Author: Matthew Lombard
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Call: British HCI 2017
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Read more: Call: British HCI 2017Call for Papers British HCI 2017 3-6 July, 2017 University of Sunderland’s St. Peter’s Campus Full and short papers deadline: March 8, 2017 The 31st British Human Computer Interaction Conference will be held from the 3rd to the 6th of July, 2017, at the University of Sunderland’s St. Peter’s Campus. The conference is organised by the HCI research groups at the University of Sunderland and Edinburgh Napier University in conjunction with the Interaction Specialist Group of the British Computer Society. The BCS HCI 2017 conference theme is Digital Make-Believe. Make-believe refers to our expansive, “what-if” thinking, ubiquitous in HCI.…
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We have virtual reality. What’s next is straight out of ‘The Matrix’
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Read more: We have virtual reality. What’s next is straight out of ‘The Matrix’[I’ve removed the more familiar review of VR’s past and present from this long story from Digital Trends (which features videos and more images) to focus on the part that forecasts the far and near future of VR and presence. –Matthew] We have virtual reality. What’s next is straight out of ‘The Matrix’ By Nick Mokey — December 19, 2016 [snip] A kid born in 1999 is just now old enough to rent the R-rated Matrix — or more likely, stream it. Yet in those intervening 17 years, entering the Matrix has gone from a dystopian sci-fi dream to a…
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Call: ICMI 2017, the 19th International Conference on Multimodal Interaction
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Read more: Call: ICMI 2017, the 19th International Conference on Multimodal InteractionCall for Long and Short Papers ICMI 2017, 19th ACM International Conference on Multimodal Interaction Glasgow, Scotland November 13-17th, 2017 Full details including Calls for Demos, Grand Challenges, Workshops and Doctoral Consortium can be found at https://icmi.acm.org/2017 Upcoming Submission Deadlines Grand Challenge proposal due on January 13th 2017 Workshop proposals on February 22nd 2017 Long and short papers on May 12th 2017 (11:59pm GMT) The 19th International Conference on Multimodal Interaction (ICMI 2017) will be held in Glasgow, Scotland. ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference…
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VR gets social with Oculus Rooms and Parties
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Read more: VR gets social with Oculus Rooms and Parties[The introduction of Oculus Rooms and Parties described in this story from Engadget (which features more images) could be a big step toward social presence in VR; the Oculus blog post about the features says “The first wave of VR was all about the magic of presence, the immersive sense of actually being inside a virtual space. The next step is to let you feel that same sense of presence with other people in VR.” –Matthew] Gear VR gets social with Oculus Rooms and Parties Rift users will get these features in 2017. Nicole Lee December 16, 2016 A few…
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Call: EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing Systems
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Read more: Call: EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCall for Full Papers EICS 2017 – ACM SIGCHI Symposium on Engineering Interactive Computing Systems June 26-29, 2017 – Lisbon, Portugal http://eics.acm.org/2017/ Abstracts due January 9, full texts due January 16 OVERVIEW EICS 2017 is the ninth international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems,…
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NextVR is taking 3-D VR experiences of football and basketball to a whole new level
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Read more: NextVR is taking 3-D VR experiences of football and basketball to a whole new level[This story from Wired reviews the evolution of NextVR’s coverage of football and basketball and includes implicit and explicit references to presence, discussion of the potential for memory confusions between 3-D VR and in-person game experiences, and the obstacles to widespread adoption of live experiences of sports via VR. See the original story for several more images.—Matthew] The NFL’s New VR Highlights Take Football to a Whole New Level Tim Moynihan 12.11.16 Deep in the second quarter of the New York Giants’ win over the Chicago Bears on November 20, Giants quarterback Eli Manning slung a short pass to running…
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Call: 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL)
