Author: Matthew Lombard
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Russian firm sells autonomous robot clones of real people
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Read more: Russian firm sells autonomous robot clones of real people[“Would you like a clone robot of yourself” or another person? Interesting Engineering reports on a Russian startup making it possible. Follow the links for more information about Robo-C, and for more on Russia and robots see recent coverage by BBC News. –Matthew] [Image: Source: Promobot website] Russian Firm Sells Autonomous Robot Clones of Real People The androids are both for professional and personal use. By Loukia Papadopoulos November 03, 2019 Russian startup Promobot is now selling autonomous robot clones of any real person. This is the key selling point of their robot called Robo-C as their website states: “Order…
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Call: “Responsibility and control: Communication and conversation through technology” at AISB 2020
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Read more: Call: “Responsibility and control: Communication and conversation through technology” at AISB 2020[See Calls for Papers for other presence-related AISB 2020 symposia at https://aisb20.wordpress.com/2019/10/28/symposia-cfp/ –Matthew] Call for Papers Responsibility and control: Communication and conversation through technology Part of the AISB-20 Annual Convention 2020 St. Mary’s University Twickenham, London 6-9 April 2020 AISB: https://aisb20.wordpress.com Symposium: https://racct.wordpress.com/ The convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB); http://www.aisb.org.uk/ Deadline for extended abstracts: January 10, 2020 OVERVIEW Technologies are being developed that permit novel forms of communication. These include neuroprosthetic devices aimed at addressing speech disability, and devices hoping to develop direct brain-to-brain communication. Besides these, we have…
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30 years on, Berlin Wall comes back to life with virtual reality
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Read more: 30 years on, Berlin Wall comes back to life with virtual reality[A new TimeRide attraction in Berlin recreates the fall of the Wall 30 years ago; the story below from The Local Germany via AFP, which includes more pictures and a 3:48 minute video, describes the VR-based experience and its purpose, using many presence-related terms. The Boston Globe adds that “tourists at Checkpoint Charlie can [also] wander through a vast panorama designed to evoke the city at the height of its division” and “[o]utside of Vilnius, Lithuania, for a modest price, visitors can experience a kind of Soviet-era theme park, an underground bunker complete with barking German shepherds. Apparently, you are handed a tattered coat,…
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Call: Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) issue of IJSR
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Read more: Call: Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) issue of IJSRCall for Papers Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) Special issue of the International Journal of Social Robotics http://scrita.herts.ac.uk/2019/specialissue.html Submission deadline: January 31, 2020 The International Journal of Social Robotics is running a Special Issue based on the Workshop Trust, Acceptance and Social Cues in Robot Interaction (SCRITA) that was held at the 28th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2019. The Special Issue will explore different aspects of Human-Robot Interaction that can affect, enhance, undermine, or recovery human trust towards robots. Topics include but are not limited to: Impact of Social Cues…
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Middle-school student invents way to use presence to remove blind spots in cars
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Read more: Middle-school student invents way to use presence to remove blind spots in cars[Mashable reports on a 14-year-old’s clever invention that uses presence to improve auto safety by removing drivers’ blind spots; see the original version of the story for 2 short videos. More information is available from a press release via PR Newswire. –Matthew] Teen girl invents simple, yet innovative way to remove blind spots in cars By Sasha Lekach October 31, 2019 I’ll admit it: I’ve had a pedestrian enter the crosswalk without me immediately noticing because they were blocked by the right side of my car. But what if your car frame didn’t block your line of sight while driving?…
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“The Lost Foxfire” VR uses touch, smell and heat to guide gameplay
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Read more: “The Lost Foxfire” VR uses touch, smell and heat to guide gameplay[A team at the National University of Singapore has developed a virtual reality game that incorporates heat, smell and touch in a novel way likely to evoke more intense and engaging presence experiences. The story below is from NUS News, where it features a different picture and a 1:54 minute video; more information including images and a second video is available at the CUTE Center website. –Matthew] NUS team creates interactive, multisensory VR game 14 October 2019 A team of researchers and developers from the Keio-NUS CUTE (Connective Ubiquitous Technology for Embodiments) Center at NUS has developed a novel mixed…
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ISPR News: PRESENCE 2020!
