Author: Matthew Lombard
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Call: Computers and the History of Art (CHArt) 2010 Conference
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Read more: Call: Computers and the History of Art (CHArt) 2010 ConferenceCALL FOR PAPERS Technology and ‘the death of Art History’ The CHArt (Computers and the History of Art) 2010 Conference http://www.chart.ac.uk/ Wednesday 10 – Thursday 11 November 2010, London, venue TBC. In recent decades the traditional practices of Art History have come increasingly under attack. This has led to changes so extreme that some have talked of the ‘death of Art History’. The CHArt 2010 Conference wishes to explore the role of digital technologies in the disruption of Art History and the profound changes in the way that we display, consume and study art. In 1985, when CHArt was founded,…
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Eye-tracking on field trip in Death Valley to create virtual geologic training experiences
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Read more: Eye-tracking on field trip in Death Valley to create virtual geologic training experiences[From Scientific American] June 8, 2010 Can People Become Experts without the Experience? A geologic field study explores whether expertise can be taught to novices By Charles Q. Choi Editor’s note: This is an extended version of the News Scan story “Expert Education,” from the June 2010 Scientific American. DEATH VALLEY, CALIF. —The dozen students and scientists spread over an area called Furnace Creek looked like cyborgs in floppy hats scrabbling over the boulders. Before hammering chips off rocks, they inspected them with magnifying lenses held up next to eyeglasses sporting miniature cameras and infrared lights. A seasoned geologist could…
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Job: Post doctoral position at Eindhoven University of Technology in “Creative Design”
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Read more: Job: Post doctoral position at Eindhoven University of Technology in “Creative Design”1 year post doctoral position at Eindhoven University of Technology in “Creative Design” Applications are invited for a 1-year post doctoral position on the topic of “Creative design for innovation in science and technology” under the Marie Curie DESIRE initial training network. Department of Industrial Design The department of Industrial Design of the Eindhoven University of Technology (TU/e), has a strong emphasis on research focusing on the design of intelligent products, systems, services and networks. The position is situated within the group User-Centred Engineering (UCE). This group is focused on advancing the understanding of the user experience and developing innovative…
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Jantzen’s Virtual Reality Veneer (VRV) disguises environmentally-efficient homes
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Read more: Jantzen’s Virtual Reality Veneer (VRV) disguises environmentally-efficient homes[From GreenMuze (“Green Ideas and Innovations!“)] Virtual Reality Veneer Monday, 14 June 2010 Michael Jantzen For over forty years I have been working as an experimental artist and designer. In all of that time I have become very aware of how important aesthetics are in dictating the amount of the Earth’s resources that are consumed by the human population. Most things, including building, have to look a certain way in order for people to feel good about using them, and most often a lot of resources are consumed just to make these things look a particular way. Much of the…
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Call: Workshop on Multimodal Pervasive Video Analysis (MPVA 2010)
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Read more: Call: Workshop on Multimodal Pervasive Video Analysis (MPVA 2010)Workshop on Multimodal Pervasive Video Analysis (MPVA 2010) Oct. 29, 2010 – Florence, Italy held in conjuction with ACM Multimedia 2010 http://profs.sci.univr.it/~cristanm/MPVA2010/ *** NEW SUBMISSION DEADLINE: June 25, 2010 *** — Rationale Thanks to the confluence of urban monitoring applications and portable cameras carried by humans everywhere, video acquisition, processing, and storage systems have become an integral part of the fabric of today’s life. Besides the classical applications such as security and surveillance, cameras have been considered for creating novel applications based on the notions of smart homes, ambient intelligence, human-computer interaction, social networks, ambient assisted living, smart seminar rooms,…
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‘Imaginary’ interface could replace screen and keyboard
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Read more: ‘Imaginary’ interface could replace screen and keyboard[From TechNewsDaily via MSNBC; a 0:57 minute video is here] ‘Imaginary’ interface could replace real thing Screen, even keyboard, for mobile devices might be supported by gestures By Adam Hadhazy, TechNewsDaily Staff Writer June 8, 2010 Researchers are experimenting with a new interface system for mobile devices that could replace the screen and even the keyboard with gestures supported by our visual memory. Called Imaginary Interfaces, the German project uses a small, chest-mounted computer and camera to detect hand movements. Unlike Tony Stark in “Iron Man,” who manipulates holographic elements in his lab with his hands, users conjure up…
