Author: Matthew Lombard
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Embracing VR therapy for military patients
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Read more: Embracing VR therapy for military patients[From Time] [Image: The U.S. military is already using virtual-reality therapy to help troops suffering from post-traumatic stress disorder. Air Force photo / Senior Airman Renae Kleckner] Embracing Virtual Reality By Artin Terhakopian April 03, 2013 The flood of behavioral-health problems in the military seems to have peaked. Fortunately, things stayed far from the degeneracy of the late 1960s and early 1970s described by Colonel Robert Heinl Jr. in his 1971 Armed Forces Journal article. Things are definitely changing for the better. It is now over two years since the publication of General Peter Chiarelli’s Health Promotion, Risk Reduction, Suicide…
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Call: TEI 2014 – Conference on Tangible, Embedded and Embodied Interaction
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Read more: Call: TEI 2014 – Conference on Tangible, Embedded and Embodied InteractionTEI 2014 8th International Conference on Tangible, Embedded and Embodied Interaction Munich, Germany February 16 – 19, 2014 http://www.tei-conf.org/14/ Call for Participation The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines,…
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Pulse, a first-person ‘blind’ video game, offers new perspective
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Read more: Pulse, a first-person ‘blind’ video game, offers new perspective[From Canada’s Metro, where the story includes a 4:25 minute video from Kickstarter; more information is available at Polygon] Vancouver developed first-person ‘blind’ video game offers new perspective By Elizabeth Hames Metro April 1, 2013 A group of Vancouver developers is offering gamers a new way to see. Pulse, a first-person video game prototyped by Vancouver Film School students, features a blind protagonist who uses echolocation to create a mental picture of their environment. Thus, the player can “see” only what is directly in front of or beside them, while the rest of their world remains dark. While the game…
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Job: Interaction Lab and Knowledge Transfer Manager, City University London
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Read more: Job: Interaction Lab and Knowledge Transfer Manager, City University LondonInteraction Lab and Knowledge Transfer Manager, City University London Reference Number: 60010778 Location: Northampton Square School / Central Function: Conjoint Schools of Engineering and Mathematical Sciences and Informatics Department: School of Informatics Contract Duration: Permanent Hours: Full-time Salary Range (£): 34223 – 39649 Background Outstanding individual to manage City University London Interaction lab resources, business development, and conduct UX consultancy services and knowledge transfer activities. City University London is a global University committed to academic excellence with a focus on business and the professions and an enviable central London location. The University is in the top 5% of universities in…
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“Smell-o-Vision” display emits localized virtual odors
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Read more: “Smell-o-Vision” display emits localized virtual odors[From Gizmag; see also Google’s April 1st entry into this space, Google Nose BETA] “Smell-o-Vision” display emits localized virtual odors By Darren Quick April 1, 2013 Localized dimming is a feature found in many televisions these days, but what about a display capable of producing localized smells? That’s exactly what a team from the Tokyo University of Agriculture and Technology in Japan has created. The “smelling screen” that was recently presented at the IEEE Virtual Reality 2013 conference in Orlando, Florida can produce odors that appear to emanate from specific areas of the screen. Over the years, we’ve seen various…
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Call: Journal of Virtual Worlds Research workshop at ICIS 2013 and “Virtual Worlds – Meta Analysis” issue
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Read more: Call: Journal of Virtual Worlds Research workshop at ICIS 2013 and “Virtual Worlds – Meta Analysis” issueSave the Date: JVWR [Journal of Virtual Worlds Research] workshop ICIS 2013 (Milan, Italy, December 15) and CFP for “Virtual Worlds – Meta Analysis” Issue Motivation and Scope The first thematic issue of our 7th year (next year) will focus on meta analysis of virtual worlds. The issue will connect with JVWR workshop in Milan, Italy on December 15th, 2013 (as part of AIS ICIS 2013 http://icis2013.aisnet.org/). For this issue, “meta-analysis” means a particular review of corpus of knowledge about an aspect of virtual worlds. It can be a classic literature review, or a more formal statistical meta analysis (see…
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Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming?
