Author: Matthew Lombard
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Call: Central and Eastern European Games Studies conference
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Read more: Call: Central and Eastern European Games Studies conferenceCentral and Eastern European Games Studies conference 20-22 October 2016 Lublin, Poland http://ceegs.eu THEME AND SCOPE: LUDIC RHIZOMES Much of the recent history of game studies, both in Central/Eastern Europe and elsewhere, has been invested in the construction of the field’s unique identity that sharply distinguishes it from other disciplines. Between the narratology/ludology wars of the early 21st century, the debates of the artistic status of the medium, and the predictions of cultural dominance in the years to come, game critics have devoted an extraordinary amount of discursive energy to firmly establishing the singularity of their medium, often with fervency…
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VR in the music industry needs to be a tool, not just an experience
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Read more: VR in the music industry needs to be a tool, not just an experience[Presence isn’t referenced explicitly in this interesting piece from Forbes about the role of VR in the music industry, but both applications discussed – VR as an experience and a tool – involve evoking compelling presence illusions. –Matthew] [Image: A screenshot of StubHub’s immersive virtual-reality content that gives ticket buyers a full, 3D preview of available seats. (Photo courtesy of Re/code)] Virtual Reality In The Music Industry Needs To Be A Tool, Not Just An Experience Cherie Hu, Contributor April 23, 2016 Last month, I found myself at the Made in NY Media Center in Brooklyn, testing a prototype of…
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Jobs: PhD student positions in VR, AR, Interactive Technologies at University of Arkansas at Little Rock
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Read more: Jobs: PhD student positions in VR, AR, Interactive Technologies at University of Arkansas at Little RockPhD Student positions in Virtual and Augmented Reality and Interactive Technologies Emerging Analytics Center University of Arkansas at Little Rock The Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock (UALR) has multiple 3- and 4-year fully funded PhD student positions in the areas of virtual and augmented reality and interactive technologies. We are seeking highly creative and motivated individual that would like to pursue a PhD degree in our center. These candidates need to have a strong background in interactive computer graphics or related fields (Gaming, HCI, virtual reality); good programming skills and experience in C++,…
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First real-time VR surgery: Step in the operating room, wherever you are in the world
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Read more: First real-time VR surgery: Step in the operating room, wherever you are in the world[It’s easy to be blasé about technology events, but this surgery experienced remotely in VR in real time by thousands of people around the world last week is pretty amazing. Our colleague Skip Rizzo is quoted extensively in this story from CNN, which features a photo gallery and a 1:00 minute interactive video. –Matthew] Step in the operating room, wherever you are in the world By Meera Senthilingam, for CNN Thursday April 21, 2016 (CNN) All you need is a headset and smartphone to enter a virtual world of gaming, movies, travel — and now surgery. Health care company Medical…
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Call: Workshop on Ethics in the Design of Intelligent Agents (EDIA 2016)
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Read more: Call: Workshop on Ethics in the Design of Intelligent Agents (EDIA 2016)CALL FOR PAPERS WORKSHOP ON ETHICS IN THE DESIGN OF INTELLIGENT AGENTS (EDIA 2016) To be held in conjunction with ECAI 2016, 29th to 30th of August 2016, The Hague, The Netherlands http://ii.tudelft.nl/edia2016/ SCOPE The development of intelligent agents is experiencing a fruitful period of incredible progress and innovation. Nowadays, intelligent agents decide, act and interact in shared and dynamic environments under domain constraints, where they may interact with other agents and human beings to share tasks or execute tasks on behalf of others. Search engines, self-driving cars, electronic markets, smart homes, military technology, software for big data analysis, and…
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VR Bangers and AuraVisor to offer adult VR content in hotel rooms
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Read more: VR Bangers and AuraVisor to offer adult VR content in hotel rooms[This brief story from Venture Beat describes a novel application of presence; the fact that the content users experience is created in the same (or at least a similar) physical space may heighten the illusion. –Matthew] VR Bangers and AuraVisor to offer adult virtual reality content in hotel rooms Dean Takahashi April 18, 2016 Virtual reality porn company VR Bangers has partnered with headset manufacturer AuraVisor to offer a headset preloaded with adult content in hotel rooms. The headset will combine AuraVisor’s wireless VR headset technology with VR Banger’s “immersive porn.” It will initially be available in Las Vegas hotels,…
