Author: Matthew Lombard


  • WindowSwap provides virtual travel for those sheltering in place amid the pandemic

    [The WindowSwap project lets users visit a website and “voyeuristically travel by looking out of somebody else’s window for a while.” This story from Smithsonian Magazine, where the original version includes seven more example images, also highlights other virtual travel experiences available online. The Kottke.org blog post “Let’s Go for a Stroll Outside” covers, and provides video examples of, another. –Matthew] [Image: The view from WindowSwap user Ula’s window in Doha, Qatar. Credit: Courtesy of Sonali Ranjit and Vaishnav Balasubramaniam / Coded by Maryam Touimi Benjelloun)] This Website Highlights Views Outside Windows Across The World The WindowSwap project provides a…

    Read more: WindowSwap provides virtual travel for those sheltering in place amid the pandemic
  • Job: Research Associate, Trust in Human-Machine Partnerships (THuMP), King’s College London

    Call for Applications Research Associate / Research Assistant EPSRC/UKRI funded project THuMP: Trust in Human-Machine Partnerships King’s College London Department of Informatics Job ID:  030892 https://thump-project.ai/visxai-job-post-details/ Close Date: 27 July 2020 We have a two year research position available to support research concerned human factors in Explainable AI. The post is part of an innovative EPSRC/UKRI funded project THuMP: Trust in Human-Machine Partnerships. The successful candidate will be responsible for conducting research around the interfaces to support explainability in the context of decision making in human-machine partnerships. Tasks will involve: building an interaction infrastructure for the project; developing a prototype…

    Read more: Job: Research Associate, Trust in Human-Machine Partnerships (THuMP), King’s College London
  • Dedicated artist-inventor wore a face camera for a year and built a VR time machine

    [Lucas Rizzotto recorded his life in first-person 3D for all of 2019 and created a VR interface that allows him to re-experience any part of it. The short description below is from PetaPixel, where the story includes his 28:11 minute video (also available via YouTube) and some interesting quotes taken from it. For information on an award-winning and thought-provoking earlier social VR project by the artist-inventor, “Where Thoughts Go,” see coverage in VRScout. –Matthew] This Guy Wore a Face Camera for a Year and Built a VR Time Machine By Michael Zhang July 11, 2020 San Francisco-based inventor Lucas Rizzotto…

    Read more: Dedicated artist-inventor wore a face camera for a year and built a VR time machine
  • Call: Tangible, Embedded, and Embodied Interaction (TEI) 2021

    Call for Submissions Tangible, Embedded and Embodied Interaction (TEI) 2021 February 14-17, 2021 Salzburg, Austria [see note below] https://tei.acm.org/2021/ Paper abstracts due: July 24, 2020 NOTE: “TEI2021 will currently stay on course with the planning of the physical conference in Salzburg, while closely observing the health and travel regulations as well as possible political or financial constraints for the community.” For more information please see https://tei.acm.org/2021/covid-19/ The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, novel tools and technologies, interactive art, and user experience. The work presented at TEI has a strong focus…

    Read more: Call: Tangible, Embedded, and Embodied Interaction (TEI) 2021
  • Bias simulator: New company uses VR to address bias and incivility in the workplace

    [A new company is using virtual reality and the presence it evokes to give people in the workplace first-person experiences to help them understand and counter “bias, inequity, and incivility.” This story is from IEEE Spectrum, where it includes a second image. For more information see the company’s website and for related stories see these previous ISPR Presence News posts: Presence for good: “Traveling While Black” VR documentary creates impactful experience Presence for good: Changing your race in virtual reality U. of Illinois students crowdfunding VR films to increase understanding about police-minority relations Can VR and presence help stop sexual…

    Read more: Bias simulator: New company uses VR to address bias and incivility in the workplace
  • Call: “Creativity in the Light of AI” issue of Odradek

    CALL FOR PAPERS Creativity in the Light of AI Odradek – Studies in Philosophy of Literature, Aesthetics, and New Media Theories [vol. 8, n. 1, 2022] Editors: Caterina Moruzzi, Mario Verdicchio, Fabio Fossa Publication: approx. November 2021/January 2022 Language: English Submission deadline: 29/01/2021 Authors can find submission guidelines at the following link: https://odradek.cfs.unipi.it/index.php/odradek/about/submissions For many, creativity is a field where humanity can paradigmatically express itself. Scientific and technological discoveries, crafting, advertising, fashion are all fields that require and foster creativity. Yet, it is difficult to deny that when we think of creativity, we associate it mostly with the Arts, and…

