Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Designing Serious Location-based Augmented Reality Games – ICEC-JCSG 2019 Workshop
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Read more: Call: Designing Serious Location-based Augmented Reality Games – ICEC-JCSG 2019 WorkshopCall for Papers Workshop on Designing Serious Location-based Augmented Reality Games Held as part of the IFIP International Conference on Entertainment Computing & Joint Conference on Serious Games (ICEC-JCSG 2019, http://ucsp.edu.pe/icec-jcsg-2019) Arequipa, Perú November 11-15th 2019 https://seriouslocationbasedargames2019.wordpress.com/ Paper submission deadline: July 1, 2019 1 INTRODUCTION In recent years, the popularity of location-based Augmented Reality (AR) games has increased significantly. For example, 2013 Ingress generated a hype that was surpassed by 2016 Pokémon GO with an even larger player base. From a didactical perspective, location-based AR games, which encompass Ingress and Pokémon GO, have a number of characteristics that make their…
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Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) Demonstrations
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Read more: Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) DemonstrationsCall for Emerging Technologies (E-Tech) Demonstrations SIGGRPAH Asia 2019 Brisbane, AUSTRALIA 17-20 November https://sa2019.siggraph.org/submissions/emerging-technologies Deadline: 17 June 2019 Experience the Future! Interactive technology is one of the most important and exciting parts of the SIGGRAPH and SIGGRAPH Asia conferences, and the Emerging Technologies program plays a vital role in driving the development of research communities to pursue technological innovations and to make a great impact on the public. The Emerging Technologies program presents demonstrations of research from a wide range of fields, including displays, virtual and augmented reality, input devices, and robotics. These technologies may include, but are not limited…
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Call: VJ 2019: 11th Conference on Videogame Sciences and Arts
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Read more: Call: VJ 2019: 11th Conference on Videogame Sciences and ArtsCall for Papers VJ 2019: 11th Conference on Videogame Sciences and Arts 27-29 November 2019 Aveiro, Portugal http://videojogos2019.web.ua.pt/ Submission deadline: July 31, 2019 SCOPE Ten years, and ten years more. The 11th Conference on Videogame Sciences and Arts will be held on November 27-29, organised by the Departament of Communication and Art of the University of Aveiro, and the Society of Video Games Sciences (SPCV). The annual conferences of the SPCV promote the scientific gathering of researchers in Portugal. These conferences are attended by researchers and professionals in the expanded field of videogames – Multimedia, Communication, Technology, Education, Psychology and…
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Call: 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19)
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Read more: Call: 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19)Call for Papers 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19) Co-located with the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2019) Dates: November 4/8 (tbd), 2019 Venue: The Venetian Macao, Macau, China (co-located with IROS2019) Site: http://wiki.knoesis.org/index.php/Answer-Robotic-SemanticWeb-IoT-Workshop-IROS2019 Hashtag: #answer2019 Twitter: @answerworkshop Deadline for submission: June 30th, 2019 Submissions page: https://easychair.org/conferences/?conf=answer19 ORGANISERS Ilaria Tiddi – Vrije Universiteit Amsterdam, NL Amelie Gyrard – Wright State University, US Masoumeh (Iran) Mansouri – Örebro University, Sweden Emanuele Bastianelli – Heriot-Watt University, UK DESCRIPTION Autonomous mobile agents and robotics, in general, are experiencing a growing interest…
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Call: Documentaries and the Fiction/Nonfiction Divide conference
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Read more: Call: Documentaries and the Fiction/Nonfiction Divide conferenceCall for Paper and Panel Proposals Documentaries and the Fiction/Nonfiction Divide November 15-16, 2019 Queen Mary University of London https://aestheticsfilmstudies.weebly.com/ Submission deadline: July 29, 2019. The project has received funding from the British Society for Aesthetics. Confirmed keynotes: Professor Brian Winston, Lincoln Chair, Lincoln School of Film and Media, University of Lincoln. Dr Stacie Friend, Senior Lecturer in Philosophy, Birkbeck, University of London. The fiction/nonfiction divide is a much discussed topic in contemporary analytic aesthetics. According to classic works like Walton’s Mimesis as Make-Believe (1990) and Currie’s The Nature of Fiction (1990), fiction essentially involves imagining whereas nonfiction essentially involves…
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Call: HCI India 2019 – Agents and Agency: HCI in the age of Machine Intelligence
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Read more: Call: HCI India 2019 – Agents and Agency: HCI in the age of Machine IntelligenceCall for Papers HCI India 2019 Agents and Agency: HCI in the age of Machine Intelligence November 1-3, 2019 Hyderabad, India https://www.indiahci.org/2019/ Submissions due: 15 June 2019 Today, the domain of HCI is being significantly shaped by intelligent, autonomous and self-learning systems and technologies. The HCI and Design communities in both academia and industry are seeking an innovative competitive edge by investing in AI-driven machine intelligence. HCI has long recognized agency, the sense of human freedom to manipulate interactions with technology. Today, as our everyday agentive interactions increase the involvement of technology there is a need to examine the possible…
