Author: Matthew Lombard
-
Call: Student Interaction Design Research (SIDeR) conference
Published:
Read more: Call: Student Interaction Design Research (SIDeR) conferenceCall for Papers Student Interaction Design Research (SIDeR) conference 18-19 May 2018 Helsinki, Finland http://sider18.aalto.fi Submission of papers, poster and demos: March 21, 2018 SIDeR is an international forum for showcasing papers, demos and posters from different disciplines related to interaction design. The conference will be held May 18-19, 2018 at Aalto University in Helsinki. The theme of this year’s SIDeR conference is Flux. Flux describes a state of constant movement, transformation, and change. The boundaries between disciplines such as technology, engineering, biology, arts, and design are shifting and dissolving. As practitioners and researchers, we have to embrace this uncertainty…
-
Microsoft creates novel cane controller which lets visually impaired navigate in VR
Published:
Read more: Microsoft creates novel cane controller which lets visually impaired navigate in VR[A clever invention called the Canetroller developed at Microsoft uses haptic and audio feedback like those provided by a real cane to create presence experiences for the visually impaired. This short story from MSPoweruser includes a 4:45 minute video; follow the link to the full paper at the end for much more information. For other technology developments for the visually impaired see Perkins eLearning. –Matthew] Microsoft creates novel cane controller which lets visually impaired navigate in VR by Surur @mspoweruser Jan 23, 2018 While virtual reality would seem an opportunity to create a brand new interface for the visually impaired…
-
Call: PRESENCE 2018 Conference Updates!!
Published:
Read more: Call: PRESENCE 2018 Conference Updates!!To all members and friends of the presence community: The submission deadline for the PRESENCE 2018 conference in Prague is coming up soon (and may be extended if we get enough requests). The organizing committee is busy planning a useful, interesting and fun event, and we’re looking forward to seeing many of you there! The call for papers (below and on the ISPR website) has been updated with submission templates for MS Word and LaTeX, new information about hotels near the conference venue, new destinations for the informal group sightseeing the day before the conference begins (mmm, chimney cakes!), and…
-
Ride a 100-ft wave with Laird Hamilton in the surf legend’s new virtual reality experience
Published:
Read more: Ride a 100-ft wave with Laird Hamilton in the surf legend’s new virtual reality experience[This story from People doesn’t use the term presence but it’s all about using technology to transport audiences into another person’s environment and experience. The original story includes a video featuring Laird Hamilton, and see YouTube for an interactive 360 video of “Take Every Wave” and the LifeVR website for more information about this and related presence projects. –Matthew] Ride a 100-Foot Wave with Laird Hamilton in the Surf Legend’s New Virtual Reality Experience Reagan Alexander February 13, 2018 You are not Laird Hamilton. You don’t ride 100 foot waves on a whim. You don’t travel around the world to…
-
Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conference
Published:
Read more: Call: “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” conferenceCall for Papers “Video Games and Museums: Educational Digital Tools for the Participatory GLAM Space” 6-7 May 2018, University of Helsinki Abstract submission deadline: 5 April 2018 Digital tools with educational content – be they video games, apps, interactive websites or others – may intensively contribute to enhance participatory and educational experiences for visitors in the GLAM (Galleries, Libraries, Archives, Museums) spaces. New technology such as virtual reality and augmented reality additionally extend the limits of what can be represented, played, and experienced on multiple levels. This conference’s primary aim is to provide a platform for presenting and discussing themes…
-
The future of education is virtual
Published:
Read more: The future of education is virtual[Here’s a positive scenario for the near-future use of a combination of presence-evoking technologies in schools; it’s from The Washington Post. –Matthew] [Image: People look through Samsung Gear VR virtual reality goggles at the Samsung booth during CES International on Jan. 9 in Las Vegas. (John Locher/AP)] The future of education is virtual By Vivek Wadhwa, Distinguished Fellow and professor at Carnegie Mellon University Engineering at Silicon Valley and a director of research at Center for Entrepreneurship and Research Commercialization at Duke University. January 23, 2018 Massive open online courses (MOOCs) were supposed to bring a revolution in education.…
-
Call: Masterclass: Designing and developing a conversational chatbot
Published:
Read more: Call: Masterclass: Designing and developing a conversational chatbotMasterclass: Designing and developing a conversational chatbot 2nd July 2018, Church House, Belfast, Cost: £150 – In conjunction with the 32nd British Human Computer Interaction conference http://hci2018.bcs.org Instructor: Professor Michael McTear (mf.mctear@ulster.ac.uk) This practical hands-on course will introduce attendees to the concepts, methods, and issues involved in the design and development of conversational chatbots. Following a brief introduction to chatbots and conversational interfaces, the course will explore relevant technologies, such as Artificial Intelligence, Human-Computer Interaction, and Natural Language Processing. Existing tools and developer platforms will be introduced and compared. The main part of the course will be devoted to hands-on…
-
New ‘4-D goggles’ allow wearers to be ‘touched’ by approaching objects
Published:
Read more: New ‘4-D goggles’ allow wearers to be ‘touched’ by approaching objects[As described in the news release below, new 4-D goggles developed by neuroscientists at the University of California San Diego “deliver immersive multisensory effects near the face and enhance the sense of presence.”—Matthew] [Image: 4-D goggles developed at UC San Diego. Photo by Ching-fu Chen] New ‘4-D Goggles’ Allow Wearers to be ‘Touched’ by Approaching Objects By Kim McDonald February 08, 2018 A team of researchers at UC San Diego and San Diego State University has developed a pair of “4-D goggles” that allows wearers to be physically “touched” by a movie when they see a looming object on the…
-
Call: EDUCAUSE project exploring “3D technologies” in higher ed learning environments
Published:
Read more: Call: EDUCAUSE project exploring “3D technologies” in higher ed learning environmentsFriday February 9, 2018 Greetings, For a future online event, the ELI [EDUCAUSE Learning Initiative] is very interested in exploring the teaching and learning community’s work with what one might call “3D technologies,” that is virtual, augmented, immersive, and mixed reality technologies (aka the “Rs”). We could also toss in voice-activated technology, such as Alexa, multidimensional printing, and advanced visualization environments. For this exploration, our main interest is along these lines: how they are being actively used in the curriculum at your institution; how they are being integrated into your learning space designs and projects; how you are evaluating their…
-
Imverse’s groundbreaking mixed reality renders you inside VR
Published:
Read more: Imverse’s groundbreaking mixed reality renders you inside VR[As this story from TechCrunch notes, even the early version of Imverse’s new software that lets users see themselves and other people and objects inside virtual environments can evoke a strong sense of presence – in fact the author says it “unlocks a new level of presence, which every VR experience and gadget aspires to”). See the original story for more photos and the author’s 0:41 minute narrated demo video of the company’s mixed reality engine from Sundance 2018. –Matthew] Imverse’s groundbreaking mixed reality renders you inside VR Posted Jan 30, 2018 by Josh Constine What if you could look…
-
Call: PAD 2018 – ‘Personification Across Disciplines’
Published:
Read more: Call: PAD 2018 – ‘Personification Across Disciplines’Call for Papers PAD 2018 ‘Personification Across Disciplines’ An interdisciplinary conference at Durham University, September 17 – 19, 2018 https://padonline.org/ Confirmed Keynotes: H. PORTER ABBOTT (Narratology, University of California Santa Barbara) GUILLAUME DUMAS (Cognitive Neuroscience, Institut Pasteur) NEV JONES (Psychology and Mental Health, University of South Florida) TANYA LUHRMANN (Anthropology, Stanford University) MARJORIE TAYLOR (Developmental Psychology, University of Oregon) Extended deadline for abstracts: February 23, 2018 Humans have a flair for attributing intentions, traits, agency, emotions and mental states to beings or things – either real or imagined. Whether anthropomorphising natural or abstract shapes, playing with imaginary companions, (re) constructing…
-
Farmer and police in standoff with stuffed tiger
Published:
Read more: Farmer and police in standoff with stuffed tiger[This amusing story from The Scottish Sun is an unusual example of medium-as-social-actor presence. See the original for more pictures, and a follow-up story (with the lead “CAT ASTROPHE”) for more reactions including to a Facebook post by the police division. –Matthew] SCAREDY CATS Frantic Peterhead farmer Bruce Grubb and gun cops cower from tiger for an hour — only to discover it is a cuddly toy Bruce had invited pals round for a housewarming after moving into the farm three weeks ago when the drama unfolded By Stuart Patterson Updated: 6th February 2018 Armed cops were called to tackle…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- November 2025 (36)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Jobs: 3 postdoc research positions in AI trust and security at U. of Manchester
- Self presence: Study supports representing disabilities in virtual social spaces
- Call: Animate EXPERIENCE 2026: The 37th Annual Conference
- Syracuse U. professor uses VR (and presence) to show students the realities of developing economies
- Call: The Imaginative Landscape of AI: Visions, Positions, Conflicts – For International Journal of Communication