Author: Matthew Lombard


  • First person report: “My life as a (telepresence) robot”

    [This is a long but extremely interesting first person account of what it’s like to use a (current) telepresence robot; the story is from Wired, where it features more pictures and two videos. I’m anxious to see how the experience will change as the technology evolves. -Matthew] [Image: Christie Hemm Klok/WIRED] My Life as a Robot Emily Dreyfuss September 8, 2015 I have been part robot since May. Instead of legs, I move on gyroscopically stabilized wheels. Instead of a face, I have an iPad screen. Instead of eyes, a camera with no peripheral vision. Instead of a mouth, a…

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  • Call: 12th International Conference on the Design of Cooperative Systems (COOP 2016)

    12th International Conference on the Design of Cooperative Systems 23-27 May, 2016 Trento, Italy http://www.coop2016.unitn.it/ IMPORTANT DATES 8 November 2015 – Deadline for paper submissions 18 December 2015 – Notification of acceptance/rejection 23-27 May 2016 – COOP 2016 conference in Trento (Italy) MAKING TOGETHER COOP is one of the key European conferences on Cooperative Systems, Computer Supported Cooperative Work (CSCW) and Collaborative Computing and is affiliated to EUSSET – the European Society for Socially Embedded Technologies. COOP 2016 will be the twelfth edition of this biennial conference and will take place in Trento, Italy, organised by the department of Information…

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  • ‘Can You Walk the Walk?’ VR promotion takes you 110 stories in the air between Trade Center Towers

    [The ultimate ‘virtual cliff’? It’d be interesting to compare responses to the VR promotion and the 3D IMAX film experience. This story is from Nuke the Fridge, where it includes another picture, the mentioned video and the official trailer; another video of a user’s experience is on YouTube and Sony’s press release is available from PR Newswire. –Matthew] THE WALK Virtual Reality Experience Will Blow Your Mind Louis Love September 7, 2015 The next movie by legendary film maker Robert Zemeckis, The Walk, is set to open in theaters on October 9. The film chronicles the real life events of…

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  • Job: Assistant Professor in History of Digital Media at University of California, Santa Cruz

    Assistant Professor History of Digital Media University of California, Santa Cruz The History of Art and Visual Culture Department (havc.ucsc.edu), at the University of California, Santa Cruz (UCSC), invites applications for a tenure-track Assistant Professorship in the History of Digital Media. We seek a teacher and scholar with expertise in the history and theory of one or more of the following areas: Internet culture, video games, digital imaging and design, social media, and related applications. Priority will be placed on hiring an interdisciplinary scholar who attends to the visual culture of digital media and analytically examines the social and historical…

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  • University of Guelph lab studies real kids as they cross virtual roads

    [It’s seldom mentioned but the valuable psychology research in the story below, along with so many other projects that use VR, wouldn’t work if the technology didn’t evoke presence. The CBC has a new story on this work, including a 6:52 minute audio interview with the Dr. Morrongiello, but the story below from the Guelph Mercury provides a more detailed description of the Lab setup and how it’s being used. –Matthew] University of Guelph lab studies real kids as they cross virtual roads By Andrea Gordon Aug 28, 2014 GUELPH—The basement room in the psychology building at the University of…

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  • Call: Chapters for Serious Games and Edutainment Applications 2

    Call for Chapters Serious Games and Edutainment Applications 2 Publisher: Springer-Verlag, UK Editors Prof. Minhua Ma, University of Huddersfield, UK Dr. Andreas Oikonomou, Nottingham Trent University, UK Prof. Lakhmi Jain, University of South Australia, Australia Chapter proposal due: 18 Nov 2015 BOOK DESCRIPTION Over the past two decades game technologies have been experiencing explosive growth and widespread applications in education and professional training. Many studies have identified the benefits of using serious games and gamification in a variety of edutainment applications. Following the big success of Serious Games and Edutainment Applications published in 2011, which has been heavily downloaded (over…

