Author: Matthew Lombard
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Call: AIC 2016 – 4th Edition of the International Workshop on Artificial Intelligence and Cognition
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Read more: Call: AIC 2016 – 4th Edition of the International Workshop on Artificial Intelligence and CognitionCALL FOR PAPERS AIC 2016 4th Edition of the International Workshop on Artificial Intelligence and Cognition New York, USA, July 17th-18th 2016 Workshop website: http://di.unito.it/AIC2016/ Co-located with IJCAI 2016: http://ijcai-16.org/ Follow us on Twitter: https://twitter.com/AIC_Workshop hashtag: #aic2016ws AIC 2016 will be an official workshop of the BICA 2016, 7th Conference on Biologically Inspired Cognitive Architectures and will be one of the international events that will take place in July in New York under the HLAI framework, a joint effort between the major Artificial Intelligence conferences and academic events explicitly targeting different approaches and works towards the achievement of human-level intelligence…
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Meet Xiaoice. She’s empathic, caring, and always available – just not human
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Read more: Meet Xiaoice. She’s empathic, caring, and always available – just not human[Chatbots are increasingly capable of passing the Turing Test, with users not able to distinguish them from humans, but I find it particularly interesting that even when users are aware that they’re conversing with an AI they don’t care and still treat it as they would a human. This story is from Nautilus, where it includes other images. According to The Daily Dot, “There’s no English counterpart for Xiaoice yet, but if you speak Mandarin, you can test her out on this website.” –Matthew] Your Next New Best Friend Might Be a Robot Meet Xiaoice. She’s empathic, caring, and always…
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Call: SafePlan: “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” ICAPS 2016 Workshop
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Read more: Call: SafePlan: “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” ICAPS 2016 WorkshopCall for Papers SafePlan: ICAPS 2016 Workshop on “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” to be held at the 2016 International Conference on Automated Planning and Scheduling (ICAPS), London, UK http://fourbythree.eu/icaps2016/ http://icaps16.icaps-conference.org/safeplan/ Important Dates: Submission deadline: March 4, 2016 Notification of acceptance: April 1, 2016 Final paper submission: April 30, 2016 Workshop Date: June 11th or 12th 2016 We are pleased to invite you to contribute to this workshop which aims to bring together experts active in the field of planning and scheduling (P&S) with those in human-robot interaction with particular emphasis on safety. The sector experiences a…
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Immersit’s 4D motion sofa kit makes VR-TV-Gaming more ‘real’
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Read more: Immersit’s 4D motion sofa kit makes VR-TV-Gaming more ‘real’[Here’s yet another way we’re trying to increase presence in our mediated experiences; this one is interesting in part because it works with both TV sets and VR headsets. The story is from Engadget, where it includes more images and a 3:53 minute video. –Matthew] Immersit’s crazy 4D motion sofa kit hits Kickstarter Turn your couch into a bucking bronco for around $750. Steve Dent February 11, 2016 Immersit thinks that your gaming, virtual reality or home cinema experience could be a little more dynamic. To fix that, it just launched its Immersit 4D motion sim for your sofa on…
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Call: Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies
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Read more: Call: Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive NarratologiesCall for papers Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies University of Warsaw (Poland) 20-22 June 2016 http://www.konferencja.narratologia.uw.edu.pl/ Proposals deadline: 15th of March, 2016 Narrative is a universal phenomenon that shapes virtually every aspect of human life. Narrative exists across time, culture – from the cave narratives of Lascaux, to the hypertext narratives of contemporary cyberspace. And together with the proliferation of narrative forms, there are also the myriad ways of understanding and defining them. Consequently, narrative can be understood as the ‘representation of at least two real or fictive events’ (Gerald Prince), as…
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‘Doors’ models how to bridge physical and virtual worlds
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Read more: ‘Doors’ models how to bridge physical and virtual worlds[This simple and elegant presence-evoking installation could be a model for one way to help users move between nonmediated and mediated realities; the original version of the story from Fast Company features a 1:21 minute video and more images. –Matthew] This Magical Door Lets You Explore The Virtual World Without Putting On A Headset There’s a chasm between our physical and virtual worlds. This captivating installation offers one way to bridge them. Mark Wilson February 10, 2016 It should feel like a cliché. Doors, a project by interactive studio The Ortiz, is something we’ve seen 1,000 times before: a portal…
