Author: Matthew Lombard
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Call: SocialBRIDGES Symposium Series: Presence
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Read more: Call: SocialBRIDGES Symposium Series: PresenceCall for Participation: SocialBRIDGES Symposium Series: PresenceSeptember 22-23, 2025TU Dresden, Germany and onlinehttps://tu-dresden.de/ing/elektrotechnik/ias/socialtouch/socialbridges/socialbridges-presence TU Dresden hosts the ninth edition of the socialBRIDGES symposium series, this year devoted to the topic of Presence. With keynotes from Olaf Blanke, Kristine Nowak and Mel Slater and presentations from experts in philosophy, neuroscience, psychology, performance studies, human–computer interaction, art and theatre, we examine the concept of presence from a wide range of perspectives. Goodall writes in her book Stage Presence: “If presence is quite literally about the here and now, technologies of representation may be seen as its enemies”. But as we will explore in this conference, technological…
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Why harassment in virtual reality feels real (even when it’s not)
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Read more: Why harassment in virtual reality feels real (even when it’s not)[This report from Psychology Today focuses directly and explicitly on the role of presence in the important and serious phenomenon of harassment in virtual environments. Referencing a qualitative research study, it highlights some of the practical and ethical implications of using both media form and content to provide cues that in the real (nonmediated) world represent and reinforce power dynamics and that in mediated settings can be deeply upsetting. –Matthew] Why Harassment in Virtual Reality Feels Real (Even When It’s Not) Subtle cues in VR can feel invasive and trigger real discomfort. By Matilde Tassinari Ph.D., a post-doctoral researcher at…
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Call: The Philosophy of Generative AI: Perspectives from East and West – Special issue of Synthese
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Read more: Call: The Philosophy of Generative AI: Perspectives from East and West – Special issue of Synthese[See also the Call for another special issue of Synthese about “Epistemic Agency in the Age of AI.” -Matthew] Call for Papers: The Philosophy of Generative AI: Perspectives from East and WestSpecial issue of Synthese, an International Journal for Epistemology, Methodology and Philosophy of ScienceHybrid publishing model (Traditional and optional Open Access with Article Processing Charge)https://link.springer.com/collections/hbhigbabhd Deadline for submissions: June 1, 2026 Generative AI, a rapidly advancing field of artificial intelligence, has the capacity to create original and often remarkably convincing content across a wide range of domains. Built on sophisticated machine learning models, generative AI systems simulate aspects of…
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UNLV faculty lead students on learning journeys via the university’s newest immersive learning tools
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Read more: UNLV faculty lead students on learning journeys via the university’s newest immersive learning tools[The addition of virtual reality to a class doesn’t guarantee positive outcomes; instructors have to consider the characteristics of the medium’s form, the specific content it can provide and how that matches the instructor’s learning objectives, the characteristics of the students involved, numerous logistical challenges, and more. The story below from the University of Nevada, Las Vegas uses short interview excerpts to describe how three assistant professors in different fields there are incorporating virtual reality (and presence) into their courses to enhance their students’ learning. See the original version of the story for four more images. For more about the…
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Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong Learning
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Read more: Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong LearningCall for Papers: Lifelong Learning and Game StudiesSpecial issue of the Journal of Lifelong Learning[From a post to the mailing lists Gamesnetwork, Games Research Network, and Game Studies Hungary] Deadline for submissions: September 30, 2025 Dear colleagues, We are pleased to announce a special issue of the Journal of Lifelong Learning focusing on the intersection of lifelong learning and game studies. We invite submissions for our upcoming themed issue, which will explore the use of games and gamification in educational contexts. The submission deadline for this special issue is September 30, 2025. The goal of this issue is to provide…
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Study: MSU Kinesiology researchers explore mental health benefits of virtual sports
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Read more: Study: MSU Kinesiology researchers explore mental health benefits of virtual sports[A study by two researchers in the Department of Kinesiology at Michigan State University finds that playing sports via augmented and virtual reality “can promote psychological well-being by helping players feel connected to others and engage in real-time communication.” Some of the details, and the authors’ impressions about the role of presence, are in the story from the Michigan State University College of Education below; follow the links to the research report for more information. –Matthew] [Image: Source: MSU Today] MSU explores mental health benefits of virtual sports Feeling lonely? Research from the MSU Department of Kinesiology suggests virtual sports…