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Call: ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept – G|A|M|E issue
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Read more: Call: ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept – G|A|M|E issueCall For Papers G|A|M|E – Games as Art, Media, Entertainment ‘Would you kindly?’: Claiming Video Game Agency as Interdisciplinary Concept https://www.gamejournal.it/n-8-2019-would-you-kindly-claiming-video-game-agency-as-interdisciplinary-concept/ Deadline for extended abstracts: 19th July 2019 The new issue of G|A|M|E proposes a re-examination of the concept of agency in games. We welcome contributions that address the idea of agency from a variety of academic perspectives, taking into account its interdisciplinary history and application, in order to expand our critical understanding of the concept more broadly. We therefore invite scholars from all fields to reflect on different notions of agency, not only in relation to physical and digital…
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Call: The Future of Location-based Gaming Research – DiGRA 2019 Workshop
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Read more: Call: The Future of Location-based Gaming Research – DiGRA 2019 WorkshopCall for Participation The Future of Location-based Gaming Research A Workshop at DiGRA 2019: Digital Games Research Association Conference (digra2019.org/) 6 August, 09.00-15.50 Ritsumeikan University Kinugasa Campus Kyoto, Japan Submission deadline: 4th June 2019 We are seeking participants for a one-day workshop to be held during the pre-conference program of DiGRA 2019 in Kyoto, focusing on the future of location-based games research. Interested participants should send an approx. 400 word bio, including a description of their previous or current research on location-based games and their specific interest in attending the workshop. Participants will be selected on the basis of their…
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Call: UPA’19 – 4th International Workshop on Ubiquitous Personal Assistance
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Read more: Call: UPA’19 – 4th International Workshop on Ubiquitous Personal AssistanceCall for Papers UPA’19 – 4TH INTERNATIONAL WORKSHOP ON UBIQUITOUS PERSONAL ASSISTANCE in conjunction with UbiComp 2019, London, UK 09 September 2019 https://upa19.weebly.com/ upa(at)tk.tu-darmstadt.de Submission Deadline: 21 June 2019 The Fourth International Workshop on Ubiquitous Personal Assistance (UPA’19) aims to share experiences of current research endeavors on digital personal assistance. We invite submissions of papers focused on advancing towards digital assistants that provide a high level of personalization, through proactive and effective support of users’ activities, in an unobtrusive manner. In particular, we wish to put forward the discussion on how digital assistants can provide unobtrusive guidance and support for…
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Call: The Society of Learning Algorithms, a Science and Art of Simulation (SAS) conference
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Read more: Call: The Society of Learning Algorithms, a Science and Art of Simulation (SAS) conferenceCall for Papers The Society of Learning Algorithms Conference series: Science and Art of Simulation (SAS) High-Performance Computing Center Stuttgart, Germany (HLRS) November 11-13, 2019 https://philo.hlrs.de/openconf/openconf.php Submission deadline: July 1, 2019 Debates about learning algorithms quickly get on one of two tracks: Either machine learning is regarded as a statistical procedure for data analysis, then questions arise as to the traceability and reliability of these procedures. Or machine learning is placed in the context of artificial intelligence, then questions arise as to the appropriateness of the claims and visions associated with it. The link between both debates, however, lies in…
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Call: Human-Systems Interaction Session at 2020 IEEE Aerospace Conference
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Read more: Call: Human-Systems Interaction Session at 2020 IEEE Aerospace ConferenceCALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2020 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 7-14, 2020 Abstracts due July 1, 2019 Dear all, We are now calling for abstracts for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in a fantastic setting. TOPICS Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies…
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Call: Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies (book chapters)
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Read more: Call: Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies (book chapters)Call for book chapters – Springer Human Computer Interaction Series Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies Deadline for submission of chapter abstracts: August 1, 2019 Longitudinal studies have been traditionally seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains. This book is aimed as an educational resource for graduate students and researchers…
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Recent Posts
- Call: SocialBRIDGES Symposium Series: Presence
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- Call: The Philosophy of Generative AI: Perspectives from East and West – Special issue of Synthese
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- Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong Learning