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Job: Research Assistant for EU project eCUTE – Education in Cultural Understanding, Technologically-Enhanced
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Read more: Job: Research Assistant for EU project eCUTE – Education in Cultural Understanding, Technologically-EnhancedResearch Assistant for EU project eCUTE – Education in Cultural Understanding, Technologically-Enhanced MACS, Heriot-Watt University, Edinburgh, Scotland, UK x 2 Research Associates, starting 1 Sept 2010 DEADLINE: Jul 26th INTERVIEWS: Aug 2nd eCUTE is a project funded by the EU under the FP7 challenge in Technologically-Enhanced Learning. It will develop innovative technologically-enhanced learning approaches in cultural awareness and understanding, based on virtual world simulations with intelligent interactive graphical characters embodying models of culturally-specific behaviour and interaction in scenarios developed via a user-centred design process. It will target two contrasting learner types: late primary-age children (9-11) and young adults (18-25), and…
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Octavia the android, a real-life Rosie the Robot
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Read more: Octavia the android, a real-life Rosie the Robot[From Fox News] Octavia the Android, a Real-Life Rosie the Robot By John R. Quain Published May 26, 2010 She has an expressive, alabaster face, a delicate touch — and two wheels where her feet should be. She is Octavia, a brand new robot designed to improve interactions with humans. And at the annual Fleet Week in New York City, the Navy is bringing its débutante out of the lab.…
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Call: SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments
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Read more: Call: SISSI 2010: Workshop on Social Interaction in Spatially Separated EnvironmentsCALL FOR PAPERS SISSI 2010: Workshop on Social Interaction in Spatially Separated Environments September 26, 2010 – Copenhagen, Denmark in conjunction with Ubicomp 2010 http://www.informatik.uni-bremen.de/~schmid/sissi/ Follow us on Twitter: SISSI_2010 *** Submission Deadline: July 15, 2010 *** We invite you to join SISSI 2010 – The first international workshop on Social Interaction in Spatially Separated Environments, held in conjunction with UbiComp 2010 in Copenhagen, Denmark, on September 26 2010. Workshop topic and goals Social relationships play an important role in our everyday lives. They are responsible for our well-being, for a productive working atmosphere and for feeling part of our…
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Kids experiment with ‘video playdates’
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Read more: Kids experiment with ‘video playdates’[From CNN] Kids experiment with ‘video playdates’ By John D. Sutter, CNN June 11, 2010 (CNN) — At first, Ella didn’t really understand Skype. Don’t get all tech-elitist on her, though. She was only 1. Back then, Ella would do silly things like try to hand her grandmother stickers through the computer screen during video chats, says her mother, Robin Riggs. But now, at age 2, Ella has come a long way. She understands now that her grandparents are five hours away, looking at her through a webcam, Riggs said. “She knows the noise the computer makes when Mimi and…
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Call: Special issue of AIEDAM: The Role of Gesture in Designing
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Read more: Call: Special issue of AIEDAM: The Role of Gesture in DesigningThe deadline for the Special Issue, Summer 2011, Vol. 25, No. 3 Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM) The Role of Gesture in Designing Edited by: Willemien Visser & Mary Lou Maher has been EXTENDED until 15 JUNE 2010 Call For Papers “The Role of Gesture in Designing” Design generally involves teams of designers collaborating on a design project. While individual participants in a design team may make independent contributions to the project, collaborative design assumes that contributions are based on the interaction among different participants. This interaction occurs through various modalities (semiotic systems): verbal interaction has…
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‘Smart’ clothing responds to wearer’s emotions by bringing others close
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Read more: ‘Smart’ clothing responds to wearer’s emotions by bringing others close[From TechNewsDaily; a 0:49 video is here; the Wearable Absence web site is here] ‘Smart’ Clothing Responds to Wearer’s Emotions By Michelle Bryner, TechNewsDaily Contributor 08 June 2010 High-tech clothing with embedded biosensors and an Internet connection could respond to your mood and help you get through the day. The new “smart” clothing contains wireless biosensors that measure heart rate and temperature (among other physiological indicators), small speakers, and other electronics that wirelessly connect to a handheld smartphone or PDA. Data from the sensors is sent to the handheld where it is converted into one of 16 emotional states, which…
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