Author: Matthew Lombard
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VR, AR and sexuality: A more realistic and psychologically intimate illusion?
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Read more: VR, AR and sexuality: A more realistic and psychologically intimate illusion?[In addition to the quote in the first section about how sexuality is the best context for illustrating the promise of VR, I think the section in this story from GeekWire titled “The girlfriend experience” is particularly interesting – it argues that VR and AR have the potential to offer a new level of psychologically intimate sexual experience. The original story includes more images. –Matthew] Virtual reality porn is just foreplay: Why augmented reality is the future of adult entertainment By Monica Nickelsburg on November 16, 2016 The adult industry has been propelling — and in some cases initiating —…
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Call: Symposium on Computational Modelling of Emotion: Theory and Application (during AISB 2017)
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Read more: Call: Symposium on Computational Modelling of Emotion: Theory and Application (during AISB 2017)CALL FOR PAPERS: Symposium on Computational Modelling of Emotion: Theory and Applications During AISB 2017 Convention http://aisb2017.cs.bath.ac.uk/index.html 18-21st April 2017, Bath, UNITED KINGDOM http://www.cs.bham.ac.uk/~ddp/aisb17cme/ Deadline for submissions: 15th January 2017 OVERVIEW Contemporary emotion modelling includes many projects attempting to understand natural emotions or to implement simulated emotions in chatbots, avatars or robots, for practical uses of many sorts from entertainment to caring. The numerous models of affective phenomena in the literature differ in important respects. They differ in how they describe and explain a range of phenomena, including the nature and order of perceptual, cognitive and emotional mental processes and…
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I was a robot and this is what I learned
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Read more: I was a robot and this is what I learned[This story from The Register is an interesting first-person account of the experience of using a Beam telepresence robot (‘unit’) to attend an IT conference. –Matthew] I was a robot and this is what I learned The internet of me 7 Dec 2016, Trevor Pott Sysadmin blog For one brief instant, Microsoft was the good guy. Deep within the often customer-hostile behemoth, left after the arrogance and straight on past the victim blaming is the office of Brian First, with the Microsoft Experience Design Group. Alongside a company called Event Presence, Brian made me feel like a real person, actual…
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Call: European Conference on Cognitive Ergonomics (ECCE 2017)
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Read more: Call: European Conference on Cognitive Ergonomics (ECCE 2017)CALL FOR PAPERS: European Conference on Cognitive Ergonomics (ECCE 2017) September 19-22, 2017, Umeå, Sweden http://www.informatik.umu.se/ecce2017/ Due date for all submissions: February 28, 2017 ECCE 2017 is the 35th annual conference of the European Association of Cognitive Ergonomics. This leading conference in human-technology interaction and cognitive engineering provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. We invite papers from researchers and practitioners, which address the broad spectrum of challenges and opportunities in this area. The main theme of ECCE 2017 is Transforming the everyday. The role of digital…
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New Global Virtual Reality Association (GVRA) to promote industry best practices
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Read more: New Global Virtual Reality Association (GVRA) to promote industry best practices[The new Global Virtual Reality Association (GVRA) seems likely to play an important role in the development of a key presence-related industry; this story is from Engadget, where it includes a different image; the official press release is available from PR Newswire. –Matthew] Biggest names in VR band together to create industry standards GVRA isn’t exactly the catchiest name Cherlynn Low December 7, 2016 The world’s most popular virtual reality headset makers have assembled. Google, Oculus, Sony, HTC, Samsung and Acer have come together to create a non-profit organization called the Global Virtual Reality Association (or the far snappier GVRA,…
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Call: Web3D 2017 – 22nd International Conference on 3D Web Technology
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Read more: Call: Web3D 2017 – 22nd International Conference on 3D Web TechnologyCall For Papers, Posters, Tutorials And Workshops Web3D 2017 The 22nd International Conference on 3D Web Technology Date: 5-7 June 2017 Location: Queensland University of Technology, Brisbane, Australia Website: http://web3d2017.org Papers submission deadline: 13 February 2017 2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal…
