Author: Matthew Lombard
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How will presence-evoking technology change the future of work?
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Read more: How will presence-evoking technology change the future of work?[An August 9, 2019 report in MIT Technology Review begins, “Meet Barry: his sole purpose in life is to listen patiently, and then protest or sob a little as you fire him from an imaginary job in virtual reality. … He was created by Talespin, a company that offers virtual reality workplace training. Barry and other VR characters were developed to help teach people ‘soft’ management skills—such as how to let someone go without causing a scene. If you are too blunt with Barry, he’ll put his head in his hands; other missteps will cause him to shout and yell.”…
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Job: Assistant Professor of Emerging Media Studies at Boston University
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Read more: Job: Assistant Professor of Emerging Media Studies at Boston UniversityAssistant Professor of Emerging Media Studies Boston University College of Communication https://bu.silkroad.com/epostings/index.cfm?fuseaction=app.jobInfo&version=1&jobid=304242&jobboardid=101 Review of applications begins no later than October 1, 2019; early applications encouraged; open until filled The Boston University College of Communication invites applications for a tenure-track Assistant Professor of Emerging Media Studies position anticipated to begin fall of 2020. This position addresses social scientific aspects of new media with expertise in empirical analysis of large data sets, especially those drawn from social media. Although specialization is open, we seek to build strength in the areas of mobile communication, human-machine communication, data visualization, health communication, and augmented reality.…
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VR game allows Parkinson’s patients to move and feel in virtual worlds
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Read more: VR game allows Parkinson’s patients to move and feel in virtual worlds[USC’s Viterbi School of Engineering reports on an interdisciplinary project to use haptic-enabled VR to help Parkinson’s patients retain mobility and avoid falls. See the original story for three more images and the Overcome website for much more information, including a 1:49 minute trailer (also available via YouTube). –Matthew] [Image: This picture shows the experiment setup, which includes (1) a clinical treadmill with (2) body weight support for safety of player, (3) HTC VIVE headset, (4) controllers that are attached to the railings, and (5) the tracker along with the haptic feedback setup. See the original on the Overcome website…
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Call: Philosophical Problems of Artificial Intelligence – ISDA 2019 Special Track
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Read more: Call: Philosophical Problems of Artificial Intelligence – ISDA 2019 Special Track[Note: This and calls for other special sessions of potential interest are at http://www.mirlabs.org/isda19/cfss.php. –Matthew] CALL for PAPERS: PPAI-ISDA 2019: Special Track: Philosophical Problems of Artificial Intelligence at the 19th International Conference on Intelligent Systems Design and Applications (ISDA) December 03-05, 2019 Pretoria, South Africa Submission deadline: 1st of September MOTIVATION: Since the notorious “Turing Test” had been proposed, by means of which one can (allegedly) measure if or to what extent a computer possesses features of intelligence, the philosophical debates on this topic have not ended. Famous thinkers like Hans Driesch, John Searl (with the “Chinese room”), Hilary Putnam,…
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A new algorithm enables more realistic sound effects in VR
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Read more: A new algorithm enables more realistic sound effects in VR[To really understand the advance in presence-evoking technology described in this short story from Stanford Engineering, watch and listen to the 0:29 second video demonstration in the original story (ideally while wearing headphones) and the two longer videos on the project‘s web page. –Matthew] A new algorithm enables more realistic sound effects in VR If a character in a virtual environment drops a plate, software can generate that sound at just the right time. July 30, 2019 By Tom Abate When we watch movies or play video games, the right sound effects can help make scenes more realistic: When a…
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Call: 3rd Workshop on Mixed Reality for Intelligent Vehicles (MRV 2019)
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Read more: Call: 3rd Workshop on Mixed Reality for Intelligent Vehicles (MRV 2019)Call for REFLECTION STATEMENTS (1-2p. CHI EA format) and INTEREST 3rd Workshop on Mixed Reality for Intelligent Vehicles (MRV 2019) Colocated with AutoUI 2019 (http://www.auto-ui.org/19) September 22, 2019 Utrecht, Netherlands http://www.andreasriener.com/AutoUI19WS_MRV/ Submission deadline: August 25, 2019. With the increasing development of Augmented reality (AR), the number of its purposes and applications in vehicles rises. Augmented reality may help to increase road safety, support more immersive (non-) driving related activities, and finally enhance driving and passenger experience. AR may also be the enabling technology to increase trust and acceptance in automated vehicles and therefore help on the transition towards automated driving.…
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A wearable human-machine interface device so thin and soft you won’t even notice it
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Read more: A wearable human-machine interface device so thin and soft you won’t even notice it[The new device described in this story from the University of Houston is another step toward effective presence illusions in teleoperation and other human-machine interactions. See the original version for a different picture and a 1:11 minute video. For more information see the paper in Science Advances. –Matthew] [Image: Source: IEEE Spectrum] A Wearable Device So Thin and Soft You Won’t Even Notice It Device Also Can Serve as Robotic Skin, Relaying Information Back to the User By Jeannie Kever August 2, 2019 Wearable human-machine interfaces – devices that can collect and store important health information about the wearer, among…
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Call: Virtuality – A trade show dedicated to VR and immersive technologies
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Read more: Call: Virtuality – A trade show dedicated to VR and immersive technologiesCall for Speakers Virtuality – A trade show dedicated to VR and immersive technologies 21-23 November, 2019 Le Centquatre-Paris (5 rue Curial – 75019 Paris) https://www.virtuality.fr/en/virtualityparis/Submit-a-talk SHARE YOUR KNOWLEDGE WITH THE INDUSTRY Every year, we receive more than 40 speakers from all over the world to host our talk sessions lasting an average of 20 minutes. If you have a vision of the industry to share, a case study with particularly interesting results or if you have done research in the field of immersive technologies we would be delighted to study your talk proposal. SOME HOT TOPICS WE ARE LOOKING…
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Can virtual reality replace psychedelic drugs?
