESC TEC in the scope of the FourEyes project. FourEyes aims to make critical and tangible advances in the digital media sector and transform the means by which multimedia content is created, distributed and consumed.…
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Call: MICI 2017: Mixed-Initiative Creative Interfaces (CHI 2017 Workshop)
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Read more: Call: MICI 2017: Mixed-Initiative Creative Interfaces (CHI 2017 Workshop)CALL FOR PARTICIPATION MICI 2017: Mixed-Initiative Creative Interfaces Workshop at CHI 2017 May 7, 2017, Denver, CO http://mici2017.org Submit by Jan 31, 2017 Enabled by artificial intelligence techniques, we are witnessing the rise of a new paradigm of computational creativity support: mixed-initiative creative interfaces (MICIs) put human and computer in a tight interactive loop where both take turns suggesting, producing, evaluating, modifying, selecting creative outputs. This paradigm could broaden and amplify creative capacity for all, but is today mostly developed and studied in game AI. This one-day workshop at CHI 2017 therefore convenes CHI and game researchers to advance mixed-initiative…
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Call: HRI 2017: 3rd Workshop on Child-Robot Interaction
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Read more: Call: HRI 2017: 3rd Workshop on Child-Robot InteractionCall for Submissions to HRI 2017: 3rd Workshop on Child-Robot Interaction Growing-Up Hand in Hand with Robots: Designing and Evaluating Child-Robot Interaction from a Developmental Perspective 06 March 2017, Vienna, Austria Website: https://childrobotinteraction.org/ Twitter: #workshopCRI Facebook group: https://www.facebook.com/groups/CRIresearch/ Please send your paper through the following submission link: https://easychair.org/conferences/?conf=wpcri2017 IMPORTANT DATES Jan 31st 2017: Submission deadline Feb 6th 2017: Notification of acceptance Feb 20th 2017: Final version due Mar 6th 2017: Workshop in Vienna, Austria ABSTRACT Robots are becoming part of children’s care, entertainment, education, social assistance, and therapy. A steadily growing body of Human-Robot Interaction (HRI) research shows that child-robot…
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Call: CHI PLAY 2017
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Read more: Call: CHI PLAY 2017CHI PLAY 2017 | CALL FOR PARTICIPATION 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Amsterdam, The Netherlands October 15 – 18, 2017 CHIPLAY.org | #chiplay17 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high quality research in games and HCI, as foundations for the future of digital play. To this end, the conference blends academic research papers, interactive demos,…
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