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‘Disfellowshipped’ pushes forward the possibilities of immersive storytelling in journalism
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Read more: ‘Disfellowshipped’ pushes forward the possibilities of immersive storytelling in journalism[Journalism continues to explore how best to use presence-evoking technologies to engage and inform; this is from Reveal’s website, where you can access various versions of the Disfellowshipped production. –Matthew] Disfellowshipped: A virtual reality experience By Trey Bundy / November 29, 2016 Our first virtual reality production, Disfellowshipped, is an attempt to help push forward the possibilities of immersive storytelling in journalism – to tell a narrative, character-rich, investigative story in VR. Media outlets around the world are getting their feet wet in the VR world, and some astonishing work has been done. But so far, VR largely has…
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Call: Experiencing Nonhuman Spaces: Between Description and Narration
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Read more: Call: Experiencing Nonhuman Spaces: Between Description and NarrationDear all, Below is a Call for Proposals that may be of interest to some of you. We’re looking for contributions to an edited volume on space and the nonhuman in narrative. Our focus will be on how the materiality of space shapes certain kinds of narratives (and readers’ imagination thereof), creating a platform for thinking beyond the human scale. The collection aims to bring narrative theory and cognitive approaches to literature into a conversation with the nonhuman turn. If you have any questions, feel free to get in touch! All the best, David, Marco, and Marlene Call for Proposals…
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How virtual reality is about to take you to Pearl Harbor and the Berlin Wall
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Read more: How virtual reality is about to take you to Pearl Harbor and the Berlin Wall[I think one of the most interesting uses of presence is the recreation of historical places and events, which comes with an obligation to do it accurately and sensitively; this story is from The Washington Post and more information is available from the Newseum’s website. –Matthew] [Image: Maria Bryk/Newseum] How virtual reality is about to take you to Pearl Harbor and the Berlin Wall By Brian Fung December 1, 2016 If you’re like most Americans, you probably learned about Pearl Harbor from a textbook or by watching a film about the surprise attack in 1941 against U.S. naval forces. But…
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Call: Fifth International Conference on Human-Agent Interaction (HAI 2017)
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Read more: Call: Fifth International Conference on Human-Agent Interaction (HAI 2017)HAI 2017 Call for Papers The Fifth International Conference on Human-Agent Interaction (HAI 2017) Bielefeld, Germany ~ 17 – 20 October 2017 http://hai-conference.net/hai2017/ Submission Site: http://precisionconference.com/~hai/ Full paper deadline: 14 May 2017 HAI 2017 is the 5th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. The theme for HAI 2017 is “How autonomy shapes interaction”. During the last decade a large body of research has been devoted on increasing the interaction…
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Riken’s Substitutional Reality (SR) raises new prospects for presence
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Read more: Riken’s Substitutional Reality (SR) raises new prospects for presence[To virtual and augmented reality we have to add substitutional reality, and as in this story from The Japan Times, consider its far-reaching implications. –Matthew] [Image: Riken researcher Naotaka Fujii (right) tests a ‘substitutional reality’ system that lets people experience how a prerecorded 360-degree video can be mixed into real-life surroundings. | Courtesy of RIKEN] Riken mind bender stays one step ahead of virtual reality By Ayako Mie, Staff Writer December 4, 2016 Imagine you are standing on the Grand Canyon Skywalk, a horseshoe-shaped bridge suspended 1,200 meters above the Colorado River. You are likely to get dizzy and freeze…
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Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
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Read more: Call: MobileHCI 2017 – 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesCall for Contributions to MobileHCI 2017 – the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services 4th – 7th September, Vienna, Austria http://mobilehci.acm.org/2017/ Paper submissions: February 9th, 2017 Notification: April 12th, 2017 Camera-ready: May 29th, 2017 Welcome to MobileHCI 2017: MobileHCI seeks contributions in the form of innovations, insights, or analyses related to human interaction and experiences with mobility. The conference series has shaped research, development and practice in mobile devices and services for nearly two decades. In 2017, the Conference will seek to forge a new agenda for the decades to come. This year we are…
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