Author: Matthew Lombard


  • Call: First Pacific Asia Workshop on Game Intelligence & Informatics (GII)

    Call for Papers First Pacific Asia Workshop on Game Intelligence & Informatics (GII) To be held in conjunction with The 24th Pacific-Asia Conference on Knowledge Discovery and Data Mining (https://www.pakdd2020.org/) 11-14 May 2020 Suntec Singapore Convention & Exhibition Centre https://web.northeastern.edu/guii/gii/ Important Dates: Submission deadline: January 22, 2020 Camera-ready copies: March 6, 2020 Notification of acceptance: February 21, 2020 SCOPE AND TOPICS Understanding the game state and player action is a fundamental objective for any game researcher, because it sheds light on various aspects about the players and the game, such as skills, strategies, engagement, intention, retention, difficulty level and decision-making.…

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  • Why kids don’t trust Alexa

    [While in some ways children are more vulnerable to experiencing presence illusions, interesting research reviewed in this story from MIT Technology Review suggests that, sadly given current media and political trends, they’re more skeptical of information from new sources like voice assistants and the internet generally than adults, that “we, as humans, have an ingrained sense of skepticism about unknown sources that somehow gets fuzzier as we grow older.” For more information see the links in the story and a column by Professor Danovitch in The New York Times. –Matthew] Why kids don’t trust Alexa We tend to think of…

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  • Call: Meaningful Play 2020

    Call for Submissions International Academic Conference on Meaningful Play 2020 October 1-3, 2020 East Lansing, Michigan, USA http://meaningfulplay.msu.edu/ Submission deadline: June 15, 2020 Whether designed to entertain or to achieve more “serious” purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2020 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference…

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  • Microsoft’s HoloLens 2 makes primetime debut on Fox TV show ‘The Resident’

    [The use of presence in the operating room was highlighted in a recent episode of the FOX TV medical drama “The Resident,” as reported by Next Reality. As I noted when I saw it and as the story notes, the technology wasn’t treated as novel or new, or even discussed by the characters. See the original story for six animated gifs from the episode, and see coverage in OnMSFT for a 2:05 minute video about the technology. –Matthew] [Image: From the video “Microsoft HoloLens 2: Partner Spotlight with Philips.” Source: OnMSFT] Microsoft’s HoloLens 2 Makes Primetime Debut on Fox TV Show…

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  • Call: 8th IEEE International Conference on Healthcare Informatics (ICHI 2020)

    Call for Contributions 8th IEEE International Conference on Healthcare Informatics (ICHI 2020) 15-18 June 2020 Oldenburg, Germany http://ichi2020.de/ We cordially invite you to submit your contribution to the Eighth IEEE International Conference on Healthcare Informatics (ICHI 2020) that will take place June 15-18, 2020 in Oldenburg, Germany. ICHI 2020 is a premier community forum concerned with the application of computer science, information science, data science, and informatics principles, as well as information technology, and communication science and technology to address problems and support research in healthcare, medicine, life science, public health, and everyday wellness. The conference highlights the most novel…

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  • Yale researchers develop VR game to combat teen vaping

    [Here’s another story about a potentially valuable effect of virtual reality and presence in the area of health. The original story from Connecticut Public Radio includes two different pictures and a 4:21 audio version; for more information see the project’s website, which features a 1:57 minute video, and an earlier story from Yale. –Matthew] [Image: Space Cats, the minigame is one of our favorite features in #InviteOnlyVR. Earn extra lives to fend the hordes of robots with witty responses to misconceptions around #JUUL and attempts to pressure your hero to vape. InviteOnlyVR is FREE to play NOW on the @oculus…

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  • Call: International Conference on Smart Learning Environments (ICSLE 2020)

    CALL FOR PAPERS International Conference on Smart Learning Environments (ICSLE 2020) March 13-15, 2020 Hangzhou, Zhejiang Province, China http://iasle.net/icsle-2020/ Main conference paper ABSTRACT enter on EasyChair: January 10, 2020 Main conference paper submission: January 17, 2020 Workshop/Panel proposal submission: January 17, 2020 The International Conference on Smart Learning Environments (ICSLE 2020) will be held during March 13-15, 2020 at the Hangzhou Normal University, Hangzhou, Zhejiang Province, China. It aims to bring together researchers, practitioners, and policy makers to discuss issues related to the optimization of learning environments to enhance learning. The focus is on the interplay of pedagogy, technology and…

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  • MIT project demonstrates power of deepfake tech to rewrite history

    [A project from MIT uses a sophisticated deepfake video presented in an immersive installation to illustrate the potential of the presence-evoking technology to not only alter our perception of current reality but to “rewrite” our understanding of past events, in this case the 1969 moon landing. As one of the project’s creators notes, “people have said history is written by the victors, or that history is fluid; but now, with deepfake technology, history is even more fragile.” The original version of the story below from Motherboard contains a different image and a 0:47 minute clip from the deepfake video. For…

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  • Call: Intelligent Systems Conference (IntelliSys) 2020

    Call for Papers Intelligent Systems Conference (IntelliSys) 2020 3-4 September 2020 Amsterdam, The Netherlands https://saiconference.com/IntelliSys Submission Deadline: 15 December 2019 IntelliSys 2020 will focus in areas of intelligent systems and artificial intelligence and how it applies to the real world. IntelliSys provides a leading international forum that brings together researchers and practitioners from diverse fields with the purpose of exploring the fundamental roles, interactions as well as practical impacts of Artificial Intelligence. It is part of the conference series started in 2013. The conference programme will include paper presentations, poster sessions and project demonstrations, along with prominent keynote speakers and…

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  • Virtual reality won’t make cows happier, but it might help us see them differently

    [You may have seen the story (linked below) about Russian farmers testing the ability of VR and the presence illusions it creates to increase cows’ milk production (!). This story from The Conversation is a nice summary of what researchers know about when/if animals may experience, and enjoy, presence via human technologies. See the original version for a second image and a 0:57 second video. –Matthew] [Image: The grass may be greener in virtual reality, but you can’t eat it. Credit: Moscow Ministry of Agriculture and Food.] Virtual reality won’t make cows happier, but it might help us see them…

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  • Call: Conference on Social Robots in Institutional Interaction

    Call for Abstracts Conference on Social Robots in Institutional Interaction: Exploring HRI in Service, Healthcare or Educational Contexts 2-3 April 2020 Bielefeld University https://ekvv.uni-bielefeld.de/blog/soziologie/entry/call_for_papers_for_conference Organizers: Indra Bock & Florian Muhle Submission deadline: 10 January 2020 Humanoid robots and virtual agents are expected to interact with humans in a natural and sociable way. However, for many years humanoid technical systems were mainly used as research platforms in laboratories and HRI was investigated dominantly with experimental methods. That is, for a long time humans could only encounter robotic systems under artificial and controlled laboratory conditions, but not in natural situations. This has…

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  • Japan cosmetics maker develops tech for spray-on ‘artificial skin’

    [While we usually focus on digital technologies that produce or supplement sensory inputs, glasses, hearing aids and even make-up are technologies designed to evoke presence illusions. Somehow that’s more clear with the “artificial skin” innovation described in this short story from The Asahi Shimbun. See the original for three more images, and see press releases from Kao here and here for more information including short videos. –Matthew] [Image: An ultra-fine fiber membrane can be applied to the face or elsewhere to keep skin moist. Credit: Kao Corp.] Japan cosmetics maker develops tech for spray-on ‘artificial skin’ By Toshihiko Katsuda /…

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