Author: Matthew Lombard
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I spent a week working, exercising and relaxing in virtual reality. I’m shocked to say it finally works
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Read more: I spent a week working, exercising and relaxing in virtual reality. I’m shocked to say it finally works[The author of this first-person report from The Guardian on what it’s like to use virtual reality at the end of 2024, including the presence experiences VR provides, is optimistic about the medium’s future; the original version of the report includes a second picture. For a less optimistic view, focusing on the Apple Vision Pro “spatial computing” headset and on Ray-Ban Meta smart glasses, see a new report in The Verge. –Matthew] [Image: Ed Newton-Rex prepares tea while wearing the Meta Quest 3 virtual reality headset at his home in California. Credit: Marissa Leshnov/The Guardian] I spent a week working,…
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Call: Chapters for open-access book on Food, Technology, and Society
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Read more: Call: Chapters for open-access book on Food, Technology, and SocietyCall for Abstracts: Chapters for open-access book on Food, Technology, and Society (esp. ethics/philosophy)Posted to PhilUpdates on December 23, 2024https://groups.google.com/g/philosophy-updates/c/Me33oWp3AWE Deadline for 1-page abstracts: February 1, 2025 (expressions of interest requested as soon as possible) Hi everyone – Here at Cal Poly, we’re running a project on the ethical and social implications of AI kitchens and robot cooks, and we’re now soliciting abstracts for the edited book we plan to publish. Here’s some basic information: WHAT: We are putting together an edited book for our project, funded by the US National Science Foundation. While we’re most interested in AI kitchens…
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How filmmakers use subjective camera techniques to immerse viewers and evoke presence
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Read more: How filmmakers use subjective camera techniques to immerse viewers and evoke presence[The essay below from Silver Screen Hub on Facebook describes the different ways filmmakers used subjective camera techniques in three films, and why the techniques have the potential to evoke presence by making the viewer “not just a spectator, but an integral part of the story.” For more on the use of the techniques in the films, see Jim Carroll’s blog (The Lady in the Lake), a chapter in the book Subjectivity by Vivian Sobchack (Dark Passages), and PopMatters and Film Independent (Hardcore Henry). Note that the essay itself may represent an example of presence (in which the consumer overlooks…
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Christmas presence: AI is now a sweet but weird part of Christmas
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Read more: Christmas presence: AI is now a sweet but weird part of Christmas[In the second of two special holiday posts today featuring essays about Christmas and technology, a professor of Philosophy uses the example of interacting with an “AI Santa” to write about the delicate line between harmless and positive suspension of disbelief and the dangers of misperceiving reality, i.e., the promise and peril of presence. See the original version of the essay in The Sacramento Bee for a different image. –Matthew] [Image: AI Santa by Tavus. Source: Tom’s Hardware] Opinion: AI is now a sweet but weird part of Christmas By Andrew Fiala, a professor of philosophy at Fresno State UniversityDecember…
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Christmas presence: Dark and light
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Read more: Christmas presence: Dark and light[In the first of two special holiday posts today featuring essays about Christmas and technology, the Cybernews writer presents a dark perspective on the impact of technologies, including those that evoke presence, on our experience of Christmas. The essay concludes with a reference to the simulation argument, the contention that we’re all experiencing the ultimate form of presence (or inverse presence, depending on whether the contention is true). For a contrastingly heart-warming story about the use of technology (broadly defined), see coverage in The Guardian of a unique United Airlines program: “For more than 30 years, United has staged its…
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Call: Next Generation Avatars (NGA) workshop at IEEE VR 2025 conference
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Read more: Call: Next Generation Avatars (NGA) workshop at IEEE VR 2025 conferenceCall for Papers: Next Generation Avatars (NGA) WorkshopAt IEEE VR 2025Saint-Malo, FranceNGA Workshop: March 8, 2025; https://project.inria.fr/nga2025IEEE VR 2025: March 8-12, 2025; https://ieeevr.org/2025 We are pleased to announce the first IEEE VR Workshop on “Next Generation Avatars”, to be help during the IEEE VR 2025 conference, 8th March 2025 8:30-12:30, in Saint-Malo, France. NGA2025 is a half-day on-site workshop which focuses on the very last advancement in avatar capture, modeling, control, animation, interaction and user-studies, with interests also in ethical questions. Recent advances in deep learning, neural representations, and physics-based character simulation… have contributed to a breakthrough in avatar design,…
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“Wicked” presence: Will ‘multisensory’ ads cast a spell on theatergoers?
