Author: Matthew Lombard
-
New wearable skin lets you touch things in VR and be touched, too
Published:
Read more: New wearable skin lets you touch things in VR and be touched, too[Tom’s Guide has this short report on a new artificial skin technology that could significantly enhance presence experiences in the future. The original story includes a 0:32 minute video, and coverage in Digital Trends adds this: “The artificial skin is stretchable as well as flexible and can be stretched up to four times its original length. That means it should be able to withstand the rigors of daily movements, so it could be developed into a tool for patients who have lost their sense of touch. It could also be used to create highly immersive VR experiences.” –Matthew] [Image: Credit:…
-
Call: iLRN 2020 – 6th International Conference of the Immersive Learning Research Network
Published:
Read more: Call: iLRN 2020 – 6th International Conference of the Immersive Learning Research NetworkCALL FOR PAPERS AND PROPOSALS iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21–25, 2020 San Luis Obispo, California, USA Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning” Conference website: http://immersivelrn.org/ilrn2020 Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML) Main submission deadline: January 6, 2020 The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual…
-
Meet the doctor who’s livestreaming human autopsies
Published:
Read more: Meet the doctor who’s livestreaming human autopsies[Although disturbing, this story from Futurism is about an interesting application of presence. –Matthew] Meet the Doctor Who’s Livestreaming Human Autopsies This doctor had an oddball idea: Start broadcasting human autopsies on facebook live. By Dan Robitzski September 25 2019 A bloody online video shows a doctor slicing into a human cadaver’s scalp, peeling back the skin, cutting open the skull with a brutally whining saw, and removing its brain. He holds the brain up for the camera to see, all the while explaining the process to a live online audience. The cadaver’s face was covered by a towel, so…
-
Call: The Present and Future of History and Games (One day symposium)
Published:
Read more: Call: The Present and Future of History and Games (One day symposium)Call for Participants One day symposium: The Present and Future of History and Games Institute of Advanced Study, University of Warwick, UK 28th February 2020 Submission deadline: 17th November 2019 An interdisciplinary symposium that invites academics, teachers and practitioners at all levels to explore the intersection of history and games, and to discuss methods for future research, teaching, and practice. While major video game franchises like Battlefield, Assassin’s Creed, and Red Dead Redemption are often in the spotlight, digital and non-digital games have for decades been exploring, interrogating, reinterpreting, and representing the past, and offering gameplay experiences underpinned by deliberately…
-
Augmented reality brings to life words of Stanford sex assault survivor
Published:
Read more: Augmented reality brings to life words of Stanford sex assault survivor[This story illustrates potential roles of presence experiences in contesting not only the appearance but the personal and social meaning of places and events that occurred in them, and more generally the use of presence as a tool of protest. See the original story in the San Francisco Chronicle, where it features 5 more images and related links. –Matthew] [Image: An augmented reality app includes a quote from the victim of a notorious 2015 sexual assault on the Stanford campus. Credit: Photos by Cody Glenn / Special to The Chronicle] Augmented reality brings to life words of Stanford sex assault…
-
Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019
Published:
Read more: Call: Workshop on Social Robots as Mediators for Enactive Didactics at ICSR 2019Call for Abstracts (1000 words) Workshop on Social Robots as Mediators for Enactive Didactics @ ICSR 2019 Madrid, Spain November, 29, 2019 Conference website: http://icsr2019.uc3m.es/ Workshop website: https://enactive-robot-assisted-didactics.jimdosite.com/ Important Dates: Abstract Due – October 25, 2019 Notification of Acceptance – October 30, 2019 We are interested in submissions of original research in the field of “Social Robots as Mediators for Enactive Didactics”, or research from related fields, relevant to the topic of “Experimental and Applied perspectives on robots, embodied and enactive approaches and education”. The submissions, in the form of abstracts (min 800, max 1000 words, references excluded), should present…
-
MRI and behavior study: Brain may not need body movements to learn virtual spaces
Published:
Read more: MRI and behavior study: Brain may not need body movements to learn virtual spaces[A new study indicates that we don’t have to physically move through virtual spaces to learn where things are in them. This story is from the UA News, where it includes 3 more images and a 1:55 minute video. –Matthew] [Image: Derek Huffman navigates a virtual environment in 360 degrees on an omnidirectional treadmill. Credit: Roy Wageman/UAHS BioCommunications] Brain May Not Need Body Movements to Learn Virtual Spaces A new study conducted by the University of Arizona and the University of California, Davis enhances our understanding of how the brain learns in virtual reality. Alexis Blue, University Communications September 18,…
