Author: Matthew Lombard


  • Call: 1-Day Workshop at ACL 2010 on Companionable Dialogue Systems

    A One-Day Workshop at ACL 2010 on Companionable Dialogue Systems Association for Computational Linguistics (ACL) conference website: http://acl2010.org/ Uppsala, Sweden, July 15, 2010 Important Dates: April 5, 2010 Submission Deadline, authors to workshop organizers, in ACL format, following instructions on ACL site May 6, 2010 Notification of acceptances to authors May 16, 2010 Camera-ready paper due from authors to workshop organizers Jun 13, 2010 Compiled CDROM and proceedings images due from workshop book chairs to ACL-2010 publication chairs The current state of dialogue technology has come a long way since the abstract ideas of intelligent computer systems in the beginning of…

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  • U.S. Army announces virtual worlds challenge finalists

    [From www.army.mil (“The Official Homepage of the United States Army”); more information about the finalists is available here] Image: VADER Island, a virtual world where developers submitted entries to the competition Army announces virtual worlds challenge finalists Mar 9, 2010 By Michelle Milliner ORLANDO, Fla. – This week, the U.S. Army announced finalists in a competition designed to uncover new potentials in virtual worlds. The Research, Development and Engineering Command’s simulation and training center launched the Federal Virtual Worlds Challenge in August 2009 to reach a global development community and explore innovative, interactive training and analysis solutions in virtual worlds.…

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  • Call: OZCHI 2010 (HCI conference in Australia)

    22-26 November 2010: OZCHI 2010 Queensland University of Technology Brisbane, Queensland, Australia FIRST CALL FOR PAPERS IMPORTANT DATES Friday 25 June 2010: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday 27 August 2010: Submission of Short Papers/Demos/Doctoral Consortium applications OZCHI is Australia’s leading forum for work in all areas of Human-Computer Interaction and CHISIG’s (www.chisig.org) annual non-profit conference. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. We also welcome perspectives from design, architecture, engineering,…

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  • Ghost army used arts of illusion, deception to defeat the Nazis

    [From The Seattle Post-Intelligencer’s Book Patrol reader blog] Ghost Army Haunts Michigan Library Posted by Nancy Mattoon at March 12, 2010 1:44 a.m. An invisible army, operating in obscurity, mastering the arts of illusion, deception, and disinformation to defeat the Nazis in World War II. This could be a description of the French Resistance fighters, the band of brothers who operated in utmost secrecy under the noses of the German occupation forces, and have been called “The Army of Shadows.” But it also describes an amazing division of American troops stationed in the European Theatre: the 23rd Headquarters Special Troops,…

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  • Call: Subliminal Communication in Human-Computer Interaction

    Subliminal Communication in Human-Computer Interaction Journal: Advances in Human-Computer Interaction Call for Papers Human- and computer-based interactions are ubiquitous in our everyday lives–everything from our mobiles, iPods, to a variety of computer systems creates serious cognitive demands when switching from one to the next. When used simultaneously, extra cognitive demands are placed on us and the likelihood of success is dependent upon our ability to apportion attention to multiple tasks simultaneously. To alleviate the cognitive load associated with interacting with varied computing-based devices, common UIs and modes of operation should be implemented, significantly reducing the amount of information we must…

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  • Telepresence and cell phones in cars

    [From IEEE Spectrum] OPINION Reflections: Driven to Distraction Engineers created the problem of cellphones in cars, but they may not be able to solve it BY Robert W. Lucky // January 2010 I used to feel that the ultimate aim of communications research was telepresence—creating the perfect illusion of being where you’re not. However, now I’m thinking that we did too good a job of creating this illusion and that the law of unintended consequences is taking hold. Sometimes you need instead to enforce the perfect sense of being exactly where you are at the moment—like when you’re behind the…

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  • Call: USAB 2010: HCI in Work & Learning, Life & Leisure

    First call for Papers, Workshops and Tutorials USAB 2010: HCI in Work & Learning, Life & Leisure (all aspects of Human-Computer Interaction and Usability) Co-located with the Alps Adria Psychology Conference 2010 Klagenfurt University, 16.-17. September 2010 http://usab2010.uni-klu.ac.at The 6th Symposium of the Workgroup  HCI&UE of the Austrian Computer Society will take place in Carinthia (Southern Austria) this year from Sept. 16th to Sept. 17th. The topics are structured alongside (but not limited to) the following three dimensions: 1) Special user groups (children, elderly, healthcare professionals, tourists, students, teachers.)  2) Issues on practical application of HCI in the work place…

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  • iKat markerless augmented reality app

    [From Gadget Venue; video demonstrations are here (0:15) and here (1:44)] iKat Augmented Reality App by Matthew Newill on March 10, 2010 iKat is quite a cool looking Augmented Reality application that requires no real-world prompt to function correctly. Normally when augmented reality is used a place card is held up with an image on it which the phone can then lock on to and replace with the 3D rendered model. In the case if the iKat it just takes a quick scan of what the camera is looking at and can figure out where to place the 3D object.…

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  • Call: Third International Workshop on Perceptual Quality of Systems (PQS)

    On behalf of the organizing committee of the Third International Workshop on Perceptual Quality of Systems (PQS), we would like to invite you to attend this exciting event that will happen in Dresden, September 6-8, 2010 (http://www.ias.et.tu-dresden.de/akustik/PQS2010/). Third International Workshop on Perceptual Quality of Systems is a direct successor to the successful workshop series inaugurated in Herne in 2003, and in Berlin in 2006. The quality of systems which address human perception is difficult to describe. An engineering approach to quality includes the consideration of how a system is perceived by its users, and how the needs and expectations of…

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  • Virtual conferences in Second Life explored at Buffalo State College

    [From the Buffalo News]   Bringing a world of avatars to Buff State Second Life thrives with virtual reality by Stephen T. Watson NEWS STAFF REPORTER Published: March 05, 2010 For World Creativity and Innovation Day last year, Buffalo State College hosted a forum that drew attendees from as far away as Switzerland and Alabama. A video shows participants sitting in rows, listening to a speaker who stands behind a podium as he gives a PowerPoint presentation. It looks like any other academic conference, except that it took place entirely online … in the virtual world of Second Life.…

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  • Call: EICS-MIXER: The Challenges of Engineering Mixed Reality Systems: A Bottom-Up Workshop

    Call for Submissions: EICS-MIXER: The Challenges of Engineering Mixed Reality Systems: A Bottom-Up Workshop To be held the *20th of June 2010 as a workshop of the EICS 2010 conference – BERLIN Organizers: Emmanuel Dubois, Philip D. Gray, Laurence Nigay Contact: mixer@irit.fr Web site: http://ihcs.irit.fr/dubois/Research/Events/EICS_Mixer/EICS_Mixer.htm THEME, GOALS, AND RELEVANCE Currently one of the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way. The design challenge of such Mixed Reality (MR) interactive systems lies in the fluid and harmonious fusion of the physical and digital worlds. Examples…

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  • How Roger Ebert found his new voice

    [From CNET;  Ebert writes about the experience on his blog here; a short excerpt from the Oprah appearance is here] March 4, 2010   How Roger Ebert found his new voice (Q&A) by Lance Whitney Roger Ebert’s search to recapture his lost voice uncovered a company with a unique technology. When the famed film critic needed to find a way to communicate after losing his voice to cancer surgery, he turned to text-to-speech (TTS) software that speaks whatever he types. But the TTS software he initially tried sounded too robotic and computerized. He wanted a voice that sounded like him.…

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