Author: Matthew Lombard


  • Call: “Storytelling in Times of Technological Changes and Challenges” conference

    Call for Papers “Storytelling in Times of Technological Changes and Challenges”November 5, 2024Prague City University[Source: http://commlist.org/archive/all/2024-all/msg01223.html] Submission deadline for abstracts: September 16, 2024 This call seeks papers to be presented at a conference that will focus on the (media) storytelling and its changes and challenges that are connected with technical developments of the last decade. We seek contributions that will discuss storytelling from the perspective of production, dissemination, reception of, or interaction with technologically mediated stories – in the context of traditional media (film, television, radio) as well as new technologies (computer games, social media, algorithms, or AI).…

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  • Humanoid robots are a bad idea

    [Without using presence terminology, this column from Computerworld by insightful technology journalist Mike Elgan explains how, and offers some explanations for why, robot designers are purposely trying to evoke medium-as-social-actor presence perceptions and social responses to robots, and outlines some of the perils of those efforts. See the original version of the story for a 43 minute video (also available on YouTube). –Matthew] [Image: Credit: Credit: Stokkete / Shutterstock] Humanoid robots are a bad idea Multiple companies are now using robots that walk and talk like human beings. What could go wrong? By Mike Elgan, Contributing Columnist (Mike Elgan is…

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  • Call: ARTIFICIAL GAME: Third International Video Game Studies Conference (SVI 2024)

    Call for Abstracts ARTIFICIAL GAMEThird International Video Game Studies Conference (SVI 2024)Organized by The University of Novi Sad, Academy of Arts, The Institute of Ethnography SASA, and Serbian Games AssociationDecember 17-18, 2024Novi Sad, Serbiahttps://sviconference.org Submission deadline: September 30, 2024 The third edition of the SVI video game conference is inspired by the rapid development of artificial intelligence, and aims to bring together industrial practice and academic theories. Both scholars and developers are welcomed. Addressing issues such as the place of artificial intelligence in gaming and its impact on game-making, the potential for abuse and other ethical issues, rethinking player interaction,…

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  • VR lab puts Arizona State U. meteorology students into the eye of a hurricane

    [A doctoral student at Arizona State University has spearheaded the creation of an extensive presence-evoking experience for virtual reality that combines real-life data and an engaging three-part story to teach students in an online introductory course in meteorology. The story below includes a 4:30 minute video from the experience (it’s also available on Vimeo). For more information about this project and others, visit the website of the ASU Mobile Experiential Technology through Embedded Optimization Research (Meteor) Studio, including the website’s “About” page. –Matthew] [Image: The “Hurricane Heroes” virtual reality lab experience uses real-life hurricane data. Credit: Courtesy of the Meteor…

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  • Call: “Pitch Your Lab” at IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024)

    Call for Submissions “Pitch Your Lab”A session at the IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024)October 21-25, 2024Greater Seattle Area, USAISMAR 2024: https://ieeeismar.org/cfp/“Pitch Your Lab”: https://ieeeismar.org/call-for-pitch-your-lab/ Submission deadline: September 13, 2024 We invite research groups from all areas of xR (Augmented, Mixed, and Virtual Reality) and 3D User Interface to apply for presenting in the “Pitch Your Lab” session at the IEEE International Symposium on Mixed and Augmented Reality 2024 (ISMAR 2024). Presentations may include introduction to the group’s research area, members, equipment, current and past research projects, industrial and academic collaborations, and open positions.…

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  • Emory U. expands VR program to reduce injuries for youth athletes in Georgia

    [Emory University is devoting substantial resources to the study and dissemination of strategies that use presence-evoking virtual reality to prevent injuries and enhance performance of young athletes. See the original version of this story for a second image and a 2:37 minute video. –Matthew] Emory expands virtual reality program to reduce injuries for youth athletes in Georgia August 8, 2024 Imagine if playing a video game could reduce your risk of injury and make you a better athlete. The Emory Sports Performance And Research Center (SPARC) is turning this dream into reality for youth athletes in Georgia. As the football…