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Call: 4th International Conference on User Science and Engineering 2016 (i-USEr 2016)
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Read more: Call: 4th International Conference on User Science and Engineering 2016 (i-USEr 2016)4th International Conference on User Science and Engineering 2016 (i-USEr 2016) 23rd to 25th August 2016 Melaka, Malaysia Official Website: http://fskm.uitm.edu.my/iuser2016/ DEADLINE FOR PAPER SUBMISSION: 15TH MARCH 2016 The 4th International Conference on User Science and Engineering 2016 (i-USEr 2016) will be held in Melaka, Malaysia from 23rd to 25th August 2016. i-USEr 2016 aims to address the main issues of concern within Human Computer Interaction (HCI) with a particular emphasis on the aspects of design, development and implementation of interfaces and the generational implications for design of human and technology interaction. This conference provides a platform for researchers, practitioners…
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Building theory: The four different types of stories in VR
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Read more: Building theory: The four different types of stories in VR[This is a thoughtful, example-filled, theory-building discussion of the essential elements of storytelling in VR, all with a focus on the user’s experience (including explicitly the experience of presence – see the third paragraph). It’s from Road to VR, where it includes the 29:39 minute podcast, another image and both mentioned videos. Several typos have been corrected. –Matthew] The Four Different Types of Stories in VR Voices of VR Podcast – Episode #293 By Kent Bye – Feb 4, 2016 For the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that’s possible within…
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Job: Lecturer/Senior Lecturer in Social Robotics at U. of Glasgow
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Read more: Job: Lecturer/Senior Lecturer in Social Robotics at U. of GlasgowLecturer/Senior Lecturer University of Glasgow – Research Institute of Neuroscience and Psychology Location: Glasgow Salary: £41,255 to £55,389 per annum Contract Type: Permanent Closes: 6th March 2016 Job Ref: 012096 http://www.jobs.ac.uk/job/AMV447/lecturer-senior-lecturer/ The University of Glasgow aims to develop a world-class research emphasis in social robotics, shared between the Institute of Neuroscience and Psychology and the School of Computing Science. Within the Institute, we aim to appoint a new member of staff who will significantly develop our research presence in this area. The appointment can be at Lecturer or Senior Lecturer level, dependent on the applicant’s credentials. Potential candidates should perform…
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Study: People dislike human-like social robots because they threaten our identity
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Read more: Study: People dislike human-like social robots because they threaten our identity[Robots are among many technologies that can evoke a sense of presence, a misperception of experience mediated by technology, in which the medium itself seems to be a living social actor. This story from IEEE Spectrum considers the possibility that as robots become more human-like in both appearance and behavior we’ll resist them as threats to our uniqueness (akin to anthropocentrism and computers). See the original story for an additional image featuring Geminoid DK with his doppelganger creator and the mentioned 2:56 minute video. –Matthew] Study: Nobody Wants Social Robots That Look Like Humans Because They Threaten Our Identity By…
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Call: Image/Interface Symposium, University of Toronto
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Read more: Call: Image/Interface Symposium, University of TorontoCALL FOR PRESENTERS Image/Interface Symposium University of Toronto, Friday May 13 and Saturday May 14, 2016 Co-hosted by the Department of Arts, Culture, and Media, University of Toronto Scarborough (UTSC) and the Jackman Humanities Institute (JHI), University of Toronto St. George. Deadline for submission of abstracts: Monday, February 29, 2016. Notification of acceptance: Mid-March 2016. Keynote Speakers: The Otolith Group, London-based art collective Lisa Parks, Professor of Film & Media Studies, UC Santa Barbara Julian Stallabrass, Professor of Modern & Contemporary Art, The Courtauld Institute of Art The Image/Interface symposium will explore the notion of technologies as physical objects—things, tools,…
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A video game IRL: Drone Racing League aims to be NASCAR in the air
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Read more: A video game IRL: Drone Racing League aims to be NASCAR in the air[Without using the terms, this story from NPR clearly describes the experience of presence in the context of teleoperation. Go to the original version for the 3:43 minute audio interview, a 1:06 minute video, and more images. For more on what it’s like to pilot these drones, see coverage in Ars Technica; for more on the nascent sport, see the story in Quartz. –Matthew] [Image: UmmaGawd (Tommy Tibajia), a pilot in the Drone Racing League, flies his quadcopter in an abandoned power plant in New York. Credit: The Drone Racing League.] A Video Game IRL: Drone Racing League Aims To…
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