Author: Matthew Lombard
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Call: “Celebrating 60 Years of ELIZA? Critical Pasts and Futures of AI” issue of Weizenbaum Journal of the Digital Society
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Read more: Call: “Celebrating 60 Years of ELIZA? Critical Pasts and Futures of AI” issue of Weizenbaum Journal of the Digital SocietyCall for Papers: “Celebrating 60 Years of ELIZA? Critical Pasts and Futures of AI”Special Issue of the Weizenbaum Journal of the Digital Society (WJDS)https://ojs.weizenbaum-institut.de/index.php/wjds/announcement/view/8 Deadline for submission of abstracts: November 17, 2025 In January 1966, mathematician and programmer Joseph Weizenbaum (1923–2008) published an article titled “ELIZA—a computer program for the study of natural language communication between man and machine” in Communications of the ACM (Weizenbaum, 1966). Only a few years after he had been appointed an Associate Professor in the Department of Electrical Engineering at the Massachusetts Institute of Technology (MIT), this article made Weizenbaum internationally renowned as a pioneer…
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Princeton researchers use invisible robots to erase the seams between the virtual and physical worlds
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Read more: Princeton researchers use invisible robots to erase the seams between the virtual and physical worlds[Computer science researchers at Princeton University are developing a system that brings the physical world into the virtual one via ‘invisible’ robots. The story below from the University provides the details; for more information including videos, follow the links within it, particularly the one to the “Reality Promises” website. Coverage in Scienmag – Science Magazine makes the connection with presence clear, without using the term: “What sets this work apart is its focus on dissolving the traditional barriers posed by robotic presence. Usually, robots in physical spaces are intrusive and palpable, often breaking immersion. By rendering the robot ‘invisible’ through…
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Call: The Well-Read Game, a special issue of the journal Well Played
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Read more: Call: The Well-Read Game, a special issue of the journal Well PlayedCall for Abstracts: The Well-Read GameSpecial issue of the journal Well Playedhttps://playstorypress.org/2025/06/16/well-played-journal-cfp-well-read-games/ Curators:Tracy Fullerton and Matthew Farber, authors of the new MIT Press book The Well-Read Game: On Playing Thoughtfully Deadline for submission of abstracts: September 1, 2025Deadline for final submissions for essays: January 15, 2026 In Tracy Fullerton’s and Matthew Farber’s new book, The Well-Read Game: On Playing Thoughtfully, part of The MIT Press’ Playful Thinking series, they propose a new framework of interpretive play. This framework is a theory of player response, exploring the ephemeral and emotional responses that occur when people are in a state of play.…
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CEO of Microsoft AI: We must build AI for people; not to be a person
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Read more: CEO of Microsoft AI: We must build AI for people; not to be a person[In this long but extremely interesting essay from his blog, the CEO of Microsoft AI (and a cofounder of now-Google’s DeepMind), Mustafa Suleyman outlines what he considers the substantial psychological and sociological perils of “Seemingly Conscious AI” and the medium-as-social-actor presence experiences it evokes (though he doesn’t use that terminology). Note his advice in the section near the end titled “The next steps.” –Matthew] We must build AI for people; not to be a person Seemingly Conscious AI is Coming By Mustafa Suleyman, CEO of Microsoft AIAugust2025 [snip – see original version for introduction] AI progress has been phenomenal.…
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Call: 2025 International Workshop on LLM and Agentic AI for Personalized Learning (LAAPL 2025)
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Read more: Call: 2025 International Workshop on LLM and Agentic AI for Personalized Learning (LAAPL 2025)Call for Papers: 2025 International Workshop on LLM and Agentic AI for Personalized Learning (LAAPL 2025)November 30, 2025The Hong Kong Polytechnic UniversityHong Kong, Chinahttps://aidhwp.github.io/laapl2025 In conjunction with the Joint Conference ofThe 24th International Conference on Web-Based LearningandThe 10th International Symposium on Emerging Technologies for Education(ICWL-SETE 2025)November 30 to December 3, 2025 Deadline for submission of papers: September 21, 2025 INTRODUCTION LAAPL 2025 workshop focuses on the potential of Large Language Models (LLMs) and agentic AI systems in revolutionizing personalized learning. It aims to delve into how these advanced AI technologies can be leveraged to create adaptive, interactive, and highly personalized…
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The Audio-touch project: What if we could hear a caress?