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Read more: Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming?[From The Verge, where the story includes video interviews and additional images] Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming? Cliff Bleszinski, Chris Roberts, Paul Bettner, and Palmer Luckey share their vision for the future of gaming By Ellis Hamburger on March 9, 2013 The SXSW Gaming Expo is preposterously loud. At one side of the room, a Starcraft tournament is reaching its climax, but on the other side, one group of guys is yelling louder. They sound like a basement full of adolescents discussing the newest Electronic Gaming Monthly cover story, or like the NINTENDO SIXTY-FOUR…
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Call: Computer Game Space – Concept, Form and Experience (Conference on Philosophy of Computer Games)
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Read more: Call: Computer Game Space – Concept, Form and Experience (Conference on Philosophy of Computer Games)Call for Papers 7th International Conference on the Philosophy of Computer Games Computer Game Space – Concept, Form and Experience We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013. Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as “action space”, “possibility space”, “experiential space” to explain central aspects of…
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How one Russian millionaire wants to save the world… with immortal cyborgs
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Read more: How one Russian millionaire wants to save the world… with immortal cyborgs[From Digital Trends, where the story includes additional images] How one Russian millionaire wants to save the world … with immortal cyborgs By Andrew Couts — March 28, 2013 Dmitry Itskov has a plan to save humanity from impending doom. The question is whether we will still be “human,” if Itskov’s dreams come true. At least, that’s one of the many, many questions. The 32-year-old Russian mogul, who made his fortune as founder of the Web publishing company New Media Stars, is creator of the 2045 Initiative, a non-profit, and its Avatar project, which seeks to transpose human consciousness into…
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Call: Technoethics and New Military Technologies – Special issue of International Journal of Technoethics
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Read more: Call: Technoethics and New Military Technologies – Special issue of International Journal of TechnoethicsINTERNATIONAL JOURNAL OF TECHNOETHICS (IJT) Editor-in-Chief: Rocci Luppicini, University of Ottawa, Canada Published: Quarterly (both in Print and Electronic form) Special Issue on Technoethics and New Military Technologies Submission deadline: August 1, 2013 Guest Editor: Marcus Schulzke, State University of New York at Albany New military technologies are transforming warfare, allowing wars to be fought at longer distances, with greater asymmetries of risk, and at higher speeds than ever before. Some of these technologies seem to mark radical new directions in the way wars are fought by upsetting traditional military roles and introducing entirely new domains of conflict. Emerging technologies…
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‘Virtual Exertions’ research uses muscle activity to move virtual objects
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Read more: ‘Virtual Exertions’ research uses muscle activity to move virtual objects[From The Wisconsin Institute for Discovery at the University of Wisconsin–Madison; the story includes a 1:41 minute video] ‘Virtual Exertions’ research uses muscle activity to move virtual objects [VIDEO] March 26, 2013 Marianne English Today’s smartphones and computers offer gestural interfaces where information arrives at users’ fingertips with a swipe of a hand. Still, researchers have found that most technology falls short in making people feel as if they’re interacting with virtual objects the same way they would with real objects. But a WID team says it has developed, for the first time, a way to move virtual objects in an…
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Call: HCI 2013 (Annual Conference of the Specialist HCI group of the BCS)
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Read more: Call: HCI 2013 (Annual Conference of the Specialist HCI group of the BCS)You are invited to participate in HCI 2013, which will be hosted by the School of Information Systems, Computing and Mathematics at Brunel University, London in conjunction with the British Computer Society from Monday 9th September 2013 until Friday 13th September 2013 Some History HCI 2013 is the 27th Annual Conference of the Specialist HCI group of the BCS, the BCS Interaction SG. Since its establishment in 1985, the conference has become the leading annual HCI conference in Europe. As well as being a leading venue for dissemination, the conference has a history of nurturing research careers- many of the…
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