Author: Matthew Lombard


  • Penn researchers use VR to train bystanders to respond to overdoses

    [Here’s another practical application of presence-evoking technology – an efficient way (especially during a pandemic) to train not just health care experts but members of the public in how to save a life. This story is from The Philadelphia Inquirer. The new published study is available from Science Direct; see also an earlier related ISPR Presence News post. –Matthew] Penn researchers use virtual reality to train bystanders to respond to overdoses By Aubrey Whelan September 7, 2020 Researchers at the University of Pennsylvania have developed a virtual-reality video that trains people to give overdose victims naloxone, the lifesaving opioid-reversal medicine.…

    Read more: Penn researchers use VR to train bystanders to respond to overdoses
  • Call: 10th World Congress on Information and Communication Technologies (WICT 2020)

    Call for Papers 10th World Congress on Information and Communication Technologies (WICT 2020) On the World Wide Web December 16-18, 2020 http://www.mirlabs.org/wict20 http://www.mirlabs.net/wict20 Indexed by: SCOPUS, Thomson ISI Web of Science, DBLP etc. Proceedings of WICT’2019: https://www.springer.com/gp/book/9783030493387 History of WICT series: http://www.mirlabs.net/wict20/previous.php WICT 2020: Scopus Proceedings: All accepted and registered papers will be published in AISC Series of Springer, indexed in ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink. IMPORTANT DATES: Paper submission due: October 15, 2020 Notification of paper acceptance: November 15, 2020 Registration and Final manuscript due: November 25, 2020 Conference: December 16-18, 2020 ABOUT WICT 2020:…

    Read more: Call: 10th World Congress on Information and Communication Technologies (WICT 2020)
  • Nintendo announces augmented reality version of Mario Kart

    [Though it’s hard on consumer AR generally, this story from Fast Company is among the many with positive assessments after Nintendo’s recent announcement of a new augmented reality version of the game Mario Kart, which seems sure to evoke presence for players. See the original story for the 1:47 minute trailer (also available via YouTube), a different image and three looping videos. The press release is available from Business Wire, pre-order details are available from Inverse, and a five minute narrated video report from TheGamer is available on YouTube. –Matthew] Nintendo’s newest Mario Kart is the best video game you…

    Read more: Nintendo announces augmented reality version of Mario Kart
  • Call: Games Research User Experience (GRUX) Online Conference

    Call for Submissions Games Research User Experience (GRUX) Online Conference November 27, 2020 9AM to 3PM GMT, 1AM to 9AM PST Streamed free on our YouTube channel https://grux.org/summits/grux-online/ Deadline for submissions: September 11, 2020 ABOUT A free online conference dedicated to the design of player experience. Please join us for #GRUXOnline! This smaller event will be in addition to our mainline #gamesUR Summits (NA / EU)! Games ‘User Experience’ (UX) is a vibrant professional discipline of researchers, designers, data scientists, artists, and production staff with one goal: design and deliver superb experiences in commercial video game development. #GRUXOnline is a…

    Read more: Call: Games Research User Experience (GRUX) Online Conference
  • Inside Facebook Reality Labs Research: The future of audio

    [Despite some self-promotion, definitional issues and vagueness, this story from Facebook provides intriguing insights into the company’s efforts to create audio technologies that not only reproduce normal perception but enhance it beyond unaided human capabilities (which, when the user habituates, would become a ‘new normal’ and continue to evoke presence). It also addresses ethical issues raised by the technologies. See the original story for eight more images and three videos. –Matthew] Inside Facebook Reality Labs Research: The Future of Audio September 3, 2020 By Lisa Brown Jaloza, Technology Communications Manager The audio team at Facebook Reality Labs Research is working…

    Read more: Inside Facebook Reality Labs Research: The future of audio
  • Call: The human in the loop: Perspectives and challenges for robots’ behaviours in RoboCup 2050

    Call for Participation: The human in the loop: perspectives and challenges for robots’ behaviours in RoboCup 2050 Deadline for submission of a proposal: September 30th, 2020 Inspired by the success of the workshop held in conjunction with the Virtual Humanoid RoboCup Open Workshops (V-RoHOW) 2020 we are bringing together leading researchers to contribute to an article on: The human in the loop: perspectives and challenges for robots’ behaviours in RoboCup 2050. ABOUT THE RESEARCH TOPIC The long term goal of RoboCup is to develop a robotic soccer team that is capable of challenging the best human soccer team in a…