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Read more: The Audio-touch project: What if we could hear a caress?[Researchers in France are exploring how sounds can be used as a substitute for tactile stimuli, with obvious implications for evoking social presence. The Audio-touch project is described in the post below, which combines text from coverage at Techno-Science.net and a news release from Sorbonne University. For more information, see the project’s webpage and read the group’s recent publication: Alexandra de Lagarde, Catherine Pelachaud, Louise P Kirsch, Malika Auvray. Paving the way for social touch at a distance: Sonifying tactile interactions and their underlying emotions. Proceedings of the National Academy of Sciences of the United States of America, 2025, 122…
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Call: Ethical and Social Perspectives on New Military Technologies (international conference)
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Read more: Call: Ethical and Social Perspectives on New Military Technologies (international conference)Call for Abstracts: International Conference:Ethical and Social Perspectives on New Military TechnologiesRoyal Military Academy, Brussels, BelgiumFebruary 26-27, 2026https://philevents.org/event/show/137321 Deadline for submissions: October 31, 2025 (extended) The aim of this 2-day international conference is to examine ethical and social perspectives on the impact of technologies such as artificial intelligence, robotics, and autonomous systems on the military, warfare, and the Just War tradition. There will be a strong focus on applied military ethics, but researchers from any relevant fields are encouraged to apply. The conference will take place 26–27 February 2026, in person, at the Royal Military Academy (Brussels), the military university…
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King Athelstan in virtual reality: New project brings England’s first King to life
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Read more: King Athelstan in virtual reality: New project brings England’s first King to life[Here’s another example of how a diverse, interdisciplinary team can come together to create a rich presence experience that is both educational and entertaining. This version of the story was created by combining elements from a Kingston University news release and a modified version of that release posted on the Medievalists blog; see the latter version for a one-minute video (which is also available on Vimeo) and follow the link at the end of the story for much more information about the project. –Matthew] King Athelstan in Virtual Reality: New Project Brings England’s First King to Life A new interdisciplinary…
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Call: LONELINESS: 7th International Interdisciplinary Conference (online)
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Read more: Call: LONELINESS: 7th International Interdisciplinary Conference (online)Call for Papers: LONELINESS: 7th International Interdisciplinary ConferenceSeptember 25-26, 2025Online via Zoomhttps://www.inmindsupport.com/loneliness-conference Deadline for submission of proposals: September 7, 2025 Organizer: InMind Support Scientific Committee:Professor Wojciech Owczarski – University of Gdańsk, PolandMarzia Dessi – The European Graduate School [EGS] Saas Fee, SwitzerlandProfessor Polina Golovátina-Mora – NTNU, Norwegian University of Science and Technology ABOUT THE CONFERENCE: What makes us happy and content in our life? Some people may point to fabulous fame, fortune, or money. Some may say that the key to happiness are interpersonal relationships. But what if someone is alone? Is loneliness really disastrous?…
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Meta’s flirty AI chatbot invited a cognitively-impaired retiree to New York. He never made it home.
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Read more: Meta’s flirty AI chatbot invited a cognitively-impaired retiree to New York. He never made it home.[The widely-cited special report from Reuters below describes the context, events and implications of one of several recent tragic incidents in which vulnerable people have been harmed at least in part as a result of their medium-as-social-actor presence experiences with AI-powered chatbots. It’s a long but important story; readers are strongly encouraged to visit the original version, which includes ten more images, three animated graphics featuring excerpts from chat transcripts, a short video, and links to related stories. –Matthew] [Image: An avatar of Meta AI chatbot “Big sis Billie,” as generated by Reuters using Meta AI on Facebook’s Messenger service.…
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Call: Ethics of generative AI issue of Ethical Space: The International Journal of Communication Ethics
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Read more: Call: Ethics of generative AI issue of Ethical Space: The International Journal of Communication EthicsCall for Papers: The ethics of generative artificial intelligence and related topics in communication practiceA special issue of the journal Ethical Space: The International Journal of Communication Ethicshttp://commlist.org/archive/all/2025-all/msg01198.html Deadline for expressions of interest: October 15, 2025Deadline for submission of full papers: March 2026 Ethical Space: The International Journal of Communication Ethics, welcomes papers on the ethics of generative artificial intelligence and related topics in communication practice. How do we sort the competing claims and concerns made for AI tools, including problems of bias, accuracy and hallucination, concerns over how it changes professional work or even displaces it, questions of transparency,…
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Spatial Phone lets you use your iPhone or Android while immersed on Quest
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Read more: Spatial Phone lets you use your iPhone or Android while immersed on Quest[While virtual (and even mixed) reality can evoke and extend presence experiences by isolating the user from their location in the real (nonmediated) world, a common complaint is that the need or desire to return to real world activities typically ‘breaks’ presence. As the UploadVR story below reports, a new app for Meta Quest headsets addresses the complaint by making it possible to interact with one’s phone (ironically, another medium), without having to exit a virtual environment. See the original version of the story for a 21-second embedded video and a second 1:40 minute video (also available on YouTube). –Matthew]…
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