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Read more: ISPR News: PRESENCE 2020!Big news…! Full details and the official Call for Papers will follow soon but the Board of Directors of ISPR invites you to join the presence community for the 19th PRESENCE conference as we meet next October in Orlando, Florida. Aside from all the other things to do and see in the area, Orlando is the home of some of the most entertaining and ambitious presence experiences anywhere, at the theme parks of Walt Disney World (including the new Star Wars Galaxy’s Edge) and Universal Orlando (including the Wizarding World of Harry Potter). It’s an ideal place to explore both…
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Call: “Evils within Virtual Worlds” issue of the Journal of Virtual Worlds Research (JVWR)
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Read more: Call: “Evils within Virtual Worlds” issue of the Journal of Virtual Worlds Research (JVWR)Call for Papers Journal of Virtual Worlds Research (JVWR) Dark Side Special Issue: Evils within virtual worlds https://jvwr.net/category/cfps/topical-issues-cfps/ Submission deadline: November 15, 2019 Evil – the intentions, motivations, forces or actions with malevolence, immorality, badness, wrongness, or harmfulness which are inflicted against humanity. How do evil and darkness manifest themselves in virtual worlds? This is the topic of this special issue. The Dark Side issue is for papers highlighting the interesting topic of how, why, and in what ways Augmented and Virtual Worlds are associated with so-called evil or wickedness or with dark intentions. Authors and researchers keen on this…
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Augmented reality app adds interactive enhancements to scientific posters, presentations
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Read more: Augmented reality app adds interactive enhancements to scientific posters, presentations[A new app created at the University of Southern California augments 2D printed graphics with interactive 3D images to provide users a presence experience that more effectively communicates scientific data. This story from USC News is followed by an excerpt from subsequent coverage in USC’s Annenberg Media. A 1:33 minute demonstration video is available via YouTube and you can download the app (and soon the companion app for creators) here. –Matthew] [Image: Credit: Courtesy of Tyler Ard and Arthur Toga] Augmented reality app adds interactive enhancements to scientific posters, presentations A new smartphone app created by USC scientists uses augmented…
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Call: 13th International Conference on E-Learning in the Workplace – ICELW 2020
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Read more: Call: 13th International Conference on E-Learning in the Workplace – ICELW 2020Call for Proposals ICELW 2020 – The 13th International Conference on E-Learning in the Workplace June 10-12, 2020 Columbia University New York, NY, USA http://www.icelw.org/ Submission deadline: December 16, 2019 ICELW brings together researchers and practitioners from around the world to discuss a broad spectrum of topics relating to e-learning in the workplace and the use of technology to improve job performance. Our aim is to present the most relevant and promising ideas in research and practice, then build on them to bring about excellence and innovation in workplace e-learning. All accepted ICELW papers are eligible for potential journal publication…
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Acting – and experiencing mediated people and stories?- changes the brain
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Read more: Acting – and experiencing mediated people and stories?- changes the brain[This story from Aeon describes new research that demonstrates changes in the brain when actors and others play a role. It’s not hard to read this from the conclusion and extend the logic to vivid, presence-evoking, mediated experiences: “By roleplaying or acting out the kind of person we would like to become, or merely by thinking about and spending time with people who embody the kind of attributes we would like to see in ourselves, we can find that our sense of self changes in desirable ways. ‘As each of us chooses who to befriend, who to model, and who…
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Call: Journal of Digital Media & Interaction (JDMI)
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Read more: Call: Journal of Digital Media & Interaction (JDMI)Journal of Digital Media & Interaction (JDMI) https://proa.ua.pt/index.php/jdmi/index Call for Articles for Issue Number 4 Submission of full articles: 10 November 2019 Notification of acceptance: 10 December 2019 Revised version: 15 December 2019 Publication: 30 December 2019 PRESENTATION AND SCOPE The Journal of Digital Media & Interaction is an open access journal that addresses research on enhancing user experience in digital media applications in creative, cultural and social contexts. It focuses on the socio-technological challenges seen from a transdisciplinary perspective, grounded in media studies and interaction design, as well as in communication, human-computer interaction, cultural studies, design, psychology, sociology and…
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