Author: Matthew Lombard


  • Presence and crime prevention: Using VR to observe burglaries as they unfold

    [This story from Brink describes an innovative use of virtual reality and presence to observe experienced offenders as they commit burglaries to better understand and thereby prevent future real-world crimes. For more information, see the Virtual Burglary Project on ResearchGate. –Matthew] [Image: Source: Semantic Scholar] Virtual Reality to Observe Crimes As They Unfold. Here’s How September 5, 2019 Claire Nee, Director of International Centre for Research in Forensic Psychology Ordinary citizens worry a lot about community safety. In particular, surveys and research suggest that residential burglary is one of the most feared crimes internationally. Until recently, when trying to understand…

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  • Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking

    CALL FOR PAPERS The Social Impact of Deep Fakes Cyberpsychology, Behavior, and Social Networking (Latest Impact Factor: 2.650) https://home.liebertpub.com/cfp/the-social-impact-of-deep-fakes/200/ Guest Editors: Jeremy Bailenson, PhD Stanford University Jeff Hancock, PhD Stanford University Deadline for Manuscript Submission: March 1, 2020 The era of deep fakes is upon us. Images, audio, videos, and textual information can easily be transformed or generated from scratch with AI technology. While synthetic media has been possible for decades, due to advances in machine learning and computer vision, now the transformations can occur in real-time. Also, the technology has migrated from specialized labs to apps anyone can buy…

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  • ‘Westworld’ star Evan Rachel Wood meets real-life robot in ‘SophiaWorld’ short

    [A new 5:50 minute film features Hanson Robotics robot Sophia interacting with actress Evan Rachel Wood, who plays robot Dolores in HBO’s Westworld. I’ll refrain from playing reviewer, but stay tuned for after-the-credits feature “Questioning Reality with Evan and Sophia.” CNET’s coverage includes this: “SophiaWorld manages to plunge us through almost as many layers of existence as an actual Westworld episode. It’s the perfect way to pass the time while waiting for season 3 to arrive in 2020. Have you ever questioned the nature of your reality? After you watch SophiaWorld, the answer will be yes.” The story below is…

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  • Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media

    Call for Abstracts Connections: Exploring Heritage, Architecture, Cities, Art, Media 29-30 June 2020 University of Kent Canterbury, UK https://architecturemps.com/canterbury-conference/ Deadline for submission of abstracts: 10th Feb 2019 (Round One) Today the digital is ubiquitous across all disciplines connected with life in cities: urban history, architecture, planning, art, design, media, communications, and more. Examples abound. As the Western world comes to deeper understandings of its heritage in the 21st Century, technology is ever more present in our reading of the past. Data mapping is standard in conservation and social history. Archaeologists use digital tools in geophysics, laser scanning, and compositional analysis. Landscape…

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  • How virtual beauty apps prey on insecurities

    [It’s not hard to imagine that near-future refined technologies that evoke greater presence among users will create more frequent and more severe versions of the problems discussed in this Refinery29 story. –Matthew] [Image: Credit: Eylul Aslan] “I Worried To The Point Of Obsession” – How Virtual Beauty Apps Prey On Insecurities Anna Behrmann 3 September 2019 I can change my lipstick from bright pink to intense red in a fraction of a second. I can try on a ‘Vegas’ look from a virtual makeup artist complete with false lashes, four different shades of perfectly blended eyeshadow, heavily defined eyebrows and…

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  • Job: Assistant Professor of Immersive Media Psychology at University of Oregon

    Assistant Professor of Immersive Media Psychology School of Journalism and Communication (SOJC) University of Oregon, Portland campus Job no: 524127 Work type: Faculty – Tenure Track Annual Basis: 9 Month http://careers.uoregon.edu/cw/en-us/job/524127/assistant-professor-of-immersive-media-psychology Application Deadline: To ensure consideration, please submit application materials (or nominations) by October 1, 2019. The position will remain open until filled. The University of Oregon’s School of Journalism and Communication invites applications for a tenure track position for an Assistant Professor in Immersive Media Psychology to begin in fall 2020. We seek an individual whose research, expertise and skills in virtual/augmented/extended reality and media psychology will create innovative,…

