Author: Gustavo A. Orellana
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Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)
Published:
Read more: Call: 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME 2016)iscMME 2016 4th ICSRiM Student Conference on Music, Multimedia and Electronics (iscMME) http://www.iscmme.leeds.ac.uk/ Tuesday 14th June 2016 School of Music, University of Leeds, Leeds LS2 9JT, United Kingdom Deadline for submission: 28th April 2016 Call for Proposals iscMME 2016 welcomes the submission of a wide range of Sci-Arts research with particular focus on Music, Multimedia and Electronics. Submissions fall into three categories: (i) papers & presentations; (ii) demonstrations or installations (iii) performances. Details and requirements for each category are specified below. All submissions will be reviewed by the iscMME programme committee. Proposals for categories (i), (ii), and (iii) should be…
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Call: CYNETART Competition 2016
Published:
Read more: Call: CYNETART Competition 2016Open Call CYNETART Competition 2016 CYNETART International Festival for Computer Based Art November 10th – 16th, 2016 Dresden, Germany http://www.cynetart.de/cfp/2016/ Deadline: 1st of May, 2016 2016 marks the 20th anniversary of the CYNETART International Festival for Computer Based Art, held at its main venue HELLERAU – European Centre for the Arts Dresden and many satellite venues around the city. 20 years of CYNETART Festival is the reflection of the zeitgeist, the presentation of artistic quality and an invitation to the audience to discover something new. It is an extraordinary venue for public presentations and the performance of inter- and trans-disciplinary…
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Call: IEEE Virtual Reality 2016 Workshop on K-12 Embodied Learning through Virtual and Augmented Reality (KELVAR)
Published:
Read more: Call: IEEE Virtual Reality 2016 Workshop on K-12 Embodied Learning through Virtual and Augmented Reality (KELVAR)Call For Participation: The IEEE Virtual Reality 2016 Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) Organized in conjunction with the IEEE Virtual Reality 2016 conference which takes place March 19th to 23rd in Greenville, USA. http://ieeevr.org/2016/ Workshop Website: https://sites.google.com/site/vrkelvar/ DESCRIPTION K-12 education is currently undergoing a technological revolution creating opportunities for Virtual-, Augmented-, and Mixed-Reality based learning. An increasing number of classrooms are being equipped with interactive whiteboards, tablet devices, and personal student computers. This technology integration will continue to increase as mobile devices penetrate into all socioeconomic strata, and as new VR/AR/MR technologies become affordable…
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Jobs: PhD studentships in IGGI (Intelligent Games, Game Intelligence) at Goldsmiths, Essex and York
Published:
Read more: Jobs: PhD studentships in IGGI (Intelligent Games, Game Intelligence) at Goldsmiths, Essex and YorkPhD Studentships at IGGI (Intelligent Games, Game Intelligence) at Goldsmiths, Essex and York Full details: http://www.iggi.org.uk/apply/ The network (which includes Goldsmiths, Essex and York and is supported by UK’s EPSRC) focuses on R&D linking computer games with A.I. At Goldsmiths, Presence research that relates to games includes: movement computing (in relation to gestures, dance, sports, robotics, creative activities (art, music)) machine and deep learning: e.g. for the management and design of graphical assets procedural genesis (e.g. of cities, characters, behaviours) scientific visualisation, gamification and crowd sourcing. Deadline to apply (up to 4 positions available at Goldsmiths, and similarly at York,…
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Call: Third IEEE VR International Workshop on Collaborative Virtual Environments (at IEEE VR 2016)
Published:
Read more: Call: Third IEEE VR International Workshop on Collaborative Virtual Environments (at IEEE VR 2016)Third IEEE VR International Workshop on Collaborative Virtual Environments At IEEE Virtual Reality 2016, Greenville, South Carolina, USA Saturday March 19 or Sunday March 20, 2016 http://sites.google.com/site/3dcveieeevr2016/ Submission deadline: January 24, 2015 (Abstract submission deadline: January 17, 2015) We need to improve interaction and collaboration in immersive virtual environments. Indeed, frameworks for the design of immersive and collaborative virtual environments are now mature enough to allow researchers to focus on higher-level description of immersion and collaboration rather than on low-level system features. However, we still have to improve both the immersion of the users and the ability of distant users…
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