Author: Matthew Lombard
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ISPR 2012 conference announcement
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Read more: ISPR 2012 conference announcementISPR 2012 Conference Announcement The board of directors of the International Society for Presence Research is pleased to announce that ISPR 2012, the 14th international conference on all things presence and telepresence, will take place on Wednesday-Friday October 24-26, 2012 in the City of Brotherly Love, Philadelphia, Pennsylvania (USA). Full details and the Call for Papers will be posted in ISPR Presence News and on the ISPR web site in the weeks ahead. In the meantime, we hope to see you this October in Edinburgh, Scotland for ISPR 2011 – all the details including the provisional programme are available…
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Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACA
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Read more: Call: Game Studies, Culture, Play, and Practice Area at SW/TX PCA/ACACall for Papers: Game Studies, Culture, Play, and Practice Area 33rd Annual SW/TX PCA/ACA Conference February 8-11, 2012 Albuquerque, NM The Game Studies, Culture, Play, and Practice Area welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development.…
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Reach out and touch 3D characters with RePro3D
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Read more: Reach out and touch 3D characters with RePro3D[From PhysOrg.com] Reach out and touch 3D characters with RePro3D September 17, 2011 by Nancy Owano (PhysOrg.com) — Lonely gamers who have felt the pain of being separated by a screen from their favorite personalities now have a way to reach out and touch their game characters, and that new way is RePro3D. A group of researchers from Keio University in Japan have come up with a 3-D screen that lets the user, glasses-free, see and “touch” characters on the screen. The word “touch” is in quotes because the technology is about a 3-D parallax display with infrared camera that…
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Project makes navigating gigapixel photos more interactive and intuitive
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Read more: Project makes navigating gigapixel photos more interactive and intuitive[From PC World’s GeekTech blog; more information is in a post on MIT’s Technology Review Hello World blog] Gigapixel Hack Makes Photos More Interactive By Elizabeth Fish, PCWorld Sep 7, 2011 Have you ever looked at a particulalry stunning photograph and wished you could really immerse yourself in it? A recent project attempts to do just that, with the help of a good camera, a hacked Kinect, and an Arduino board. Samuel Cox, a university collegue of mine, recently held an exhibition for his postgraduate project, based on interactive photography. Sam invited the public to really explore the UK…
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ISPR News: Provisional programme for ISPR 2011 announced
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Read more: ISPR News: Provisional programme for ISPR 2011 announcedThe provisional programme for the upcoming ISPR 2011 conference in Edinburgh, Scotland has been announced and can be found below and on the conference web site here). Full details about the conference are here. Please join us! – Wednesday October 26 – 0830 Registration 0945 Welcome 1000 Keynote I: Professor Steve Benford, Nottingham University, England 1130 coffee SESSION I: That’s Entertainment 1200-1230 The Influence of 3D Screenings on Presence and Perceived Entertainment S. Sobieraj and Nicole C. Krämer 1230-1300 The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an…
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Call: The UnSymposium 2011: Games, Play and Community
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Read more: Call: The UnSymposium 2011: Games, Play and CommunityCALL FOR PROPOSALS The UnSymposium 2011: Games, Play and Community www.vw.unsymposium.org Friday, Saturday and Sunday, November 4-6, 2011. Virtual Worlds Graduate UnSymposium is a community building event that provides opportunities for graduate students, alumni, and educators to share innovative practices, network with colleagues, and explore opportunities for professional development, enhancing research, teaching, and learning. This UnSymposium is particularly interested in works in progress, sessions that provide ample opportunity for symposiast participation, and cutting edge uses of technology in education, research, and virtual worlds. The Theme for 2011 is Games, Play and Community. This is a fully online, free conference. Conference…
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University of Maine students create virtual realities in campus lab