-
Call: 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19)
Published:
Read more: Call: 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19)Call for Papers, Abstracts, Demos and Posters 1st Workshop on Human Technologies and Interaction Design in Outer Space (SpaceUX’19) in conjunction with OzCHI’19 (http://ozchi2019.visemex.org/wp/) 2nd December – 5th December Perth/Fremantle, WA, AUSTRALIA https://spaceux19.travel.blog/ Workshop Highlights: Workshop proceedings published in a Scopus indexed series Best papers are published as part of a journal special issue with high level publisher Submission deadline (abstracts): 20th October 2019 Outer space is steadily evolving as a site of human-computer interactions. With the ongoing investments of state and private companies in space exploration, these interactions and their design are becoming increasingly crucial for the unfolding of…
-
Facebook announces Horizon, a VR massive-multiplayer world
Published:
Read more: Facebook announces Horizon, a VR massive-multiplayer world[At the Oculus Connect 6 developer conference in San Jose, California this week, Facebook made a series of announcements related to presence. Among them is a new social world called Horizon, described in this story from TechCrunch (see the original for four more images and a 1:32 video). For much more information, including a specific reference to presence, see extensive coverage in CNET; for even more, see the Oculus Connect 6 website. –Matthew] Facebook announces Horizon, a VR massive-multiplayer world Josh Constine September 25, 2019 Facebook today announced it’s building its own Ready Player One Oasis. Facebook Horizon is a…
-
Call: Provocations for MOCO 2019, 6th International Conference on Movement and Computing
Published:
Read more: Call: Provocations for MOCO 2019, 6th International Conference on Movement and ComputingMOCO 2019 6th International Conference on Movement and Computing 10-12th October 2019 Tempe, Arizona https://moco19.movementcomputing.org/ Call for Provocations: What aspects of your practice/research are invisible to your collaborators? http://www.moco19.provocations.online/ Submission deadline: September 30, 2019 We invite succinct provocations addressing the above question from diverse perspectives. We want to hear from artists and scientists, philosophers and robots, professionals and students, and everyone in between and beyond. The goal of the provocations is to incite dialogue about the ways in which tension within collaborative and cross-disciplinary work can be at once challenging and generative. We aim to draw out and mobilize critical…
-
Facebook is getting very, very good at faking your face
Published:
Read more: Facebook is getting very, very good at faking your face[This short story from Fast Company describes Facebook’s latest progress toward using HMD sensors and AI to create immersive telepresence. The reconstructed images of users’ faces aren’t perfect of course, but the author notes that “with AI, the limitations are so convincing that we don’t even know they’re there. And it’s important that we don’t lose ourselves somewhere inside AI’s white lies.” See the original story for more pictures and a 5:55 minute video. –Matthew] Facebook is getting very, very good at faking your face Bu just how “real” is it? September 4, 2019 By Mark Wilson Five years ago,…
-
Call: I3E 2020 – 19th IFIP Conference on e-Business, e-Services and e-Society
Published:
Read more: Call: I3E 2020 – 19th IFIP Conference on e-Business, e-Services and e-SocietyCall for Papers I3E 2020 – The 19th IFIP Conference on e-Business, e-Services and e-Society “Responsible design, implementation and use of information and communications technology” 6 – 8 April 2020 Skukuza, Kruger National Park, South Africa http://i3e2020.org Submission deadline: 30 October 2019 The age of digital transformation opens up exciting new avenues for design. Yet, with the ubiquitous connectedness of a digitally transformed world, come unintended, unpredictable and often adverse consequences for individuals, societies and organisations – in developed and developing contexts. Security, privacy, trustworthiness, exploitation and well-being are some of the pressing concerns resulting from new digital realities. There…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- October 2025 (6)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Beyond Play. Aesthetics, Technology, and Design in Videogames as Socio-Cultural Practices – special issue of GAME
- Promise and peril: OpenAI’s Sora 2 model redefines generative video AI
- Call: UMAP 2026 – 34th ACM Conference on User Modeling, Adaptation and Personalization
- Study: ‘Embodied’ AI peers in VR improve confidence, motivation, learning of computer programming students
- Job: Assistant/Associate Professor of Communication Arts and Sciences at Penn State University