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  • Japan’s ‘Cardboard Theater’ uses your tablet to create a private movie house

    [Ah, the steps we’ll take to create a sense of presence! This is from Mashable, where the story features many more images and the how-to video; for more coverage see CNN’s 1:12 minute report. –Matthew] Japan’s ‘Cardboard Theater’ uses your tablet to create a private movie house Adario Strange June 2, 2015 Japan is known for its quirky trends that don’t always make sense to the rest of us, but this latest one might be a winner: the Cardboard Theater. The set-up, designed to deliver a private, somewhat immersive movie-watching experience, consists of a large cardboard box and a tablet…

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  • Call: Digital Humanities 2016

    Digital Humanities 2016 12-16 July, Kraków, Poland http://dh2016.adho.org/about/ Digital Humanities 2016 conference will take place in Kraków, Poland; this is only the second time (after Debrecen 1998) that the conference comes to Central/Eastern Europe. The region’s rich past and its recent rapid growth has inspired the conference theme, ‘Digital Identities: the Past and the Future’. The conference is hosted jointly by the Jagiellonian University and the Pedagogical University of Kraków. Their collaboration is a manifestation of the vivid digital humanities scene emerging in Poland’s major centre of learning and culture. Call for Proposals I. GENERAL INFORMATION The Alliance of Digital Humanities Organizations…

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  • New documentary explains the art of ‘breaking the fourth wall’

    [‘Direct address,’ in which a mediated person or other social actor seems to look at and talk to the viewer, clearly can evoke a sense of presence; when it happens suddenly and unexpectedly it’s called ‘breaking the fourth wall’; the new 8:21 minute documentary described in this story from Design TAXI explains with lots of examples. While it notes the ways the technique breaks presence (though it doesn’t use that term), it also points (at 5:52) to how the technique increases ‘intimacy’ and ‘pulls us in.’ For an entertaining compilation of examples watch Press Play’s 8:38 minute video; for a…

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  • Call: VRTGO 2015

    [Information about the upcoming VRTGO 2015 conference from Road to VR, where the story includes several images. -Matthew] ‘VRTGO 2015′ UK Conference to Usher in Consumer VR on November 12th By Paul James – Jul 16, 2015 One of Europe’s premiere industry VR conferences, VRTGO, is back on November 12th and, like last year, the event promises appearances from some big industry names and a greater emphasis on commercial virtual reality. The north of England isn’t the first place you’d pick should you be asked to identify a UK hotbed of VR activity, yet VRTGO 2014 proved just how wrong…

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  • VR film ‘Waves of Grace’ immerses you in Ebola survivor’s story

    [The projects described in this story from The Creators Project blog (which features more images) are among the most powerful and important applications of presence (and note the explicit and indirect references to presence responses here). –Matthew] An Ebola Survivor’s Story, Told in Virtual Reality By Kevin Holmes — Sep 1 2015 Think of VR filmmaking and you’ll probably conjure images of fantastical CG worlds where viewers get lost and escape reality. But the films of virtual reality production company Vrse.works challenge that notion. Released today is immersive documentary, Waves of Grace—the film follows ebola survivor Decontee Davis around West…

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  • Call: Electronic Visualisation and the Arts Australasia (EVAA) 2016

    EVAA 2016 Electronic Visualisation and the Arts Australasia 2016 University of Canberra, Canberra, Australia 5th and 6th March, 2016 http://evaa.com.au/ Call for proposals EVAA is an interdisciplinary conference on visual technologies in culture, the arts and humanities. It is affiliated with EVA London (http://www.eva-london.org/). We welcome contributions from scholars, practitioners and professionals from fields including digital humanities, computer and information science, design, media, art practice, GLAM and heritage. In all these fields data and its representations are transforming practice and scholarship: this conference is about how we respond to this challenge. EVAA is currently calling for proposals for short papers…

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