Author: Matthew Lombard
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Call: GamiFIN 2026: 10th Annual International Conference on Gamification
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Read more: Call: GamiFIN 2026: 10th Annual International Conference on GamificationCall for Papers: GamiFIN 2026: 10th Annual International Conference on GamificationMarch 23-27, 2026Saariselkä, Lapland, Finlandhttps://gamifinconference.com/call-for-papers-2026/ Deadline for submissions for ACM-published entries, including Research articles, Posters, Work-In-Progress (WIP) papers, and Demonstrations: October 27, 2025 Deadline for submissions of presentation-only entries, including Posters, WIP papers, Demonstrations, and Doctoral consortium notes: January 5, 2026 We are celebrating our 10th Anniversary, and as part of our celebratory year, we are introducing a new publisher of the proceedings: ACM-ICPS. GamiFIN 2026 conference welcomes submissions of the following types: Research articles, Posters, Work-In-Progress (WIP) papers, Demonstrations, and Doctoral consortium notes, as well as extended abstracts for special…
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Marvel’s Stan Lee comes back to life as AI hologram you can interact with at LA Comic Con
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Read more: Marvel’s Stan Lee comes back to life as AI hologram you can interact with at LA Comic Con[An AI-powered interactive hologram of Stan Lee (1922-2018), revered “comic book writer, editor, publisher and producer” “best known for his work with Marvel Comics,“ will be present at this year’s Los Angeles Comic Con to have conversations with attendees and (as Design TAXI reports in the short story below), “make impromptu appearances throughout the convention…, from introducing panels to surprising fans on the floor.” The plan has the support of Lee’s estate, but some fans and technology writers are critical. A writer at The Gamer is particularly adamant: “If ‘hey, this is the devil’s work’ isn’t compelling to you, at…
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Call: Games and Nostalgia for the Future (book chapter abstracts)
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Read more: Call: Games and Nostalgia for the Future (book chapter abstracts)Call for Chapter Abstracts: Games and Nostalgia for the Futurehttps://digra.org/call-for-book-chapters-games-and-nostalgia-for-the-future/ Edited by Richy Srirachanikorn Deadline for submission of abstracts (750 words): November 3, 2025 Scholars and artists, whose works touch on nostalgia, memory, ‘old’ technology, and video games are invited to submit abstracts for an edited volume. The editor is currently finalizing with Play Story Press and Psychgeist to be the publisher. Note: Authors do not have to pay to submit the abstracts, and if accepted, have their chapters published. WHY VIDEO GAMES, NOSTALGIA, AND “FOR THE FUTURE”? Video games and nostalgia share an interesting overlap. They are culturally recognizable…
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Futuristic Fight Club: VR-controlled boxing humanoid robots battle in San Francisco
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Read more: Futuristic Fight Club: VR-controlled boxing humanoid robots battle in San Francisco[Multiple forms of presence are involved in a new, real-life version of the 2011 film Real Steal, with human players in virtual reality (and with the help of AI) controlling humanoid robots fighting each other in a boxing ring. One person involved in creating the events says this in the news report below from KGO in San Francisco: “Robots are obviously insanely hard to do and VR is insanely hard to do… If you get them both right, what you get is this ability to feel like you are the robot.” Coverage in Unilad Tech concludes with this assessment: “It…
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Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative Cinema
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Read more: Call: “Touch Screen. Imaginaries of Hapticity in Audiovisual Media” issue of Comparative CinemaCall For Papers: Touch Screen. Imaginaries of Hapticity in Audiovisual MediaComparative Cinema Nº 26 (Summer 2026)https://raco.cat/index.php/Comparativecinema/announcement/view/240 Deadline for submissions: January 30, 2026 In the preface of The Address of the Eye (1992), Vivian Sobchack demands an opening towards phenomenology, a need to transcend the psychoanalytic and Marxist perspectives that had dominated film theory until then, and that had “obscured the dynamic, synoptic, and lived-body situation of both the spectator and the film” (1992, xvi). Through the work of Maurice Merleau-Ponty, Sobchack led a cinematographic way of thinking focused on affect—and in consonance with the “affective turn” that has been bolstered…
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This program is using augmented reality to teach preschoolers spatial awareness
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Read more: This program is using augmented reality to teach preschoolers spatial awareness[The educational program described in this story from the Los Angeles Times incorporates presence-evoking augmented reality to teach preschoolers important spatial awareness skills. For more information follow the links within it, especially to the post “Mapping Fun: How Play and Tech Can Help Children Find their Way Around!” from the Education Development Center’s Insights blog. –Matthew] [Image: A child uses a tablet to play an augmented reality game meant to teach spatial awareness. Credit: Gracie & Friends®/©2014, 2022 WGBH Educational Foundation] This program is using augmented reality to teach preschoolers spatial awareness By Kate SequeiraSeptember 23, 2025 The preschoolers were…
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Call: Participants for research study of users’ relationships with social AI chatbots
