Author: Matthew Lombard


  • Call: 7th Budapest Visual Learning Conference – Virtual, Visual, Veridical

    Call for Abstracts 7th Budapest Visual Learning Conference November 11–12, 2016 Visual Learning: VIRTUAL – VISUAL – VERIDICAL How do the visual and the virtual relate to each other, what are the relationships between image and truth? How can the visual be veridical, and how is the really real reflected by virtual reality? How are images handed down, and what do traditions amount to in the network age? Invited speakers: James E. Katz (Boston University) Petra Aczél (Corvinus University of Budapest) Zoltán Kövecses (Eötvös Lóránd University of Budapest) Philipp Stoellger (Universität Heidelberg) Kristóf Nyíri (Hungarian Academy of Sciences) Conference to…

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  • ‘The Hubble Cantata’: A Live VR performance for 6,000 people

    [This looks like it could be a compelling communal virtual reality experience; the story is from Live Science, where it includes a different image and a 4:16 minute video. See the Kickstarter page and the event’s website for more information. –Matthew] [Image: Source: The Hubble Cantata Kickstarter page] ‘The Hubble Cantata’ Weds Live Music with VR Views of the Cosmos By Mindy Weisberger, Senior Writer | July 25, 2016 An event combining virtual reality and live musical performance aims to bring together a 20-piece orchestra, a 100-person choir and breathtaking views of the cosmos captured by the Hubble Space Telescope.…

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  • Mr. Robot VR experience, coming back soon, is “true storytelling”

    [This follow-up story about the Mr. Robot VR experience (the original post is here), includes a detailed description and review (starting in the fourth paragraph) and the good news that those who missed the viewing window last week will get another chance after July 25 (see the last paragraph). The story is from The Verge, where it includes many more pictures. –Matthew] The Mr. Robot VR experience isn’t a gimmick — it’s true storytelling By Bryan Bishop on July 22, 2016 Mr. Robot mastermind Sam Esmail has made a point of taking on nearly every creative role possible on his…

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  • VR safety campaign gives students realistic car crash experience

    [Another example of using VR and presence for the public good; this story (which reads like a press release) is from The Hemming Fire website; the VF4 website identifies the four main causes of deaths of young drivers addresses in the road safety VR project as “using a mobile phone, not wearing a seatbelt, being under the influence of drink or drugs, [and] speeding.” A 1:22 minute video report is available on YouTube. –Matthew] [Image: Source: The Hinckley Times] Leicestershire FRS adopts VR headsets to provide young drivers with a car crash experience Published:  22 July, 2016 Samsung Electronics has…

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  • Call: 15th European Conference on Computer-Supported Cooperative Work (ECSCW 2017)

    Call for Papers ECSCW 2017, The 15th European Conference on Computer-Supported Cooperative Work Sheffield (UK), August 28 ­ September 01 2017 https://ecscw2017.org.uk/ Papers submission deadline: 4th November 2016 The 15th European Conference on Computer-Supported Cooperative Work (ECSCW) will be held August 28 to September 1, 2017 in Sheffield, UK. ECSCW is a series of international conferences on computer­-supported cooperative work located in Europe and championed by EUSSET, the European Society for Socially Embedded Technologies. CSCW focuses on enhancing our understanding of the practices of cooperative work and on exploring and designing CSCW systems. The ECSCW conference is an important venue…

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  • Microsoft’s Fusion4D captures and renders real-time 3D in unprecedented detail

    [More accurate 3D motion capture without a bodysuit, and real-time rendering – presence technology continues to evolve. The original short story from Motherboard includes a 5:46 minute video. –Matthew] Microsoft’s Experimental Tech Captures 3D Scenes in Unprecedented Detail Written by Daniel Oberhaus, Contributor July 16, 2016 The ability to capture and render scenes in 3D has been around for a while now, but for the most part this technology has been limited to non-moving objects. The reason for this limitation is obvious: as soon as you incorporate motion into the picture, there are way more parameters the algorithm rendering the…

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  • Call: Workshop on Anthrobotics: New Perspectives on Social Automata and Techno-social Cognitive Systems

    Interdisciplinary Call for Papers ANTHROBOTICS New Perspectives on Social Automata and Techno-social Cognitive Systems Workshop 21 March 2017 at The University of Edinburgh The University of Edinburgh’s Anthrobotics Cluster, The Creation of Reality Group (CRAG), EIDYN, the Oxford Human Centred Computing Group, The Edinburgh School of Informatics, Science Technology and Innovation Studies (STIS), the Social Informatics Cluster, the Durham Centre for Humanities Innovation, and the Institut Français UK invite you to the first international interdisciplinary workshop on Anthrobotics. According to roboticist Rodney Brooks, the distinction between us and robots is going to disappear in the next decades (Robot: The Future…

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  • Leap Motion’s David Holz divulges secrets about future of AR, VR, humanity

    [Among other interesting items, there are echoes and extensions of Minky’s predictions about telepresence in this story from Inverse, which features the full 90 minute VR session, a Magic Leap demo video and more images. –Matthew] Leap Motion’s David Holz Divulges Secrets About Future of AR, VR, Humanity How would you like to become a cyborg wizard? Joe Carmichael July 20, 2016 Leap Motion co-founder and Chief Technology Officer David Holz recently offered his vision of our weird future, and how augmented reality and virtual reality will forever change what it means to be human. During the recent presentation —…

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  • Call: 2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications

    2016 IEEE Symposium on Computational Intelligence for Security and Defense Applications December 6-9, Athens, Greece Website: http://www.ieeeottawa.ca/ci/cisda2016/ Organized under Symposium Series on Computational Intelligence (SSCI 2016) http://ssci2016.cs.surrey.ac.uk/ Paper submission deadline: extended to August 15, 2016 Symposium Organizers: Rafael Falcon, Larus Technologies Corporation, Canada (Symposium (Chair) Marco Cococcioni, University of Pisa, Italy (TPC co-chair) Rami Abielmona, Larus Technologies Corporation, Canada (TPC co-chair) MOTIVATION Given the rapidly changing and increasingly complex nature of global security, we continue to witness a remarkable interest within the defense and security communities in novel, adaptive and resilient techniques that can cope with the challenging problems arising…

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  • ‘Mr. Robot’ is simulcasting a VR short film – then it’s gone

    [On Thursday July 21 the compelling USA cable TV series Mr. Robot will distribute a VR ‘film’ in the one-time-only format of traditional broadcast TV (before VCRs and DVRs). Details are in the story below from The Creators Project, where you can find the 1:44 minute trailer for season 2 of the series. If you haven’t watched Mr. Robot, I highly recommend it for a lot of reasons including its use of presence-related techniques – see the review in IndieWire for an introduction, and the program’s website for more on how to view the VR film. –Matthew] ‘Mr. Robot’ Is…

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  • Call: Meaningful Play 2016

    International Academic Conference on Meaningful Play October 20-22, 2016 East Lansing, Michigan http://meaningfulplay.msu.edu/ Deadline: July 31, 2016 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations,…

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  • New study of toddlers sheds light on value of FaceTime video chat as meaningful interaction

    [The new study described in this story from Lafayette College demonstrates the effectiveness of live mediated social interaction (vs. recorded, parasocial interaction) for learning by children as young as 17 months; see the links at the end for more information, including images and a 1:00 minute video. –Matthew] New Study of Toddlers Sheds Light on Value of FaceTime Video Chat as Meaningful Interaction Research reveals young kids can tell the difference between live interactions and pre-recorded ones designed to seem real 15-Jul-2016 Newswise — Does your toddler’s video chat with Grandma equal quality interaction time, or just more “screen” time…

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