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  • Call: Chapters for “Transmedia Storytelling in K-Pop”

    Call for Chapters Transmedia Storytelling in K-PopLexington Bookshttps://rebrand.ly/cfp-transmedia-k-pop Note: No payment from the authors will be required. Submission deadline for proposals and bio statements: November 1, 2024 I am excited to invite submissions for a new volume titled Transmedia Storytelling in K-Pop, which is under contract with Lexington Books—an imprint of Bloomsbury Books. Scholarship on K-pop has largely focused on its economic, historical, and political dimensions. This research has rightly highlighted the industry’s evolution from a government-supported cultural export to a global capitalist phenomenon. Additionally, scholars have drawn from fan studies to examine the development of parasocial relationships between fans…

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  • Google’s new free AI art generator ‘outperforms’ rivals and raises issues

    [Google has released a new, free, more powerful AI-based generator of presence-evoking images, as reported in this story from DesignTAXI and the excerpts from other coverage that follow below. As the Venture Beat excerpt notes, the rapid evolution of the technology and the contrasting approaches of Google and Elon Musk’s xAI raise questions about “the potential impact of these tools on public discourse and information integrity.” The original versions of all of the stories include more pictures. –Matthew] Google Releases Free AI Art Generator That ‘Outperforms’ Popular Paid Rivals By Mikelle LeowAugust 20, 2024 Google is brushing up against the…

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  • Call: ETRA 2025: ACM Symposium on Eye Tracking Research & Applications

    Call for Papers: ETRA 2025: ACM Symposium on Eye Tracking Research & ApplicationsMay 26-29, 2025Tokyo, Japanhttps://etra.acm.org/2025/ Submission deadline for abstracts: October 26, 2024 Dear Colleagues, We are delighted to announce that the 2025 ACM Symposium on Eye Tracking Research & Applications (ETRA) will be held from May 26 to May 29, 2025, in Tokyo, Japan. We cordially invite you to participate in this prestigious event, which gathers researchers, practitioners, and professionals from a wide range of disciplines with a shared interest in advancing eye tracking research and its applications. ETRA 2025 will showcase cutting-edge research and innovations in various areas,…

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  • Roto VR Explorer chair could make VR less nauseating and more immersive

    [A new “Made for Meta” rotating chair for virtual reality is designed to reduce motion sickness and increase immersiveness (presence), as reported in short story from The Verge and excerpts from coverage in several other publications that follow. Most of the original stories include more pictures and the Roto VR Explorer chair trailer (also available on YouTube). See an April 2015 ISPR Presence News post for details about an early version of the new product. –Matthew] This head-tracking spinning chair could make VR less nauseating The Roto VR Explorer chair matches the rotational movements of a VR user’s head, helping…

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  • Call: Bodies in Journalism – Special issue of Journalism Studies

    Call for Papers Bodies in JournalismSpecial issue of Journalism Studieshttps://think.taylorandfrancis.com/special_issues/bodies-in-journalism/ Submission deadline (extended): September 2, 2024 The body has been a focal point of cultural critique in humanities and social sciences research since the corporeal or bodily turn of the 1980s and 1990s, when it began to be perceived as discursively shaped by language, culture, and ideology, rather than a fixed biological entity. In journalism, bodies play a crucial role in the day-to-day performance of news work: interacting with sources, collecting sensitive information, and negotiating access are integral aspects of the emotional labour of the profession. Despite its essential role…

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  • Forget imaginary friends, how about an imaginary teacher?

    [Guy Bate and his colleagues at the University of Auckland are exploring the use of presence-evoking AI-based assistants to serve as supplementary teachers in the Graduate School of Management, as reported in this story from New Zealand’s The Post. See the original version of the story for five more pictures and a 1:24 minute video. –Matthew] [Image: A University of Auckland teaching avatar. Credit: Simon Morrow / Stuff] Forget imaginary friends, how about an imaginary teacher? By Kevin NorquayAugust 17, 2024 Wish you always had a friendly face close at hand, to help with tricky problems? Well, the University of…

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