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Read more: Can virtual reality replace psychedelic drugs?[Our colleagues Skip Rizzo and Jim Blascovich are quoted in this interesting story from Pacific Standard about the potential of VR to simulate the experiences generated by psychedelic drugs; in the process there are some insights about how it’s possible to “be there” but know that you’re not there during a presence experience. For more information and a video about the Ayahuasca (Kosmik Journey) VR experience, see the a-BAHN website and for a first-person report on the experience see The Cut. –Matthew] [Image: A man tries out a virtual reality game inside a Fulldome.pro 360-degree projection dome on opening day…
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Job: Postdoc position in AR/VR interaction at the University of Glasgow
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Read more: Job: Postdoc position in AR/VR interaction at the University of GlasgowPostdoc position ERC ViAjeRo project University of Glasgow Vacancy Reference: 027939 Duration: 1/10/19 for three years (with potential for a further 2 years) http://mig.dcs.gla.ac.uk/viajero-postdoc/ Closing Date: 28th September, 2019 Hi all We have a postdoc position available in my group at Glasgow. We are looking for an excellent and enthusiastic human-computer interaction researcher to join the ERC Advanced Grant ViAjeRo project (www.viajero-project.org). This is a new 5 year project which will radically improve all passenger journeys by facilitating the use of immersive Virtual and Augmented Reality to support entertainment, work and collaboration when on the move. We are particularly focused…
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VR Time Capsule preserves your sexual experience for your old age (and beyond)
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Read more: VR Time Capsule preserves your sexual experience for your old age (and beyond)[This opinion column from The Next Web highlights some of the many ethical, factual and financial problems with a new presence service offered by a pornography company. Despite these issues, it’s interesting to note the evolution of technologies used to record our sexual and other activities for re-experiencing later move beyond still photography and audio to film and video to virtual reality. For more information including images and videos find the company’s website. –Matthew] [Image: Source: VR Bangers] Porn company wants $10K to shoot you screwing in VR before you’re too old to be attractive By Tristan Greene July 25,…
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Call: “Immersive Virtual Reality in Education” in British Journal of Educational Technology
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Read more: Call: “Immersive Virtual Reality in Education” in British Journal of Educational Technology[Follow the link for more Calls for presence-related special sections in BJET. –Matthew] Call for Papers Immersive Virtual Reality in Education Special section in British Journal of Educational Technology (BJET) https://onlinelibrary.wiley.com/page/journal/14678535/homepage/bjet_special_issues.htm#1 Abstracts due: 30 September 2019 Guest editors Associate Professor Matt Bower (Macquarie University, Australia) Associate Professor Morris Siu-Yung Jong (The Chinese University of Hong Kong) Recently there has been a proliferation of Immersive Virtual Reality (IVR) apps and hardware that has made the use of IVR in educational settings more accessible to students and teachers. The advent of Google Cardboard and other smartphone headsets means that IVR educational experiences…
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Recent Posts
- Call: Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices – special issue of GAME
- Promise and peril: OpenAI’s Sora 2 model redefines generative video AI
- Call: UMAP 2026 – 34th ACM Conference on User Modeling, Adaptation and Personalization
- Study: ‘Embodied’ AI peers in VR improve confidence, motivation, learning of computer programming students
- Job: Assistant/Associate Professor of Communication Arts and Sciences at Penn State University