Author: Matthew Lombard
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Call: Leisure and Technologies issue of Leisure Studies
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Read more: Call: Leisure and Technologies issue of Leisure StudiesCall for Papers Leisure and TechnologiesSpecial issue of Leisure Studies Special Issue Editors:Damion Sturm (Massey University, NZ) – d.sturm@massey.ac.nzGarry Crawford (Salford University, UK) – G.Crawford@salford.ac.uk Deadline for submission of abstracts: December 20, 2024 This special issue explores the relationship between leisure and technology. With contemporary leisure activities often deeply shaped, if not potentially determined, by technological advancements and developments, a broader understanding of leisure and technology is required. This special issue looks to probe some of the ways in which technologies underpin, influence, infringe upon and/or furnish creations, opportunities for and expressions of leisure, while also contemplating how these affordances…
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New report examines the impact of virtual reality in senior care
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Read more: New report examines the impact of virtual reality in senior care[The story below from I Advance Senior Care provides details from a new industry report on the status and impact of virtual reality in senior care, along with comments from the CEO of the company that produced the report. A press release that includes a link to request a copy of the free 24 page report is available from the Rendever website. –Matthew] New Report Examines the Impact of Virtual Reality in Senior Care By Paige CerulliOctober 28, 2024 Technology use is evolving rapidly in the senior care industry with new advancements allowing for innovative technology applications. The use of…
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Call: UMAP 2025 – 33rd ACM Conference on User Modeling, Adaptation and Personalization
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Read more: Call: UMAP 2025 – 33rd ACM Conference on User Modeling, Adaptation and PersonalizationPreliminary Call for Full and Short Papers UMAP 2025 – The 33rd ACM International Conference on User Modeling, Adaptation and PersonalizationJune 16-20, 2025New York City, NYhttps://www.um.org/umap2025/call-for-papers/ Deadline for submission of abstracts: January 23, 2025Deadline for submission of papers: January 30, 2025 ACM UMAP is the premier international conference bringing together research in AI and HCI to support effective human-AI collaboration via interactive systems that can model, adapt and personalize to their users. The conference is sponsored by ACM SIGCHI and SIGWEB. User Modeling Inc., as the core Steering Committee, oversees the conference organization. UMAP operates under the ACM Conference Code…
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VR is changing war and sex; why are we still acting like it is just a game?
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Read more: VR is changing war and sex; why are we still acting like it is just a game?[The author of this thoughtful editorial essay in UploadVR highlights important ‘perils’ of presence-evoking virtual reality technology, which he describes as a “delivery mechanism for a paradigm shift in human behavior like the one which followed the printing press.” See the original version for a second image. –Matthew] VR Is Changing War & Sex, Why Are We Still Acting Like It Is Just A Game? By Ian HamiltonNovember 1, 2024 I’m tired of corporations contributing to the misunderstanding of virtual reality as they deploy branding tactics in place of genuine education. Apple and Meta employ marketing departments and vast legal…
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Call: Media, Trust and Technology – ICA 2025 Pre-conference
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Read more: Call: Media, Trust and Technology – ICA 2025 Pre-conferenceCall for Papers International Communication Association (ICA) 2025Pre-conference: Media, Trust & TechnologyJune 11, 2025, 9:00am-4:00pmUniversity of Colorado (CU) Boulderhttps://www.icahdq.org/ Deadline for submission of abstracts: January 31, 2025 The question of trust in media is one of the major questions of our times. The Edelman Trust Barometer has surveyed trust in media for over 20 years, and Gallup has surveyed trust in news since the 1970s. Debates about political polarization, hyper-partisanship, mis- and dis-information and propaganda all point to questions about trust in media in general, and in the news media in particular. With traditional media business models in a period of…
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Study: Can voters be tricked by deepfake content generated with AI?