    Read more: Call: “Creativity in the Light of AI” issue of Odradek
  • How increasingly sophisticated AI will change our responses to human-like machines

    [This is a thoughtful survey of some fascinating and important issues and questions raised by incorporating artificial intelligence in human-like machines, creating medium-as-social-actor presence. It’s from USC Dornsife and draws on the expertise of researchers affiliated with the USC Dana and David Dornsife College of Letters, Arts and Sciences; see the original version for a second image. –Matthew] [Image: Credit: Mathieu Persan] Do Humans Dream of Androids Dreaming? From the species that brought you the moon landing and the hot dog eating contest, artificial intelligence is here to change the world. By Stephen Koenig July 7, 2020 The first question…

    Read more: How increasingly sophisticated AI will change our responses to human-like machines
  • Call: SBGames 2020 – Brazilian Symposium on Computer Games and Digital Entertainment – Arts and Design Track

    [Note: There are several other presence-related tracks, some with earlier deadlines; follow link below for more information. –ML] Call for Papers 2020 Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) Arts and Design Track Online 7-10 November https://www.sbgames.org/sbgames2020/ NOTE: This year, due to the restrictions caused by COVID-19, the symposium will be held entirely online. SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) is the largest and most important event for games and digital entertainment in Latin America. Realized by the SBC, the event receives scientists, artists, designers, teachers, and students from colleges, universities, research centers, and the…

    Read more: Call: SBGames 2020 – Brazilian Symposium on Computer Games and Digital Entertainment – Arts and Design Track
  • Teletherapy, popular in the pandemic, may outlast it

    [The pandemic has accelerated the use of presence-evoking technologies in many contexts including psychological therapy, the subject of this story from The New York Times (where the original includes a second image). Even with the current limitations of presence via videoconferencing covered here, wider use of remote therapy is said to be likely to continue after the pandemic. The potential of emerging media such as virtual and augmented reality (as well as artificial intelligence) is not considered in the story but seems likely to even further enhance the effectiveness and success of teletherapy. –Matthew] [Image: Credit: Kim Ryu] Teletherapy, Popular…

    Read more: Teletherapy, popular in the pandemic, may outlast it
  • Call: EuroVR 2020 International Conference

    Call for Contributions EuroVR 2020 17th EuroVR International Conference 25-27 November Valencia, Spain (see note below) https://i3b.webs.upv.es/webs/eurovr/ IMPORTANT DATES For the Scientific track, contributions deadlines are: Full Paper submissions (Scientific talks): July 19, 2020 23:59 CEST Short Paper submissions (Scientific posters): July 26, 2020 23:59 CEST Notifications to the authors for all Scientific submissions: September 6, 2020 Camera ready for all Scientific contributions: September 26, 2020 23:59 CEST For the Application track and the Demo & Exhibition track, contributions deadlines are: Short abstract submissions for all related categories: September 11, 2020 Notification to authors for all related categories: October 2,…

    Read more: Call: EuroVR 2020 International Conference
  • Study: Moving – even in VR – can increase our creativity and problem-solving

    [The study described in this short story from Massive Science is interesting both as a clever use of virtual reality and presence in psychology research and for the implications of its results for how we choose to structure our work activities in actual and virtual environments. –Matthew] [Image: Figure 2 from “Studying the effects of visual movement on creativity”: “Three screenshots from the participants’ point of view in the moving condition, with the lights moving from front to back.”] Moving – even in virtual reality – can increase our creativity and problem-solving Feeling low on ideas? Trick yourself into thinking…

    Read more: Study: Moving – even in VR – can increase our creativity and problem-solving
  • Call: MUM 2020, 19th International Conference on Mobile and Ubiquitous Multimedia

    Call for Papers MUM 2020, the 19th International Conference on Mobile and Ubiquitous Multimedia 22-25 November 2020 Essen, Germany (see Note below) http://www.mum-conf.org/2020/ IMPORTANT DATES: Submissions: August 10th, 2020 Notifications: October 1st, 2020 Conference Dates: November 22nd-25th, 2020 NOTE: Due to the ongoing COVID-19 situation, we are currently looking into different ways to hold MUM2020. The latest developments show that the German government is loosening the meeting and travel restrictions, and we are currently exploring the idea of running a hybrid conference allowing physical as well as virtual participation by November. The safety of all attendees is our primary concern,…

    Read more: Call: MUM 2020, 19th International Conference on Mobile and Ubiquitous Multimedia

ISPR Presence News

Search ISPR Presence News:



Archives