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Read more: Call: Participants for research study of users’ relationships with social AI chatbotsCall for Participants: Recruiting Participants for a Research Study of Users’ Relationships with Social AI ChatbotsFrom air-l, the e-list of the Association of Internet Researchers (AoIR)http://listserv.aoir.org/pipermail/air-l-aoir.org/2025-September/194951.html From Peter RoyalSeptember 22, 2025 Dear colleagues, I’m a PhD candidate in communication at the University of Illinois Chicago (UIC) working on my dissertation on human-AI communication and relationships, advised by Dr. Steve Jones. I’m seeking to interview current or former users of social AI chatbots. Please see the attached flyer or the description below for key details about the study. I would be very grateful if you would share this with your networks.…
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Virtual avatars inspire trust in ultrasound robots
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Read more: Virtual avatars inspire trust in ultrasound robots[Researchers at the Technical University of Munich (TUM) tested the stress-reducing and trust-building potential of three different scenarios involving a virtual (technology-mediated) agent that guides patients through a procedure conducted by an autonomous robotic ultrasound system (they also tested a non-mediated, agent-free scenario). The results have interesting implications for the roles of presence in the design of user experiences in healthcare, and likely other, contexts. See the original version of the story and a second version that appears on the healthcare-in-europe.com website for more images, and read the open-access article in IEEE Transactions on Visualization and Computer Graphics for more…
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Job: Assistant/Associate Professor focusing on technology and society at U. of Michigan
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Read more: Job: Assistant/Associate Professor focusing on technology and society at U. of MichiganCall for Applications: John Derby Evans Professorship in Information (Assistant or Associate Professor)University of Michigan School of Information (UMSI)Ann Arbor, MI, USAhttps://www.si.umich.edu/people/faculty-recruiting/john-derby-evans-professorship-information-assistant-or-associate Deadline for submissions: November 1, 2025 DESCRIPTION The University of Michigan School of Information (UMSI) invites applications for a tenure-track faculty position focusing on technology and society. The successful candidate will be appointed to the John Derby Evans Professorship in Information at the rank of Assistant or Associate Professor. We welcome applications from scholars in information fields with training in information, social or behavioral sciences, computer science, or humanities traditions working on a range of topics and employing…
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New project using Extended Reality to help autistic drivers
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Read more: New project using Extended Reality to help autistic drivers[The BBC reports on a new effort by UK researchers to use presence-evoking virtual and augmented reality to help reduce the anxiety autistic people experience while learning to drive (it could be useful for other people as well). The BBC story is followed by one with links and additional details from the University of Exeter. As often seems to be the case, a quick online search reveals several similar and apparently independent projects with the same worthy goals. –Matthew] [Image: Sophy Tyler passed her driving test but said she doesn’t have the confidence to drive on her own.] Virtual reality…
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Call: Early Digital Multimedia in Motion – Thematic section for Studies in Communication Sciences
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Read more: Call: Early Digital Multimedia in Motion – Thematic section for Studies in Communication SciencesCall for Papers: Early Digital Multimedia in MotionThematic section of Studies in Communication Sciences (SComS)https://www.hope.uzh.ch/scoms/libraryFiles/downloadPublic/313 Guest editors:Fred Pailler (fred.pailler@uni.lu)Valérie Schafer (valerie.schafer@uni.lu)Alina Volynskaya (alina.volynskaya@uni.lu) Deadline for submission of abstracts: October 5, 2025; full papers due March 1, 2026 This thematic section aims to examine the convergence and migration of technologies, standards, content, and practices that underpinned the digital transition and the emergence of/multimedia/in the 1980s and 1990s. The term became a 1990s buzzword, referring at once to the convergence of different media formats (audio, video, text, graphics), a broad category of “new media” applications (digital encyclopedias, virtual museums, interactive games, and…
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Charlie Kirk’s AI resurrection ushers in a new era of digital grief
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Read more: Charlie Kirk’s AI resurrection ushers in a new era of digital grief[The Religious News Service (RNS) story below describes how artificial intelligence is being used to generate images, memes and videos of assassinated conservative activist Charlie Kirk, “a new form of public mourning and remembrance, one in which the dead are grieved with hyperreal but entirely fictional reconstructions crafted in seconds by AI services.” While many of the AI creations are unrealistic and/or come with notice that they’re generated by AI, it’s clear from the story that some evoke strong presence experiences in audiences. And the dangers are highlighted in a related story from Baptist News Global, which includes this: “Isn’t…
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