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Read more: University of Maine students create virtual realities in campus lab[From The Maine Campus; the VEMI Lab web site is here] [Image: Richard Corey, VEMI Lab Manager, (left) and Timothy McGrath (right) take part in a virtual world in Virtual Environment and Multimodal Integration Lab, located on the third floor of Boardman Hall. Photo by Paul Perkins] Students create virtual realities in campus lab By Rachel Curit Posted on Sunday, September 11th, 2011, 11:10 pm Several University of Maine students are escaping the tedium of school on a regular basis, although classes began only two weeks ago, by plugging in to virtual realities. Unlike students who may avoid the pressures…
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Job: Assistant Professor of Games at Michigan State University
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Read more: Job: Assistant Professor of Games at Michigan State UniversityPOSITION ANNOUNCEMENT Michigan State University Assistant Professor of Games The Department of Telecommunication, Information Studies, and Media at Michigan State University is seeking an innovative, dynamic individual to fill a full-time, tenure stream position at the assistant professor level in the field of games. Whether designed purely to entertain or to also achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. The faculty member hired for this position is expected to engage in scholarship aimed at understanding and transforming games in meaningful ways. Candidates will join…
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Psychoacoustics helps reproduce sound the way the brain prefers to hear it
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Read more: Psychoacoustics helps reproduce sound the way the brain prefers to hear it[From The New York Times, where the article includes a multimedia feature; information about Audyssey’s latest product, Personal Surround, is available here] [Image: Tyson Yaberg of Audyssey Laboratories listened to an experimental system at the University of Southern California. Audyssey’s goal is to make dens and living rooms sound like concert halls and movie theaters. Photo by David Ahntholz for The New York Times.] Sound, the Way the Brain Prefers to Hear It By GUY GUGLIOTTA Published: September 5, 2011 LOS ANGELES — There is, perhaps, no more uplifting musical experience than hearing the “Hallelujah” chorus from Handel’s “Messiah” performed…
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Call: Role-Playing in Games Seminar
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Read more: Call: Role-Playing in Games SeminarCALL FOR PAPERS ROLE-PLAYING IN GAMES SEMINAR April 10-11, 2012, University of Tampere, FINLAND Role-playing activities are characterized by involving participants in as-if, simulated and pretend play actions and circumstances. This element can be found in numerous contexts from child’s play to training and research. The most common recreational role-playing games include tabletop role-playing games, live action role-playing games (larps) and massively multiplayer role-playing games (MMORPGs). Different forms of role-playing, pretend-play, and make-believe can be traced throughout human history. Role-Play in Games seminar brings together researchers of role-playing and role-playing games. Submissions from a wide variety of research fields are…
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Sony unveils ultra high-definition 4K projector
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Read more: Sony unveils ultra high-definition 4K projector[From Time magazine’s Techland blog, where the post includes additional information; the full Sony press release, which includes the claim that the product will “provide entertainment enthusiasts with a more immersive, engaging visual experience,” is here] Sony Unveils Ultra High-Def 4K Projector: So Long 1080p! By Matt Peckham on September 8, 2011 You’ve finally picked up a monster-sized high-definition 1080p flatscreen for your entertainment center, you’re plowing through your Blu-ray stacks of Lost or Friday Night Lights or Breaking Bad at a crisp, eyeball-thrilling 1920 x 1080 pixels, and then you see this: Sony’s launching a projector that’ll run at 4K,…
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Call: Computational Aesthetics in Games: Special issue of T-CIAIG
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Read more: Call: Computational Aesthetics in Games: Special issue of T-CIAIGIEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) Special Issue: Computational Aesthetics in Games Special issue editors: Cameron Browne, Georgios N. Yannakakis and Simon Colton Deadline for submissions: October 28, 2011 AI research seeks to optimise the performance of artificial agents in their given domains, and in the area of games this does not mean simply making stronger opponents. We do not increase the player’s enjoyment of a game by beating them as quickly as possible, but by matching them at their level of expertise to engage them and provide an entertaining experience. While such aesthetic considerations are…
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