    Read more: Call: The human in the loop: Perspectives and challenges for robots’ behaviours in RoboCup 2050
  • AARP’s Alcove VR combats isolation and loneliness for pandemic-bound seniors

    [This VentureBeat report describes a potentially valuable application of presence, especially now: Alcove, a new virtual reality platform designed by AARP to combat loneliness and isolation among older (and all) people. The original story includes three more images; a 2:55 minute video is available on YouTube; VR Fitness Insider has an extended interview with Alcove’s product lead; and all of the technologies profiled in the Fast Company story “We’re feeling more lonely than ever—here are 5 ways technology can help” involve one or more forms of presence. –Matthew] Alcove for Oculus Quest entertains pandemic-bound seniors with VR Dean Takahashi August…

    Read more: AARP’s Alcove VR combats isolation and loneliness for pandemic-bound seniors
  • Call: “Learning and learning ecosystems in the time of Covid-19” for IxD&A Journal

    Call for Papers Special Issue on Learning and learning ecosystems in the time of Covid-19 to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call46 Submission deadline (extended): September 27, 2020 Guest editor: This special issue will not be guest edited by individuals but by an association, ASLERD (Association fos Smart Learning Ecosystems and Regional…

    Read more: Call: “Learning and learning ecosystems in the time of Covid-19” for IxD&A Journal
  • Study: Illusion of exercise improves physical and cognitive functions

    [A new study from Tohoku University demonstrates the benefits of just the (presence) illusion of physical exercise. Follow the link at the bottom to read the study and learn more about co-author Professor Kawashima, creator of the Brain Age games, in BrainWorld Magazine. –Matthew] [Image: A schematic theoretical interpretation of the virtual illusion, leading to measurable physiological effects on the person’s body. Credit: Tohoku University] From Virtual to Reality! Virtual Training Improves Physical and Cognitive Functions August 31, 2020 Researchers at the Smart-Aging Research Center (IDAC) at Tohoku University have developed an innovative training protocol that, utilizing immersive virtual reality…

    Read more: Study: Illusion of exercise improves physical and cognitive functions
  • Call: Talking Robotics

    Call for Participation Talking Robotics A series of talks promoting reflections and dialogue on robotics and its interaction with other relevant research fields https://talking-robotics.github.io/ First Zoom session: September 4, 2020 We acknowledged the broader interest of robotics students and researchers on diverse aspects related to working with robots and we aim to accommodate different discussions that can sparkle knowledge in different directions in the field of robotics. In our readings we aim to include material/research/papers/discussions surrounding automation, algorithms, user studies, and systems. FORMAT We are having virtual meetings on Zoom. The sessions are once every two weeks and are in…

    Read more: Call: Talking Robotics
  • A personal home hologram machine with wide application potential

    [ZDNet has more details about the PORTL hologram machine and a new partnership that will add AI to its capabilities, but I chose to post this TechRepublic story about the technology for its broader discussion, and because the company’s CEO-founder is quoted in it saying “We almost called this technology Presence, because it really does bring a real-life presence into the room.” A four minute demonstration video of the PORTL, and a thirty second video of the MINI PORTL, are available via YouTube. More information and many more videos can be found on the company’s website. –Matthew] Hologram virtual meetings?…

    Read more: A personal home hologram machine with wide application potential
  • Call: Art and Performance track at Tangible, Embedded and Embodied Interaction (TEI) 2021

    Call for Submissions TEI2021 Art and Performance track Tangible, Embedded and Embodied Interaction (TEI) 2021 February 14-17, 2021 Salzburg, Austria [see note below] https://tei.acm.org/2021/art-performance/ Submission deadline: September 25, 2020 NOTE: “TEI2021 will currently stay on course with the planning of the physical conference in Salzburg, while closely observing the health and travel regulations as well as possible political or financial constraints for the community.” For more information please see https://tei.acm.org/2021/covid-19/ The art and performance track at TEI seeks interactive artworks and performances that articulate and provoke alternative viewpoints to facilitate the discussion around the TEI theme of tangible interaction design.…

    Read more: Call: Art and Performance track at Tangible, Embedded and Embodied Interaction (TEI) 2021

ISPR Presence News

Search ISPR Presence News:



Archives