Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call for Papers: Real Virtual Relationships – Special issue of Journal of Virtual Worlds Research
Published:
Read more: Call for Papers: Real Virtual Relationships – Special issue of Journal of Virtual Worlds ResearchCall for Papers Real Virtual Relationships A special issue of the Journal of Virtual Worlds Research to be published 2017 Q2 Guest Editors: Richard E. Ferdig (Kent State University, USA) Kristine E. Pytash (Kent State University, USA) Elyse Graham (SUNY Stony Brook, USA) Glenn W. Muschert (Miami University, USA) Deadline for abstracts: March 15, 2017 MOTIVATION AND SCOPE: We live in an era of digitally-mediated relationships. From finding a spouse online to daily interactions facilitated through social media, it is difficult for many people to imagine building and sustaining both platonic and romantic relationships without technology. Virtual worlds are no…
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Call: Usage of Simulations, Educational Games and Gamification in Education – 2017 Americas Conference on Info Systems
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Read more: Call: Usage of Simulations, Educational Games and Gamification in Education – 2017 Americas Conference on Info SystemsCall for Papers Minitrack: Usage of Simulations, Educational Games and Gamification in Education Track: IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) 2017 Americas Conference on Information Systems (AMCIS) Boston, MA, August 10-12, 2017, http://amcis2017.aisnet.org/ Deadline for paper submission: March 1, 2017 The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites…
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Call: Joint Conference on Serious Games 2017 (JCSG 2017)
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Read more: Call: Joint Conference on Serious Games 2017 (JCSG 2017)Call for Papers Joint Conference on Serious Games 2017 (JCSG 2017) 23-24th November 2017, Valencia, Spain http://jointconference-on-seriousgames.org/ Paper submission deadline: April 1st, 2017 FUSION OF NEW TECHNOLOGIES TO ENHANCE SERIOUS GAMES OUTCOME Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in…
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Call: Human Aspects in Adaptive and Personalized Interactive Environments (UMAP 2017 Workshop)
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Read more: Call: Human Aspects in Adaptive and Personalized Interactive Environments (UMAP 2017 Workshop)ACM UMAP Workshop – HAAPIE 2017 – FIRST CALL FOR PAPERS The 2nd International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments, in conjunction with the 25th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2017), Bratislava, Slovakia, 9-12 July 2017 Full details are available online: http://haapie.cs.ucy.ac.cy IMPORTANT DATES Submission deadline: 20 April 2017 Notification: 20 May 2017 Camera-ready: 28 May 2017 MOTIVATION & GOALS State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e.,…
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Call: Playable Cities: The City As A Digital Playground (at INTETAIN 2017)
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Read more: Call: Playable Cities: The City As A Digital Playground (at INTETAIN 2017)Call for Workshop Papers 2nd International Workshop Playable Cities: The City As A Digital Playground This workshop will be held as part of the INTETAIN 2017 conference, June 20–22, 2017, Funchal, Madeira, Portugal: http://www.intetain.org/2017/show/home Paper Submission deadline: 1 April 2017 PLAYABLE CITIES What is a playable city? “A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories.” This notion of ‘making cities playable’ was introduced some years ago in Bristol (UK). Originally it was meant to distinguish smart cities from playable cities, where…
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Call: Embodied cognition symposium at Penn State March 22
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Read more: Call: Embodied cognition symposium at Penn State March 22[From Penn State News] Arts and Design Research Incubator to host embodied cognition symposium March 22 Stephanie Swindle February 20, 2017 UNIVERSITY PARK, Pa. — The Arts and Design Research Incubator (ADRI) will host a symposium titled “Embodied Cognition and Communities of Practice” from 3:30 to 5:30 p.m. on Wednesday, March 22, in the ADRI, located in 16 Borland Building. Embodied cognition is an interdisciplinary research program exploring the ways brains, bodies and environment interact to shape thinking and doing. The ADRI has gathered a panel of practitioners from different areas for a robust conversation, to be led by noted…
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Call: 17th International Conference on Intelligent Virtual Agents (IVA 2017)