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Read more: Call: 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL)CALL FOR PAPERS 3rd IEEE International Workshop on Internet of Things for Active and Assisted Living (IoTAAL) In conjunction with IEEE Global IoT Summit 2017, Geneva, Switzerland – 6-9 June 2017 http://www.tlc.dii.univpm.it/iotaalms/iotaal2017/ Paper submission deadline: February 15, 2017 MOTIVATION AND SCOPE Increased life expectancy and decreased birth rates are challenging developed countries worldwide, with a rapidly growing elderly population, and a declining workforce. These two contextual phenomena are generating new needs, as ageing increases the probability of developing physical and cognitive impairments, requiring new and more effective ways to provide support and care. According to the United Nations, the elderly,…
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Economist: Telepresence and telerobotics are driving latest phase of globalization
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Read more: Economist: Telepresence and telerobotics are driving latest phase of globalization[According to economist Richard Baldwin, presence is playing a crucial role in the latest phase of a 200,000 years long trend of globalization. This story is from Quartz, where the original includes more images (including the global income chart mentioned). –Matthew] Brace yourself: the most disruptive phase of globalization is just beginning Eshe Nelson December 07, 2016 To properly understand globalization, you need to start 200,000 years ago. Richard Baldwin skillfully takes on this daunting task in a new book, starting all the way back with the hunter-gatherers. For too long, he says, traditional analysis of trade has been too…
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Call: 48th International Simulation and Gaming Association Conference (ISAGA 2017)
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Read more: Call: 48th International Simulation and Gaming Association Conference (ISAGA 2017)Call for Papers 48th International Simulation and Gaming Association (ISAGA) Conference on Simulation Games for Sustainable Cities and Smart Infrastructures Delft, The Netherlands, close to The Hague, Rotterdam, and Amsterdam July 10 – July 14, 2017 in cooperation with Saganet – Simulation and Gaming Association, The Netherlands For updates and further information visit www.isaga2017.com Submission is OPEN, closing on February 28, 2017 Call for Papers [PDF]: http://isaga2017.com/index.php/conference/call-for-papers MAIN TOPICS (but not limited to) Methodologies for the design of games that aim for more than entertainment Methodologies for research on simulation games, for instance, measuring behaviour and learning outcomes Applications of gaming…
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The Fourth Transformation: How Augmented Reality & Artificial Intelligence will change everything (review)
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Read more: The Fourth Transformation: How Augmented Reality & Artificial Intelligence will change everything (review)[This book review from Medium, and apparently the book The Fourth Transformation, is a nice introduction to the rapid development of presence-evoking technologies since the 1940s and into the future. A sample quote: “The key to the fourth transformation is an emerging suite of technologies that will dissolve the boundary between what we see on our screens and the world around us. Rather than seeing them confined to the frame of a computer screen or a mobile device, we will be able to generate a convincing illusion that our digital creations have jumped into what we used to call the…
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Can virtual reality (and presence) help women cope with childbirth?
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Read more: Can virtual reality (and presence) help women cope with childbirth?[This story from The Guardian is about another promising application of presence; the discussion toward the end about the best types of virtual environment for this context is particularly interesting. The original article includes more pictures. –Matthew] [Image: Erin Martucci and her daughter. Photograph: Mary Bratton] Can virtual reality help women cope with childbirth? Erin Martucci is believed to be the first to use a virtual reality headset to manage her pain during labor, and doctors hope more women will follow Tina Amirtha Friday 9 December 2016 Erin Martucci had been enjoying the beach vista and gazing at a flock…
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Call: DiGRA 2017: The 10th Digital Games Research Association Conference
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Read more: Call: DiGRA 2017: The 10th Digital Games Research Association ConferenceCall for Participation DiGRA 2017: The 10th Digital Games Research Association Conference We are delighted to announce the Call for Participation for DiGRA 2017, to be held July 3-6 2017, at Swinburne University of Technology in Melbourne, Australia. DiGRA 2017 will bring together a diverse international community of interdisciplinary researchers engaged in cutting edge research in the field of game studies. DiGRA 2017 is supported by Swinburne University of Technology, RMIT, The University of Sydney and The University of Melbourne. The conference welcomes submissions on a wide range of topics associated with studies of games and play, including, but not…
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