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  • Hug your kid when you’re out of town with the Cushybot One telepresence robot

    [The telepresence robot described in this story from Tom’s Hardware is designed to mimic human interaction for parents and children. The original story includes two more pictures and some of the robot’s technical specifications; see the Indiegogo page for much more information. –Matthew] Hug Your Kid When You’re Out of Town With the Cushybot One Telepresence Robot by Brittany Vincent August 27, 2019 For children with long-distance parents, things can get a little lonely. Home robotics company Cushybots wants to change this with a new telepresence robot, the Cushybot One, launching today on Indiegogo. The Cushybot One is an adorable…

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  • Call: Game Analysis Workshop (GAW) 2019

    Call For Proposals Game Analysis Workshop – GAW 2019 14-15 November 2019 TU Delft Netherlands http://game-analysis-workshop.org/call-for-proposals/ Extended deadline: September 20, 2019 Queries about the workshop: game.analysis.workshop@gmail.com Gamelab (TU Delft), Centre for Education and Learning, University of Lincoln, the Cologne Game Lab (TH Köln), and the Welten Institute (Open University of the Netherlands) invite you to apply to a two-day, hands-on game analysis workshop. WORKSHOP GOAL In an attempt to develop a multidisciplinary game analysis methodology and toolkit, we are seeking a diverse spectrum of approaches to game analysis, which can also include critical evaluation of a game. By game analysis,…

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  • Presence and the 12 mega themes that will drive our future world

    [Several types of presence feature prominently in the ‘mega themes’ identified in this story from Forbes. As usual, the potential roles of presence represent both promise and peril. –Matthew] The Twelve Mega Themes That Will Drive Our Future World Sarwant Singh, Contributor August 28, 2019 The blurring of the human-machine divide, the ability to immerse ourselves in new augmented/virtual/mixed reality worlds, the prospect of being able to recycle everything in our homes, the joys of having an intelligent assistant take over our chores at home and work, the dilemma over the double-edged sword that is data, the thrill of having…

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  • Job: Postdoc in Video Games for Cognitive Enhancement at Kochi University of Technology

    Postdoctoral Position in Video Games for Cognitive Enhancement Center for Human-Engaged Computing (CHEC) Kochi University of Technology Kochi, Japan Application deadline: January 15, 2020 The Center for Human-Engaged Computing (CHEC) at Kochi University of Technology (KUT) is recruiting a highly motivated post-doctoral fellow (Research Associate) with a strong background in Human-Computer Interaction (HCI) who is interested in multidisciplinary research (Video motion games, VR games, and neuroscience). CHEC (http://xrenlab.com), directed by Prof. Xiangshi REN (http://xiangshiren.com), is one of the world’s leading HCI labs with a variety of research interests. HEC-related studies are concerned with the development of synergized interaction between humans…

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  • Journalism needs help – and mixed reality is coming to the rescue

    [This VentureBeat story uses vivid examples to explain the potential of mixed reality and presence to enhance the psychological impact and the financial health of journalism. –Matthew] [Image: The New York Times in augmented reality] Journalism needs help — and mixed reality is coming to the rescue Kenny Kline August 26, 2019 Traditional print journalism is dying, fast. According to statistics published by Pew Research, hundreds of daily newspapers have been scratched off the national roster since the 1970s, and about a third of the United States’ largest papers have suffered layoffs since 2017. The industry is struggling to stay…

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  • Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)

    Call for Papers Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach At Automotive UI ’19, the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (https://www.auto-ui.org/19/) Utrecht, the Netherlands September 22, 2019 Workshop web site: https://sites.google.com/view/explainableai-autoui19/ Deadline for submissions: September 4, 2019 Response to authors: September 15, 2019 Camera ready submission deadline: September 20, 2019 We are pleased to announce that the Call for Papers for the Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach is now open. This workshop will take place on September, 22nd 2019 in Utrecht, Netherlands.…

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