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Read more: Call: 17th International Conference on Intelligent Virtual Agents (IVA 2017)Call for Papers 17th International Conference on Intelligent Virtual Agents (IVA 2017) August 27-30 Stockholm, Sweden http://iva2017.org IMPORTANT DATES Paper, Poster and Demo Submissions: Submissions Deadline: 14 April 2017 Author Notification: 5 June 2017 Camera Ready Version: 10 July 2017 CONFERENCE IVAs are interactive digital characters that exhibit human-like qualities and can communicate with humans and each other using natural human modalities like facial expressions, speech and gesture. They are capable of real-time perception, cognition, emotion and action that allow them to participate in dynamic social environments. The International Conference on Intelligent Virtual Agents (IVA) is an interdisciplinary annual conference…
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Call: Robot Appearance and Behavior Design Online Survey
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Read more: Call: Robot Appearance and Behavior Design Online SurveyCall For Participants – Robot Appearance and Behavior Design Online Survey In the future, service robots will become more and more common in our daily lives and will interact directly with humans. They must create a comfortable experience for their users and gain their acceptance. To this end, we are studying the design of robot appearance and behavior. In this survey, we invite you to watch short video clips of robots and answer some questions. Study Essentials: Carried out by the Vienna University of Technology (Austria) and the University of Geneva (Switzerland) 20 min(s) to complete Prize draw, three € 50…
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Call: 3rd International Workshop on Virtual Social Interaction (VSI 2017)
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Read more: Call: 3rd International Workshop on Virtual Social Interaction (VSI 2017)Call for Submissions and Participation: 3rd Int. Workshop on Virtual Social Interaction (VSI 2017) Date: July 6-7, 2017, CITEC, University of Bielefeld, Germany Website: https://sites.google.com/view/vsi2017/home Submission deadline: April 20, 2017 Social interaction is at the core of being human, but the scientific study of social interaction is challenging. We have only a limited understanding of the behavioral patterns and the brain and cognitive mechanisms which allow interactions. New technologies like Virtual Reality, motion tracking, virtual humans and 3D avatars, can help us probe and measure human social behaviour without sacrificing the validity of the interaction. The data we gain allows…
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Call: No Way Out: Theatre as a Mediatised Practice (TaPRA Interim Event)
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Read more: Call: No Way Out: Theatre as a Mediatised Practice (TaPRA Interim Event)Call for Papers / Presentations No Way Out: Theatre as a Mediatised Practice TaPRA Performance & New Technologies Working Group Interim Event 20th April, Birkbeck College, University of London 21st April, London South Bank University (LSBU) Call deadline: 24 February CONFIRMED KEYNOTE SPEAKERS Prof. Matthew Causey (Trinity College) (20th April @ Birkbeck College) & Prof. Andy Lavender (Surrey) (21st April @ LSBU) BOOK LAUNCH & WINE RECEPTION Launch of Intermediality and Spectatorship in the Theatre Work of Robert Lepage: The Solo Shows (Aristita I. Albacan, 2016). Wine reception and conversation with Professor Christopher Balme (Ludwig-Maximilians University Munich) (21st April, LSBU)…
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Call: The Ethics of Robotics and Artificial Intelligence – Zagreb Applied Ethics Conference 2017
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Read more: Call: The Ethics of Robotics and Artificial Intelligence – Zagreb Applied Ethics Conference 2017Call for Papers Zagreb Applied Ethics Conference 2017: The Ethics of Robotics and Artificial Intelligence 5-7 June 2017 in Zagreb, Croatia www.upf.hr/en/zaec-2017 Applications due: 10 April 2017 Dear colleagues, The Society for the Advancement of Philosophy invites you to participate with a paper presentation in the Zagreb Applied Ethics Conference 2017: The Ethics of Robotics and Artificial Intelligence, to be held from the 5th to the 7th of June 2017 in Zagreb (the exact venue to be announced soon). Plenary lectures at the conference will be given by professor Gianmarco Veruggio (Genoa) and professor Bojan Jerbić (Zagreb). The aim of…
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Call: GAME-ON’2017 – 18th annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON’2017 – 18th annual Simulation and AI in Games ConferenceCALL FOR PAPERS GAME-ON’2017 The 18th annual Simulation and AI in Games Conference Institute of Technology Carlow Carlow, Ireland September 6-8, 2017 Games Development Methodology Game Theory/Multi-Agent Systems Gamification and Social Game Mechanics Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s…
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Recent Posts
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