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Read more: “Wicked” presence: Will ‘multisensory’ ads cast a spell on theatergoers?[Apparently for the first time, advertisers have used the multi-sensory “4D” technologies available in some movie theaters to increase the experience of presence, and thereby the attention of and impact on audience members. Details are in the story below from MediaPost, where the original version includes the 2:24 minute Wicked trailer in the immersive Screencast format (the trailer is also available on YouTube); the “Making of” video is available on YouTube as well. A press release via Business Wire includes this: “’The immersive nature of big screen cinema advertising already provides marketers with the highest attention scores of any media…
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Call: The Uncanny in Language, Literature and Culture International Conference
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Read more: Call: The Uncanny in Language, Literature and Culture International ConferenceCall for Papers: The Uncanny in Language, Literature and Culture International ConferenceOrganised by London Centre for Interdisciplinary ResearchAugust 22-23, 2025University of Malta and Onlinehttps://uncanny.lcir.co.uk/ Submission deadline for paper proposals up to 250 words: March 20, 2025 The uncanny captures the unsettling and the eerie—a feeling that defies boundaries between the familiar and the strange. Rooted in Freud’s exploration, the uncanny reveals how what is known and intimate can suddenly become alien, evoking dread and unease. Everyday objects, spaces, and experiences that once offered comfort transform into symbols of danger, disrupting not only our external environments but also the landscapes of…
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MouseGoggles offer immersive look into neural activity
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Read more: MouseGoggles offer immersive look into neural activity[Presence experiences are normally designed for humans, but in some fields of research it’s important to create a presence-evoking simulation for animals. Cornell University researchers are advancing the use of immersive virtual reality for neuroscience research with mice, as reported in this story from the Cornell Chronicle. –Matthew] MouseGoggles offer immersive look into neural activity By David Nutt, Cornell ChronicleDecember 18, 2024 Thanks to their genetic makeup, their ability to navigate mazes and their willingness to work for cheese, mice have long been a go-to model for behavioral and neurological studies. In recent years, they have entered a new arena…
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Call: ECCE 2025 – European Conference on Cognitive Ergonomics
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Read more: Call: ECCE 2025 – European Conference on Cognitive ErgonomicsCall for Papers: ECCE 2025 – European Conference on Cognitive ErgonomicsAnnual conference of the European Association of Cognitive Ergonomics (EACE)Theme: Critical reflection for a better tomorrowOctober 7-10, 2025Tallinn, Estoniahttps://transform.tlu.ee/ecce-2025/ Deadline for paper submissions: March 31, 2025 [See below for other deadlines] The European Conference on Cognitive Ergonomics (ECCE), established in 1982, is the premier annual conference of the European Association of Cognitive Ergonomics (EACE). It serves as a platform for researchers, practitioners, and academics to share advancements, ideas, and discussions in the fields of cognitive ergonomics and human-media interaction. ECCE is organized in cooperation with ACM SIGCHI.…
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Florida judge dons virtual reality headset in what’s thought to be a courtroom first
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Read more: Florida judge dons virtual reality headset in what’s thought to be a courtroom first[This story from WPLG 10, the ABC television network affiliate in Miami, Florida, describes the use of virtual reality by the judge, prosecutors and a witness during a stand-your-ground hearing in a Broward County courtroom. Beyond the details of the case, it delves into arguments about the pros and cons of the use of the technology, and in particular the role of presence (even quoting our colleague Jeremy Bailenson). The original version of the story includes a 3:15 minute video report (also available on YouTube). For context on the use of presence-evoking technologies in judicial proceedings, see a 1994 article…
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Call: “Art, Imagination, and Affect” issue of Journal of Comparative Literature and Aesthetics
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Read more: Call: “Art, Imagination, and Affect” issue of Journal of Comparative Literature and AestheticsCall for Papers: Art, Imagination, and AffectSpecial issue of the Journal of Comparative Literature and AestheticsVol. 48, No. 3, Autumn 2025https://jcla.in/journal-of-comparative-literature-and-aesthetics/call-for-papers/ Guest Editors:Julia Langkau (University of Geneva)Radu Bumbăcea (University of Leeds) Deadline for submissions: April 30, 2025 Much of the philosophical literature on imagination and affective states has focused on our emotional reaction to imaginative engagement with fiction, in particular on two prominent puzzles, known as the ‘paradox of fiction’ and the ‘paradox of tragedy/horror’. While the first asks how we can (rationally) have emotions towards fictional events and characters, the second relates to our apparent enjoyment of negative emotions.…
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