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Read more: Study: Can voters be tricked by deepfake content generated with AI?[Participants in a study by student researchers at Utah Valley University (UVU) couldn’t distinguish real and deepfake video of political actors, as reported in this story from The Salt Lake Tribune. More details about the study are provided in an excerpt from coverage in Deseret News that follows below, including the fact that the deepfake video “was perceived as more knowledgeable, as more trustworthy, as more persuasive, and of better content quality.” For much more information including images and videos, see the UVU website. –Matthew] [Image: Hope Fager speaks as Utah Valley University students present a deepfake study, in Orem…
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Call: “Beyond Anthropocentrism: Non-human Agents and Objects in Science” issue of Spontaneous Generations
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Read more: Call: “Beyond Anthropocentrism: Non-human Agents and Objects in Science” issue of Spontaneous GenerationsCall for Abstracts Beyond Anthropocentrism: Non-human Agents and Objects in ScienceFor 2025 issue of the journal Spontaneous Generationshttps://www.acpcpa.ca/articles/call-for-abstracts-beyond-anthropocentrism-non-human-agents-and-objects-in-science Deadline for submission of abstracts: December 31, 2024 Spontaneous Generations graduate journal for the history and philosophy of science and technology at the University of Toronto, invites abstract submissions for 2025’s issue on non-human agents and objects in science. We invite submissions from the history of science, philosophy of science, and science and technology studies broadly construed. A description of the issue’s topic and submission details follows. Traditional studies of science focus on human theorizing and human actions while viewing non-human factors…
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‘Comfortable, fun, familiar’: Why Microsoft is trying to turn its AI chatbot into a digital friend
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Read more: ‘Comfortable, fun, familiar’: Why Microsoft is trying to turn its AI chatbot into a digital friend[Although it doesn’t use academic terminology, this CNN story reports that Microsoft wants its AI technology to evoke medium-as-social-actor presence in the company’s billion-plus users. Microsoft’s CEO says Copilot should be a “companion” with a “personality” and have a “warm tone and a distinct style, providing not only information but encouragement, feedback, and advice as you navigate life’s everyday challenges.” But he also says AI companions “should give us enough of a sense that they’re comfortable and fun and familiar to talk to, while still being separate and distant [from humans] … that boundary is how we form trust.” Finding…
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Call: “Reframing Togetherness” at Canadian Communication Association (CCA) Annual Conference
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Read more: Call: “Reframing Togetherness” at Canadian Communication Association (CCA) Annual ConferenceCall for Papers Canadian Communication Association (CCA) Annual ConferenceTheme: “Reframing Togetherness”June 3-6, 2025George Brown College, Toronto, ONhttps://acc-cca.ca/index.php/conference/cca-2025-june-3-6-toronto/https://www.federationhss.ca/en/congress2025 Deadline for submissions: December 2, 2024 The Canadian Communication Association invites submissions for its annual conference, to be held from June 3 to 6, 2025 as part of the Congress of the Canadian Federation for the Humanities and Social Sciences (CFHSS; https://www.federationhss.ca/en/congress2025), at George Brown College in Toronto, Ontario. The conference will feature a keynote talk by Professor Sarah Sharma (https://sarahsharma.com/) from the University of Toronto. The theme for Congress 2025 is Reframing Togetherness. CFHSS writes: “As the first college to host Congress,…
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Meta Hyperscape lets users scan environments and then explore 3D 360 images of them in VR
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Read more: Meta Hyperscape lets users scan environments and then explore 3D 360 images of them in VR[As it announced its Quest 3S mixed reality headset, a Meta blog post mentioned a potentially exciting new tool: “Anything your computer can do, our MR headset can do better—thanks to the magic of presence. And speaking of presence, we’re improving that, too. We’re working to bring photorealistic spaces into the metaverse, enabling a profound new way to be together in spaces that look and feel like you’re physically there—we call it Hyperscape.” The story below from Cointelegraph provides key details and links to a hands-on ZDNet report on the new tool; an entry in The Ghost Howls blog provides…
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Call: Fifth annual International Conference on Games and Narrative (ICGaN 25)
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Read more: Call: Fifth annual International Conference on Games and Narrative (ICGaN 25)Call for Papers Fifth annual International Conference on Games and Narrative (ICGaN 25)Theme: Adapt, Adopt, Adjust: Interdisciplinary Approaches to Adaptation, Storytelling and SimulationMarch 3-6, 2025Hosted by the Games Institute, University of WaterlooWaterloo, Ontario, Canada [Also online]https://uwaterloo.ca/games-institute/events/international-conference-games-and-narrative-2025 Deadline for submissions: November 20, 2024 Below are some details from the CfP, but please also check out the website as there is more discussion and description of the theme and types of submissions we are looking for there. THEME & TOPICS We are looking for interdisciplinary work understanding adapted and adaptive experiences, narratives, mechanics, and gameplay. Some example topics include: Narrative and design…
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The appeal of an inferior virtual reality
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Read more: The appeal of an inferior virtual reality[This essay from The Baffler does a nice job describing the sense of presence people experience in virtual reality despite the relatively low perceptual realism the medium provides, and arguing that the worse our reality gets, the more appealing an escape into even a perceptually inferior virtual one becomes. This is only an abridged version of the much longer essay – see the original for more observations, including on the history of VR. See also an apparently related essay in MIXED, in which the author argues that “VR games like Gorilla Tag, Yeeps, and I am Cat seem like the…
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