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Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of Advertising
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Read more: Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of AdvertisingCall for Papers: Generative AI and Advertising: Building New Theoretical FrontiersSpecial issue of the Journal of Advertisinghttps://think.taylorandfrancis.com/special_issues/generative-ai-and-advertising-building-new-theoretical-frontiers/ Special Issue Editors:Colin Campbell, University of San Diego, colincampbell@SanDiego.eduJisu Huh (Editor in Chief, JA), University of Minnesota – Twin Cities, jaeditor@umn.edu Deadline for submissions: January 6, 2026 Fittingly for a call on Generative AI, we asked ChatGPT to help envision a future where AI-generated ads are pervasive. Here’s an edited version of its response: It’s several years from now. You receive a campaign brief, but not from a creative team. It comes from a system trained on billions of consumer signals, cultural shifts,…
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UNIST’s DogRecon AI turns a single photo into a lifelike moving 3D dog
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Read more: UNIST’s DogRecon AI turns a single photo into a lifelike moving 3D dog[Researchers in Korea are refining a new AI application that creates 3D, motion-capable avatars of dogs from a single image, allowing pet, or just dog, lovers to incorporate them into virtual and mixed reality (presence) experiences. The story below is from the VIVE blog; for more information see the project’s GitHub webpage and the researchers’ recent publication in the International Journal of Computer Vision. After describing the project, the author of coverage in Popular Science writes this: “That’s not to say the results were perfect. The 3D models created by DogRecon generally resemble the dog breeds they’re intended to represent,…
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Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series
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Read more: Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar seriesCall for Participation: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and StoriesA new collaborative webinar series this autumn, open to all to joinSeptember 30, October 28, and November 25, 2025Online via Zoomhttps://www.dcu.ie/vr-he This lunchtime webinar series – led by Dublin City University and supported by the National Forum for Teaching and Learning – seeks to share practical educational insights into the application of virtual reality (VR), augmented reality (AR), mixed reality (MR) and other forms of immersive learning (IL) in higher education. Speakers from different disciplines in different institutions will share their experiences of immersive learning technologies, discussing their affordances, highlighting…
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Teaching Sept. 11 using virtual reality
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Read more: Teaching Sept. 11 using virtual reality[It would have been even more useful if this essay from Inside Higher Ed had been published prior to this year’s anniversary of the September 11, 2001 events, but it both describes some of the benefits of incorporating presence experiences into college-level courses and offers thoughtful advice about how to most effectively do so. –Matthew] [Image: Credit: Porter Gifford/Corbis Historical via Getty Images] Teaching Sept. 11 Using Virtual Reality Seeking a way to convey the import of the Sept. 11 terrorist attacks to students too young to remember them, Adam M. McMahon writes that he turned to virtual reality. By…
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Call: Pitch Your Lab session at ISMAR 2025
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Read more: Call: Pitch Your Lab session at ISMAR 2025Call for Submissions: Pitch Your Lab session atThe IEEE International Symposium on Mixed and Augmented Reality 2025 (ISMAR 2025)October 8-12, 2025Daejeon, South Koreahttps://www.ieeeismar.net/2025/contribute/pitch-your-lab/ Deadline for submissions: September 19, 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR), which attracts the world’s leading researchers from both academia and industry. ISMAR explores the advances in commercial and research activities related to AR, MR, and VR by continuing to expand its scope over the past several years. We invite research groups from all areas of XR (Augmented,…
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Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise
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Read more: Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise[Field of view (the extent or amount of an observable world a person can see with their eyes directly or via a device) has been identified as an important contributor to experiencing presence (e.g., see Cummings & Bailenson, 2016). The author of this detailed and context-filled report from UploadVR about a new Meta prototype headset with a very large field of view has long believed this as well, and after a hands-on test of the prototype reports that “In VR mode, Boba 3 gave me a deeper sensation of truly being in another place than any other headset has before.…
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