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Job: Researcher in Interactive Virtual and Augmented Reality at University of Bath
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Read more: Job: Researcher in Interactive Virtual and Augmented Reality at University of BathVacancy: Researcher in Interactive Virtual and Augmented Reality Applications are invited for a Research Associate in Interactive Virtual and Augmented Reality to work in a major new research centre at the University of Bath. We are seeking a talented and motivated researcher with excellent track record in human-computer interaction and/or 3D computer graphics. The post holder will work closely with computer vision and motion capture experts to research, develop and evaluate innovative 3D environments and interaction techniques for virtual and augmented reality. The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) is an exciting EPSRC funded large-scale…
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Ossic X 3D headphones create personalized presence for VR, games and music
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Read more: Ossic X 3D headphones create personalized presence for VR, games and music[This story about the Ossic X 3D headphones includes first-person descriptions of the “real-life” sound the device produces; it’s from Tech Insider, where it includes more images. In coverage by Wareable, Ossic a quote from co-founder and CEO Jason Riggs explicitly refers to presence: “Accurate 3D sound is going to be key. You don’t want to break the sense of presence, or break the illusion. The sounds that are coming from outside your FOV (field-of-view), will make you turn and look at them – and when you do, you want to turn and know exactly what and where it is.…
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Call: AIIDE-16, the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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Read more: Call: AIIDE-16, the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentAIIDE-16 The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment October 8-12, 2016 San Francisco Bay Area, CA, USA Submission deadlines: May 15, 2016: Workshop proposals May 27, 2016: Regular Paper & Demonstration Abstract Deadline May 31, 2016: Regular Paper & Demonstration Submission Deadline June 1, 2016: Late-Breaking Abstract Deadline June 13, 2016: Late-Breaking Paper Deadline June 30, 2016: Accept/Rejection Notification August 3, 2016, 5pm PDT: Camera-ready Version Deadline https://easychair.org/conferences/?conf=aiide16 General Chair: Nathan Sturtevant, University of Denver Program Chair: Brian Magerko, Georgia Tech AIIDE-16 – the Twelfth Conference on Artificial Intelligence and Interactive Digital Entertainment – is intended…
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IMAX launches IMAXShift, a virtual cycling studio
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Read more: IMAX launches IMAXShift, a virtual cycling studio[This story from The Stack describes a new IMAX venture that combines its presence-evoking film presentation technology with the group cycling experience. The original story includes a 4:31 minute video report from the program CBS This Morning. More information is available from the press release and the IMAXShift website, which features this promotional text: “Let The IMAX Experience® change the way you think about fitness. Crystal clear audio surrounds you as sharp, hyperreal visuals suck you into the massive screen. A unique ride that leaves you breathless before you even break a sweat.” –Matthew] IMAX launches IMAXShift, a virtual cycling…
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Call: 9th International Conference on Interactive Digital Storytelling (ICIDS 2016)
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Read more: Call: 9th International Conference on Interactive Digital Storytelling (ICIDS 2016)CALL FOR PAPERS ICIDS 2016 9th INTERNATIONAL CONFERENCE ON INTERACTIVE DIGITAL STORYTELLING November 15 -18, 2016 http://icids2016.ict.usc.edu The Institute for Creative Technologies The University of Southern California Los Angeles, USA Dear colleague, This year, the International Conference on Interactive Digital Storytelling (ICIDS 2016) will take place at the Institute for Creative Technologies, University of Southern California, Los Angeles, USA. It also features a collaboration with the ninth edition of Intelligent Narrative Technologies (INT9), a related series of gatherings that holds Artificial Intelligence as its focus. ICIDS has its origin in a series of related international conferences that ran between 2001…
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The future is presence: Ang Lee’s 3D-4K-120fps film preview stuns viewers at NAB
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Read more: The future is presence: Ang Lee’s 3D-4K-120fps film preview stuns viewers at NAB[Even though most people won’t see Ang Lee’s new film in 3D, 4K resolution and 120 frames per second, this presentation is said to be historic and a glimpse into the possible future of cinema, and it clearly involves (tele)presence. As reported by Variety, the people who attended said it was “as though I was there,” it provided an “almost VR-like sense of presence,” “it was literally as if you were there,” and was “as immersive and involving an image play as I’ve ever seen.” Coverage in The Verge includes the assessment that “It truly was more like looking through…
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