Author: Matthew Lombard


  • Disabled patients mind-meld with telepresence robots

    [From Science] [Image: Deus in machina. A semiautonomous robot can be controlled with the brain waves of paralyzed patients. Credit: José del R. Millán] Disabled Patients Mind-Meld With Robots by Sara Reardon on 6 September 2011 They’re not quite psychic yet, but machines are getting better at reading your mind. Researchers have invented a new, noninvasive method for recording patterns of brain activity and using them to steer a robot. Scientists hope the technology will give “locked in” patients—those too disabled to communicate with the outside world—the ability to interact with others and even give the illusion of being physically…

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  • Call: Emerging Learning Design 2012 Conference

    Call Announcement Emerging Learning Design 2012 Conference “Innovative Practices for Digital Teaching and Learning” June 1, 2012 Montclair State University http://eld.montclair.edu This one-day event will bring together educators from a wide variety of settings to share and learn about exemplary practices in hybrid, online, and emerging instructional technology pedagogy. [Note the “Immersive Technology” track below] Proposals will be peer reviewed and must be submitted via the online form at http://eld.montclair.edu by December 1st, 2011. For the proposal submission, please provide a title, 50-word description and 250-word abstract.…

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  • The power and limitations of 3D

    [From The Red & Black, the independent student newspaper of the University of Georgia] [Image from Angry AP] 3D will plague screens for years to come By MEGAN WHITE on September 25, 2011 My first televised encounter with the third dimension occurred at Disney World’s MGM Studios when I was only six years old. In order to fully embrace the tacky tourist experience, my parents had decided to take my sister and me to see “The Muppets” in the park’s high tech, state-of-the-art 3D theater. For a six-year-old in the 90s, anything involving the Muppets was instantly appealing, so with…

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  • Job: PhD studentship at Sheffield U. – Telemedicine: A Virtual Reality Solution project

    Project: Telemedicine: A Virtual Reality Solution EPSRC DTA PhD Studentship available at the Virtual Reality Lab Computer Science University of Sheffield Deadline for application 30th October 2011 Telemedicine is the use of telecommunication and information technologies in order to provide clinical health care at a distance. It helps eliminate distance barriers and can improve access to medical services that would often not be consistently available and for example save lives in critical care and emergency situations. This project will be investigating the challenge of providing a virtual reality solution for rich interactions between remote medical staff, working over the superfast…

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  • Augmented Reality meets gesture recognition

    [From MIT’s Technology Review] Augmented Reality Meets Gesture Recognition A new app superimposes imagery over your smart-phone view, and lets you interact with it via hand gestures. Thursday, September 15, 2011 By Tom Simonite To make its business software more effective, HP recently paid $10 billion for Autonomy, a U.K. software company that specializes in machine learning. But it turns out that Autonomy has developed image-processing techniques for gesture-recognizing augmented reality—the type of technology that could be more attractive to consumers than IT managers. Augmented reality involves layering computer-generated imagery on top of a view of the real world as…

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  • Call: Third International Conference on Virtual Worlds (VW’2012)

    Virtual Worlds III 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both…

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  • ‘Game Transfer Phenomena’: When videogamers transfer virtual experiences into real world impulses

    [From Nottingham Trent University; see also coverage from BBC Newsbeat] Excessive videogamers transfer virtual experiences into real world impulses Wednesday 21 September 2011 Some videogame players are becoming so immersed in their virtual gaming environments that when they stop playing they transfer some of their virtual experiences to the real world, according to new research. The first of its kind study, led by experts at Nottingham Trent University, reveals that some gamers experience ‘Game Transfer Phenomena’ (GTP) which results in them doing things in the real world as if they were still in the game. Extreme examples of GTP have…

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  • Call: IASTED African Conference on Modelling and Simulation

    CALL FOR PAPERS The Fourth IASTED African Conference on Modelling and Simulation AfricaMS 2012 Science and Technology – A Platform for Sustainable Development September 3 – 5, 2012 Gaborone, Botswana SPONSORS The International Association of Science and Technology for Development (IASTED) Technical Committee on Modelling and Simulation Technical Committee on Optimization World Modelling and Simulation Forum (WMSF) HOST ORGANIZATION University of Botswana CONFERENCE CHAIR Prof. Francis Ogwu University of Botswana, Botswana LOCAL ARRANGEMENTS CHAIR Prof. George O. Anderson University of Botswana, Botswana LOCATION Located in Southern Africa, Botswana is a country famous for the Kalahari Desert, friendly people, and beautiful…

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  • MIT develops a 360-degree stereoscopic 3D motion picture camera system

    [From 3DTV.com (important note: as of September 22, 2011 the original post at 3DTV is infected by a Trojan Horse)] MIT Develops a Panoramic 3D Motion Picture Camera System By Mike Lata on September 19, 2011 MIT continues to show interest in 3D technology in film; and has just developed a camera rig that aims to completely immerse viewers into the picture. The reason it offers such immersion is that 3D pictures being filmed with this camera will have 360-degree stereoscopic 3D. This will allow images to appear all around viewers. What is also interesting about this new camera rig…

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  • Call: 7th Global Conference – Cybercultures: Exploring Critical Issues

    Conference Announcement / Call for papers 7th Global Conference Cybercultures: Exploring Critical Issues Thursday 3rd May – Saturday 5th May 2012 Prague, Czech Republic This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the growing adoption of information technologies for inter- human communication. The project will also focus on assessing the continuing impact of emergent cybermedia for human communication and culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which cybermedial and technological advances are occurring.…

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  • Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to

    [From Computerworld] Opinion HAL 9000 — not just in space anymore Your phone and other devices are quickly evolving into intelligent robot assistants you can talk to By Mike Elgan September 17, 2011 Computerworld – A few years ago, the Pentagon launched a program to create a fully functional HAL 9000 — the intelligent software robot depicted in the 1968 sci-fi classic 2001: A Space Odyssey. If you’ll recall, the movie HAL carried on conversations in natural language, monitored the spaceship and communications from Earth and notified the crew about important events just at the right time. HAL could also…

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  • Gamer Commute video brings gaming world to life

    Gamer Commute video brings gaming world to life Here’s a change of pace post: The short (2:17 minute) video Gamer Commute by FreddieW (Freddie Wong and Brandon Laatsch) provides an entertaining example of the merging of real and virtual, illustrating a form of inverse presence.…

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