Author: Matthew Lombard


  • Healthspot replaces doctor’s office with a telepresence kiosk

    [From Gizmag] Healthspot replaces doctor’s office with a telepresence kiosk By David Szondy January 27, 2013 Telepresence physicians have been predicted since Hugo Gernsback foresaw the “radio doctor” in the 1920s. HealthSpot of Dublin, Ohio takes this idea a step further with its HealthSpot Station. It’s a telepresence kiosk that acts as an alternative to the traditional doctor’s office.…

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  • Call: InSight 2: Engaging the Health Humanities

    INSIGHT 2: ENGAGING THE HEALTH HUMANITIES The call for proposals for the InSight 2: Engaging the Health Humanities, an international exhibition and publication offering frameworks for examining linkages, experiences, visualisations and productive imaginings at the nexus of the health humanities, design and community engagement. The health humanities, an interdisciplinary domain of study which connects the arts, humanities, bioethics and social sciences, among other areas, is concerned with human needs and experiences related to health and healthcare. A human-centred design approach to health and well-being involves community members in identifying, and co-creating solutions to, issues and problems that affect them. Community…

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  • AlterEgo: Humanoid robotics, VR to improve social interactions

    [From AZoRobotics] Humanoid Robotics and Virtual Reality to Improve Social Interactions Published on January 24, 2013 Social pathologies, including schizophrenia, autism and social phobia, are mainly characterised by difficulties in interacting with other people. This causes much suffering both for the person and those that surround them. A new project, that aims to improve social interactions, will develop and test an innovative rehabilitation method using humanoid robotics and virtual reality. The collaborative European research team, including Dr Krasimira Tsaneva-Atanasova and Professor Mario di Bernardo from the Department of Engineering Mathematics at the University of Bristol, have been awarded €2.9 million…

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  • Call: Your research for meta-analysis on presence

    Studies sought for meta-analysis on presence We are currently gathering candidate studies for a meta-analysis examining the effect of immersive virtual reality technology on self-reported presence. We are investigating the effect of relative high vs. low immersive levels as operationalized across various hardware and software variables. The studies we are including either manipulate overall levels of immersion (e.g., head-mounted display vs. mental simulation, CAVE environment vs. desktop monitor, etc.) or the levels of a particular immersive system component (e.g., different fields of view, stereoscopic vs. monoscopic visuals, stereo vs. mono audio, different update rates, etc..). A list of most of…

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  • Detroit Auto Show attendees get virtually in the driver’s seat

    [From The Detroit News, where the story includes many more images] Automakers put attendees virtually in the driver’s seat By Tony Briscoe, The Detroit News January 21, 2013 Detroit— The North American International Auto Show is letting consumers get a taste of what it’ll be like to be behind the wheel of many new models. In the middle of the Ford Motor Co. show floor, people can test their racing skills in the virtual simulation of the brand’s sports technology of the Focus. Technicians strap volunteers into an elevated two-seat cockpit controlled by four mechanical legs that allow the drivers…

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  • Call: International Journal of Technoethics (IJT)

    International Journal of Technoethics Call for Submissions (deadline: May 1, 2013) Editor-in-Chief: Rocci Luppicini, University of Ottawa, Canada Published: Quarterly The Editor-in-Chief of the International Journal of Technoethics (IJT) would like to invite you to submit a manuscript for the next submission deadline: May 1, 2013. The following describes the mission, coverage, and guidelines for submission to IJT. Mission The mission of the International Journal of Technoethics (IJT) is to evolve technological relationships of humans with a focus on ethical implications for human life, social norms and values, education, work, politics, law, and ecological impact. This journal provides cutting-edge analysis…

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  • Beyonce lip-synced at the Inauguration, betrayed the world [Updated]

    [From Jezebel, where the story includes a link to the performance; see Aretha Franklin’s comments, including “In 2009, I wanted everything to be live and on the real side for the moment as it actually happened,” in The Detroit Free Press] Beyoncé Lip-Synced at the Inauguration, Betrayed the World [Updated] Dodai Stewart Jan 22, 2013 In the most earth-shattering piece of news since that of her own pregnancy, it has been confirmed that Beyoncé — as in, Beyoncé — LIP-SYNCED THE NATIONAL ANTHEM at the Inauguration. Oh my god how could you? According to Nico Hines, writing for the Times…

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  • Call: HRI-2013 Workshop on Probabilistic Approaches for Robot Control in HRI

    WORKSHOP CALL FOR PAPERS HRI-2013 Workshop on Probabilistic Approaches for Robot Control in HRI URL: http://robotics.usc.edu/~hri/parc-hri CONFERENCE: 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI-2013) LOCATION: National Museum of Emerging Science and Innovation (Miraikan), Tokyo, Japan IMPORTANT DATES: Submission deadline: Friday, January 25, 2013 [EXTENDED] Notification: Monday, January 28, 2013 Camera-ready deadline: Sunday, February 3, 2013 Workshop: Sunday, March 3, 2013 …

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  • How telepresence tech may change the small business of 2063

    [From BBC News, where the story includes additional images] Viewpoint: The small business of 2063 By Alastair Reynolds Author 3 January 2013 Our world is changing faster than ever and, in recent years, a number of transformative technologies have moved from science fiction and the research and development R&D laboratory into the realm of practical application. These new technologies, combined with demographic shifts and globalisation, will have a profound impact on the future of SMEs. Who would have thought that advanced machinery and electronics such as GPS navigation tools, which only a decade ago would have seemed completely science fictional,…

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  • Call: INPUTS / OUTPUTS: Causality in Engagement, Immersion, Presence and Related Concepts in Performances and HCI

    Conference Call for Papers INPUTS / OUTPUTS: Inter-disciplinary Approaches to Causality in Engagement, Immersion, Presence and Related Concepts in Performance and Human Computer Interaction  26 June 2013 Brighton, UK Deadline for contributions 22nd February 2013 Engagement is much sought after in the public discourse of politics, theatre and education. Immersion, presence, and motivation attract further research to the engagement continuum.  The goal of this symposium is to inspire an interdisciplinary spectrum of academics, practitioners and funders interested in deeper engagement (and related terms) toward novel collaborative solutions and projects. By mixing practitioners and researchers from arts, media and science, the…

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  • Disney’s DreamPlay AR brings toys and characters to life

    [From Reuters, where the story includes an additional image] Disney joins JAKKS, LA billionaire to bring toys to life By Ronald Grover LOS ANGELES | Tue Jan 8, 2013 (Reuters) – Walt Disney toys are sold around the world. Now, children can find them in the cloud as well. The media giant is teaming up with toy company JAKKS Pacific and Patrick Soon-Shiong, Los Angeles’ wealthiest person, on a new line of toys – with a nifty technological twist designed to link the goodies that kids lug home from the store with Disney’s stable of well-known animated characters. “DreamPlay”, developed…

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  • Call: Physical and Digital in Games and Play seminar

    Call for Papers: Physical and Digital in Games and Play seminar May 29-31, 2013, University of Tampere, FINLAND Digital games have had a visible role on the contemporary rise of game cultures and game studies, but there are still under-explored research areas in the relation of digital games to other forms of games and play, including e.g. traditional card and board games, play with physical toys, paper-based puzzles, and physical sport games. The research carried out in such areas holds potential for both interesting comparative work in theoretical and empirical game studies, as well as for serving inspiration for experimental…

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