Author: Matthew Lombard
-
Never break presence: New AMD technology platform for immersion and responsiveness in VR environments
Published:
Read more: Never break presence: New AMD technology platform for immersion and responsiveness in VR environments[As I mentioned in a post in the ISPR Members Facebook group yesterday, I’ve noticed what seems to be an increase in the use of the term presence in the tech industry and press; here’s a good example from AMD; this is the company’s press release but it’s been covered in venues like Slashgear and Forbes, and Sasa Marinkovic, the head of software marketing for AMD’s computing and graphics group, writes about it in detail in a new piece in TechCrunch titled “First Rule of VR: Don’t Break the Presence.” –Matthew ] AMD Takes Aim at Exceptional Content, Comfort and…
-
Call: Space and Place – 6th Global Meeting
Published:
Read more: Call: Space and Place – 6th Global MeetingCall for Papers Space and Place 6th Global Meeting Institution: Inter-Disciplinary.Net – Mansfield College, University of Oxford Location: Oxford (United Kingdom) Date: September 3-5, 2015 Deadline: May 1, 2015 Space and place affect the very way in which we experience, understand, navigate and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against marginalised individuals, groups and populations, constructing a lived landscape of division and disenfranchisement, inclusion and exclusion — whether it be in terms of ideology, nationality, culture, economic status, religious orientation, gender or sexuality. Space and place, are also the focus of…
-
The Realm: Adding physical resistance to 3D gaming
Published:
Read more: The Realm: Adding physical resistance to 3D gaming[Incorporating not just tracking, touch or vibration but physical resistance in screen-based and more immersive technologies has exciting potential applications… This is from Forbes, where the story includes other pictures and a 2:37 minute video; for more information see http://www.therealmsystem.com –Matthew ] World’s First 3D Force Gaming Tech Launches Crowdfunding Campaign on Kickstarter Jason Lim 2/18/2015 In the backyard of a terrace house in the Sydney suburb of Paddington, the world’s first gaming system that measures energy expenditure whilst using resistance, is being developed. The start-up behind it is The Realm, a tiny team with a big vision. Many have…
-
Call: 21st century photography: Art, philosophy, technique
Published:
Read more: Call: 21st century photography: Art, philosophy, techniqueCALL FOR PAPERS 21st century photography: art, philosophy, technique Central Saint Martins, University of the Arts London 5-6 June 2015 Abstracts due March 10, 2015 This trans-disciplinary conference aims to explore a series of themes that emerge from the understanding of contemporary photography as the basic unit of visual communication of the age of technology: online, off-line and between the lines. The aim is to bridge the gap between aesthetic, philosophical and technological approaches to the photographic image and to prompt participants from different backgrounds (fine art, critical theory, philosophy, software/hardware) to engage with each other and to open new…
-
Valley of the Dolls: Nagora, Japan’s departed residents are ‘replaced’ by scarecrow replicas
Published:
Read more: Valley of the Dolls: Nagora, Japan’s departed residents are ‘replaced’ by scarecrow replicas[Another unusual context for social presence… this is from All Day, where there are 21 more images and the link below to a 6:30 minute documentary on Vimeo. I particularly like that you can ‘visit’ the town and its dolls via Google Earth. For a more unsettling example of this kind of thing, there’s Mexico’s Isla de las Munecas (Island of the Dolls) – see isladelasmunecas.com and the 2:34 minute video by David Maurice Smith on Vimeo. –Matthew ] Nagora, Japan: Valley Of The Dolls By Ash M. Richter If all of your neighbors were replaced by dolls, what would…
-
Call: Cognitive Models and Emotions Detection for Ambient Intelligence (COMEDAI 2015)
Published:
Read more: Call: Cognitive Models and Emotions Detection for Ambient Intelligence (COMEDAI 2015)CALL FOR PAPERS Cognitive Models and Emotions Detection for Ambient Intelligence (COMEDAI 2015) Special Session of the 9th International Symposium on Intelligent Distributed Computing (http://islab.di.uminho.pt/idc2015/) 7th-9th October 2015, Guimarães, Portugal http://islab.di.uminho.pt/comedai2015/ The detection and recognition of human emotions and social signals is a key issue in the development of socially intelligent systems. This interdisciplinary field has been lastly provided some applications including marketing, autism therapy for children and at-home medical care and assistance. Given the tendency of the worldwide society, the step further would be to design Ambient Intelligence systems able to take care of elderly and disabled people.…
-
Dolby dives into virtual reality with Atmos surround sound for VR
Published:
Read more: Dolby dives into virtual reality with Atmos surround sound for VR[This story from The Verge includes some interesting impressions comparing standard and Dolby Atmos audio for different VR content; only a step forward, but it’s (exciting) early days. –Matthew ] Dolby dives into virtual reality with Atmos surround sound for VR By Bryan Bishop on February 26, 2015 As the momentum behind virtual reality slowly continues to build we’re seeing more traditional movie companies dip their toes into the medium. Today Dolby is announcing a partnership with Jaunt that will bring its Atmos surround sound technology to the world of VR — and it may turn out that virtual reality…
-
Call: UCDAS 2015 – 2nd IEEE Workshop on User-Centered Design and Adaptive Systems
Published:
Read more: Call: UCDAS 2015 – 2nd IEEE Workshop on User-Centered Design and Adaptive SystemsCall For Papers IEEE COMPSAC 2015: UCDAS: 2nd Workshop on User-Centered Design and Adaptive Systems Taichung, Taiwan – July 1-5, 2015 Submission deadline: March 18, 2015 The 2nd IEEE International Workshop on User Centered Design and Adaptive Systems, UCDAS 2015, is co-located with COMPSAC 2015, http://www.computer.org/portal/web/COMPSAC/home. The aim of this Workshop is to introduce the combination of different disciplines to build adaptive systems. Also, to discuss this approach and the state-of-the-art advances in research and development of the construction of user-centered adaptive systems. This Workshop is addressed to researchers from different disciplines in academia and industry, as well as practitioners,…
-
Using VR to alter experience of neck pain
Published:
Read more: Using VR to alter experience of neck pain[I wonder how this will change physical rehabilitation in the future – manipulating perceptions of a person’s body movement can affect, and logically could be used to treat, their experience of pain; this is the press release from the University of South Australia. –Matthew ] Neck pain can be changed through altered visual feedback February 23 2015 Using virtual reality to misrepresent how far the neck is turned can actually change pain experiences in individuals who suffer from chronic neck pain, according to research published in Psychological Science, a journal of the Association for Psychological Science. It may seem like…
-
Call: “I”Robot? Rethinking the I-You Relation through Dialogical Philosophy in the Ethics of AI and Robotics (AI & Society special issue)
Published:
Read more: Call: “I”Robot? Rethinking the I-You Relation through Dialogical Philosophy in the Ethics of AI and Robotics (AI & Society special issue)Call for Papers: Special Issue AI & Society http://link.springer.com/journal/volumesAndIssues/146 (2015) Editor (Kathleen Richardson) “I”Robot? Rethinking the I-You relation through dialogical philosophy in the Ethics of AI and Robotics ABSTRACTS accepted now – end of March This Special Issue: “I”Robot? Rethinking the I-You relation through dialogical philosophy in the Ethics of AI and Robotics will address issues in dialogical philosophy (Buber), concerning the nature of “I” and “You” and the relatedness between them (Buber, Stawarska, Bakhtin, Husserl, Derrida). AI robotic scientists develop embodied agents (robots) with a (potential) viewpoint to interact with humans. We will explore what kinds of “I” models…
-
Japanese owners hold funerals for ‘dead’ robot dogs
Published:
Read more: Japanese owners hold funerals for ‘dead’ robot dogs[This is a dramatic illustration of the power of the form of presence in which a medium itself is perceived as a social actor! The story is from The Japan Times, where it includes two more images. –Matthew ] [Image: An A-Fun employee put[s] the Sony’s pet robot AIBOs at an altar prior to hold[ing] the robots’ funeral at the Kofukuji Temple in Isumi, Chiba Prefecture. | AFP-JIJI] An afterlife for man’s best robot friend? AFP-JIJI Feb 25, 2015 Incense smoke wafts through the cold air of the centuries-old Buddhist temple as a priest chants a sutra, praying for the…
-
Call: Games and Transgressive Aesthetics Workshop at DiGRA 2015
Published:
Read more: Call: Games and Transgressive Aesthetics Workshop at DiGRA 2015Call for Abstracts: Games and Transgressive Aesthetics Workshop at DiGRA 2015 May 14th-17th at Leuphana University Lüneburg, Germany Overview: Digital games have a reputation for including excessive violence, and violent content tends to be the focal point when games become the target for public criticism. However, as interacting with the gameworld through the use of simulated violence is a convention in many games; and while game violence certainly can be experienced as unsettling, it seldom leads the game to become ”unplayable” for players. Rather, it seems that the game context contributes to reduce the offensiveness of such content. Indeed, players…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2026 (10)
- March 2026 (44)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)